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General Discussion - Page 3194

Forum Index > Dota 2 General
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IRC chatter should remain in IRC - http://webchat.quakenet.org/?channels=tl.dota2

Posts that relate to topics with their own thread, such as in News, Tournaments or Strategy should go in those threads.
ReignSupreme.
Profile Blog Joined September 2012
Australia4123 Posts
June 27 2013 05:33 GMT
#63861
Personally I relocate --> Tether the 1/4th hp hardcarry --> Back to Roshan Pit

au revoir sucker
ch33psh33p
Profile Blog Joined October 2010
7650 Posts
June 27 2013 05:48 GMT
#63862
On June 27 2013 13:37 convention wrote:
Show nested quote +
On June 27 2013 13:32 FinestHour wrote:
On June 27 2013 13:17 NB wrote:
On June 27 2013 13:02 pyro19 wrote:
Any tips on playing a good wisp ? Is there more to the hero then Tether -> Spirits -> Relocate.What are some good lineups to draft while playing a Wisp + CK .
Played yesterday against TA+Batrider+Shadow Demon + Troll Warlord + Mirana , Got destroyed horribly since the only one we could kill by our relocate ganks was the Batrider before he got blink .Everyone either escaped or in case of TA or Troll , they stood and manfighted and ended up killing me(wisp) before they died themselves (Troll didn't die at all haha..He fights like a boss against CK Ilusions with his Retarded Ult).

i prefer spirits -> relocate -> tether....


idk dude ur prob not too successful with wisp if you do it that way

There is a delay from casting relocate to actually going. So that way keeps tether up the longest, and also the spirits take a while to come out and move to the distance you want, so it's good to get them out before going.


Tether timer is reset when your relocate triggers.
secret - never again
Whole
Profile Blog Joined May 2010
United States6046 Posts
June 27 2013 06:44 GMT
#63863
Just tried Medusa...never again.
TheRealPaciFist
Profile Blog Joined August 2010
United States1049 Posts
June 27 2013 06:45 GMT
#63864
Is there a way to unreport someone?
Second favorite strategy game of all time: Starcraft. First: Go (aka Wei Qi, Paduk, or Igo)
igotmyown
Profile Blog Joined April 2009
United States4291 Posts
June 27 2013 06:46 GMT
#63865
The only professional player who I've found non-expired wisp replays of is Silent. He plays wisp to his girlfriend's CK. There are other wisp players, but they don't play them on their dotabuff listed account.

Spirit control is important. Don't oscillate betweens spirits in and spirits out (D and F I think). Get in the mindset of pressing DD (second D to stop) and FF. Most of the time you're moving a similar speed to your target, so once you have the right ball range, maintain it.

Overcharge toggling is very important. Most people think about it for the extra attack speed, but the damage reduction is probably the most important. 1.5x 250 hp mek heal and 400 hp urn heal is 1225 hp heal. With 20% damage reduction, that becomes 1500. Overcharging toggling yourself to negate harassment/spells/tower hits is also important. You used to be able to overcharge toggle individual ranged projectiles so you have the damage reduction without the drain time, but the patch says they put on a cooldown (though it doesn't look like it).

How you pull to get to 6 is very important. If you get 6 early, you can suppress important enemy heroes from getting their shadow blade or whatever. Then you can keep killing them.
I'm not even sure what's best. I used to do the usual double stack, but a lot of professional wisps seem to chain pull since your creeps will take less damage to do more camps. This seems better when you're level 2 and have wisp balls, though, since wisp balls do a ton of damage to creeps if sustained. Remember to time them to explode on camps.

Item choice is important, and varies from game to game. There are a lot of items you want, but you won't have the time or gold or inventory space to get them all. If you ignore too many stats items, you will die to harassment. Maybe you need boots to chase and kill. Maybe you need magic wand because your lane is hard. Maybe you want fast urn, maybe you want soul ring/bottle for more mana for your partner. Maybe you want blink or ghost or arcane. Most of it depends on the game.

Smoke ganks are important. After you relocate, you can go back to fountain and smoke. Honestly smoke ganks are more dangerous than relocate ganks, especially with CK, since they will not be able to blink away from a tether stun, which gets chained into chaos bolt/full wisp balls, urn, and they're probably dead. Or perhaps a second tether stun/set of wisp balls will finish them off. And most enemies will relax since your relocate is down, so they're safe.

And there's stuff like managing your spell cooldowns so you get double tether stuns, double wisp balls. Avoiding baits with their team hiding behind them.
igotmyown
Profile Blog Joined April 2009
United States4291 Posts
June 27 2013 06:52 GMT
#63866
And a few more things
-tell your carry not to break tether before you relocate
-tell your carry where you're teleporting, since he's not the map awareness god that you are
-learn the 900 break range by heart, and use it to kite as many attacks as possible in teamfights while staying in range
-hide within the 1800 tether range when they're all missing, relocate->tether to fountain to save someone
-blink right when you relocate back to save yourself
-tether to save yourself while that storm bolt's flying at you
BlitzerSC
Profile Joined May 2011
Italy8800 Posts
June 27 2013 07:17 GMT
#63867
On June 27 2013 15:44 Whole wrote:
Just tried Medusa...never again.


Had fun being useless even though you farmed for 40 mins ?

HueHue.
pyro19
Profile Joined August 2010
6575 Posts
June 27 2013 07:23 GMT
#63868
On June 27 2013 15:46 igotmyown wrote:
The only professional player who I've found non-expired wisp replays of is Silent. He plays wisp to his girlfriend's CK. There are other wisp players, but they don't play them on their dotabuff listed account.

Spirit control is important. Don't oscillate betweens spirits in and spirits out (D and F I think). Get in the mindset of pressing DD (second D to stop) and FF. Most of the time you're moving a similar speed to your target, so once you have the right ball range, maintain it.

Overcharge toggling is very important. Most people think about it for the extra attack speed, but the damage reduction is probably the most important. 1.5x 250 hp mek heal and 400 hp urn heal is 1225 hp heal. With 20% damage reduction, that becomes 1500. Overcharging toggling yourself to negate harassment/spells/tower hits is also important. You used to be able to overcharge toggle individual ranged projectiles so you have the damage reduction without the drain time, but the patch says they put on a cooldown (though it doesn't look like it).

How you pull to get to 6 is very important. If you get 6 early, you can suppress important enemy heroes from getting their shadow blade or whatever. Then you can keep killing them.
I'm not even sure what's best. I used to do the usual double stack, but a lot of professional wisps seem to chain pull since your creeps will take less damage to do more camps. This seems better when you're level 2 and have wisp balls, though, since wisp balls do a ton of damage to creeps if sustained. Remember to time them to explode on camps.

Item choice is important, and varies from game to game. There are a lot of items you want, but you won't have the time or gold or inventory space to get them all. If you ignore too many stats items, you will die to harassment. Maybe you need boots to chase and kill. Maybe you need magic wand because your lane is hard. Maybe you want fast urn, maybe you want soul ring/bottle for more mana for your partner. Maybe you want blink or ghost or arcane. Most of it depends on the game.

Smoke ganks are important. After you relocate, you can go back to fountain and smoke. Honestly smoke ganks are more dangerous than relocate ganks, especially with CK, since they will not be able to blink away from a tether stun, which gets chained into chaos bolt/full wisp balls, urn, and they're probably dead. Or perhaps a second tether stun/set of wisp balls will finish them off. And most enemies will relax since your relocate is down, so they're safe.

And there's stuff like managing your spell cooldowns so you get double tether stuns, double wisp balls. Avoiding baits with their team hiding behind them.


Nice Post..Much appreciated
Thy Shall Die Alone...or emm..something like that.
NB
Profile Blog Joined February 2010
Netherlands12045 Posts
June 27 2013 07:39 GMT
#63869
actually instead of DD FF, its better to just spam DFDFDF and change the spirit accordingly to the move speed differences plus the turning, cornering time difference. Given how hard it is to leveling wisp, you certainly will have a lot of hard time adapting to the speed differences since you are always behind 1 level on boots.
Im daed. Follow me @TL_NB
Talron
Profile Joined September 2012
Germany7651 Posts
June 27 2013 08:04 GMT
#63870
Guys, the 2.4million international stretchgoal has been achieved! We'll have a 1v1 competetion at this years International and the compendium owners will be the one's who decide which 8 players it will be! Credit to Wyk for this image. https://www.facebook.com/photo.php?fbid=563272297048713&set=a.255722787803667.65439.142830382426242&type=1&theater
EHOME 2010 never forget EHOME.GIGABYTE.AAA B-God In BurNing we trust BurNing your soul DK 2011-2014
Kipsate
Profile Blog Joined July 2010
Netherlands45349 Posts
June 27 2013 08:29 GMT
#63871
CTY
WriterXiao8~~
Erasme
Profile Blog Joined February 2011
Bahamas15899 Posts
June 27 2013 08:37 GMT
#63872
you mean
mu
https://www.youtube.com/watch?v=d7lxwFEB6FI “‘Drain the swamp’? Stupid saying, means nothing, but you guys loved it so I kept saying it.”
Talron
Profile Joined September 2012
Germany7651 Posts
June 27 2013 08:41 GMT
#63873
I am so voting for Dai to play in this 1v1 competetion.
EHOME 2010 never forget EHOME.GIGABYTE.AAA B-God In BurNing we trust BurNing your soul DK 2011-2014
Erasme
Profile Blog Joined February 2011
Bahamas15899 Posts
June 27 2013 08:43 GMT
#63874
or
fear
https://www.youtube.com/watch?v=d7lxwFEB6FI “‘Drain the swamp’? Stupid saying, means nothing, but you guys loved it so I kept saying it.”
Stancel
Profile Blog Joined June 2011
Singapore15360 Posts
Last Edited: 2013-06-27 08:50:52
June 27 2013 08:44 GMT
#63875
On June 27 2013 17:04 Talron wrote:
Guys, the 2.4million international stretchgoal has been achieved! We'll have a 1v1 competetion at this years International and the compendium owners will be the one's who decide which 8 players it will be! Credit to Wyk for this image. https://www.facebook.com/photo.php?fbid=563272297048713&set=a.255722787803667.65439.142830382426242&type=1&theater


edit: I'm a terrible person with a bad memory, afk
ffxiv enjoyer
Unleashing
Profile Joined March 2011
Denmark14978 Posts
June 27 2013 08:47 GMT
#63876
On June 27 2013 17:44 DoNotDisturb wrote:
Show nested quote +
On June 27 2013 17:04 Talron wrote:
Guys, the 2.4million international stretchgoal has been achieved! We'll have a 1v1 competetion at this years International and the compendium owners will be the one's who decide which 8 players it will be! Credit to Wyk for this image. https://www.facebook.com/photo.php?fbid=563272297048713&set=a.255722787803667.65439.142830382426242&type=1&theater


2.6million*

2.4million is the one with the taunts

No, 2.4 is the one with solo mid competition.
2.2 was taunts.
From the Ghastly Eyrie I can see to the ends of the world, and from this vantage point I declare with utter certainty that this one is in the bag!
xAdra
Profile Joined July 2012
Singapore1858 Posts
June 27 2013 09:34 GMT
#63877
Hey so treant protector is considered the new OP hero now? Also, what happened to Gyro that got him so damned popular? If I recall correctly gyro was considered a joke hero with fun skills but no real power when he was first released years back
Aixler
Profile Joined August 2010
Netherlands946 Posts
June 27 2013 09:35 GMT
#63878
It's best to tether a couple of seconds before you cast relocate, so you can cast it again after you teleport. This way you can get a double stun off, or use the second casting to get away when things go wrong. The same goes for spirits actually.
Shaella
Profile Blog Joined January 2013
United States14828 Posts
June 27 2013 09:36 GMT
#63879
On June 27 2013 18:34 xAdra wrote:
Hey so treant protector is considered the new OP hero now? Also, what happened to Gyro that got him so damned popular? If I recall correctly gyro was considered a joke hero with fun skills but no real power when he was first released years back

rocket barrage damge
Flak cannon range
ult AOE
don't tell me to provide a legend for those charts cause we already got shaella in this thread - eieio | Bulba is my waifu
Erasme
Profile Blog Joined February 2011
Bahamas15899 Posts
Last Edited: 2013-06-27 09:39:51
June 27 2013 09:39 GMT
#63880
best wisp is wisp mid. winning against qop and bat ez like no tomorrow
then you get op items like invincibility and u dont use tether just spirits
https://www.youtube.com/watch?v=d7lxwFEB6FI “‘Drain the swamp’? Stupid saying, means nothing, but you guys loved it so I kept saying it.”
Prev 1 3192 3193 3194 3195 3196 6534 Next
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