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General Discussion - Page 2793

Forum Index > Dota 2 General
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IRC chatter should remain in IRC - http://webchat.quakenet.org/?channels=tl.dota2

Posts that relate to topics with their own thread, such as in News, Tournaments or Strategy should go in those threads.
WindWolf
Profile Blog Joined July 2012
Sweden11767 Posts
May 10 2013 07:10 GMT
#55841
Do you think finding solo match is worth a shot when you don't have any friends who is online that you can stack with?
EZ4ENCE
smr
Profile Joined April 2011
Germany4808 Posts
Last Edited: 2013-05-10 07:14:14
May 10 2013 07:12 GMT
#55842
On May 10 2013 16:06 Dentz wrote:
I was playing a Rubick against an Exort Invoker, and was outlaning him. As I sent the bottle up on the courier, it got killed, so I figured they had a ward there. Courier respawned, sent the bottle finally up at level 6 and it gets camped again.

The invoker had a butt-buddy Lion who waited for a roughly 3 minutes in total of the early game just to kill the courier because I was wrecking this invoker. Is this a try-hard?


Trading 0 xp on a support for ~2 tower kills (moneywise). Underused strategy on skilllevels that allow this to happen. Definitely worth it. Wouldn't call that tryhard. Just smart. Also might make the enemy team rage and win the game just by that.

On May 10 2013 16:10 WindWolf wrote:
Do you think finding solo match is worth a shot when you don't have any friends who is online that you can stack with?


Do you enjoy playing dota? If yes just queue. You'll meet awesome people, you'll meet dumb people.
TheKefka
Profile Blog Joined March 2011
Croatia11752 Posts
May 10 2013 07:13 GMT
#55843
On May 10 2013 16:10 WindWolf wrote:
Do you think finding solo match is worth a shot when you don't have any friends who is online that you can stack with?

are you asking if it's worth to solo que lol?
I mean if you aren't having fun without friends than I guess not?
Cackle™
Kupon3ss
Profile Joined May 2008
時の回廊10066 Posts
Last Edited: 2013-05-10 07:14:37
May 10 2013 07:14 GMT
#55844
"tryharding" in Dota is just a construct people use to help justify to themselves why they lost despite "being better". There are multiple degrees of this.

Let's start at some random mmr.


Player: I have no idea what I'm doing and I'm just trying to understand stuff, playing the game with a plan is tryharding.
Player: I only play DotA while watching tv shows/anime/streams, paying attention to the game is tryharding.
Player: I only random Heroes, picking a hero is tryharding
Player: I only pick the Heroes I enjoy, picking good heroes is tryharding
Player: I only play by myself, stacking is tryharding
Player: I only play with casual friends, playing with people who are trying to win is tryharding
Player: I only stack with people who pick/random normal heroes, people who pick lineups is tryharding
Player: I only pick -cm viable lineups, but people who trilane and ward properly every game is tryharding
Player: I only ward and stuff, pooling and smokeganks is tryharding

Chinese Player: Isn't that how ur supposed to play the game?

At any level, you're perceived as a tryhard because its simply a way to say "yeah I'm better but i'm not giving it my all so even if I lose its not because I'm bad"
When in doubt, just believe in yourself and press buttons
WolfintheSheep
Profile Joined June 2011
Canada14127 Posts
May 10 2013 07:30 GMT
#55845
On May 10 2013 16:14 Kupon3ss wrote:
"tryharding" in Dota is just a construct people use to help justify to themselves why they lost despite "being better". There are multiple degrees of this.

Let's start at some random mmr.


Player: I have no idea what I'm doing and I'm just trying to understand stuff, playing the game with a plan is tryharding.
Player: I only play DotA while watching tv shows/anime/streams, paying attention to the game is tryharding.
Player: I only random Heroes, picking a hero is tryharding
Player: I only pick the Heroes I enjoy, picking good heroes is tryharding
Player: I only play by myself, stacking is tryharding
Player: I only play with casual friends, playing with people who are trying to win is tryharding
Player: I only stack with people who pick/random normal heroes, people who pick lineups is tryharding
Player: I only pick -cm viable lineups, but people who trilane and ward properly every game is tryharding
Player: I only ward and stuff, pooling and smokeganks is tryharding

Chinese Player: Isn't that how ur supposed to play the game?

At any level, you're perceived as a tryhard because its simply a way to say "yeah I'm better but i'm not giving it my all so even if I lose its not because I'm bad"


What a stupid explanation...

A pitcher who walks someone in sandlot baseball is tryhard.
Crosschecking in street hockey is tryhard.
Taking a dive when playing soccer with friends is tryhard.

You're a tryhard if you think winning is absolutely everything in an environment where a win means absolutely nothing.
Average means I'm better than half of you.
majava
Profile Joined May 2012
Finland248 Posts
May 10 2013 07:34 GMT
#55846
The main objective of the game is to have fun after all. I don't get how anyone can say wanting to win (by for example playing the same powerful hero over and over again) is somehow more pitiful than wanting to improve. Each of us have our own motives for playing this, and if that particular player wants to pick nyx 100 times in a row he is free to do so. I don't think anyone here is the authority on how pubs "should" be played.
BoxingKangaroo
Profile Blog Joined December 2011
Japan955 Posts
May 10 2013 07:35 GMT
#55847
On May 10 2013 16:14 Kupon3ss wrote:
"tryharding" in Dota is just a construct people use to help justify to themselves why they lost despite "being better". There are multiple degrees of this.

Let's start at some random mmr.


Player: I have no idea what I'm doing and I'm just trying to understand stuff, playing the game with a plan is tryharding.
Player: I only play DotA while watching tv shows/anime/streams, paying attention to the game is tryharding.
Player: I only random Heroes, picking a hero is tryharding
Player: I only pick the Heroes I enjoy, picking good heroes is tryharding
Player: I only play by myself, stacking is tryharding
Player: I only play with casual friends, playing with people who are trying to win is tryharding
Player: I only stack with people who pick/random normal heroes, people who pick lineups is tryharding
Player: I only pick -cm viable lineups, but people who trilane and ward properly every game is tryharding
Player: I only ward and stuff, pooling and smokeganks is tryharding

Chinese Player: Isn't that how ur supposed to play the game?

At any level, you're perceived as a tryhard because its simply a way to say "yeah I'm better but i'm not giving it my all so even if I lose its not because I'm bad"


So every game should be played like a pro Captains Mode game, got it. Valve will be happy, there's a whole bunch of heroes they can just remove from the game.
RockIronrod
Profile Joined May 2011
Australia1369 Posts
May 10 2013 07:35 GMT
#55848
On May 10 2013 16:14 Kupon3ss wrote:
"tryharding" in Dota is just a construct people use to help justify to themselves why they lost despite "being better". There are multiple degrees of this.

Let's start at some random mmr.


Player: I have no idea what I'm doing and I'm just trying to understand stuff, playing the game with a plan is tryharding.
Player: I only play DotA while watching tv shows/anime/streams, paying attention to the game is tryharding.
Player: I only random Heroes, picking a hero is tryharding
Player: I only pick the Heroes I enjoy, picking good heroes is tryharding
Player: I only play by myself, stacking is tryharding
Player: I only play with casual friends, playing with people who are trying to win is tryharding
Player: I only stack with people who pick/random normal heroes, people who pick lineups is tryharding
Player: I only pick -cm viable lineups, but people who trilane and ward properly every game is tryharding
Player: I only ward and stuff, pooling and smokeganks is tryharding

Chinese Player: Isn't that how ur supposed to play the game?

At any level, you're perceived as a tryhard because its simply a way to say "yeah I'm better but i'm not giving it my all so even if I lose its not because I'm bad"

"Tryharding" to me is where winning takes precedence over having fun.
Unleashing
Profile Joined March 2011
Denmark14978 Posts
May 10 2013 07:35 GMT
#55849
On May 10 2013 16:35 BoxingKangaroo wrote:
Show nested quote +
On May 10 2013 16:14 Kupon3ss wrote:
"tryharding" in Dota is just a construct people use to help justify to themselves why they lost despite "being better". There are multiple degrees of this.

Let's start at some random mmr.


Player: I have no idea what I'm doing and I'm just trying to understand stuff, playing the game with a plan is tryharding.
Player: I only play DotA while watching tv shows/anime/streams, paying attention to the game is tryharding.
Player: I only random Heroes, picking a hero is tryharding
Player: I only pick the Heroes I enjoy, picking good heroes is tryharding
Player: I only play by myself, stacking is tryharding
Player: I only play with casual friends, playing with people who are trying to win is tryharding
Player: I only stack with people who pick/random normal heroes, people who pick lineups is tryharding
Player: I only pick -cm viable lineups, but people who trilane and ward properly every game is tryharding
Player: I only ward and stuff, pooling and smokeganks is tryharding

Chinese Player: Isn't that how ur supposed to play the game?

At any level, you're perceived as a tryhard because its simply a way to say "yeah I'm better but i'm not giving it my all so even if I lose its not because I'm bad"


So every game should be played like a pro Captains Mode game, got it. Valve will be happy, there's a whole bunch of heroes they can just remove from the game.

I fucking love people that strawman other people. Makes for such good arguments.
From the Ghastly Eyrie I can see to the ends of the world, and from this vantage point I declare with utter certainty that this one is in the bag!
Infernal_dream
Profile Joined September 2011
United States2359 Posts
May 10 2013 07:37 GMT
#55850
On May 10 2013 16:30 WolfintheSheep wrote:
Show nested quote +
On May 10 2013 16:14 Kupon3ss wrote:
"tryharding" in Dota is just a construct people use to help justify to themselves why they lost despite "being better". There are multiple degrees of this.

Let's start at some random mmr.


Player: I have no idea what I'm doing and I'm just trying to understand stuff, playing the game with a plan is tryharding.
Player: I only play DotA while watching tv shows/anime/streams, paying attention to the game is tryharding.
Player: I only random Heroes, picking a hero is tryharding
Player: I only pick the Heroes I enjoy, picking good heroes is tryharding
Player: I only play by myself, stacking is tryharding
Player: I only play with casual friends, playing with people who are trying to win is tryharding
Player: I only stack with people who pick/random normal heroes, people who pick lineups is tryharding
Player: I only pick -cm viable lineups, but people who trilane and ward properly every game is tryharding
Player: I only ward and stuff, pooling and smokeganks is tryharding

Chinese Player: Isn't that how ur supposed to play the game?

At any level, you're perceived as a tryhard because its simply a way to say "yeah I'm better but i'm not giving it my all so even if I lose its not because I'm bad"


What a stupid explanation...

A pitcher who walks someone in sandlot baseball is tryhard.
Crosschecking in street hockey is tryhard.
Taking a dive when playing soccer with friends is tryhard.

You're a tryhard if you think winning is absolutely everything in an environment where a win means absolutely nothing.


I was hoping someone would call him out on those terrible definitions. You can "tryhard" in any game, it doesn't mean you're better. And it damn sure doesn't mean the person who lost is butthurt. It means you're putting everything else aside just to win that game. If you're not having fun but winning because of the tactics you're employing then you're being a tryhard. Picking things like wisp/ck or kotl/pl are most definitely tryhard 90% of the time. You can tell by how bad it's usually used.
WindWolf
Profile Blog Joined July 2012
Sweden11767 Posts
May 10 2013 07:37 GMT
#55851
On May 10 2013 16:34 majava wrote:
The main objective of the game is to have fun after all.

So true. I play games to have fun, not to get as high win-rate as possible. In SSF4AE for example, even if I'm not good as Juri against Ken, that match-up is still very fun to play.
EZ4ENCE
WolfintheSheep
Profile Joined June 2011
Canada14127 Posts
May 10 2013 07:38 GMT
#55852
On May 10 2013 16:34 majava wrote:
The main objective of the game is to have fun after all. I don't get how anyone can say wanting to win (by for example playing the same powerful hero over and over again) is somehow more pitiful than wanting to improve. Each of us have our own motives for playing this, and if that particular player wants to pick nyx 100 times in a row he is free to do so. I don't think anyone here is the authority on how pubs "should" be played.

The problem isn't what the one player does, it's what he wants his 4 team mates to do as well.

Come to think of it, that would definitely explain why so many people get muted and then QQ about it on this forum.
Average means I'm better than half of you.
Kupon3ss
Profile Joined May 2008
時の回廊10066 Posts
May 10 2013 07:40 GMT
#55853
That is the perceived point of "tryhardary", where winning is seen as taken precedence over fun.

But the fact is, the amount you personally try can be viewed as tryharding by other people for whom winning matters even less. As I outlined in the previous post, there is a point where you'd draw the line and call people who play the game a certain way "tryhards" while you yourself fall beyond that point for many others.

Simply put, if you're trying to win at all, you're more "tryhard" than a guy who cares nothing about winning or losing.
When in doubt, just believe in yourself and press buttons
Quartal
Profile Joined April 2011
140 Posts
May 10 2013 07:42 GMT
#55854
I've been able to get into matches, but I've auto-dc'd when the hero picking timer reaches 0:00. Anybody else having this issue?
RockIronrod
Profile Joined May 2011
Australia1369 Posts
May 10 2013 07:42 GMT
#55855
If we're about to start making theories on tryhard relativity I've got some interesting hypothesis about NAdota that may be relevant...
dfs
Profile Blog Joined June 2010
Russian Federation4050 Posts
May 10 2013 07:45 GMT
#55856
On May 10 2013 16:40 Kupon3ss wrote:
That is the perceived point of "tryhardary", where winning is seen as taken precedence over fun.

But the fact is, the amount you personally try can be viewed as tryharding by other people for whom winning matters even less. As I outlined in the previous post, there is a point where you'd draw the line and call people who play the game a certain way "tryhards" while you yourself fall beyond that point for many others.

Simply put, if you're trying to win at all, you're more "tryhard" than a guy who cares nothing about winning or losing.

Stop tryharding in this thread, you're no fun at all.
Writerhttp://i.imgur.com/Q1jSb9X.jpg (c) Shiro; http://i.imgur.com/lSDLLKb.png (c) drav
Mithhaike
Profile Blog Joined August 2010
Singapore2759 Posts
May 10 2013 07:50 GMT
#55857
What i follow is a standard of soft bans. Like when i was playing Dragon nest, there's soft bans on using the ultimates/overpowered skills(parry stance iceshield etc) in PVP. That soft ban is observed by the entire community in PVP matches EXCEPT otherwise stated. Anyone found using those skills on purpose will be automatically shunned and despised by the entire community, and it worked.

For me tryharding is basically picking a lineup that shouldn't be appearing in a true CM games, where one team has all the top-tier heroes and just wreck face. It basically means you just want to win at any cost, instead of having fun. Maybe it is fun for them to be owning and wrecking games easily, but it's definitely not fun on the recieving end for the other team. Imagine trying to face a wombo combo lineup of say, Darkseer Magnus, with good carries like Luna/Antimage/Gyro/Phantom lancer and a stunner support, say maybe a Rubick/Nyx/Bane. That lineup is nearly impossible to beat with a uncoordinated random bunch of pubbies.

Another example is a full stun/slow team. Oh man those teams are just no fun to be playing against when your team is uncoordinated enough to survive the early-midgame onslaught.
Oh and trilanes are tryhard in pub games dual lanes ftw. a trilane is always used in pro games for a reason over dual lanes, because its much more effective then dual lanes...usually.

Personally I dont use the word tryhard as a insult. I just shake my head and do my best in the game. If i do win those extremely powerful lineups, its actually a sense of achievement/accomplishment that we've beaten those people at their game on their terms.
Mew Mew Pew Pew
BurningSera
Profile Blog Joined September 2010
Ireland19621 Posts
Last Edited: 2013-05-10 08:03:33
May 10 2013 08:03 GMT
#55858
On a related note:

Chuan_ig: try so hard
Broadcaster Chuan_ig: bat naix na


Dont hear people call 'tryharding' that often nowadays compared to a few months back, nowadays there is almost always one good support in each team. 'Tryharding' to me would be people going full competitive line up when they see the other team randomed most of their heroes, like, jesus, i guess if some people wanted that win so badly they can take that but game usually end up bitter - either game was stomped before 20mins or game lasted for 50mins because the opponents are so bad that they couldn't finish the game with advantage even with competitive heroes.

It is indeed very frustrating at times when some team tryharding against the other 'laid back' team but there is nothing wrong with that. Everyone wants to win. The best thing is obviously both teams tryharding to each other. Hopefully the solo mm helps the situation.
is 2017, stop being lame, fuck's sakes. 'Can't wait for the rise of the cakes and humanity's last stand tbqh.'
RuskiPanda
Profile Joined December 2011
United States2906 Posts
May 10 2013 08:03 GMT
#55859
On May 10 2013 16:42 Quartal wrote:
I've been able to get into matches, but I've auto-dc'd when the hero picking timer reaches 0:00. Anybody else having this issue?


Game auto drops if anyone has a taunt equipped by the time hero select runs out.
sandyph
Profile Joined September 2010
Indonesia1640 Posts
May 10 2013 08:05 GMT
#55860
On May 10 2013 16:08 NB wrote:
Show nested quote +
On May 10 2013 15:49 eieio wrote:
On May 10 2013 15:31 sandyph wrote:
On May 10 2013 10:49 run.at.me wrote:
I'm sorry but there are definitely try hards in dota - while the game is competitive, it's also just a game - yet you see the nerds picking the ez nub heroes like nyx (seriously.. you don't pick nyx unless your a try hard noob)

They are labelled try hards because it is the equivalent of cheese in sc2.. Strategies that are much harder to counter than to execute.

While cheese in sc2 was generally accepted, nobody liked versing it and nobody respected it.

I don't cry when I see noob picks, but I definitely think you're bad



yeah will just put this here

http://www.sirlin.net/articles/playing-to-win-part-1.html

ps. I dont even like the guy but he bring some valid points

In another one of his articles Sirlin actually talks about the idea of "soft bans". In Japan, some characters in fighting games are recognized as being OP against most other characters in the game, making the game a lot less fun because there are so few characters worth playing. So people just have kind of an unwritten rule against playing the character even though he isn't actually banned in competitive.

I have nothing against playing to win, especially in competitive play but in casual play as well. Additionally I definitely think that people like run.at.me are overreacting and are way off base. That being said, I definitely understand the frustration of playing against 5-stacks/the same op heroes over and over again.

Sirlin also has an article(I believe it's a followup to playing to win) that acknowledges the point that Yango makes about playing to improve vs playing to win. MM is different from competitive matches, and the "playing to win" attitude doesn't necessarily apply as much in MM as it does in competitive, where you should abuse the fuck out of anything you can in order to win.

we did have softban in dota... Many tournaments in dota1 considering Lonedruid and Lycan or even shadow demon invoker to be default ban. Mek, necro, guinsoo... are limited per team etc.. Right now our softban is Armlet on bear, if that was too game breaking, Valve would have hot fixed by now? However they spent time to fix Slark dark pact instead :-/


the soft ban in Dota and in the case of Super SF 2:CE Akuma (iirc) are different.
SSF2:CE Akuma is just broken and unlike Dota, there's no way to quickly fix it, that's way the soft ban was introduced.

while the case of Armlet on bear, it get soft banned due to Dota1 parity ken so it's not the same kind of thing.

a more apt analogy is Chen's controlling Roshan a few patch ago.
Put quote here for readability
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