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General Discussion - Page 2713

Forum Index > Dota 2 General
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IRC chatter should remain in IRC - http://webchat.quakenet.org/?channels=tl.dota2

Posts that relate to topics with their own thread, such as in News, Tournaments or Strategy should go in those threads.
Numy
Profile Blog Joined June 2010
South Africa35471 Posts
May 02 2013 15:10 GMT
#54241
I wonder if valve wil ever fix it and the ancients interactions
Fwizzz
Profile Joined May 2012
Philippines4420 Posts
May 02 2013 15:19 GMT
#54242
Wait wat lol
aintz
Profile Joined August 2010
Canada5624 Posts
May 02 2013 15:23 GMT
#54243
i hope valve fixes it, armlet is too cheap on bear for what it gives.
Benjef
Profile Blog Joined December 2010
United Kingdom6921 Posts
May 02 2013 15:25 GMT
#54244
Valve has a bit long list of things to fix... Hopefully they do them sooner than later so people can change their strats before TI3... Mainly this armlet bug and flying vision on bat...

Also changing the animation on RP to show what it should be hitting would be nice...
<3 | Dota 2 | DayZ | <3
Laserist
Profile Joined September 2011
Turkey4269 Posts
Last Edited: 2013-05-02 15:28:25
May 02 2013 15:26 GMT
#54245
Armlet is the pillar of abuse from ever perspective. I wouldn't care if it disappears one day. This is the only thing in this game imo doesn't need to be fixed rather completely should be removed. But damnfrog decided to buff it instead. Jeez...

On May 03 2013 00:25 Benjef wrote:
Valve has a bit long list of things to fix... Hopefully they do them sooner than later so people can change their strats before TI3... Mainly this armlet bug and flying vision on bat...

Also changing the animation on RP to show what it should be hitting would be nice...


They don't even care to fix important but easy to fix things like pudge hook range which is 1600 instead of 1333, if I remember correctly. Hats are more important than game itself.
“Are you with the Cartel? Because you’re definitely an Angel.”
TheYango
Profile Joined September 2008
United States47024 Posts
Last Edited: 2013-05-02 15:39:35
May 02 2013 15:35 GMT
#54246
On May 03 2013 00:26 Laserist wrote:
They don't even care to fix important but easy to fix things like pudge hook range which is 1600 instead of 1333, if I remember correctly. Hats are more important than game itself.

You're cherry-picking that bug, when it's not that simple.

There are about 5 or 6 Meat Hook inconsistencies, some of which are more or less difficult to fix, that are all semi-related. It's possible that some of them were intentional in order to compensate for the harder to handle issues and balance out Hooks' relative power until a fix for the hard-to-fix ones are possible. If you just gave Hook its DotA 1 range, without considering the ways in which the spell is worse due to more complicated engine differences (e.g. not being able to start channeling dismember on a target while Hook is still in flight), you're making the hero straight-up weaker.

And for the record, the range inconsistency is 1325-~1450, which is partially accounted for by the fact that Hook's starting position is ~100 units in front of Pudge rather than 40 (Hook in DotA 1 isn't a shockwave-like spell, but done via triggers, so there are certain rules it fails to follow).
Moderator
Unleashing
Profile Joined March 2011
Denmark14978 Posts
Last Edited: 2013-05-02 15:44:27
May 02 2013 15:44 GMT
#54247
Not to mention that the people working on fixing bugs might not be the same people working on cosmetics.
And bugs aren't just "Oh we know there's a bug, let's fix it, there voila" sometimes even replicating the bug can be difficult and fixing it even harder.

A side question, was bat no longer being able to avoid some spells (Frostbite) an intended change in dota2? Can't remember seeing if it was actually confirmed as intended.
From the Ghastly Eyrie I can see to the ends of the world, and from this vantage point I declare with utter certainty that this one is in the bag!
Grettin
Profile Joined April 2010
42416 Posts
May 02 2013 15:46 GMT
#54248
So whats with the armlet this time? Didn't they just change it so it's not as good as before on bear?
"If I had force-fields in Brood War, I'd never lose." -Bisu
Skullflower
Profile Joined July 2010
United States3779 Posts
May 02 2013 15:49 GMT
#54249
On May 03 2013 00:44 Unleashing wrote:
A side question, was bat no longer being able to avoid some spells (Frostbite) an intended change in dota2? Can't remember seeing if it was actually confirmed as intended.


I don't see why not. Wasn't that just a quirk of the WC3 engine
The ruminations are mine, let the world be yours.
TheYango
Profile Joined September 2008
United States47024 Posts
May 02 2013 15:49 GMT
#54250
On May 03 2013 00:44 Unleashing wrote:
A side question, was bat no longer being able to avoid some spells (Frostbite) an intended change in dota2? Can't remember seeing if it was actually confirmed as intended.

It's listed as intended, but only confirmed by a dev forum mod, and not by a developer/core tester/frog.
Moderator
Kipsate
Profile Blog Joined July 2010
Netherlands45349 Posts
May 02 2013 15:52 GMT
#54251
Its going to be hilarious when techies comes out

''I am a flying unit , gg techies''

FIRST BLOOD!

or did they change that in Dota 1.
WriterXiao8~~
Laserist
Profile Joined September 2011
Turkey4269 Posts
May 02 2013 15:55 GMT
#54252
I couldn't agree with you since there are lots (thousands) of bugs which are reported, known and most of them can be reproduced. For who doesn't know : http://dev.dota2.com/showthread.php?t=13563

I can 'cherry pick' maybe %10+ of them which can be corrected by changing a few numbers or right of the bat wrong. For example:
Lifestealer Turn Rate
Range Motion buffer / Attack Range Buffer is incorrect for melee attacks (and possibly some spells)
Beastmaster's Wild Axes' damaging radius is too wide
Pugna's Life Drain has incorrect cast range
Roshan Attack Range is Incorrect etc etc..

Some are very serious, some are annoyance but it doesn't matter. Bug fixing simply is not a major priority for Valve clearly. Nearly all of the bug fixes for months are the bugs appears with a new patch or a new hero. I wonder how many years it takes to fix those bugs totally or reduce it to a minimal number.
“Are you with the Cartel? Because you’re definitely an Angel.”
Sn0_Man
Profile Blog Joined October 2012
Tebellong44238 Posts
May 02 2013 15:57 GMT
#54253
"guys roshan's attack range is wrong. I'm quitting dota"
-nobody ever
LiquidDota StaffSCIENTISTS BAFFLED | 3275929302
Fruscainte
Profile Blog Joined December 2009
4596 Posts
May 02 2013 16:03 GMT
#54254
On May 03 2013 00:25 Benjef wrote:
Valve has a bit long list of things to fix... Hopefully they do them sooner than later so people can change their strats before TI3... Mainly this armlet bug and flying vision on bat...

Also changing the animation on RP to show what it should be hitting would be nice...


What's this armlet bug?

Sorry for spoonfeeding
BlitzerSC
Profile Joined May 2011
Italy8800 Posts
May 02 2013 16:06 GMT
#54255
On May 03 2013 01:03 Fruscainte wrote:
Show nested quote +
On May 03 2013 00:25 Benjef wrote:
Valve has a bit long list of things to fix... Hopefully they do them sooner than later so people can change their strats before TI3... Mainly this armlet bug and flying vision on bat...

Also changing the animation on RP to show what it should be hitting would be nice...


What's this armlet bug?

Sorry for spoonfeeding


http://dev.dota2.com/showthread.php?t=83611
Ice-e
Profile Joined January 2013
United States15 Posts
May 02 2013 16:07 GMT
#54256
On May 03 2013 00:52 Kipsate wrote:
Its going to be hilarious when techies comes out

''I am a flying unit , gg techies''

FIRST BLOOD!

or did they change that in Dota 1.


Don't think it was ever changed. Could be wrong though
TheYango
Profile Joined September 2008
United States47024 Posts
Last Edited: 2013-05-02 16:10:31
May 02 2013 16:08 GMT
#54257
On May 03 2013 00:55 Laserist wrote:
Lifestealer Turn Rate

That one is extraordinarily minor because turn rates above 0.5 are virtually indistinguishable unless Sticky Napalm is involved. So its low priority because it involves an interaction between two specific heroes to actually be relevant to gameplay.

On May 03 2013 00:55 Laserist wrote:
Range Motion buffer / Attack Range Buffer is incorrect for melee attacks (and possibly some spells)

How can you consider this simple? It's a core function of how the engine works. I could see this being very difficult to fix properly.

On May 03 2013 00:55 Laserist wrote:
Beastmaster's Wild Axes' damaging radius is too wide

This is likewise a bug related to how the travel shape of Wild Axes isn't correct (there shouldn't be a bug gap in the middle where the axes hit nothing). The two should be fixed together because this particular bug compensates for the other one, and the other one is potentially somewhat difficult to fix properly.

On May 03 2013 00:55 Laserist wrote:
Pugna's Life Drain has incorrect cast range

...that bug was reported less than 2 weeks ago. Even if that got fixed the day it was reported, it would still probably be internal QA.

On May 03 2013 00:55 Laserist wrote:
Roshan Attack Range is Incorrect etc etc..

Not very old bug, and very minor effect on gameplay (only affects certain edge cases like attacking Roshan over a Fissure in the Rosh pit, IIRC.

Plus you don't seem to understand how bugfixing at a software development company tends to work. You can't just mass-fix a bunch of one-liners because everything has to be reviewed and QAed, leading to a massive amount of overhead even on fixing minor bugs. Which is why it's very typical that fixes that have very small impact on actual functionality are put off in favor of major projects a lot of the time, even when those fixes would be one-liner code changes.

On May 03 2013 00:55 Laserist wrote:
Some are very serious, some are annoyance but it doesn't matter. Bug fixing simply is not a major priority for Valve clearly. Nearly all of the bug fixes for months are the bugs appears with a new patch or a new hero. I wonder how many years it takes to fix those bugs totally or reduce it to a minimal number.

They'll probably shift focus to bug fixing once all the heroes are in the game.
Moderator
Firebolt145
Profile Blog Joined May 2010
Lalalaland34507 Posts
May 02 2013 16:13 GMT
#54258
Ok seriously Yango, I've decided you're definitely a Dota 2 dev undercover, don't deny it.
Moderator
Asha
Profile Blog Joined November 2010
United Kingdom38257 Posts
May 02 2013 16:15 GMT
#54259
On May 03 2013 01:13 Firebolt145 wrote:
Ok seriously Yango, I've decided you're definitely a Dota 2 dev undercover, don't deny it.


That or icefrog <_<
Grettin
Profile Joined April 2010
42416 Posts
May 02 2013 16:15 GMT
#54260
On May 03 2013 01:15 Asha` wrote:
Show nested quote +
On May 03 2013 01:13 Firebolt145 wrote:
Ok seriously Yango, I've decided you're definitely a Dota 2 dev undercover, don't deny it.


That or icefrog <_<


confirmed icefrog
"If I had force-fields in Brood War, I'd never lose." -Bisu
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