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On October 19 2013 00:41 Painmaker wrote:Now that you say mention it I had to check, and it was 144 cs in a 44 minute game, so yea... I lied  I'm pretty bad at cs'ing hahahahaha DAT HONESTY
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I dont' think I get 144 cs in most 44 min games either so you are good to go
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Want more honesty? I got 34 cs in a 31 minute game... still won hehe
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On October 19 2013 00:41 Painmaker wrote:Now that you say mention it I had to check, and it was 144 cs in a 44 minute game, so yea... I lied  I'm pretty bad at cs'ing It'll come though I think cs'ing is one of the most important factors, no matter what role you intend to play. Sure, it's less important for a support, but in pubs (which is all we ever play) you'll often find enough chances to lasthit, so making sure you don't miss free gold is crucial
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CS'ing on a hard carry in pubs really comes down to team mates more than anything, imo. They need to prevent the harass, ward, make space, be the right team comp, etc. I get frustrated a lot trying to CS in weird pub games where we don't run standard tri lane / off lane comps.
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On October 18 2013 22:46 Ryrmidon wrote:Show nested quote +On October 18 2013 18:43 KezseN wrote:The amount of elitists is high in this place  The only circlejerk bigger than the elitists is the anti elitist circlejerk I think they are both of equal volume. It's likely best to just accept change and try to enjoy all the new stuff. I am sure all the people who have played dota for years have the skills learn the mew stuff pretty quickly.
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Yeah, I'm guessing that if it's a close game, cs'ing becomes really important, there's no time for that when everyone is dying everywhere... those free kills shouldn't go to waste :D
EDIT: I still haven't seen a standard compsition, the only rule of thumb everyone seems to follow is to send a ranged hero mid... after that, it's like the wild west
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why do people keep ring of regen instead of ring of protection after disassembling tranquils
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Regen builds into better stuff than protection does.
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Czech Republic18921 Posts
About support skeleton king. He's a WAY worse support now than before with Mortal Strike. Mortal Strike was a skill that you put one skill point into and it was amazing. You don't have that now... Although, I do think that the aura should be pretty damn sick with Shadowfiend, Drow and Luna. Like... if they get a helm of dom, and have the skele aura active, they're going to be stealing so much damn life. Still doesn't beat a percentage based, low mana cost, HP stealing nuke that you need to invest just one point into. not even close.
Also, I'm worried that Pudge will become a stable pro pick now. Blink into Bite + Rot is not a bad initiation, and you still have hook on CD. I think that would suck, because it would really spoil the magic of Pudge and Dendi Pudge in particular.
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even with blink pudge is still more or less a hero that you need to do well in early or you fall behind and lose, it's true to competitive games as well.
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On October 19 2013 00:45 Painmaker wrote: Want more honesty? I got 34 cs in a 31 minute game... still won hehe Don't worry, some games everyone finish at 50cs despite the time being 25min. It's just the tempo of the game.
Also its funny comparing reddit to teamliquid when reddit is a shithole when it comes to anything but funny pictures
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TL's reaction to the patch ahve been hillarious
I've seen people saying they should make dota more like LoL and stuff, its fucking hillarious
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28103 Posts
Hey, I had 190 cs at 20 minutes on AM and I almost threw the game. While it's good to have mechanics you also need to learn to not be an idiot like me
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On October 19 2013 01:35 Shaella wrote: TL's reaction to the patch ahve been hillarious
I've seen people saying they should make dota more like LoL and stuff, its fucking hillarious It's been fun to watch and I like the comments about the patch being "casual friendly". Dota 2 might be the lease casual friendly game out right now and no patch is going to change that.
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On October 19 2013 00:45 Painmaker wrote: Want more honesty? I got 34 cs in a 31 minute game... still won hehe
That's more like it.
seriously though cs is just a number. Unless you're having a contest it means nothing out of context. I wouldn't worry about it being too low if your team ends up winning. Obviously being good at lasthitting is a beneficial skill but I think there are definitely more important things for new players. Having 200 cs at 20 minutes is nice but if you can't use that mass of gold well it is really pretty useless
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On October 19 2013 00:51 Gentso wrote: CS'ing on a hard carry in pubs really comes down to team mates more than anything, imo. They need to prevent the harass, ward, make space, be the right team comp, etc. I get frustrated a lot trying to CS in weird pub games where we don't run standard tri lane / off lane comps. I almost consider it's bm to pick a hard carry which requires your whole team to be your bitch. Besides there are tons of builds which allows some heroes to not be deadweight for 30+ minutes, like mana boots dagger tiny, phase drum spectre with max desolate is ridiculously strong when she hits level 7/8 etc etc, in fact outside of PL, void and AM I feel other heroes can really play their game without being the main focus of their own team.
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I think huge nerf on Brewmaster's Agh's upgrade...
It's probably not worth rushing nor getting it at all.
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On October 19 2013 01:57 trinxified wrote: I think huge nerf on Brewmaster's Agh's upgrade...
It's probably not worth rushing nor getting it at all. It's micro powered now. You can stun into thunder clap and use the booze throwing power as well. The cool downs are also independent if the normal abilities. I am going to enjoy watching high level Players use him.
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Its a huge buff lol your teamfight presence is way bigger with sceptre lol. The key issue only being that you don't scale so long in ult so you need to hit timings with the sceptre now.
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