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On June 27 2013 06:55 Mataza wrote: Well communication should first and foremost be clear-cut. Or in other words be self-exlanatory and precise. We had chatroom abbreviation crap earlier today already, I think we should keep speaking in full sentences and full words. Not everyone is used to this nonsense.
I personally hate AR more than any other mode. Just now I got the equivalent of chen repick into meepo. I underperformed on my hero, got a lot of flak for it. Also we had Mountain Prophet with Dagon first. Just overall I feel too much is changed if every hero starts with 853 gold. Think of all the heroes that can really abuse a soul ring. And in AR everyone can afford one right from the start. "Hero balanced around low manapool and high hp? Screw that, spam fissure, chaosbolt, fire blast, purification, spawn spiderling, storm bolt, avalanche anytime you want!"
Right now my group can't agree on mode selection. 2 don't like AP, 2 others don't like AR, 1 refuses to play RD while the others love it, we all have mixed feelings over SD. Captain's mode is too tryhardy and least played means queuing for 10+ minutes. It's impossible. pick all in queue and roll the dice
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We do, but it still sucks.
By the way, we only have 1 guy who hates random draft, but he hates it very intensely. Unless people are tabbed out of the game during their pickphase and random something shitty, I don't see any problem with that mode. Can anyone think of other criticism to rd?
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On June 27 2013 07:31 Mataza wrote: We do, but it still sucks.
By the way, we only have 1 guy who hates random draft, but he hates it very intensely. Unless people are tabbed out of the game during their pickphase and random something shitty, I don't see any problem with that mode. Can anyone think of other criticism to rd? No, but really, if he doesn't like it, don't force him to play it. All of you should get more friends to queue with. Just solo queue for a while and add the people who are fun playing with. That way you can play whatever mode you like. If they turn out to be assholes later, remove them and nothing is lost.
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pfft. Did any of ya'll catch the 9min win Liquid just pulled dig over on the ADL? ouch
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On June 27 2013 07:31 Mataza wrote: We do, but it still sucks.
By the way, we only have 1 guy who hates random draft, but he hates it very intensely. Unless people are tabbed out of the game during their pickphase and random something shitty, I don't see any problem with that mode. Can anyone think of other criticism to rd?
Play AP and let your AR guys go random?
I'm not sure what someone has against RD that likes AR. I personally hate AR. I really like RD because its a got a limited pool and sequential picking, so you can see the team come together and try to develop a counter-hero-picking strategy, as opposed to AP which seems like pick-other-team-be-dammed or wait until the very last second to pick something in a hurry that might do well against what the other team picked.
How about SD? Isn't that still available?
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On June 27 2013 07:31 Mataza wrote: We do, but it still sucks.
By the way, we only have 1 guy who hates random draft, but he hates it very intensely. Unless people are tabbed out of the game during their pickphase and random something shitty, I don't see any problem with that mode. Can anyone think of other criticism to rd?
Well, if you queue as a group then you will always get the same pick location for RD all night. Can be a pain if you don't like support and get forced into it a bunch because you are always the last in the party.
The other unique thing about RD that I find is that people always "tryhard" compared to other modes. Trilanes are quite standard for my games and few people pick the lower tier of heroes. I personally find this ends up with very nice games, but some people may not like it.
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Patch is up! Yay for guilds!
+ Show Spoiler +GAMEPLAY - Ancient Apparition: Fixed being able to heal under Ice Blast with Armlet and Morph. - Beastmaster: Fixed Primal Roar push and slow radius being slightly too small. - Brewmaster: Fixed Primal Split's Pulverize damage not affecting magic immune. - Dazzle: Fixed Poison Touch being dodgeable. - Dazzle: Fixed Poison Touch not resetting its max slow/stun effect when refreshed on a target. - Dazzle: Fixed Poison Touch sometimes dealing 7 damage ticks instead of 8. - Dazzle: Fixed Shadow Wave being unable to bounce to allied invulnerable/sleeping units. - Enchantress: Fixed Untouchable not affecting Spirit Bear and Golem. - Enchantress: Fixed Impetus not doing damage at very large distances instead of being capped. - Gyrocopter: Fixed a minor issue with Rocket Barrage doing 31 rockets instead of 30. - Gyrocopter: Fixed Call Down 50% slow happening on second impact if you were already slowed by the first (instead of 20%). - Gyrocopter: Fixed Flak Cannon hitting Familiars. - Invoker: Fixed Ghost Walk not affecting units like Golem, Primal Split, etc. - Kunkka: Fixed Torrent not dealing its damage over multiple instances. - Lifestealer: Fixed Feast's lifesteal component still happening while doomed. - Lifestealer: Fixed Infest visual effect stuttering behind the Infested unit. - Medusa: Fixed Splitshot missing 24 aoe. - Necrolyte: Fixed being able to dispel Reaper's Scythe. - Pugna: Fixed Nether Ward degen aura not working against Magic Immune. - Sniper: Fixed Headshot's Trueshot component not working with Illusions. - Viper: Fixed Corrosive Skin working against allied damage. - Viper: Fixed Corrosive Skin being purgable. - Witch Doctor: Fixed Paralyzing Casks sometimes ending prematurely when it's current target goes invis or blinks. - Witch Doctor: Fixed Paralyzing Casks ending once any target it bounces on has Linken's Sphere. - Tranquil Boots: Fixed heal getting dispelled when Bladefury or Repel is used. - Tranquil Boots: Fixed showing active icon state while it is disabled on Illusions.
COMMUNITY - Added support for forming and managing Guilds. Guild Leaders invite, kick, promote, and demote members. Officers can invite members. There's a guild message that can be edited, a logo specified, and a chat channel. - Added the ability to open a party to a guild, which allows members of a specified guild to freely join the party. Players can browse open guild parties that are available to them. - Open guild parties can now have a description. - Fixed bug allowing extra bonus report submissions. - Capped maximum bonus report submissions at 2.
UI - Quick Cast keybindings added for items. - Quick Cast bugs fixed: courier keybinding conflict and blank Invoker recipes.
SPECTATING - Many tweaks have been done to Directed Camera framing. - Also tweaks to how the Director chooses shots while in the middle of a fight.
AUDIO - Fixed some FoW interactions with Kunkka's ability SFX.
VISUALS - Updated to higher fidelity Sniper model. - New Sniper model uploaded for the workshop.
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ugh still not fix on the mute system... Disappointed. They can't release DotA with that shit still in its current form.
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On June 27 2013 08:32 Tunga wrote: ugh still not fix on the mute system... Disappointed. They can't release DotA with that shit still in its current form.
"- Fixed bug allowing extra bonus report submissions. - Capped maximum bonus report submissions at 2."
herp
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Netherlands45349 Posts
- Gyrocopter: Fixed Flak Cannon hitting Familiars
ha I knew this was a bug, potentially quite impactfull.
Kunkka: Fixed Torrent not dealing its damage over multiple instances.
fuck I knew it, that TA didn't feel shit from Torrent, also potentially good against Treant Protector.
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On June 27 2013 08:38 Erasme wrote: how many instances? well i think like half is upfront, and then the rest is over time
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On June 27 2013 08:39 Shaella wrote:well i think like half is upfront, and then the rest is over time I think he means how many instances over time?
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On June 27 2013 08:44 Zealos wrote:Show nested quote +On June 27 2013 08:39 Shaella wrote:On June 27 2013 08:38 Erasme wrote: how many instances? well i think like half is upfront, and then the rest is over time I think he means how many instances over time?
Ten instances (eleven if you count the half up front). If torrent is level 1 it doesn't deal enough damage to break refraction charges though.
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Was kind of hoping for the next tutorial to be completed, but cool nonetheless :D
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On June 27 2013 09:04 Comeh wrote: Was kind of hoping for the next tutorial to be completed, but cool nonetheless :D you need to learn to play?
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On June 27 2013 08:33 Kipsate wrote:ha I knew this was a bug, potentially quite impactfull. fuck I knew it, that TA didn't feel shit from Torrent, also potentially good against Treant Protector.
Oh yeah, time to spam even more visage in IH.
I like that torrent fix as well. Should be good at keeping that damned Tree in check :p
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Lalalaland34507 Posts
Heh, finally flak and familiars are fixed. Torrent change is nice too.
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good luck with whoever snags tl guild name first
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