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On June 27 2013 18:36 Shaella wrote:Show nested quote +On June 27 2013 18:34 xAdra wrote: Hey so treant protector is considered the new OP hero now? Also, what happened to Gyro that got him so damned popular? If I recall correctly gyro was considered a joke hero with fun skills but no real power when he was first released years back rocket barrage damge Flak cannon range ult AOE
to add to that
315 base ms fantastic all round stat growths one of the best projectiles/animations for cs'ing/harass relevant at all stages of the game AOE monster ult cooldown is disgustingly short comebacks always possible with bkb and divine flexible laner (can be laned anywhere except offlane vs multiple opponents)
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The reason he's popular now compared to release is more due to practically all his skills recieving massive buffs.
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Bearded Elder29905 Posts
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+ Show Spoiler + I love this
Also, it seems the mid challenge has become integrated now
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Stat gain is good, but fantastic is not the correct word here.
Gyro definitely has a strong skillset though. Rocket Barrage does really good damage and has only 7 second cooldown. Flak cannon is one of the more reliable skills to put pysical damage out, enabling him not just to scale with items and carry, but to carry quite well. Even his ultimate skill fades in comparison really, Yes, it still has a great impact early on and a bkb piercing slow later, but he would not get drastically as weak as other heroes without their ults.
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Netherlands45349 Posts
Gyro is strong in every stage of the game and can both offensive and defensive trilane, great teamfighter.
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i think he has shitty attack range though
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So do you guys think he's getting the nerf bat? It seems like he was never designed for carrying, even his Roles in the dota 2 website do not include Carry
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gyro aint fine
he aint fine at all
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Rocket barrage could use a nerf, gyro is way to strong early coz of it, it's like a 3 times shorter cd and more condensed diabolic edict that doesn't hit buildings, so crazy
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On June 27 2013 19:55 Qbek wrote: Rocket barrage could use a nerf, gyro is way to strong early coz of it, it's like a 3 times shorter cd and more condensed diabolic edict that doesn't hit buildings, so crazy why nerf his spells when they can remove 3 base int from gyro and accomplish the same goal of weakening his early game burst.
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Well it did get a nerf. It's now 30 hits instead of 31
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On June 27 2013 20:15 PrinceXizor wrote:Show nested quote +On June 27 2013 19:55 Qbek wrote: Rocket barrage could use a nerf, gyro is way to strong early coz of it, it's like a 3 times shorter cd and more condensed diabolic edict that doesn't hit buildings, so crazy why nerf his spells when they can remove 3 base int from gyro and accomplish the same goal of weakening his early game burst. It would still deal like 330 damage at level one, scaling 330/450/570/690 is pretty ridiculous for 90 mana and 7/6.5/6/5.5 cd on any hero, and it's not like it's that hard to be in range for it
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I don't think gyros early game needs a nerf.If you get hit by a full rocket barrage early on it means you fucked up somehow and got caught.Also since he doesn't really have any escape mechanisms I like about him that if you get caught,the best thing to do usually is stand and fight,try to take someone down with you. Imo gyro satanic is really strong still and if anything he could use a slight nerf on flak cannon range from 1000 to 900 and that's about it,maybe buff the ult radius a bit to compensate for it.
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On June 27 2013 20:20 Qbek wrote:Show nested quote +On June 27 2013 20:15 PrinceXizor wrote:On June 27 2013 19:55 Qbek wrote: Rocket barrage could use a nerf, gyro is way to strong early coz of it, it's like a 3 times shorter cd and more condensed diabolic edict that doesn't hit buildings, so crazy why nerf his spells when they can remove 3 base int from gyro and accomplish the same goal of weakening his early game burst. It would still deal like 330 damage at level one, scaling 330/450/570/690 is pretty ridiculous for 90 mana and 7/6.5/6/5.5 cd on any hero, and it's not like it's that hard to be in range for it To be fair. you never get more than half the barrage on a player unless that player screws up or gets smoke ganked ect.
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Or maybe they could revert flak cannon to its old range, I think it was 800.
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On June 27 2013 18:43 Klonere wrote:Show nested quote +On June 27 2013 18:36 Shaella wrote:On June 27 2013 18:34 xAdra wrote: Hey so treant protector is considered the new OP hero now? Also, what happened to Gyro that got him so damned popular? If I recall correctly gyro was considered a joke hero with fun skills but no real power when he was first released years back rocket barrage damge Flak cannon range ult AOE to add to that 315 base ms fantastic all round stat growths one of the best projectiles/animations for cs'ing/harass relevant at all stages of the game AOE monster ult cooldown is disgustingly short comebacks always possible with bkb and divine flexible laner (can be laned anywhere except offlane vs multiple opponents) Put visage and SD and he's a totally fine offlaner vs multiple opponents :p
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