General Discussion - Page 3320
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IRC chatter should remain in IRC - http://webchat.quakenet.org/?channels=tl.dota2 Posts that relate to topics with their own thread, such as in News, Tournaments or Strategy should go in those threads. | ||
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PassiveAce
United States18076 Posts
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Emnjay808
United States10666 Posts
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ch33psh33p
7650 Posts
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TheYango
United States47024 Posts
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Kuroeeah
11696 Posts
On July 14 2013 05:18 TheYango wrote: You also could just have more swords making S&Ys cuz each one is two swords. There isn't a hero in the game that can handle holding that many swords. | ||
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Primal666
Slovenia418 Posts
On July 14 2013 05:32 Kuroeeah wrote: There isn't a hero in the game that can handle holding that many swords. GLUE A SWORD TO EACH OF BROODMOTHERS LEGS=PROBLEM SOLVED! | ||
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Porkz
Denmark1027 Posts
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Yoshi-
Germany10227 Posts
On July 14 2013 05:32 Kuroeeah wrote: There isn't a hero in the game that can handle holding that many swords. Wisp | ||
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thOr6136
Slovenia1775 Posts
On July 14 2013 05:32 Kuroeeah wrote: There isn't a hero in the game that can handle holding that many swords. mappo | ||
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SilverStar
Sweden18511 Posts
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Porkz
Denmark1027 Posts
mappo only wears shoes u should know this by now | ||
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Mataza
Germany5364 Posts
On July 14 2013 06:41 Porkz wrote: mappo only wears shoes u should know this by now That picture in my mind, 5 little dudes wearing shoes on their hands. | ||
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Shaella
United States14828 Posts
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NB
Netherlands12045 Posts
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PassiveAce
United States18076 Posts
On July 14 2013 07:18 NB wrote: DP is bugged. Towers melt in 5 secs. Abuse while last! + Show Spoiler + http://www.youtube.com/watch?v=Lga81Uh_YJ0 Fixed AI on Exorcism spirits that caused them to sometimes be less efficient they sure did fix it. | ||
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FinestHour
United States18466 Posts
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Shaella
United States14828 Posts
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lazyitachi
1043 Posts
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TheYango
United States47024 Posts
On July 14 2013 07:20 PassiveAce wrote: they sure did fix it. The patch notes don't really properly describe the real bug. What was actually happening was that spirits generally just wandered around way farther than they should--and ended up chasing targets around 500 range further from DP than they were supposed to (you could have those ridiculous cases where you were like 1200+ range away from DP and spirits could still hit you). It looks like Valve fixed them to just be hemmed in at the max range of the spell, which means that if they're exactly at the max range, they'll just stay on the same spot and keep hitting the tower. The correct behavior is that the spirits are supposed to fly back to DP first before attacking again. I don't know why Valve didn't have this behavior in from the start seeing as it's just fundamentally how the spell works. | ||
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