Not really. Just assuming it would start at the same time next year.
General Discussion - Page 3563
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Grettin
42416 Posts
Not really. Just assuming it would start at the same time next year. | ||
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FinestHour
United States18466 Posts
u just have to convince them to keep bumping it up | ||
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opterown
Australia54784 Posts
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rabidch
United States20289 Posts
what centaur can do: drop 650 aoe damage with 2.75 second duration stun in a second ultimate allows teams to run all over the other team with drums on crack, cooldown scaling very well for the late game, giving max has the highest strength gain in the game (discounting pudge flesh heap) and has decent armor to boot | ||
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Mataza
Germany5364 Posts
Storm earth fire brew and what is the last one? On August 12 2013 13:38 Kipsate wrote: NerfBat to Batrider Naga Siren Wisp Natures Prophet hue hue hue. In all fairness I think Midas/Lothars maybe needs to be looked at. Fixed it for you. Chen and Alch only shined in the grand final. I think Puppey could have gone with letting Chen through, even if he can carry the other support through the jungle. | ||
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Emnjay808
United States10666 Posts
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rabidch
United States20289 Posts
On August 12 2013 14:26 Mataza wrote: Storm earth fire brew and what is the last one? some kind of zombie panda probably... | ||
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Caladbolg
2855 Posts
On August 12 2013 13:41 Itsmedudeman wrote: Midas/lothars is fine. Just happens to be particularly strong on NP who is really only super good in the hands of Bulldog and mediocre on everyone else. Also might see a nerf to weaver but I don't think it's warranted just yet. Gotta be a visage nerf too I'd imagine at this point. I'd also love to see a buff to roshan. Taking roshan on dire side is so safe with summons or minus armor right now.. Ohaiyo man. Carrying Orange with NP. | ||
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Shaella
United States14828 Posts
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Dead9
United States4725 Posts
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Mataza
Germany5364 Posts
On August 12 2013 14:40 Dead9 wrote: brew is 3 pandas Then it would be a 6 panda lineup. Every element now has a panda in dota 1. | ||
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Nilrem
United States3684 Posts
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Mithhaike
Singapore2759 Posts
Now that TI3's over, where's my Legion Commander. I demand a new hero this week. | ||
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synapse
China13814 Posts
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Teton
France1656 Posts
On August 12 2013 14:46 Mithhaike wrote: Well I guess we all can agree Split Push(aka rat dota) is very strong. Navi got destroyed because of 1 mistake. Now that TI3's over, where's my Legion Commander. I demand a new hero this week. splitpushing has always been very good expect some furion nerfs | ||
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SKC
Brazil18828 Posts
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Nilrem
United States3684 Posts
On August 12 2013 14:52 Teton wrote: splitpushing has always been very good expect some furion nerfs Split pushes are not inconsequential though. People need to realize that the reason why it comes of so strong during the match is because of puck and Na'Vi sort of panicking over what was happening. You can almost saying there was confusion which can be seen by their wanting to push but not push at the same time. If one split pushes, the team fights will be a man down. It works if a team is strong enough to hold them off. What we saw here was a freak accident and brilliant play. At least for myself, I think creeps are just a tad too strong. There needs to be an advantage for those that drop the rax but it feels like the teams are at too much of a disadvantage. On a side note, with the final match. One of the main hindrances of Na'Vi is that even though they were in the Dire base and outnumbered [A], they did not have the raw damage. So the double push by Furion and Ck was so strong because Na'Vi was not with the power to return the favor. | ||
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Caladbolg
2855 Posts
I've just gotten a couple of close friends to get really addicted to Dota. Now my problem is they want to 5-stack all the time, which is fine, but the roles are a bit messed up due to the fact that the skill levels are so diverse. Now I'm not going for a fully competitive team, but at least we want to win the majority of our AP/SD/CM games. That said, how do we diversify the roles/positions of everyone? This is the distribution of the players: Player A. Played/Watched Dota since 5.84 days. Best (and most experienced) player. Used to play in local tournaments vs WCG-bound teams. Plays all positions, but has the most experience solo-mid. Up to date with current meta. In High/Very High bracket. Player B: Played/Watched Dota since 5.84 days. Casual watcher/player. Decent in lane, but bad decision-making. Good at snowball heroes that aren't high mobility. Can play carry decently (and well, if baby-sat by good support). Player C: Played/Watched Dota since 5.84 days, Casual watcher/player. Decent to good at certain heroes (Viper especially). Good decision-making. Weak mechanics, weak reaction, but very cerebral player. Can't play carry very well, unless ranged carry. Player D: Played/Watched Dota since 6.xx days. Casual player, but doesn't watch pros. Bad map awareness. Decent at farming. Good when paired with teammate, bad solo. Can carry, but doesn't keep good creep equilibrium. Player E: Only recently played Dota. Very fast learner. Hardcore watcher, plays as often as Player A. Good map awareness, bad decision-making. Decent solo player. Very good Huskar/Viper/Lich player. Still learning (and learning very fast) to the point that Player A thinks Player E is now the 2nd best player on the team. Anyway I'd like to ask for your advice as to how we can best play. What positions should the players take? Player A, for example, is me (not trying to be arrogant, since I get utterly owned at times in pubs at High/VH), and I've recently felt that my pub games go better when I actually play support. I normally feed, but we always have better warding and teamfights. Sometimes I feel though that I could have played solo mid and dictated the teams' pace much more than as a support, and of course done much better in terms of lane dominance. My question boils down to this: assuming a team of players who can be objectively be ranked 1-5 in terms of skill, which ones would you put at which position? | ||
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Teton
France1656 Posts
On August 12 2013 14:58 Nilrem wrote: Split pushes are not inconsequential though. People need to realize that the reason why it comes of so strong during the match is because of puck and Na'Vi sort of panicking over what was happening. You can almost saying there was confusion which can be seen by their wanting to push but not push at the same time. If one split pushes, the team fights will be a man down. It works if a team is strong enough to hold them off. What we saw here was a freak accident and brilliant play. At least for myself, I think creeps are just a tad too strong. There needs to be an advantage for those that drop the rax but it feels like the teams are at too much of a disadvantage. On a side note, with the final match. One of the main hindrances of Na'Vi is that even though they were in the Dire base and outnumbered [A], they did not have the raw damage. So the double push by Furion and Ck was so strong because Na'Vi was not with the power to return the favor. its a furion, it has a 20s cd and you can also hold tp scrools | ||
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Firebolt145
Lalalaland34507 Posts
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