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On July 18 2013 05:53 NB wrote:Show nested quote +On July 18 2013 04:51 TheYango wrote:On July 18 2013 03:15 Kupon3ss wrote: yango none of the WR stuff work anymore because triggered healing is not a part of dota2
triggered healing not existing is actually my biggest gripe with dota2 since it affects so many heroes in a wide variety of ways that are completely gamechanging That's what I assumed. wait so how does this trigger healing interact with AA ult in dota1? Also im assuming that Abaddon also bugged in dota2 with this trigger-heal-less interaction. Enemy who attack Abaddon with his ult+blademail activated takes no damage.
AA ulti is too slow to realize triggered heals, so he will stay at the same hp
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yo is that article on p4r about that other moba becoming an olympic sport real
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On July 18 2013 06:49 FinestHour wrote: yo is that article on p4r about that other moba becoming an olympic sport real
as far as i know you can apply almost anything to get into the olympics. so i guess someone sent in an application. but so have many other "real" sports and most of them will never get in. the olympuc comittee is very picky in choosing sports and events that gets in.
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DJWheat and company talked about it briefly on Inside the Game. Basically they said if it were true, you'd be hearing about it in a lot more places than just that one source, but there are a bunch of events that happen pre-Olympics which are games trying to get into the Olympics, and League of Legends, if it does anything, will get into that. Geoff was saying, however, that there are a lot more intermediate steps LoL and any other game would have to take before even doing that though.
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On July 18 2013 03:15 Kupon3ss wrote: yango none of the WR stuff work anymore because triggered healing is not a part of dota2
triggered healing not existing is actually my biggest gripe with dota2 since it affects so many heroes in a wide variety of ways that are completely gamechanging
How does it work in Dota2 then? I remember seeing this discussed In here ages ago... Sorry for the slackness
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On July 18 2013 06:49 FinestHour wrote: yo is that article on p4r about that other moba becoming an olympic sport real
That is like old news
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new ES Model in patch
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United Kingdom24425 Posts
- Added automatic detection of GG calls in tournament and practice lobby matches, which then ends the game 10 seconds later.
This sounds dangerous.
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On July 18 2013 07:11 teapoted wrote: - Added automatic detection of GG calls in tournament and practice lobby matches, which then ends the game 10 seconds later.
This sounds dangerous.
Very, considering my Bastion guy keep saying "comon, it ain't over!" every time I write "bigger" or "aggressive" in chat..
Why not just have a button for custom matches only?
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So, I came back from a break, and find myself waiting for 10+ minutes for games. What happened ?
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On July 18 2013 07:06 Shaella wrote:new ES Model in patch ![[image loading]](http://i.imgur.com/NV4MRFQ.png)
That looks absolutely amazing.
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United States47024 Posts
On July 18 2013 05:53 NB wrote: wait so how does this trigger healing interact with AA ult in dota1? Triggered heals apply on the frame which the damage occurs, while the HP freeze trigger applies at a specific time interval. The triggered heal occurs between updates of the "HP can't go above X" check in the AA ult HP freeze trigger, which means that in most cases it does not stop triggered heals.
The exception is that stacking triggered heals can cause your HP to go above where it started, and this IS prevented by AA ult.
On July 18 2013 05:53 NB wrote: Also im assuming that Abaddon also bugged in dota2 with this trigger-heal-less interaction. Enemy who attack Abaddon with his ult+blademail activated takes no damage. Question is: How does Lina/Lion ult still goes through without healing trigger? Correct. Because Abaddon's ult is now "damage prevention" rather than a triggered heal, Blademail doesn't reflect any damage taken during that time.
Damage instances that kill Abaddon from above the auto-trigger threshold still don't cause Abaddon's ult to activate. This is true in both DotA 1 and DotA 2.
On July 18 2013 06:49 FinestHour wrote: yo is that article on p4r about that other moba becoming an olympic sport real P4R is a joke site, so no.
On July 18 2013 07:00 Autotroph wrote: How does it work in Dota2 then? I remember seeing this discussed In here ages ago... Sorry for the slackness
In most cases, things that were triggered heals in DotA 1 are now directly damage prevention or reduction, which means that everything interacts "normally".
I haven't tested this, but my feeling is that this actually weakens Orchid on Windrunner. That is, Orchid only counts the reduced damage of Focus Fire in its damage total, and if the duration expires during Focus Fire, the damage is further reduced by Focus Fire's damage reduction.
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United Kingdom24425 Posts
On July 18 2013 07:22 Excludos wrote:Show nested quote +On July 18 2013 07:11 teapoted wrote: - Added automatic detection of GG calls in tournament and practice lobby matches, which then ends the game 10 seconds later.
This sounds dangerous. Very, considering my Bastion guy keep saying "comon, it ain't over!" every time I write "bigger" or "aggressive" in chat.. Why not just have a button for custom matches only? Hopefully the trigger is something like "2 players per team have to say gg, with nothing else in the message".
But you never know with Valve, somethings they just release shit that isn't quite thought through.
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LOL i can already imagine some of the shit with new chat wheel
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On July 18 2013 07:25 teapoted wrote:Show nested quote +On July 18 2013 07:22 Excludos wrote:On July 18 2013 07:11 teapoted wrote: - Added automatic detection of GG calls in tournament and practice lobby matches, which then ends the game 10 seconds later.
This sounds dangerous. Very, considering my Bastion guy keep saying "comon, it ain't over!" every time I write "bigger" or "aggressive" in chat.. Why not just have a button for custom matches only? Hopefully the trigger is something like "2 players per team have to say gg, with nothing else in the message". But you never know with Valve, somethings they just release shit that isn't quite thought through.
i feel like that is fine cuz the gg is supposed to be the official moment when a team concedes if you dont want to end it there then just dont say it
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United Kingdom24425 Posts
http://i.imgur.com/p9rZ0Vr.jpg
Okay apparently you get a confirmation box. I guess that's a good solution. Although could still be a problem in practice lobbies if you're playing in-houses or something.
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On July 18 2013 07:34 teapoted wrote:http://i.imgur.com/p9rZ0Vr.jpgOkay apparently you get a confirmation box. I guess that's a good solution. Although could still be a problem in practice lobbies if you're playing in-houses or something. saying gg is a subtle way of concede button haha
finally
I'm loving this patch. They fix mm, reduce queue time, and add concede button.
I'm so gonna come back to dota2.
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On July 18 2013 08:04 canikizu wrote:Show nested quote +On July 18 2013 07:34 teapoted wrote:http://i.imgur.com/p9rZ0Vr.jpgOkay apparently you get a confirmation box. I guess that's a good solution. Although could still be a problem in practice lobbies if you're playing in-houses or something. saying gg is a subtle way of concede button haha finally I'm loving this patch. They fix mm, reduce queue time, and add concede button.I'm so gonna come back to dota2. ...for tournament and practice games. Not for public MM.
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