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United Kingdom24425 Posts
On May 04 2013 06:04 Sn0_Man wrote:Admitting you were wrong is apparently very difficult...  Ah well. I said in the first post that Armlet is better than I thought and why I made the comment.
I don't know, should I start bringing up 4 month old posts from people and say they were wrong? Have the discussion when the discussion is being had and teach us wrong then. Bringing up things now is quite frankly silly.
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On May 04 2013 06:08 teapoted wrote:Show nested quote +On May 04 2013 06:04 Sn0_Man wrote:Admitting you were wrong is apparently very difficult...  Ah well. I said in the first post that Armlet is better than I thought and why I made the comment. I don't know, should I start bringing up 4 month old posts from people and say they were wrong? This is silly. On the flip side, you are defending a 4 month old post, and attacking a person making a post about a 4 month old post.
Conclusion: everyone is wrong and horrible except me and everyone should play ricochet.
Also another conclusion since its on topic:
Tranquils soul ring drums morphling is the best build.
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Problem is that soul ring really doesn't solve morph's mana issues 
I wonder if sheep morph wouldn't be legit tho. Or orchid.
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What is Ricochet? Are we talking about that shitty Denzel Washington movie from the 90's with John Lithgow
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United Kingdom24425 Posts
On May 04 2013 06:15 Skullflower wrote: What is Ricochet? Are we talking about that shitty Denzel Washington movie from the 90's with John Lithgow A painfully under-appreciated Half-life 1 mod.
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On May 04 2013 05:58 Sn0_Man wrote:Show nested quote +On May 04 2013 05:55 Erasme wrote: Orchid is fine, it doesn't give you any survivability. Unless you consider silencing the Lion survivability :p "2K gold for Daedalus would be fine. It doesn't give you any survivability" That really isn't an argument lol. And silence is decent in terms of survivability against some lineups. It certainly could be worse. I think thats called a strawman. Orchid is fine for its costs. It's great for solokilling (thats why people build it on qop/clinkz) and not so much for teamfight HENCE the no survivability. And yeah orchid is better than daedalus for solokill or teamfight. But guess what, doesnt matter cuz they don't overlapse in usage
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On May 04 2013 06:17 teapoted wrote:Show nested quote +On May 04 2013 06:15 Skullflower wrote: What is Ricochet? Are we talking about that shitty Denzel Washington movie from the 90's with John Lithgow A painfully under-appreciated Half-life 1 mod.
Oh ok I had no idea that was a thing. Thanks!
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On May 04 2013 06:17 Erasme wrote:Show nested quote +On May 04 2013 05:58 Sn0_Man wrote:On May 04 2013 05:55 Erasme wrote: Orchid is fine, it doesn't give you any survivability. Unless you consider silencing the Lion survivability :p "2K gold for Daedalus would be fine. It doesn't give you any survivability" That really isn't an argument lol. And silence is decent in terms of survivability against some lineups. It certainly could be worse. I think thats called a strawman. Orchid is fine for its costs. It's great for solokilling (thats why people build it on qop/clinkz) and not so much for teamfight HENCE the no survivability. And yeah orchid is better than daedalus for solokill or teamfight. But guess what, doesnt matter cuz they don't overlapse in usage In some situations, its actually quite good for teamfight depending on the strength of your teams burst damage, and how dependent the other team is on one or two spellcasters, and how much you can exploit this until BKB's
For example - using orchid on Magnus / Puck.
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playing ET with legacy keys feels weird
it put me on Z X R lol
and my hotkey on spirit is gone because of this.
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Lalalaland34507 Posts
On May 04 2013 06:24 wairai wrote: playing ET with legacy keys feels weird
it put me on Z X R lol
and my hotkey on spirit is gone because of this.
That's definitely bugged. Should be C, T, R for ult (can't remember aura) IIRC.
You might just have to go to the options and disable reenable legacy keys, that bug happens from time to time.
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on naix at least orchid overlaps in usage with things like deso, S+Y, and to a lesser extent AC and Mjollnir.
Deso is quickly becoming obsolete on naix I think, because people have started to realize that you can just get an orchid and get more utility out of it.
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Why would you need an orchid on naix? Unless you're trying to kill an am or somethin'. Most of the time I don't think you need that much damage, and you're not exactly a heavy roaming ganker.
I've seen the build here and there, but I'm just not convinced.
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Thats actually a good point.
Deso is 60 damage and -6 armour so ~36% reduced EHP vs phys. 4100gold
Orchid is 30 damage 30IAS and 30% extra all damage as magic damage. Plus 25 int and 150% mana regen. And a silence. 4125 gold.
So deso outperforms orchid vs: Towers, rosh. And thats as a PURE DPS ITEM. Ignoring the other conveniences orchid offers.
Plus orchid build up is godly.
I mean, I guess deso doesn't cost mana to activate and can be applied to more than one hero for your allies convenience, but there is no way it measures up IMO.
PS: I guess orchid is fairly vulnerable to BKB. But AFAIK they still take any damage amp racked up when the BKB pops.
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On May 04 2013 06:33 Itsmedudeman wrote: Why would you need an orchid on naix? Unless you're trying to kill an am or somethin'. Most of the time I don't think you need that much damage, and you're not exactly a heavy roaming ganker.
I've seen the build here and there, but I'm just not convinced.
Fnatic's Era is probably the player I've seen in the pro scene use orchid on naix the most often, but basically the mentality is pretty simple. If you're doing something like mag mid where your team is unlikely to get an orchid, it's basically the best item for its cost after you get your jango and armlet.
Look at the stats, and you'll see why. It's essentially dead even with deso on damage, but it gives you crucial utility that you otherwise would not have. It's incredibly good against pesky midlaners especially, like QoP, puck, storm, etc. Normally you can't burst these guys down because they'll just use their abilities and run away. With orchid they're forced to go for a defensive item, and as the carry you're likely to get an orchid incredibly fast.
The math definitely supports orchid as being one of the best damage/cost items. It's the utility that pushes it over the edge.
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Lalalaland34507 Posts
It is obviously more useful if you are facing heroes like QoP, AM and Storm, but without them, Orchids is a hugely situational pickup on Naix which delays your teamfighting items such as Armlet/AC/Basher for a purely gank oriented item.
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On May 04 2013 06:38 Firebolt145 wrote: It is obviously more useful if you are facing heroes like QoP, AM and Storm, but without them, Orchids is a hugely situational pickup on Naix which delays your teamfighting items such as Armlet/AC/Basher for a purely gank oriented item. ...Am i the only one that sees value in orchid as a teamfighting item (against storm / Qop / Puck)?
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On May 04 2013 06:37 Sn0_Man wrote: Thats actually a good point.
Deso is 60 damage and -6 armour so ~36% reduced EHP vs phys. 4100gold
Orchid is 30 damage 30IAS and 30% extra all damage as magic damage. Plus 25 int and 150% mana regen. And a silence. 4125 gold.
So deso outperforms orchid vs: Towers, rosh. And thats as a PURE DPS ITEM. Ignoring the other conveniences orchid offers.
Plus orchid build up is godly.
I mean, I guess deso doesn't cost mana to activate and can be applied to more than one hero for your allies convenience, but there is no way it measures up IMO.
PS: I guess orchid is fairly vulnerable to BKB. But AFAIK they still take any damage amp racked up when the BKB pops. you forget that minus armor helps feast
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On May 04 2013 06:39 Erasme wrote:Show nested quote +On May 04 2013 06:37 Sn0_Man wrote: Thats actually a good point.
Deso is 60 damage and -6 armour so ~36% reduced EHP vs phys. 4100gold
Orchid is 30 damage 30IAS and 30% extra all damage as magic damage. Plus 25 int and 150% mana regen. And a silence. 4125 gold.
So deso outperforms orchid vs: Towers, rosh. And thats as a PURE DPS ITEM. Ignoring the other conveniences orchid offers.
Plus orchid build up is godly.
I mean, I guess deso doesn't cost mana to activate and can be applied to more than one hero for your allies convenience, but there is no way it measures up IMO.
PS: I guess orchid is fairly vulnerable to BKB. But AFAIK they still take any damage amp racked up when the BKB pops. you forget that minus armor helps feast
You mean the lifesteal part or the part where orchid damage amp still affects the damage?
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On May 04 2013 06:38 Firebolt145 wrote: It is obviously more useful if you are facing heroes like QoP, AM and Storm, but without them, Orchids is a hugely situational pickup on Naix which delays your teamfighting items such as Armlet/AC/Basher for a purely gank oriented item.
you always get armlet first, there's no question about that.
The question is only about what should your second major item be. Assuming you're farming well you can get armlet sub 10 minutes, so it's not out of the question to get drum + armlet + orchid and then just go around killing people.
AC is better for pushing and raw damage, and basher into abyssal is better for pure lockdown on physical carries. Orchid is usually taken for teamfighting and ganking.
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orchid damage amp is magical and i was talking about the damage on feast, the thing that allows you to threeshot any hero with armlet/deso
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