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On June 08 2013 07:35 JeeJee wrote: Okay.. I don't think it matters as much as you guys say it does. Usually you'd hug the 1000 range line because that was the xp range for denied creeps. Now if you are trying to estimate 1200, but come too close, say to 1000 .. it doesn't matter. That's how close you used to be anyway.
@yango: imo, armlet macro breaks every dot. You can't die to any dot if you have an armlet, period. Rot, ion shell, you name it.
All I'd like is just more info given to the player about core mechanics of the game, that's all. I think the XP range increase made offlaning much easier than range removal made it harder. That's not even part of my argument at all. I just want more info on the most fundamental mechanics. I guess I'll stop beating the dead horse now lol
Armlet has a cd when u cast it, u cant constant swap u have to wait 3-4 second between each double toogle
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United States47024 Posts
On June 08 2013 07:37 JeeJee wrote:Show nested quote +On June 08 2013 07:37 TheYango wrote:On June 08 2013 07:35 JeeJee wrote: @yango: imo, armlet macro breaks every dot. You can't die to any dot if you have an armlet, period. Except a human is capable of armlet toggling against DoTs reasonably up to the point where 2 DoTs + normal incoming damage or 3 DoTs are there. I'd love to see someone manually toggle against ion shell  e: maybe they can and I'm just super awful. That's a very likely possibility Ion shell is an exception, but armlet macro can die to Ion Shell too (toggle time is up to 0.07 seconds in testing, while Ion Shell ticks every 0.1 seconds--a lot of the time Ion Shell will still kill you even with armlet macro).
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On June 08 2013 07:35 JeeJee wrote: Okay.. I don't think it matters as much as you guys say it does. Usually you'd hug the 1000 range line because that was the xp range for denied creeps. Now if you are trying to estimate 1200, but come too close, say to 1000 .. it doesn't matter. That's how close you used to be anyway.
@yango: imo, armlet macro breaks every dot. You can't die to any dot if you have an armlet, period. Rot, ion shell, you name it.
All I'd like is just more info given to the player about core mechanics of the game, that's all. I think the XP range increase made offlaning much easier than range removal made it harder. That's not even part of my argument at all. I just want more info on the most fundamental mechanics. I guess I'll stop beating the dead horse now lol DOOM says GG to armlet macro :D
but tbh only stuff like ion shell is out of peoples hands to armlet toggle to survival most other DOTs are within peoples capabilities so its not too big of a deal imo.
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United States47024 Posts
Honestly, it just comes down to JeeJee have a different view of what is conceptually an acceptable to limit based on human ability. He feels armlet toggle is a skill that should be limited by human capability, while range estimation shouldn't. The only difference is that one task is mechanical, and the other is visual information processing.
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Im sorry so what is the traditional build for huskar?
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armlet and bkb. also treads and urn i think.
if by traditional you mean what was standard prepatch.
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On June 08 2013 07:45 TheYango wrote: Honestly, it just comes down to JeeJee have a different view of what is conceptually an acceptable to limit based on human ability. He feels armlet toggle is a skill that should be limited by human capability, while range estimation shouldn't. The only difference is that one task is mechanical, and the other is visual information processing.
More than that, I have a problem with the fact that there's no xp range/blink cues. And I think there should be, for reasons I've stated earlier.
Actually I just found out you can shift-queue armlet for the same result. It's a bit more difficult though. You gotta be occupied (e.g. you can shift-move a few steps ahead of you, then shift-toggle*2, then shift-move again if you like). Or you can just be stunned. Pretty cool, I shall be giving that a try!
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On June 08 2013 08:05 PassiveAce wrote: armlet and bkb. also treads and urn i think.
if by traditional you mean what was standard prepatch.
standard after patch, I have the build for prepatch ,but Im trying to change my build towards what's viable now since flaming spears is desperately needed for Huskar to maintain decent damage.
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On June 08 2013 08:08 Torte de Lini wrote:Show nested quote +On June 08 2013 08:05 PassiveAce wrote: armlet and bkb. also treads and urn i think.
if by traditional you mean what was standard prepatch. standard after patch, I have the build for prepatch ,but Im trying to change my build towards what's viable now since flaming spears is desperately needed for Huskar to maintain decent damage. don't think we have a standard. all we've learned is that ghost scepter and aghs are good, and that spears and blood are good to level fast.
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On June 08 2013 08:07 JeeJee wrote:Show nested quote +On June 08 2013 07:45 TheYango wrote: Honestly, it just comes down to JeeJee have a different view of what is conceptually an acceptable to limit based on human ability. He feels armlet toggle is a skill that should be limited by human capability, while range estimation shouldn't. The only difference is that one task is mechanical, and the other is visual information processing. More than that, I have a problem with the fact that there's no xp range/blink cues. And I think there should be, for reasons I've stated earlier. Actually I just found out you can shift-queue armlet for the same result. It's a bit more difficult though. You gotta be occupied (e.g. you can shift-move a few steps ahead of you, then shift-toggle*2, then shift-move again if you like). Or you can just be stunned. Pretty cool, I shall be giving that a try! there is an xp range cue. you stand somewhere and if a creep dies and your xp bar doesn't move, you are doing it wrong. and it punishes you for doing it wrong (which is something a game should be doing). the longer it takes for you to find that sweet zone, the less experienced, or more timid you are playing.
OKay. so i'm a failure at editing guys. crucify me, and put me next to mangix and graphs.
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On June 08 2013 08:08 Torte de Lini wrote:Show nested quote +On June 08 2013 08:05 PassiveAce wrote: armlet and bkb. also treads and urn i think.
if by traditional you mean what was standard prepatch. standard after patch, I have the build for prepatch ,but Im trying to change my build towards what's viable now since flaming spears is desperately needed for Huskar to maintain decent damage.
u cant expect standart build 3 days after the patch
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True, I was trying out huskar for a few games now and it seems Ghost Scepter is good, his survability just seems to still tank because there is no regen in the middle of fights.
Axe & Doom are really good against him too.
Is AC really needed on him or would Blade Mail be a good idea?
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United States47024 Posts
On June 08 2013 08:11 PrinceXizor wrote: there is an xp range cue. you stand somewhere and if a creep dies and your xp bar doesn't move, you are doing it wrong. and it punishes you for doing it wrong (which is something a game should be doing). the longer it takes for you to find that sweet zone, the less experienced, or more timid you are playing.
OKay. so i'm a failure at editing guys. crucify me, and put me next to mangix and graphs. You can also practice it in custom lobbies or bot games, where the command can still be used (it's not gone, it's just classified as a cheat command so you need cheats enabled to use it). It's not like it's impossible to practice knowing XP range.
It's just that in match-made games against other players, you're playing the same game as everyone else.
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2nd ever AM game. Oh boy is farming with that hero easy at times.
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Out of a sudden yak and stumpy are immortal ?
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On June 08 2013 08:14 Torte de Lini wrote: True, I was trying out huskar for a few games now and it seems Ghost Scepter is good, his survability just seems to still tank because there is no regen in the middle of fights.
Axe & Doom are really good against him too. its possible that we find out that mek is core on him but yeah aghs and ghost scepter are good, beyond that we haven't figured everything out yet. phase seems good, but will it be the core boots on him? dunno yet.
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On June 08 2013 08:19 PrinceXizor wrote:Show nested quote +On June 08 2013 08:14 Torte de Lini wrote: True, I was trying out huskar for a few games now and it seems Ghost Scepter is good, his survability just seems to still tank because there is no regen in the middle of fights.
Axe & Doom are really good against him too. its possible that we find out that mek is core on him but yeah aghs and ghost scepter are good, beyond that we haven't figured everything out yet. phase seems good, but will it be the core boots on him? dunno yet.
I was thinking Mek as well, but his mana pool is completely shot with his Q and ultimate.
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United States47024 Posts
Mek actually sounds really good for him now. It gives him stats he wants, and he basically doesn't use mana anyway.
On June 08 2013 08:21 Torte de Lini wrote: I was thinking Mek as well, but his mana pool is completely shot with his Q and ultimate. His ultimate doesn't use mana.
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On June 08 2013 08:21 TheYango wrote:Mek actually sounds really good for him now. It gives him stats he wants, and he basically doesn't use mana anyway. Show nested quote +On June 08 2013 08:21 Torte de Lini wrote: I was thinking Mek as well, but his mana pool is completely shot with his Q and ultimate. His ultimate doesn't use mana. yeah, it also gives him the armor he'd appreciate, the regen he needs and its pretty efficient and easy to build.
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eh, the only problem with mek on Huskar now is that there are other items which feel a bit more needed for him. Doesn't seem bad though.
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