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General Discussion - Page 2714

Forum Index > Dota 2 General
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IRC chatter should remain in IRC - http://webchat.quakenet.org/?channels=tl.dota2

Posts that relate to topics with their own thread, such as in News, Tournaments or Strategy should go in those threads.
Qbek
Profile Blog Joined April 2011
Poland12923 Posts
May 02 2013 16:15 GMT
#54261
On May 03 2013 01:15 Asha` wrote:
Show nested quote +
On May 03 2013 01:13 Firebolt145 wrote:
Ok seriously Yango, I've decided you're definitely a Dota 2 dev undercover, don't deny it.


That or icefrog <_<

Our resident Icefrog :D
This space left intentionally dank /)3(\ http://i.imgur.com/RmeEUcF.png
Fwizzz
Profile Joined May 2012
Philippines4420 Posts
Last Edited: 2013-05-02 16:20:06
May 02 2013 16:17 GMT
#54262
Valve please give Magnus cosmetic horns!

Just noticed there are many upcoming tournaments.
cecek
Profile Blog Joined August 2011
Czech Republic18921 Posts
May 02 2013 16:19 GMT
#54263
Is it a bug that banishment spells like Astral Imprisonment or Disruption (no clue what's the correct term) don't prolong stuns and other conditions, or is it just a change? In WC3 DotA when Beastmaster roars your ally, and half a second after you disrupt him, when he comes out of the disruption he will be still stunned for 1.5s. In Dota 2 he will not be stunned after the disruption. You could also do tricks with salves, because you still got healed when disrupted, but the duration of the salve didn't tick down during the disruption.

I honestly think that's the biggest change from WC3 DotA to Dota 2.
super gg
Unleashing
Profile Joined March 2011
Denmark14978 Posts
May 02 2013 16:20 GMT
#54264
It's also a big nerf to void, because void's chrono ALSO locks people in time, literally, if you bash someone during it they would have the full bash duration applied to them after chrono.
I hope it's not intended ):
From the Ghastly Eyrie I can see to the ends of the world, and from this vantage point I declare with utter certainty that this one is in the bag!
TheYango
Profile Joined September 2008
United States47024 Posts
May 02 2013 16:24 GMT
#54265
They're listed as bugs--the "pause" state isn't really implemented yet so everything just uses stuns instead.
Moderator
cecek
Profile Blog Joined August 2011
Czech Republic18921 Posts
Last Edited: 2013-05-02 16:25:52
May 02 2013 16:24 GMT
#54266
Chrono has some weird interactions too. I remember in WC3, when Invoker tornadoed an enemy and you Chronosphere'd him, he would just be stuck in the air and you couldn't him him until the Chrono ended; in Dota 2 he just falls right down during the Chrono.

They're listed as bugs--the "pause" state isn't really implemented yet so everything just uses stuns instead.


Ok, thanks. That's a huge deal, imo. Makes for example SD quite a bit stronger than in WC3 DotA.
super gg
Laserist
Profile Joined September 2011
Turkey4269 Posts
Last Edited: 2013-05-02 16:28:07
May 02 2013 16:25 GMT
#54267
Yango, I don't understand what you are trying to achieve. I am not saying they don't fix things, but I follow the patch logs for quite some time and I saw most of the time, fixed bugs are either very recent or about a newly added hero.

There is no point of picking all my examples and try to find an excuse since I am just picking a few of them without reading when or why.

BTW , you mentioned about an extraordinary minor bug but it can be used competitively since batrider is a very top ban/pick material. Ofc serious bugs need to be fixed early, but this game is not beta right now. Valve will organize 3rd '1 million dollar' tourney on this game. Hundreds thousands of people play it every day and spend a ridiculous amount of money on it even it is F2P. Valve is a big company with a huge pile of money and years of development on that game. I couldn't accept they shift focus to other things rather than engine and bug fixes which are the main things to decide when "pseudo beta" ends.
Edit:grammar

“Are you with the Cartel? Because you’re definitely an Angel.”
Nevuk
Profile Blog Joined March 2009
United States16280 Posts
Last Edited: 2013-05-02 16:26:35
May 02 2013 16:26 GMT
#54268
If we're picking bugs that seem like they should be easy fixes and high priority, the negative armor formula being wrong is probably high up on the list. It's been at/near the top of the moderate bugs for ages but has yet to be fixed.
Ice-e
Profile Joined January 2013
United States15 Posts
May 02 2013 16:26 GMT
#54269
On May 03 2013 01:15 Grettin wrote:
Show nested quote +
On May 03 2013 01:15 Asha` wrote:
On May 03 2013 01:13 Firebolt145 wrote:
Ok seriously Yango, I've decided you're definitely a Dota 2 dev undercover, don't deny it.


That or icefrog <_<


confirmed icefrog

Double confirmed.
TheYango
Profile Joined September 2008
United States47024 Posts
Last Edited: 2013-05-02 16:37:48
May 02 2013 16:32 GMT
#54270
On May 03 2013 01:26 Nevuk wrote:
If we're picking bugs that seem like they should be easy fixes and high priority, the negative armor formula being wrong is probably high up on the list. It's been at/near the top of the moderate bugs for ages but has yet to be fixed.

Well that's also a unique case because there's probably at least some amount of internal debate about whether that should be a bug or an intended change (since there are some benefits to the new formula being more intuitive).

EDIT: The other thing to realize is that these are only even considered "bugs" because of the nature of this game--they're not broken functionality or gameplay exploits, they're just parity issues because Valve wants this game to be at parity with DotA 1. The only reason they might be considered bugs is because Valve chose to do something no other developer has done before in making DotA 2 the same game as DotA 1. And, well, seeing as they're basically the first developer to do this, its hard to fault them for having issues with the process.
Moderator
cilinder007
Profile Joined August 2010
Slovenia7251 Posts
May 02 2013 16:43 GMT
#54271
On May 03 2013 00:26 Laserist wrote:
Armlet is the pillar of abuse from ever perspective. I wouldn't care if it disappears one day. This is the only thing in this game imo doesn't need to be fixed rather completely should be removed. But damnfrog decided to buff it instead. Jeez...

Show nested quote +
On May 03 2013 00:25 Benjef wrote:
Valve has a bit long list of things to fix... Hopefully they do them sooner than later so people can change their strats before TI3... Mainly this armlet bug and flying vision on bat...

Also changing the animation on RP to show what it should be hitting would be nice...


They don't even care to fix important but easy to fix things like pudge hook range which is 1600 instead of 1333, if I remember correctly. Hats are more important than game itself.

oh yes they are so easy to fix, well then why dont you just send your code to valve mr programmer
Dead9
Profile Blog Joined February 2008
United States4725 Posts
May 02 2013 16:44 GMT
#54272
On May 03 2013 01:25 Laserist wrote:
Yango, I don't understand what you are trying to achieve. I am not saying they don't fix things, but I follow the patch logs for quite some time and I saw most of the time, fixed bugs are either very recent or about a newly added hero.

There is no point of picking all my examples and try to find an excuse since I am just picking a few of them without reading when or why.

BTW , you mentioned about an extraordinary minor bug but it can be used competitively since batrider is a very top ban/pick material. Ofc serious bugs need to be fixed early, but this game is not beta right now. Valve will organize 3rd '1 million dollar' tourney on this game. Hundreds thousands of people play it every day and spend a ridiculous amount of money on it even it is F2P. Valve is a big company with a huge pile of money and years of development on that game. I couldn't accept they shift focus to other things rather than engine and bug fixes which are the main things to decide when "pseudo beta" ends.
Edit:grammar

actually the lifestealer bug is pretty minor
he should be immune but he barely gets affected by napalm anyway
also technically the game is still in beta
cilinder007
Profile Joined August 2010
Slovenia7251 Posts
May 02 2013 16:48 GMT
#54273
also despite what you keep saying, some shit like this is not in fact that easy to fix, game engines are complex as fuck
Comeh
Profile Blog Joined July 2008
United States18919 Posts
Last Edited: 2013-05-02 16:50:30
May 02 2013 16:48 GMT
#54274
I'm convinced Yango doesn't actually play dota, and just reads the dev forums and watches Chinese (yyf pub) games all day.
ヽ(⌐■_■)ノヽ(⌐■_■)ノヽ(⌐■_■)ノヽ(⌐■_■)ノヽ(⌐■_■)ノヽ(⌐■_■)ノDELETE ICEFROGヽ(⌐■_■)ノヽ(⌐■_■)ノヽ(⌐■_■)ノヽ(⌐■_■)ノヽ(⌐■_■)ノヽ(⌐■_■)ノヽ(
chisuri
Profile Joined January 2010
Vietnam789 Posts
Last Edited: 2013-05-02 16:55:35
May 02 2013 16:50 GMT
#54275
On May 03 2013 01:25 Laserist wrote:
Yango, I don't understand what you are trying to achieve. I am not saying they don't fix things, but I follow the patch logs for quite some time and I saw most of the time, fixed bugs are either very recent or about a newly added hero.

There is no point of picking all my examples and try to find an excuse since I am just picking a few of them without reading when or why.

BTW , you mentioned about an extraordinary minor bug but it can be used competitively since batrider is a very top ban/pick material. Ofc serious bugs need to be fixed early, but this game is not beta right now. Valve will organize 3rd '1 million dollar' tourney on this game. Hundreds thousands of people play it every day and spend a ridiculous amount of money on it even it is F2P. Valve is a big company with a huge pile of money and years of development on that game. I couldn't accept they shift focus to other things rather than engine and bug fixes which are the main things to decide when "pseudo beta" ends.
Edit:grammar


I don't see what you are trying to achieve. Games take years to develop, Valves' ones (read: excellent games) especially. Even they spend 10 years to make DotA 2 a close to perfect game (since perfect game is impractical) I will consider that as decent pace of gaming development.

You claimed that Valve didn't prioritize fixxing bugs over, as you suggest, making comestic items. Yet you picked some examples without even looking at the details and the report timing. What is your point then? You want Valve to fix all the bugs within one day? Because if not then there will be a lot of existing bugs, so picking and naming a few of them prove nothing. Or you want Valve to never release a comestic item before they do the impossible that is fixing all the bugs?

And hundres thousans of people play it everyday but not all of them play competitive games. In pub games, I have seen less Batrider than Troll and Riki. So the significance of the bug needs to be evaluated. I don't know how Valve regards the bug fixxing, but they are doing it and whatever one does, he needs to set priority. So some bugs will be fixed first, other later. The bug list of new patch focuses on new heroes-related bugs? Are you surprised? Because those bugs are often the most visible ones, relating to a new part of the game just came fresh out of development. Valve needs players to test those new heroes so they can instant fix a number of most obvious errors first. I see nothing wrong or suprising with that line of thought.Lastly, I don't know which developing process is being prioritized by Valve right now but you have done nothing to prove that it isn't fixxing bugs. So you should quit complaining or do it in a reasonable way.

Btw, Valve isn't the biggest company. It maybe a big one with a few dozens of employees, but not all of them are working on DotA 2, and not all of DotA developers are working on bugs. And everygame lunches with tons of bugs. Some of them will never be fixxed. Just have a reasonable expectation and entitlement and you will be fine playing the game, spending money on it. And this F2P game is more polish than a lot of P2P games. It is still work-in-process now and can only get better.
Comeh
Profile Blog Joined July 2008
United States18919 Posts
May 02 2013 16:52 GMT
#54276
I'm going to go on a limb here, and suggest the people that make cosmetic items, skins, models, sounds, etc aren't the same people that fix bugs in the game. I'm kind of curious how the dota2 team is structured though
ヽ(⌐■_■)ノヽ(⌐■_■)ノヽ(⌐■_■)ノヽ(⌐■_■)ノヽ(⌐■_■)ノヽ(⌐■_■)ノDELETE ICEFROGヽ(⌐■_■)ノヽ(⌐■_■)ノヽ(⌐■_■)ノヽ(⌐■_■)ノヽ(⌐■_■)ノヽ(⌐■_■)ノヽ(
Unleashing
Profile Joined March 2011
Denmark14978 Posts
May 02 2013 16:56 GMT
#54277
You're most likely right, at valve people work on what they want to, their desks can literally be moved depending on what project they want to work on.
From the Ghastly Eyrie I can see to the ends of the world, and from this vantage point I declare with utter certainty that this one is in the bag!
cilinder007
Profile Joined August 2010
Slovenia7251 Posts
May 02 2013 17:10 GMT
#54278
theres a jungle huskar in the atod game atm for the guy who was asking about it
FinestHour
Profile Joined August 2010
United States18466 Posts
May 02 2013 17:29 GMT
#54279
their build doesnt solo rosh before 10 minutes heueheu
thug life.                                                       MVP/ex-
ForTheDream
Profile Blog Joined August 2010
Germany1780 Posts
May 02 2013 17:32 GMT
#54280
On May 03 2013 01:26 Ice-e wrote:
Show nested quote +
On May 03 2013 01:15 Grettin wrote:
On May 03 2013 01:15 Asha` wrote:
On May 03 2013 01:13 Firebolt145 wrote:
Ok seriously Yango, I've decided you're definitely a Dota 2 dev undercover, don't deny it.


That or icefrog <_<


confirmed icefrog

Double confirmed.

still waiting for bulba
In BurNIng we trust.
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