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Wait so sb doesnt work on kunkka anymore??
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On August 27 2013 00:08 Fwizzz wrote: Wait so sb doesnt work on kunkka anymore??
It works, it's just not as absurd if you crit.
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Oh i forgot the previous post. I see thanks.
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On August 26 2013 23:17 Kaniol wrote:Show nested quote +On August 26 2013 08:22 EnumaAvalon wrote:On August 26 2013 06:01 EmilA wrote:Uphill miss is such a god damn joke. Volvo please  Some RNG I can live with, but jesus christ it can fuck mid lane up so grossly. That's actually one of the better mechanics in DotA. Controlling the creep wave is difficult in mid. It also gives the base defenders an extra advantage other than having vision. I have a question. If Abaddon's ult activates, can he still be killed by Culling Blade or Reaper's Scythe? Actually i think it would be better if we got %dmg reduction instead of %miss chance, would actually give you an advantage instead of having a chance of having an advantage for good wave control.
You can't do this due to inconsistency with dota 1, where missing from low ground was built into the engine.
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On August 27 2013 00:26 CustomKal wrote:Show nested quote +On August 26 2013 23:17 Kaniol wrote:On August 26 2013 08:22 EnumaAvalon wrote:On August 26 2013 06:01 EmilA wrote:Uphill miss is such a god damn joke. Volvo please  Some RNG I can live with, but jesus christ it can fuck mid lane up so grossly. That's actually one of the better mechanics in DotA. Controlling the creep wave is difficult in mid. It also gives the base defenders an extra advantage other than having vision. I have a question. If Abaddon's ult activates, can he still be killed by Culling Blade or Reaper's Scythe? Actually i think it would be better if we got %dmg reduction instead of %miss chance, would actually give you an advantage instead of having a chance of having an advantage for good wave control. You can't do this due to inconsistency with dota 1, where missing from low ground was built into the engine. Actually that's exactly why i brought it up, you can do this now in DOTA2 because it's not based on the WC3 engine. But i guess IF wants DOTA1 and DOTA2 to be as similar as possible for now (even though the most famously brought example - earthshaker - is said to be worse in DOTA2 mostly due to engine differences).
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On August 26 2013 23:20 teddyoojo wrote:Show nested quote +On August 26 2013 22:20 Firebolt145 wrote: I die with an Aegis. Enemy Silencer Global Silences when I spawn, I take a bunch of damage, so I BKB -> Time lapse...back to the 0 hp I had before dying. I barely escape, but then send my bugs in on the way out, hitting a Viper. His debuff hits me every time my bug attacks him, and I die.
T_T isnt timelapse 5 sec and death counter 5 sec with aegis? u sure timelapse just didnt do anything, cuz thats what i saw once when tried to timelapse into death
Timelapse does not take into account any time where you were dead. You could have been dead for 50 second, if you hit time lapse immediately upon respawning you will go to 5 seconds before you died, not some period where you were dead.
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United States47024 Posts
On August 27 2013 00:28 Kaniol wrote:Show nested quote +On August 27 2013 00:26 CustomKal wrote:On August 26 2013 23:17 Kaniol wrote:On August 26 2013 08:22 EnumaAvalon wrote:On August 26 2013 06:01 EmilA wrote:Uphill miss is such a god damn joke. Volvo please  Some RNG I can live with, but jesus christ it can fuck mid lane up so grossly. That's actually one of the better mechanics in DotA. Controlling the creep wave is difficult in mid. It also gives the base defenders an extra advantage other than having vision. I have a question. If Abaddon's ult activates, can he still be killed by Culling Blade or Reaper's Scythe? Actually i think it would be better if we got %dmg reduction instead of %miss chance, would actually give you an advantage instead of having a chance of having an advantage for good wave control. You can't do this due to inconsistency with dota 1, where missing from low ground was built into the engine. Actually that's exactly why i brought it up, you can do this now in DOTA2 because it's not based on the WC3 engine. But i guess IF wants DOTA1 and DOTA2 to be as similar as possible for now (even though the most famously brought example - earthshaker - is said to be worse in DOTA2 mostly due to engine differences). % damage reduction would be in many cases far stronger than % miss chance, particularly as it pertains to last-hitting. 25% miss chance means you lose out on 25% of your lasthits because you miss. 25% damage reduction means that you miss out on EVERY lasthit because your lane opponent has a 25% damage advantage.
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On August 27 2013 00:39 TheYango wrote:Show nested quote +On August 27 2013 00:28 Kaniol wrote:On August 27 2013 00:26 CustomKal wrote:On August 26 2013 23:17 Kaniol wrote:On August 26 2013 08:22 EnumaAvalon wrote:On August 26 2013 06:01 EmilA wrote:Uphill miss is such a god damn joke. Volvo please  Some RNG I can live with, but jesus christ it can fuck mid lane up so grossly. That's actually one of the better mechanics in DotA. Controlling the creep wave is difficult in mid. It also gives the base defenders an extra advantage other than having vision. I have a question. If Abaddon's ult activates, can he still be killed by Culling Blade or Reaper's Scythe? Actually i think it would be better if we got %dmg reduction instead of %miss chance, would actually give you an advantage instead of having a chance of having an advantage for good wave control. You can't do this due to inconsistency with dota 1, where missing from low ground was built into the engine. Actually that's exactly why i brought it up, you can do this now in DOTA2 because it's not based on the WC3 engine. But i guess IF wants DOTA1 and DOTA2 to be as similar as possible for now (even though the most famously brought example - earthshaker - is said to be worse in DOTA2 mostly due to engine differences). % damage reduction would be in many cases far stronger than % miss chance, particularly as it pertains to last-hitting. 25% miss chance means you lose out on 25% of your lasthits because you miss. 25% damage reduction means that you miss out on EVERY lasthit because your lane opponent has a 25% damage advantage. Well i was thinking that the difference shouldn't be as huge as a miss chance, more like 10% damage reduction but i guess at higher skill levels that 5-6 damage difference would be huge
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United States47024 Posts
Reducing the % reduction would also make high ground advantage categorically weaker.
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On August 27 2013 00:26 CustomKal wrote:Show nested quote +On August 26 2013 23:17 Kaniol wrote:On August 26 2013 08:22 EnumaAvalon wrote:On August 26 2013 06:01 EmilA wrote:Uphill miss is such a god damn joke. Volvo please  Some RNG I can live with, but jesus christ it can fuck mid lane up so grossly. That's actually one of the better mechanics in DotA. Controlling the creep wave is difficult in mid. It also gives the base defenders an extra advantage other than having vision. I have a question. If Abaddon's ult activates, can he still be killed by Culling Blade or Reaper's Scythe? Actually i think it would be better if we got %dmg reduction instead of %miss chance, would actually give you an advantage instead of having a chance of having an advantage for good wave control. You can't do this due to inconsistency with dota 1, where missing from low ground was built into the engine.
You can freely change the variable in the editor. Don't post shit you're uncertain about.
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On August 26 2013 20:30 Erasme wrote:Show nested quote +On August 26 2013 20:23 cecek wrote: Just discovered a great combo. Orchid on skeleton king. You Orchid, stun and right before the silence wears off you mortal strike. It's a ton of burst, because you take away 20% of the heroes hp and amplify it by the orchid burn! Also, you'll never run out of mana, so you can use the stun way more often and still have mana for ultimate! SICK and when do you buy armlet/bkb/ac ?
The 20% HP reduction from Mortal Strike doesn't get amplified. Regardless, I've been buying Orchid on Skeleton since like 4-5 years.
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On August 20 2013 04:04 Kupon3ss wrote:Show nested quote +On August 20 2013 03:53 ChunderBoy wrote:On August 20 2013 03:50 Plansix wrote:On August 20 2013 03:45 trinxified wrote: She won't even have enough mana to use it twice actually. That sounds terrible. What does she do if the supports get enough levels to ignore radiance long enough to nuke down the entire team and she has wasted her money on a refresher rather than an item that would give her durability and attacking power? You talk as if Refresher only has its active. It gives int 40dmg and unlimited regen. ur farm rate goes thru the roof as soon as u get it, coz u can dagger between jungle camps everytime its off cd. noone can ignore radiance burn and desolates for 14 seconds. the 2nd haunt always hits stronger than the first too, bcoz ppl have used abilites already and people tend to scatter over longer fights. it also gives you 14 seconds time window were you can choose on who you jump pretty safely bcoz everyone at that point has every ability on cd and is pretty low hp and ure the only one who has full hp. no, the regen of a refresher definitely does not allow you to dagger at will, especially since you literally have to have full mana to actually participate in a fight with double haunt. Having 40 damage is moot since it does not propagate to illusions and your hero can't really go into a fight with the ~1000 hp you'd have with this build furthermore, it reduces the entire point of picking and playing as spectre and reduces her effectiveness outside of double-ult to nearly 0. While it's certainly not the worst build in the world you and your team would be better off playing either aghs refresher furion, zeus or silencer, all of whom deal more damage and give you significantly better laning phases i laughed a little. Good thing spectres in my game that went rad refresher have 100% winrate out of like 20 games
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Don't know if it's the right thread, but is there a list available what music they use in the D2L? Like in the downtime and when a game ends.
Thanks
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spirit breaker is so op i swear, this hero is a goddamn joke :D
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France29748 Posts
On August 27 2013 01:56 Roybs wrote: Don't know if it's the right thread, but is there a list available what music they use in the D2L? Like in the downtime and when a game ends.
Thanks You'd better ask in their stream chat, or contact them directly (D2L website or twitch channel)
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On August 27 2013 01:56 Elasticity wrote:Show nested quote +On August 20 2013 04:04 Kupon3ss wrote:On August 20 2013 03:53 ChunderBoy wrote:On August 20 2013 03:50 Plansix wrote:On August 20 2013 03:45 trinxified wrote: She won't even have enough mana to use it twice actually. That sounds terrible. What does she do if the supports get enough levels to ignore radiance long enough to nuke down the entire team and she has wasted her money on a refresher rather than an item that would give her durability and attacking power? You talk as if Refresher only has its active. It gives int 40dmg and unlimited regen. ur farm rate goes thru the roof as soon as u get it, coz u can dagger between jungle camps everytime its off cd. noone can ignore radiance burn and desolates for 14 seconds. the 2nd haunt always hits stronger than the first too, bcoz ppl have used abilites already and people tend to scatter over longer fights. it also gives you 14 seconds time window were you can choose on who you jump pretty safely bcoz everyone at that point has every ability on cd and is pretty low hp and ure the only one who has full hp. no, the regen of a refresher definitely does not allow you to dagger at will, especially since you literally have to have full mana to actually participate in a fight with double haunt. Having 40 damage is moot since it does not propagate to illusions and your hero can't really go into a fight with the ~1000 hp you'd have with this build furthermore, it reduces the entire point of picking and playing as spectre and reduces her effectiveness outside of double-ult to nearly 0. While it's certainly not the worst build in the world you and your team would be better off playing either aghs refresher furion, zeus or silencer, all of whom deal more damage and give you significantly better laning phases i laughed a little. Good thing spectres in my game that went rad refresher have 100% winrate out of like 20 games
Well someone has to do this i guess, profile/match history patch please or it didnt happen.
On August 27 2013 01:42 ChunderBoy wrote:Show nested quote +On August 26 2013 20:30 Erasme wrote:On August 26 2013 20:23 cecek wrote: Just discovered a great combo. Orchid on skeleton king. You Orchid, stun and right before the silence wears off you mortal strike. It's a ton of burst, because you take away 20% of the heroes hp and amplify it by the orchid burn! Also, you'll never run out of mana, so you can use the stun way more often and still have mana for ultimate! SICK and when do you buy armlet/bkb/ac ? The 20% HP reduction from Mortal Strike doesn't get amplified. Regardless, I've been buying Orchid on Skeleton since like 4-5 years.
I have been buying 4 bfuries on QoP in my dota1 games. Orchid or eblade or atos (or anything) is fine on SK (or whatever hero) but if the team needed me to actually (and properly) to carry the game with the farming space they provided for me, I am probably not going to make an orchid, ever.
That said, if i could get a 10mins orchid then why not.
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On August 27 2013 01:59 teddyoojo wrote: spirit breaker is so op i swear, this hero is a goddamn joke :D Play Bane. He is super funny to play against if you play bane. Nightmare the person being charged, save them. Grip him on his way in and watch him squirm. Also VS is super fun with her ult, because you can just get him away from whoever he is going after.
On August 27 2013 02:07 BurningSera wrote:Show nested quote +On August 27 2013 01:56 Elasticity wrote:On August 20 2013 04:04 Kupon3ss wrote:On August 20 2013 03:53 ChunderBoy wrote:On August 20 2013 03:50 Plansix wrote:On August 20 2013 03:45 trinxified wrote: She won't even have enough mana to use it twice actually. That sounds terrible. What does she do if the supports get enough levels to ignore radiance long enough to nuke down the entire team and she has wasted her money on a refresher rather than an item that would give her durability and attacking power? You talk as if Refresher only has its active. It gives int 40dmg and unlimited regen. ur farm rate goes thru the roof as soon as u get it, coz u can dagger between jungle camps everytime its off cd. noone can ignore radiance burn and desolates for 14 seconds. the 2nd haunt always hits stronger than the first too, bcoz ppl have used abilites already and people tend to scatter over longer fights. it also gives you 14 seconds time window were you can choose on who you jump pretty safely bcoz everyone at that point has every ability on cd and is pretty low hp and ure the only one who has full hp. no, the regen of a refresher definitely does not allow you to dagger at will, especially since you literally have to have full mana to actually participate in a fight with double haunt. Having 40 damage is moot since it does not propagate to illusions and your hero can't really go into a fight with the ~1000 hp you'd have with this build furthermore, it reduces the entire point of picking and playing as spectre and reduces her effectiveness outside of double-ult to nearly 0. While it's certainly not the worst build in the world you and your team would be better off playing either aghs refresher furion, zeus or silencer, all of whom deal more damage and give you significantly better laning phases i laughed a little. Good thing spectres in my game that went rad refresher have 100% winrate out of like 20 games Well someone has to do this i guess, profile/match history patch please or it didnt happen. Yeah, i was going to say something, but I decided against it. Maybe it would work if you got 20 game in a row where you opponents took naps.
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I did it once, it kinda sucked. No rampages as expected, couldnt even kill one underfarmed disruptor.
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I dont understand why people dont max out Ench's attack speed slow super early and use it as part of a strategy. Watching what it does to people with lowish attack speed or rosh is just hilarious.
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On August 27 2013 02:08 Plansix wrote:Show nested quote +On August 27 2013 01:59 teddyoojo wrote: spirit breaker is so op i swear, this hero is a goddamn joke :D Play Bane. He is super funny to play against if you play bane. Nightmare the person being charged, save them. Grip him on his way in and watch him squirm. Also VS is super fun with her ult, because you can just get him away from whoever he is going after. Show nested quote +On August 27 2013 02:07 BurningSera wrote:On August 27 2013 01:56 Elasticity wrote:On August 20 2013 04:04 Kupon3ss wrote:On August 20 2013 03:53 ChunderBoy wrote:On August 20 2013 03:50 Plansix wrote:On August 20 2013 03:45 trinxified wrote: She won't even have enough mana to use it twice actually. That sounds terrible. What does she do if the supports get enough levels to ignore radiance long enough to nuke down the entire team and she has wasted her money on a refresher rather than an item that would give her durability and attacking power? You talk as if Refresher only has its active. It gives int 40dmg and unlimited regen. ur farm rate goes thru the roof as soon as u get it, coz u can dagger between jungle camps everytime its off cd. noone can ignore radiance burn and desolates for 14 seconds. the 2nd haunt always hits stronger than the first too, bcoz ppl have used abilites already and people tend to scatter over longer fights. it also gives you 14 seconds time window were you can choose on who you jump pretty safely bcoz everyone at that point has every ability on cd and is pretty low hp and ure the only one who has full hp. it not like im complaining or getting owned by him, im merely stating the facts :> no, the regen of a refresher definitely does not allow you to dagger at will, especially since you literally have to have full mana to actually participate in a fight with double haunt. Having 40 damage is moot since it does not propagate to illusions and your hero can't really go into a fight with the ~1000 hp you'd have with this build furthermore, it reduces the entire point of picking and playing as spectre and reduces her effectiveness outside of double-ult to nearly 0. While it's certainly not the worst build in the world you and your team would be better off playing either aghs refresher furion, zeus or silencer, all of whom deal more damage and give you significantly better laning phases i laughed a little. Good thing spectres in my game that went rad refresher have 100% winrate out of like 20 games Well someone has to do this i guess, profile/match history patch please or it didnt happen. Yeah, i was going to say something, but I decided against it. Maybe it would work if you got 20 game in a row where you opponents took naps. it not like im complaining or getting owned by him, im merely stating the facts :>
e: lol i just wrote my sentence right in the middle of the quote tree xd
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