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opterown
Australia54784 Posts
On July 19 2013 00:59 MrCon wrote:Show nested quote +On July 18 2013 22:24 hfglgg wrote: is there any news on what format the ti will use? the only thing i know so far is that the night before the international, quantic and rs will play a bo5 for the last spot. apart from that, i have no idea how the ti3 is organized. groupstages? gsl-format? bo1 round robin? everyone plays half-life 3 instead? Wow 3 weeks already, time passing fast :O Only thing I heard is that there will be no more bo1 loser bracket. So should be bo3 everywhere, which is nice, TI deserves better than bo1, even in loser's bracket. it should be pretty much the same as last year from going through the compendium. there are 147-160 games in total, bo5 finals. i think the bottom teams get eliminated from groups.
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On July 19 2013 01:06 Mataza wrote: Guys. How can anyone think that Windrunner can win a lane against safe lane clinkz. Windrunner has no chance of stopping clinkz from getting lvl 6. I proposed this saturday, 17:00 UTC to prove to aintz that windrunner can at best get a draw out of the lane.
clinkz only has autos, wr has more.... she can also pull the hardcamp if shes radiant and kill the big creep before clinkz even gets 6... but she shud win way before imo...
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On July 19 2013 01:06 Mataza wrote: Guys. How can anyone think that Windrunner can win a lane against safe lane clinkz. Windrunner has no chance of stopping clinkz from getting lvl 6. I proposed this saturday, 17:00 UTC to prove to aintz that windrunner can at best get a draw out of the lane.
Pretty sure WR can trade hits at lvl1 and 2 so that both run out of regen and then outlast Clinkz pretty easily, driving him out of the lane before he hits lvl6. It's like a lot of matchups vs Clinkz in that regard, if you let him get to lvl 3/4 fairly unmolested he takes the lane over and at lvl6 he is too strong to fuck with. Clinkz' horrendous attack animation will make it hard to contest if the WR stays active regardless of fire arrows early though, I think. And WR can afford many powershots.
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Yeah sure we are assuming that WR is Yao and Clinkz MrPubmaster420Rus. . .
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Also windrun is kind of effective v clinkz... Just a little.
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On July 19 2013 01:20 Bash wrote:Show nested quote +On July 19 2013 01:06 Mataza wrote: Guys. How can anyone think that Windrunner can win a lane against safe lane clinkz. Windrunner has no chance of stopping clinkz from getting lvl 6. I proposed this saturday, 17:00 UTC to prove to aintz that windrunner can at best get a draw out of the lane. Pretty sure WR can trade hits at lvl1 and 2 so that both run out of regen and then outlast Clinkz pretty easily, driving him out of the lane before he hits lvl6. It's like a lot of matchups vs Clinkz in that regard, if you let him get to lvl 3/4 fairly unmolested he takes the lane over and at lvl6 he is too strong to fuck with. Clinkz' horrendous attack animation will make it hard to contest if the WR stays active regardless of fire arrows early though, I think. And WR can afford many powershots.
Theory is great but luckily mataza proposed a good old fashioned mano a mano resolution.
I'm looking forward to it :-) aintz will no doubt accept
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On July 19 2013 01:20 Bash wrote:Show nested quote +On July 19 2013 01:06 Mataza wrote: Guys. How can anyone think that Windrunner can win a lane against safe lane clinkz. Windrunner has no chance of stopping clinkz from getting lvl 6. I proposed this saturday, 17:00 UTC to prove to aintz that windrunner can at best get a draw out of the lane. Pretty sure WR can trade hits at lvl1 and 2 so that both run out of regen and then outlast Clinkz pretty easily, driving him out of the lane before he hits lvl6. It's like a lot of matchups vs Clinkz in that regard, if you let him get to lvl 3/4 fairly unmolested he takes the lane over and at lvl6 he is too strong to fuck with. Clinkz' horrendous attack animation will make it hard to contest if the WR stays active regardless of fire arrows early though, I think. And WR can afford many powershots. pretty sure clinkz has and orb and wr has autoatacks meaning only one of those heros will get atacked by creeps
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On July 19 2013 01:26 ReignSupreme. wrote: Also windrun is kind of effective v clinkz... Just a little. have you people never actualy seen the matchup ?
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On July 19 2013 01:33 cilinder007 wrote:Show nested quote +On July 19 2013 01:26 ReignSupreme. wrote: Also windrun is kind of effective v clinkz... Just a little. have you people never actualy seen the matchup ? clinkz > wr clinkz > LD clinkz > batrider clinkz > skywrath clinkz > clinkz
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On July 19 2013 01:32 cilinder007 wrote:Show nested quote +On July 19 2013 01:20 Bash wrote:On July 19 2013 01:06 Mataza wrote: Guys. How can anyone think that Windrunner can win a lane against safe lane clinkz. Windrunner has no chance of stopping clinkz from getting lvl 6. I proposed this saturday, 17:00 UTC to prove to aintz that windrunner can at best get a draw out of the lane. Pretty sure WR can trade hits at lvl1 and 2 so that both run out of regen and then outlast Clinkz pretty easily, driving him out of the lane before he hits lvl6. It's like a lot of matchups vs Clinkz in that regard, if you let him get to lvl 3/4 fairly unmolested he takes the lane over and at lvl6 he is too strong to fuck with. Clinkz' horrendous attack animation will make it hard to contest if the WR stays active regardless of fire arrows early though, I think. And WR can afford many powershots. pretty sure clinkz has and orb and wr has autoatacks meaning only one of those heros will get atacked by creeps
How are you tanking creeps with 600 range?
Edit: this is pointless theorycraft anyway, the scenario I'm imagining kind of assumes that WR gains an early slight upper hand in terms of HP/regen/mana but probably wouldn't hold if the opposite was true. I've played enough WR mid to know how much work you can do with good movement and aggression with the hero though. Also reminder that WR will hit a creep twice before Clinkz' one missile lands from range, or close to that anyway.
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i think everything bash said is what will happen in an actual 1v1... also if both rightclick each other at the same time, wr will always get the first hit.
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Clinkz is not going to stand in the creep wave and his range is bigger than wr's with arrows
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Just throwing this here:
The biggest french video games website just released its "test" of Dota 2 and gave it a 17/20 (8.5/10 if you dont like french marks)
Funny sidenote: most people thought Riot paid this website to not speak too much about Dota 2 because they publish almost no news about the game during its Beta time whereas LoL gets a significant amount of News :p
Source: http://www.jeuxvideo.com/articles/0001/00018781-dota-2-test.htm
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On July 19 2013 01:43 Incze wrote: Clinkz is not going to stand in the creep wave and his range is bigger than wr's with arrows
they both have 600 range unless the bug with arrows giving additional range is still in the game. They both SHOULD have 600 with arrows or not but I wouldn't be surprised if bug is still live.
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On July 19 2013 01:41 Bash wrote:Show nested quote +On July 19 2013 01:32 cilinder007 wrote:On July 19 2013 01:20 Bash wrote:On July 19 2013 01:06 Mataza wrote: Guys. How can anyone think that Windrunner can win a lane against safe lane clinkz. Windrunner has no chance of stopping clinkz from getting lvl 6. I proposed this saturday, 17:00 UTC to prove to aintz that windrunner can at best get a draw out of the lane. Pretty sure WR can trade hits at lvl1 and 2 so that both run out of regen and then outlast Clinkz pretty easily, driving him out of the lane before he hits lvl6. It's like a lot of matchups vs Clinkz in that regard, if you let him get to lvl 3/4 fairly unmolested he takes the lane over and at lvl6 he is too strong to fuck with. Clinkz' horrendous attack animation will make it hard to contest if the WR stays active regardless of fire arrows early though, I think. And WR can afford many powershots. pretty sure clinkz has and orb and wr has autoatacks meaning only one of those heros will get atacked by creeps How are you tanking creeps with 600 range? Because 600 range away clinkz- creeps- 600 range away wr Windrunner has to stand intio creepwave to harass him with autos.
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On July 19 2013 01:45 crms wrote:Show nested quote +On July 19 2013 01:43 Incze wrote: Clinkz is not going to stand in the creep wave and his range is bigger than wr's with arrows they both have 600 range unless the bug with arrows giving additional range is still in the game. They both SHOULD have 600 with arrows or not but I wouldn't be surprised if bug is still live.
I thought that was a feature of dota 1 since I remember it being there forever.
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On July 19 2013 01:46 Incze wrote:Show nested quote +On July 19 2013 01:45 crms wrote:On July 19 2013 01:43 Incze wrote: Clinkz is not going to stand in the creep wave and his range is bigger than wr's with arrows they both have 600 range unless the bug with arrows giving additional range is still in the game. They both SHOULD have 600 with arrows or not but I wouldn't be surprised if bug is still live. I thought that was a feature of dota 1 since I remember it being there forever.
orb/range anomalous interactions only happen in dota1, another reason why silencer is much stronger at mid in dota1.
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On July 19 2013 01:45 Mataza wrote:Show nested quote +On July 19 2013 01:41 Bash wrote:On July 19 2013 01:32 cilinder007 wrote:On July 19 2013 01:20 Bash wrote:On July 19 2013 01:06 Mataza wrote: Guys. How can anyone think that Windrunner can win a lane against safe lane clinkz. Windrunner has no chance of stopping clinkz from getting lvl 6. I proposed this saturday, 17:00 UTC to prove to aintz that windrunner can at best get a draw out of the lane. Pretty sure WR can trade hits at lvl1 and 2 so that both run out of regen and then outlast Clinkz pretty easily, driving him out of the lane before he hits lvl6. It's like a lot of matchups vs Clinkz in that regard, if you let him get to lvl 3/4 fairly unmolested he takes the lane over and at lvl6 he is too strong to fuck with. Clinkz' horrendous attack animation will make it hard to contest if the WR stays active regardless of fire arrows early though, I think. And WR can afford many powershots. pretty sure clinkz has and orb and wr has autoatacks meaning only one of those heros will get atacked by creeps How are you tanking creeps with 600 range? Because 600 range away clinkz- creeps- 600 range away wr Windrunner has to stand intio creepwave to harass him with autos.
you know clicking from outside ~500 range of creeps gives u a ~2sec window to harass before getting creep aggro
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All right, I am looking for a solid BH build and went to dota wiki for a baseline:
http://dota2.gamepedia.com/Bounty_Hunter
That thing has battle fury in there, which I question with my very soul. Can anyone point me in the direction of a better build or justify the BF?
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There's no way to justify getting bf on bh, ever. I usually get phase medallion drums then usually stygian, but you can go for anything really after those, even BKB if you need it.
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