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General Discussion - Page 3697

Forum Index > Dota 2 General
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IRC chatter should remain in IRC - http://webchat.quakenet.org/?channels=tl.dota2

Posts that relate to topics with their own thread, such as in News, Tournaments or Strategy should go in those threads.
NB
Profile Blog Joined February 2010
Netherlands12045 Posts
August 25 2013 20:51 GMT
#73921
bc they are either good at spamming S for stop when they are in trees OR they are bad at it.... Some like dendi prefer to have it on for extra attack while juking in fog. iceiceice have it on so when he plays heroes with summons, they get extra hits off.
Im daed. Follow me @TL_NB
trinxified
Profile Joined December 2010
Canada7774 Posts
August 25 2013 20:54 GMT
#73922
I just have it on for the sake of WC3 Dota... Gotten used to it already.
EmilA
Profile Joined October 2010
Denmark4618 Posts
August 25 2013 21:01 GMT
#73923
Uphill miss is such a god damn joke.
Volvo please Some RNG I can live with, but jesus christ it can fuck mid lane up so grossly.
http://dotabuff.com/players/122305951 playing other games
trinxified
Profile Joined December 2010
Canada7774 Posts
August 25 2013 21:03 GMT
#73924
Why is Shadow Blade still core on Kunkka? Since the damage fix, there's really no extra bonus anymore other than the invisibility utility. I fail to see the coreness of the item on him. Shadow Blade works for a lot of heroes so it isn't bad, but why is it still particulary "good" on Kunkka?
Kuroeeah
Profile Blog Joined February 2013
11696 Posts
August 25 2013 21:08 GMT
#73925
I like it because it gives Kunkka some escape mechanism .

Kunkka is a pretty bad BKB hero I think.
SKC
Profile Joined October 2010
Brazil18828 Posts
August 25 2013 21:11 GMT
#73926
Doesn't the bonus damage still apply to Tidebringer? He can also use the invisibility to position himself better, which is a pretty big deal for him.
Acritter
Profile Joined August 2010
Syria7637 Posts
August 25 2013 21:11 GMT
#73927
On August 26 2013 06:03 trinxified wrote:
Why is Shadow Blade still core on Kunkka? Since the damage fix, there's really no extra bonus anymore other than the invisibility utility. I fail to see the coreness of the item on him. Shadow Blade works for a lot of heroes so it isn't bad, but why is it still particulary "good" on Kunkka?

It still gives you bonus damage on Tidebringer. Go try it out. The bug was that it gave bonus damage that was multiplied for crits, meaning a Shadow Blade Daedalus crit could deal somewhere around 1k AOE physical damage.
dont let your memes be dreams - konydora, motivational speaker | not actually living in syria
Jinxed
Profile Blog Joined May 2011
United States6450 Posts
August 25 2013 21:14 GMT
#73928
On August 26 2013 06:01 EmilA wrote:
Uphill miss is such a god damn joke.
Volvo please Some RNG I can live with, but jesus christ it can fuck mid lane up so grossly.


Ummm... that's the whole point. You have to control the wave so you can CS properly. If you don't, then the opposing mid gets an advantage.
LiquidDota Staff"LeLoup is a great name pls undo." -Liquid`Nazgul
SKC
Profile Joined October 2010
Brazil18828 Posts
August 25 2013 21:15 GMT
#73929
Middle lane isn't that annoying. Fuck wards.
TheYango
Profile Joined September 2008
United States47024 Posts
Last Edited: 2013-08-25 21:23:19
August 25 2013 21:16 GMT
#73930
On August 26 2013 06:11 SKC wrote:
Doesn't the bonus damage still apply to Tidebringer? He can also use the invisibility to position himself better, which is a pretty big deal for him.

The bonus damage still applies to Tidebringer and always has (worked that way in DotA 1).

The bug was being able to crit out of invis (DotA 1 all Wind Walks disable crit).

On August 26 2013 05:54 trinxified wrote:
I just have it on for the sake of WC3 Dota... Gotten used to it already.

The thing is in WC3, there was a short delay after you pressed stop for your unit to start taking action. If you stop-spammed your hero would remain in place. In DotA 2 there is no delay so if you stop spam your unit edges forward slightly every time (esp. if melee).

I would use autoattack on if it actually replicated the WC3 functionality.
Moderator
r.Evo
Profile Joined August 2006
Germany14081 Posts
August 25 2013 21:21 GMT
#73931
On August 26 2013 05:45 Kuroeeah wrote:
Why are pros so decisive when it comes to leaving auto attack on vs off?

Loda thinks off is superior in everyway.
Fear has a macro that switches it on and off with a button press, it varies on heroes he uses.
Iceiceice leaves it on because of preference.

Can someone give me Fear's macro?

Not sure what exactly Fear does but this works for me like a charm cause it turns things to what hold and stop should work like in the first place imo:

bind "s" "dota_player_units_auto_attack 1;dota_stop" //enables autoattack and makes your character stop moving
bind "h" "dota_player_units_auto_attack 0;dota_hold" //disables autoattack and makes your char hold
"We don't make mistakes here, we call it happy little accidents." ~Bob Ross
Mouzone
Profile Joined April 2011
3937 Posts
August 25 2013 21:22 GMT
#73932
How do I become Loda?
Kuroeeah
Profile Blog Joined February 2013
11696 Posts
August 25 2013 21:25 GMT
#73933
On August 26 2013 06:22 Mouzone wrote:
How do I become Loda?

Start by wearing a hat.
teapoted
Profile Joined August 2012
United Kingdom24425 Posts
Last Edited: 2013-08-25 21:36:43
August 25 2013 21:27 GMT
#73934
Watching the multiplay Lan, Durka is a pretty good caster.

I don't know why jD hasn't used him more than just Tobi's random fill-in co-caster.

I will also support any Lan where the casters drinking cheap cider on stream.
Once you Goblak...
trinxified
Profile Joined December 2010
Canada7774 Posts
Last Edited: 2013-08-25 21:29:11
August 25 2013 21:28 GMT
#73935
On August 26 2013 06:16 TheYango wrote:
Show nested quote +
On August 26 2013 06:11 SKC wrote:
Doesn't the bonus damage still apply to Tidebringer? He can also use the invisibility to position himself better, which is a pretty big deal for him.

The bonus damage still applies to Tidebringer and always has (worked that way in DotA 1).

The bug was being able to crit out of invis (DotA 1 all Wind Walks disable crit).

Show nested quote +
On August 26 2013 05:54 trinxified wrote:
I just have it on for the sake of WC3 Dota... Gotten used to it already.

The thing is in WC3, there was a short delay after you pressed stop for your unit to start taking action. If you stop-spammed your hero would remain in place. In DotA 2 there is no delay so if you stop spam your unit edges forward slightly every time (esp. if melee).

I would use autoattack on if it actually replicated the WC3 functionality.


Ahhh I see. I don't particulary use "s" stop command too often, instead I just keep moving around since that's been my habit from WC3 too. I don't like using "s" for last hits, only for stopping animations or chanellings.

Is it bad to do it that way? Moving back and forth to do last hits?
Blitzkrieg0
Profile Blog Joined August 2010
United States13132 Posts
August 25 2013 21:33 GMT
#73936
On August 26 2013 06:28 trinxified wrote:
Show nested quote +
On August 26 2013 06:16 TheYango wrote:
On August 26 2013 06:11 SKC wrote:
Doesn't the bonus damage still apply to Tidebringer? He can also use the invisibility to position himself better, which is a pretty big deal for him.

The bonus damage still applies to Tidebringer and always has (worked that way in DotA 1).

The bug was being able to crit out of invis (DotA 1 all Wind Walks disable crit).

On August 26 2013 05:54 trinxified wrote:
I just have it on for the sake of WC3 Dota... Gotten used to it already.

The thing is in WC3, there was a short delay after you pressed stop for your unit to start taking action. If you stop-spammed your hero would remain in place. In DotA 2 there is no delay so if you stop spam your unit edges forward slightly every time (esp. if melee).

I would use autoattack on if it actually replicated the WC3 functionality.


Ahhh I see. I don't particulary use "s" stop command too often, instead I just keep moving around since that's been my habit from WC3 too. I don't like using "s" for last hits, only for stopping animations or chanellings.

Is it bad to do it that way? Moving back and forth to do last hits?


Muscle memory is always the best way.
I'll always be your shadow and veil your eyes from states of ain soph aur.
trinxified
Profile Joined December 2010
Canada7774 Posts
August 25 2013 21:35 GMT
#73937
On August 26 2013 06:33 Blitzkrieg0 wrote:
Show nested quote +
On August 26 2013 06:28 trinxified wrote:
On August 26 2013 06:16 TheYango wrote:
On August 26 2013 06:11 SKC wrote:
Doesn't the bonus damage still apply to Tidebringer? He can also use the invisibility to position himself better, which is a pretty big deal for him.

The bonus damage still applies to Tidebringer and always has (worked that way in DotA 1).

The bug was being able to crit out of invis (DotA 1 all Wind Walks disable crit).

On August 26 2013 05:54 trinxified wrote:
I just have it on for the sake of WC3 Dota... Gotten used to it already.

The thing is in WC3, there was a short delay after you pressed stop for your unit to start taking action. If you stop-spammed your hero would remain in place. In DotA 2 there is no delay so if you stop spam your unit edges forward slightly every time (esp. if melee).

I would use autoattack on if it actually replicated the WC3 functionality.


Ahhh I see. I don't particulary use "s" stop command too often, instead I just keep moving around since that's been my habit from WC3 too. I don't like using "s" for last hits, only for stopping animations or chanellings.

Is it bad to do it that way? Moving back and forth to do last hits?


Muscle memory is always the best way.


Huh? lol
Blitzkrieg0
Profile Blog Joined August 2010
United States13132 Posts
Last Edited: 2013-08-25 21:44:28
August 25 2013 21:40 GMT
#73938
On August 26 2013 06:35 trinxified wrote:
Show nested quote +
On August 26 2013 06:33 Blitzkrieg0 wrote:
On August 26 2013 06:28 trinxified wrote:
On August 26 2013 06:16 TheYango wrote:
On August 26 2013 06:11 SKC wrote:
Doesn't the bonus damage still apply to Tidebringer? He can also use the invisibility to position himself better, which is a pretty big deal for him.

The bonus damage still applies to Tidebringer and always has (worked that way in DotA 1).

The bug was being able to crit out of invis (DotA 1 all Wind Walks disable crit).

On August 26 2013 05:54 trinxified wrote:
I just have it on for the sake of WC3 Dota... Gotten used to it already.

The thing is in WC3, there was a short delay after you pressed stop for your unit to start taking action. If you stop-spammed your hero would remain in place. In DotA 2 there is no delay so if you stop spam your unit edges forward slightly every time (esp. if melee).

I would use autoattack on if it actually replicated the WC3 functionality.


Ahhh I see. I don't particulary use "s" stop command too often, instead I just keep moving around since that's been my habit from WC3 too. I don't like using "s" for last hits, only for stopping animations or chanellings.

Is it bad to do it that way? Moving back and forth to do last hits?


Muscle memory is always the best way.


Huh? lol


Whatever you're used to is going to work best for you. You'll note that somebody on the previous page mentioned how three pro players all have different settings. None of these is best; it is what works for them. Their muscle memory of their settings is what makes them good, not the settings themselves.
I'll always be your shadow and veil your eyes from states of ain soph aur.
Kuroeeah
Profile Blog Joined February 2013
11696 Posts
August 25 2013 21:41 GMT
#73939
On August 26 2013 06:28 trinxified wrote:
Show nested quote +
On August 26 2013 06:16 TheYango wrote:
On August 26 2013 06:11 SKC wrote:
Doesn't the bonus damage still apply to Tidebringer? He can also use the invisibility to position himself better, which is a pretty big deal for him.

The bonus damage still applies to Tidebringer and always has (worked that way in DotA 1).

The bug was being able to crit out of invis (DotA 1 all Wind Walks disable crit).

On August 26 2013 05:54 trinxified wrote:
I just have it on for the sake of WC3 Dota... Gotten used to it already.

The thing is in WC3, there was a short delay after you pressed stop for your unit to start taking action. If you stop-spammed your hero would remain in place. In DotA 2 there is no delay so if you stop spam your unit edges forward slightly every time (esp. if melee).

I would use autoattack on if it actually replicated the WC3 functionality.


Ahhh I see. I don't particulary use "s" stop command too often, instead I just keep moving around since that's been my habit from WC3 too. I don't like using "s" for last hits, only for stopping animations or chanellings.

Is it bad to do it that way? Moving back and forth to do last hits?

I would argue the way you're doing it is the best way to last hit.
sereniity
Profile Blog Joined March 2011
Sweden1159 Posts
August 25 2013 21:50 GMT
#73940
On August 26 2013 05:45 Kuroeeah wrote:
Why are pros so decisive when it comes to leaving auto attack on vs off?

Loda thinks off is superior in everyway.
Fear has a macro that switches it on and off with a button press, it varies on heroes he uses.
Iceiceice leaves it on because of preference.

Can someone give me Fear's macro?


When I played HoN the hero would stop auto-attacking anything if you pressed H(Hold Position). If you do that in Dota 2 the hero actually starts autoattacking the closest target that appears anyway, this means that if you're hiding in trees and some ppl walk by your hero will start autoattacking them, I guess this is why Loda leaves it off and Fear has a macro so that he can turn it off if he's juking/hiding in the woods.
"I am Day9, Holy shit!"
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