Since the patch, I can't ping using alt+G on the gameplay(?) screen, but I can ping on the mini map? Anyone else having this issue? I use legacy
edit: Where can I find the bindings for this action anyway? Not in any of the settings unless im blind
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run.at.me
Australia550 Posts
June 15 2013 16:46 GMT
#62101
Since the patch, I can't ping using alt+G on the gameplay(?) screen, but I can ping on the mini map? Anyone else having this issue? I use legacy edit: Where can I find the bindings for this action anyway? Not in any of the settings unless im blind | ||
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rabidch
United States20289 Posts
June 15 2013 16:48 GMT
#62102
On June 16 2013 01:45 Eclipsing Binary wrote: Show nested quote + On June 15 2013 20:35 eieio wrote: On June 15 2013 20:33 Dead9 wrote: it's based on kunkka's location so it splashes in a 600 diameter circle (everything that has a number for aoe means diameter) ~300 units away from kunkka ok I had assumed that 600 was the diameter, not the radius. 600 radius would be huge lol. TY for explanation, kind of embarrassed that I didn't know this given that I've played dota on an off for several years D: It is radius. Test it with the range display. what the radius guy said | ||
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Dead9
United States4725 Posts
June 15 2013 16:59 GMT
#62103
is attack distance and spell distance different cus it's ~600 attack distance | ||
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Eclipsing Binary
61 Posts
June 15 2013 17:05 GMT
#62104
On June 16 2013 01:59 Dead9 wrote: waht is attack distance and spell distance different cus it's ~600 attack distance AOE always indicates radius. Kunkka's level 4 Tidebringer will hit units up to 1200 units in front of him. | ||
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Dead9
United States4725 Posts
June 15 2013 17:23 GMT
#62105
i always thought it was diameter cus enigma's ulti is 500 aoe but it looked it up and that's just damage radius not disable radius i wasn't sure tho so i probably shouldn't have said anything | ||
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TimoS1703
Germany250 Posts
June 15 2013 17:54 GMT
#62106
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Alur
Denmark3900 Posts
June 15 2013 18:03 GMT
#62107
On June 16 2013 02:54 TimoS1703 wrote: Anyone tried Compendium MM yet? What is it like? Anything special? Tried it with 3 friends, we played one game where we won very convincingly by offensively jungling the RoX.KiS enchantress. Apart from having "competitive" line-ups it didn't feel very different from normal matchmaking, the queues for it seem quite long though. | ||
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Kasto
473 Posts
June 15 2013 18:11 GMT
#62108
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Darkren
Canada1841 Posts
June 15 2013 18:25 GMT
#62109
On June 16 2013 01:46 run.at.me wrote: Hey, Since the patch, I can't ping using alt+G on the gameplay(?) screen, but I can ping on the mini map? Anyone else having this issue? I use legacy edit: Where can I find the bindings for this action anyway? Not in any of the settings unless im blind Its been bugged with me also, but i think its from the constant steam and dota update, ive had to update 7-8 times in the last 3 days, my headset also didnt work inbetween certain updates. Now it seems better some games i can ping and my mic works, i tried checking through the dev forums but couldn't find a similar problem ( i didnt look very hard tho) . | ||
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PrinceXizor
United States17713 Posts
June 15 2013 19:57 GMT
#62110
On June 16 2013 02:05 Eclipsing Binary wrote: Show nested quote + On June 16 2013 01:59 Dead9 wrote: waht is attack distance and spell distance different cus it's ~600 attack distance AOE always indicates radius. Kunkka's level 4 Tidebringer will hit units up to 1200 units in front of him. Actually the second part here is wrong. because of the shape of the spell. it hits 600 units from the target so it hits 1200 units wide but only 600 units back. | ||
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cecek
Czech Republic18921 Posts
June 15 2013 20:03 GMT
#62111
I don't know if I was expecting too much, but I'm really disappointed so far... I mean, this is the biggest Dota 2 LAN event in the west so far, so I thought we were going to get something really cool from the production. Right now, this is basically the same as TI3 west qualifiers except with live interviews, bad sound, bad overlays and no live replays. It seems like the GD studio basically took hat they had in their studio and that's it. All we get is 4 camera shots - one at hosts, one at casters, ingame and overlays. Compare this to Starladder or EMS 1, you get shots of the players, you get crowd shots, etc. All this is very cool between matches, or when the teams are drafting. Where's all this stuff here?? The fact that the LoL crowd is right behind them and you can clearly hear every single cheer doesn't help, either... | ||
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PrinceXizor
United States17713 Posts
June 15 2013 20:09 GMT
#62112
On June 16 2013 05:03 cecek wrote: So what's everyone's opinion on Dreamhack now? I don't know if I was expecting too much, but I'm really disappointed so far... I mean, this is the biggest Dota 2 LAN event in the west so far, so I thought we were going to get something really cool from the production. Right now, this is basically the same as TI3 west qualifiers except with live interviews, bad sound, bad overlays and no live replays. It seems like the GD studio basically took hat they had in their studio and that's it. All we get is 4 camera shots - one at hosts, one at casters, ingame and overlays. Compare this to Starladder or EMS 1, you get shots of the players, you get crowd shots, etc. All this is very cool between matches, or when the teams are drafting. Where's all this stuff here?? The fact that the LoL crowd is right behind them and you can clearly hear every single cheer doesn't help, either... Dreamhack is always like this. mainstage gets the best production. | ||
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Asha
United Kingdom38257 Posts
June 15 2013 20:13 GMT
#62113
On June 16 2013 05:09 PrinceXizor wrote: Show nested quote + On June 16 2013 05:03 cecek wrote: So what's everyone's opinion on Dreamhack now? I don't know if I was expecting too much, but I'm really disappointed so far... I mean, this is the biggest Dota 2 LAN event in the west so far, so I thought we were going to get something really cool from the production. Right now, this is basically the same as TI3 west qualifiers except with live interviews, bad sound, bad overlays and no live replays. It seems like the GD studio basically took hat they had in their studio and that's it. All we get is 4 camera shots - one at hosts, one at casters, ingame and overlays. Compare this to Starladder or EMS 1, you get shots of the players, you get crowd shots, etc. All this is very cool between matches, or when the teams are drafting. Where's all this stuff here?? The fact that the LoL crowd is right behind them and you can clearly hear every single cheer doesn't help, either... Dreamhack is always like this. mainstage gets the best production. It's a step back from the last DH in general production terms too though imo. Oh well, games have been fun enough to watch so far with the top teams having to struggle a little bit,. | ||
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cecek
Czech Republic18921 Posts
June 15 2013 20:54 GMT
#62114
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Shaella
United States14828 Posts
June 15 2013 20:57 GMT
#62115
That money is reserved for LoL | ||
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Yoshi-
Germany10227 Posts
June 15 2013 20:58 GMT
#62116
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WindWolf
Sweden11767 Posts
June 15 2013 20:58 GMT
#62117
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cilinder007
Slovenia7251 Posts
June 15 2013 21:05 GMT
#62118
On June 16 2013 05:58 Yoshi- wrote: Kinda ironic odd how the dreamhack production value is worse than the last 2 years they dont have more money than they did 2 years ago ? | ||
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PrinceXizor
United States17713 Posts
June 15 2013 21:29 GMT
#62119
On June 16 2013 06:05 cilinder007 wrote: Show nested quote + On June 16 2013 05:58 Yoshi- wrote: Kinda ironic odd how the dreamhack production value is worse than the last 2 years they dont have more money than they did 2 years ago ? they have about the same, but more of it is reserved for lol production only. | ||
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AwfuL_
Netherlands6976 Posts
June 15 2013 21:38 GMT
#62120
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