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General Discussion - Page 2843

Forum Index > Dota 2 General
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IRC chatter should remain in IRC - http://webchat.quakenet.org/?channels=tl.dota2

Posts that relate to topics with their own thread, such as in News, Tournaments or Strategy should go in those threads.
Skullflower
Profile Joined July 2010
United States3779 Posts
May 15 2013 06:15 GMT
#56841
Dota store been down for hours. Come on Valve.
The ruminations are mine, let the world be yours.
MrCon
Profile Blog Joined August 2010
France29748 Posts
May 15 2013 06:26 GMT
#56842
The money gained from the compendium is insane for Valve rofl. The guy who thought about this will get a raise no doubt. They sold 140000 already, so it's more than 1M$ of pure profit already (unless you consider the compendium costed more than 150k$ to create). Valve so smart :o They can literally print money.
FinestHour
Profile Joined August 2010
United States18466 Posts
May 15 2013 06:29 GMT
#56843
#forESPORTS
thug life.                                                       MVP/ex-
Tsutchie
Profile Joined January 2011
Australia951 Posts
May 15 2013 07:20 GMT
#56844
On May 15 2013 15:08 Caladbolg wrote:
Going back a bit to the Mirana buff issue, I'd actually like a complete remake of her arrow skill to make her truly gank-oriented and skill-based (unlike what happens now where she's a carry/gank hybrid but her last-hitting is weak without skills, her skills consume her mana too quickly which discourages continuous ganks/forces you to lane after a gank). I'd propose removing the damage from the arrow completely, but make it a debuff like Amplify Damage. Someone previously suggested an increase in damage based on stun time. I'd be open to that, but make it something like 5s stun arrow = +50% damage taken by the unit hit with the arrow (with an increment of 10% per level, starting off at 20%). That way, you basically make her roam the lanes or go offensive trilane. And in this way, she's very useful from level 1 as a ganker, and then transition as a semi-carry later on when the arrows don't come as easily (and I really like the idea of a good stun that does 0 damage but becomes more exceptional the more teammates you have around).


it'd be great if the mana cost can be lower so that theres less risk in throwing it out. i mean you throw that thing out now and u have no more mana. kinna like what they did with kunkka boat by reducing its cd. harder to hit spells ->> make it easier to throw out more often.
Itsmedudeman
Profile Blog Joined March 2011
United States19229 Posts
Last Edited: 2013-05-15 07:36:52
May 15 2013 07:29 GMT
#56845
Well, the issue with her ganking isn't the mana cost, it's the low accuracy of it. If she wants to be in a support role she does need better skills to support with though. She needs too many levels to make use of her skills together, and if she misses her arrow, she becomes really bad in a team fight without auto attack damage.
zZygote
Profile Blog Joined January 2007
Canada898 Posts
May 15 2013 07:44 GMT
#56846
On May 15 2013 15:26 MrCon wrote:
The money gained from the compendium is insane for Valve rofl. The guy who thought about this will get a raise no doubt. They sold 140000 already, so it's more than 1M$ of pure profit already (unless you consider the compendium costed more than 150k$ to create). Valve so smart :o They can literally print money.


There's no way the implementation of the compendium cost 150k rofl. The idea of it is just pure genius. Think of it like kickstarter.
hfglgg
Profile Joined December 2012
Germany5372 Posts
May 15 2013 08:09 GMT
#56847
the production value of the compendium itself is so low, i doubt it cost more than 10k.
pretty neat return on investment, valve so smart.
Unleashing
Profile Joined March 2011
Denmark14978 Posts
May 15 2013 08:45 GMT
#56848
Considering the costs of hosting TI3 they probably wont get a profit on it all. But it'll help cover a lot of it, definitely.
From the Ghastly Eyrie I can see to the ends of the world, and from this vantage point I declare with utter certainty that this one is in the bag!
phANT1m
Profile Blog Joined August 2010
South Africa535 Posts
May 15 2013 09:32 GMT
#56849
So the new stretch goals are awesome. Sucks they took the immortal item out but at least we should get a HUD soon which I have been dying for.
MrCon
Profile Blog Joined August 2010
France29748 Posts
Last Edited: 2013-05-15 09:35:33
May 15 2013 09:34 GMT
#56850
On May 15 2013 16:44 zZygote wrote:
Show nested quote +
On May 15 2013 15:26 MrCon wrote:
The money gained from the compendium is insane for Valve rofl. The guy who thought about this will get a raise no doubt. They sold 140000 already, so it's more than 1M$ of pure profit already (unless you consider the compendium costed more than 150k$ to create). Valve so smart :o They can literally print money.


There's no way the implementation of the compendium cost 150k rofl. The idea of it is just pure genius. Think of it like kickstarter.

Exactly ! It's a kickstarter with 75% for the middle man =) I'd wish you could directly found the prizepool. Not saying it's not cool, it's a nice idea, but at some point I hope they'll say that 90% goes to the prizepool or something. From the start it should have been 75% to the prizepool.
Itsmedudeman
Profile Blog Joined March 2011
United States19229 Posts
Last Edited: 2013-05-15 09:43:07
May 15 2013 09:39 GMT
#56851
On May 15 2013 18:34 MrCon wrote:
Show nested quote +
On May 15 2013 16:44 zZygote wrote:
On May 15 2013 15:26 MrCon wrote:
The money gained from the compendium is insane for Valve rofl. The guy who thought about this will get a raise no doubt. They sold 140000 already, so it's more than 1M$ of pure profit already (unless you consider the compendium costed more than 150k$ to create). Valve so smart :o They can literally print money.


There's no way the implementation of the compendium cost 150k rofl. The idea of it is just pure genius. Think of it like kickstarter.

Exactly ! It's a kickstarter with 75% for the middle man =) I'd wish you could directly found the prizepool. Not saying it's not cool, it's a nice idea, but at some point I hope they'll say that 90% goes to the prizepool or something. From the start it should have been 75% to the prizepool.

? the prizepool is pretty huge as is and it's being funded by valve. If the kickstarter were the only thing funding the prizepool then maybe, but I think it's better if it's advertised as being paid by valve rather than the people and everything else is just icing on the cake. I don't think people want to think of themselves as being "responsible" for getting the players a good salary.

More than that, I think it's better that the compendium is viewed as something we're BUYING for OURSELVES rather than a donation. Make us think our purchase is worth it first and foremost and view it as a commodity.
MrCon
Profile Blog Joined August 2010
France29748 Posts
Last Edited: 2013-05-15 09:51:01
May 15 2013 09:49 GMT
#56852
On May 15 2013 18:39 Itsmedudeman wrote:
Show nested quote +
On May 15 2013 18:34 MrCon wrote:
On May 15 2013 16:44 zZygote wrote:
On May 15 2013 15:26 MrCon wrote:
The money gained from the compendium is insane for Valve rofl. The guy who thought about this will get a raise no doubt. They sold 140000 already, so it's more than 1M$ of pure profit already (unless you consider the compendium costed more than 150k$ to create). Valve so smart :o They can literally print money.


There's no way the implementation of the compendium cost 150k rofl. The idea of it is just pure genius. Think of it like kickstarter.

Exactly ! It's a kickstarter with 75% for the middle man =) I'd wish you could directly found the prizepool. Not saying it's not cool, it's a nice idea, but at some point I hope they'll say that 90% goes to the prizepool or something. From the start it should have been 75% to the prizepool.

? the prizepool is pretty huge as is and it's being funded by valve. If the kickstarter were the only thing funding the prizepool then maybe, but I think it's better if it's advertised as being paid by valve rather than the people and everything else is just icing on the cake. I don't think people want to think of themselves as being "responsible" for getting the players a good salary.

It's being funded by Valve but the prizepool is already nearly covered in full by the compendium sales. I didn't asked for a kickstarter, but in practice this is a kickstarter, but with the website pocketing 75% of the money. I mean they already made a 1M$ profit from the compendium, I hope at some point they'll increase the part that goes to the pp, that's my main point.

I agree that it's no up to us to feel responsible for the pp, so they did this in a sensible way.
BurningSera
Profile Blog Joined September 2010
Ireland19621 Posts
Last Edited: 2013-05-15 09:59:50
May 15 2013 09:55 GMT
#56853
On May 15 2013 18:32 phANT1m wrote:
So the new stretch goals are awesome. Sucks they took the immortal item out but at least we should get a HUD soon which I have been dying for.


The immortal goal is still there at 2.6mil xD

-------

While for the mirana buff, the hero is fine on everything except base damage/hp and mana pool (str/int stats/gain) and the annoying starfall aoe. Her attack animation and range is decent so i am not sure why people say it is bad (she is a harass machine); arrow -_,- i can only say that i have been screwing people left and right every time i played her, some qop was flaming me last night lol

The biggest problem i have for mirana is the goddamn mana pool (and i am pretty confident with my mana management) and i am still used to the old starfall aoe (after all these years....) -_-
is 2017, stop being lame, fuck's sakes. 'Can't wait for the rise of the cakes and humanity's last stand tbqh.'
BlitzerSC
Profile Joined May 2011
Italy8800 Posts
Last Edited: 2013-05-15 10:04:41
May 15 2013 09:57 GMT
#56854
Buff Zeus as well, plz.

+ Show Spoiler +
I know you are reading this thread, Icefrog.
Unleashing
Profile Joined March 2011
Denmark14978 Posts
May 15 2013 10:22 GMT
#56855
Zeus needs a movespeed buff IMO.
His stats and spells are quite stronk.
From the Ghastly Eyrie I can see to the ends of the world, and from this vantage point I declare with utter certainty that this one is in the bag!
Dead9
Profile Blog Joined February 2008
United States4725 Posts
May 15 2013 10:24 GMT
#56856
i don't think mirana has mana issues, she has laning issues
i guess an int buff would help a little bit but bottle+wand covers pretty much all her mana issues
Testuser
Profile Blog Joined June 2011
6469 Posts
May 15 2013 10:25 GMT
#56857
What about this: Make Starfall, Sacred Arrow and Leap be affected by Moonlight Shadow? I mean, she's supposed to be the Priestess of the Moon, right? Make Starfall have a huge placeable radius in which it does a increased bit of damage, maybe Sacred Arrow has a trail behind, which acts like Fissure? Or does damage? Or slows? Maybe when you use leap everyone gains a massive ms+as boost?

Idk. I'm at the hospital on morphine. But something like that could be cool.
https://soundcloud.com/papercranesdk
BlitzerSC
Profile Joined May 2011
Italy8800 Posts
Last Edited: 2013-05-15 10:39:07
May 15 2013 10:26 GMT
#56858
On May 15 2013 19:22 Unleashing wrote:
Zeus needs a movespeed buff IMO.
His stats and spells are quite stronk.


^
Agree. I would also give him either more damage to his autoattack (4.2 intelligence gain, DO IT ), or a faster animation. And maybe, to offset these buffs, I would nerf a little bit arc lightning (higher mana cost ).
Unleashing
Profile Joined March 2011
Denmark14978 Posts
Last Edited: 2013-05-15 10:32:35
May 15 2013 10:31 GMT
#56859
But zeus's horrible last hitting is a very defining point of the hero and forces him to often rely on arc lightning. I think that's a wrong way to fix him, or rather to make him more viable.
Maybe reducing arc lightning mana cost at the lower levels to something like 55 and then have it scale up to 80 again.

Then again, as i just said, i feel he just needs maybe a bit more base armor and movespeed to be viable. 295 with no escape is quite risky mid. His stats and spells aren't bad at all though, his strength gain was also buffed recently IIRC. (It's 2.3 now)
From the Ghastly Eyrie I can see to the ends of the world, and from this vantage point I declare with utter certainty that this one is in the bag!
Dead9
Profile Blog Joined February 2008
United States4725 Posts
May 15 2013 10:38 GMT
#56860
replace his autoattack with arc lightning
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