General Discussion - Page 2843
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Skullflower
United States3779 Posts
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MrCon
France29748 Posts
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FinestHour
United States18466 Posts
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Tsutchie
Australia951 Posts
On May 15 2013 15:08 Caladbolg wrote: Going back a bit to the Mirana buff issue, I'd actually like a complete remake of her arrow skill to make her truly gank-oriented and skill-based (unlike what happens now where she's a carry/gank hybrid but her last-hitting is weak without skills, her skills consume her mana too quickly which discourages continuous ganks/forces you to lane after a gank). I'd propose removing the damage from the arrow completely, but make it a debuff like Amplify Damage. Someone previously suggested an increase in damage based on stun time. I'd be open to that, but make it something like 5s stun arrow = +50% damage taken by the unit hit with the arrow (with an increment of 10% per level, starting off at 20%). That way, you basically make her roam the lanes or go offensive trilane. And in this way, she's very useful from level 1 as a ganker, and then transition as a semi-carry later on when the arrows don't come as easily (and I really like the idea of a good stun that does 0 damage but becomes more exceptional the more teammates you have around). it'd be great if the mana cost can be lower so that theres less risk in throwing it out. i mean you throw that thing out now and u have no more mana. kinna like what they did with kunkka boat by reducing its cd. harder to hit spells ->> make it easier to throw out more often. | ||
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Itsmedudeman
United States19229 Posts
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zZygote
Canada898 Posts
On May 15 2013 15:26 MrCon wrote: The money gained from the compendium is insane for Valve rofl. The guy who thought about this will get a raise no doubt. They sold 140000 already, so it's more than 1M$ of pure profit already (unless you consider the compendium costed more than 150k$ to create). Valve so smart :o They can literally print money. There's no way the implementation of the compendium cost 150k rofl. The idea of it is just pure genius. Think of it like kickstarter. | ||
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hfglgg
Germany5372 Posts
pretty neat return on investment, valve so smart. | ||
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Unleashing
Denmark14978 Posts
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phANT1m
South Africa535 Posts
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MrCon
France29748 Posts
On May 15 2013 16:44 zZygote wrote: There's no way the implementation of the compendium cost 150k rofl. The idea of it is just pure genius. Think of it like kickstarter. Exactly ! It's a kickstarter with 75% for the middle man =) I'd wish you could directly found the prizepool. Not saying it's not cool, it's a nice idea, but at some point I hope they'll say that 90% goes to the prizepool or something. From the start it should have been 75% to the prizepool. | ||
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Itsmedudeman
United States19229 Posts
On May 15 2013 18:34 MrCon wrote: Exactly ! It's a kickstarter with 75% for the middle man =) I'd wish you could directly found the prizepool. Not saying it's not cool, it's a nice idea, but at some point I hope they'll say that 90% goes to the prizepool or something. From the start it should have been 75% to the prizepool. ? the prizepool is pretty huge as is and it's being funded by valve. If the kickstarter were the only thing funding the prizepool then maybe, but I think it's better if it's advertised as being paid by valve rather than the people and everything else is just icing on the cake. I don't think people want to think of themselves as being "responsible" for getting the players a good salary. More than that, I think it's better that the compendium is viewed as something we're BUYING for OURSELVES rather than a donation. Make us think our purchase is worth it first and foremost and view it as a commodity. | ||
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MrCon
France29748 Posts
On May 15 2013 18:39 Itsmedudeman wrote: ? the prizepool is pretty huge as is and it's being funded by valve. If the kickstarter were the only thing funding the prizepool then maybe, but I think it's better if it's advertised as being paid by valve rather than the people and everything else is just icing on the cake. I don't think people want to think of themselves as being "responsible" for getting the players a good salary. It's being funded by Valve but the prizepool is already nearly covered in full by the compendium sales. I didn't asked for a kickstarter, but in practice this is a kickstarter, but with the website pocketing 75% of the money. I mean they already made a 1M$ profit from the compendium, I hope at some point they'll increase the part that goes to the pp, that's my main point. I agree that it's no up to us to feel responsible for the pp, so they did this in a sensible way. | ||
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BurningSera
Ireland19621 Posts
On May 15 2013 18:32 phANT1m wrote: So the new stretch goals are awesome. Sucks they took the immortal item out but at least we should get a HUD soon which I have been dying for. The immortal goal is still there at 2.6mil xD ------- While for the mirana buff, the hero is fine on everything except base damage/hp and mana pool (str/int stats/gain) and the annoying starfall aoe. Her attack animation and range is decent so i am not sure why people say it is bad (she is a harass machine); arrow -_,- i can only say that i have been screwing people left and right every time i played her, some qop was flaming me last night lol The biggest problem i have for mirana is the goddamn mana pool (and i am pretty confident with my mana management) and i am still used to the old starfall aoe (after all these years....) -_- | ||
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BlitzerSC
Italy8800 Posts
+ Show Spoiler + I know you are reading this thread, Icefrog. | ||
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Unleashing
Denmark14978 Posts
His stats and spells are quite stronk. | ||
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Dead9
United States4725 Posts
i guess an int buff would help a little bit but bottle+wand covers pretty much all her mana issues | ||
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Testuser
6469 Posts
Idk. I'm at the hospital on morphine. But something like that could be cool. | ||
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BlitzerSC
Italy8800 Posts
On May 15 2013 19:22 Unleashing wrote: Zeus needs a movespeed buff IMO. His stats and spells are quite stronk. ^ Agree. I would also give him either more damage to his autoattack (4.2 intelligence gain, DO IT ), or a faster animation. And maybe, to offset these buffs, I would nerf a little bit arc lightning (higher mana cost ). | ||
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Unleashing
Denmark14978 Posts
Maybe reducing arc lightning mana cost at the lower levels to something like 55 and then have it scale up to 80 again. Then again, as i just said, i feel he just needs maybe a bit more base armor and movespeed to be viable. 295 with no escape is quite risky mid. His stats and spells aren't bad at all though, his strength gain was also buffed recently IIRC. (It's 2.3 now) | ||
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Dead9
United States4725 Posts
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