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Posts that relate to topics with their own thread, such as in News, Tournaments or Strategy should go in those threads.
FinestHour
Profile Joined August 2010
United States18466 Posts
April 19 2013 04:18 GMT
#52221
wow did they really change enigmas eyes
he looks so ugly now
thug life.                                                       MVP/ex-
trinxified
Profile Joined December 2010
Canada7774 Posts
April 19 2013 04:27 GMT
#52222
Huskar is anti-carry material, just like Razor.
Caladbolg
Profile Joined March 2011
2855 Posts
April 19 2013 04:46 GMT
#52223
On April 19 2013 13:27 trinxified wrote:
Huskar is anti-carry material, just like Razor.


Perhaps. I also yield to the points people have made about him. So I just wonder, how would these pocket anti-carries/carries be improved so that they can have a bigger place in the game? An armor buff on Huskar? A movespeed buff on Razor? I mean, even Treant has seen some use!
"I don't like the word prodigy at all. To me prodigy sounds like a person who was 'gifted' all these things rather than a person who earned all these talents by hard training... I must train harder to reach my goal." - Flash
Comeh
Profile Blog Joined July 2008
United States18919 Posts
April 19 2013 05:35 GMT
#52224
On April 19 2013 13:46 Caladbolg wrote:
Show nested quote +
On April 19 2013 13:27 trinxified wrote:
Huskar is anti-carry material, just like Razor.


Perhaps. I also yield to the points people have made about him. So I just wonder, how would these pocket anti-carries/carries be improved so that they can have a bigger place in the game? An armor buff on Huskar? A movespeed buff on Razor? I mean, even Treant has seen some use!

Honestly, I think Huskar's concept is just kind of broken and makes him best suited for pubs. I think if he is going to be competitively viable, he needs ...well to be scrapped and completely remade.
ヽ(⌐■_■)ノヽ(⌐■_■)ノヽ(⌐■_■)ノヽ(⌐■_■)ノヽ(⌐■_■)ノヽ(⌐■_■)ノDELETE ICEFROGヽ(⌐■_■)ノヽ(⌐■_■)ノヽ(⌐■_■)ノヽ(⌐■_■)ノヽ(⌐■_■)ノヽ(⌐■_■)ノヽ(
trinxified
Profile Joined December 2010
Canada7774 Posts
April 19 2013 05:37 GMT
#52225
A snowballed Huskar in pubs is the worse thing to play against. It's such a sad feeling.
wherebugsgo
Profile Blog Joined February 2010
Japan10647 Posts
April 19 2013 05:52 GMT
#52226
On April 19 2013 13:46 Caladbolg wrote:
Show nested quote +
On April 19 2013 13:27 trinxified wrote:
Huskar is anti-carry material, just like Razor.


Perhaps. I also yield to the points people have made about him. So I just wonder, how would these pocket anti-carries/carries be improved so that they can have a bigger place in the game? An armor buff on Huskar? A movespeed buff on Razor? I mean, even Treant has seen some use!


Razor has seen more use than huskar lately, NTH has run him.

I actually think Razor has lots of potential but hasn't seen play for whatever reason. His pushing potential is a bit weak, maybe that's why.

I think he's a pretty good candidate for a tri core team. I know Chinese teams used to run him in offlane solo situations but I'm not very aware of why or how. He was stronger then IIRC.

Nilrem
Profile Blog Joined February 2009
United States3684 Posts
April 19 2013 06:01 GMT
#52227
On April 19 2013 14:52 wherebugsgo wrote:
Show nested quote +
On April 19 2013 13:46 Caladbolg wrote:
On April 19 2013 13:27 trinxified wrote:
Huskar is anti-carry material, just like Razor.


Perhaps. I also yield to the points people have made about him. So I just wonder, how would these pocket anti-carries/carries be improved so that they can have a bigger place in the game? An armor buff on Huskar? A movespeed buff on Razor? I mean, even Treant has seen some use!


Razor has seen more use than huskar lately, NTH has run him.

I actually think Razor has lots of potential but hasn't seen play for whatever reason. His pushing potential is a bit weak, maybe that's why.

I think he's a pretty good candidate for a tri core team. I know Chinese teams used to run him in offlane solo situations but I'm not very aware of why or how. He was stronger then IIRC.



I think Razor does have potential, but I think it is used within a very limited capacity. He can be pretty strong early on in getting ganks (with link) and if a hero gets to be too strong, it can potentially work in his favor. Still the hero is iffy and I would like to see him used more often.
Meepo Haters gonna Hate. https://twitter.com/KazeNilrem (@KazeNilrem)
Shaella
Profile Blog Joined January 2013
United States14828 Posts
April 19 2013 06:17 GMT
#52228
the main problem with razor is how damn reliant he is on link to do his damage output
don't tell me to provide a legend for those charts cause we already got shaella in this thread - eieio | Bulba is my waifu
wherebugsgo
Profile Blog Joined February 2010
Japan10647 Posts
Last Edited: 2013-04-19 06:20:44
April 19 2013 06:18 GMT
#52229
On April 19 2013 15:01 Nilrem wrote:
Show nested quote +
On April 19 2013 14:52 wherebugsgo wrote:
On April 19 2013 13:46 Caladbolg wrote:
On April 19 2013 13:27 trinxified wrote:
Huskar is anti-carry material, just like Razor.


Perhaps. I also yield to the points people have made about him. So I just wonder, how would these pocket anti-carries/carries be improved so that they can have a bigger place in the game? An armor buff on Huskar? A movespeed buff on Razor? I mean, even Treant has seen some use!


Razor has seen more use than huskar lately, NTH has run him.

I actually think Razor has lots of potential but hasn't seen play for whatever reason. His pushing potential is a bit weak, maybe that's why.

I think he's a pretty good candidate for a tri core team. I know Chinese teams used to run him in offlane solo situations but I'm not very aware of why or how. He was stronger then IIRC.



I think Razor does have potential, but I think it is used within a very limited capacity. He can be pretty strong early on in getting ganks (with link) and if a hero gets to be too strong, it can potentially work in his favor. Still the hero is iffy and I would like to see him used more often.


I think he's really underrated for his utility against naix+luna+gyro. Static link can only be broken by death or a distance between the two heroes greater than 700. Manta and BKB won't remove the debuff.

Against heroes like antimage and void you can blink away and break link that way, but against naix + luna + gyro there's little they can do. They need teammates to stun the razor for them. The cool part is that if these heroes use a single target disable like Open Wounds or Lucent Beam on Razor they will still probably not be able to break the link because of Unstable Current's effect.

Teams have been seeing the effectiveness of Bane's enfeeble now in lane; put Bane, Razor, and any sort of stun/nukeish support together in a trilane and you can essentially ruin a carry's ability to farm.

On April 19 2013 15:17 Shaella wrote:
the main problem with razor is how damn reliant he is on link to do his damage output


I don't think that matters.

If you draft for razor I don't think you use him as a primary or even secondary damage dealer. In a three core team (like how LGD.int run their teams, or NTH, or Empire with Funn1k, or Fnatic.EU, or the TL/Dig teams, or some Chinese/SEA teams) Razor doesn't need to do damage. He just needs to make sure the enemy carry doesn't do damage and disrupt as much as possible.
Shaella
Profile Blog Joined January 2013
United States14828 Posts
April 19 2013 06:25 GMT
#52230
On April 19 2013 15:18 wherebugsgo wrote:
Show nested quote +
On April 19 2013 15:17 Shaella wrote:
the main problem with razor is how damn reliant he is on link to do his damage output


I don't think that matters.

If you draft for razor I don't think you use him as a primary or even secondary damage dealer. In a three core team (like how LGD.int run their teams, or NTH, or Empire with Funn1k, or Fnatic.EU, or the TL/Dig teams, or some Chinese/SEA teams) Razor doesn't need to do damage. He just needs to make sure the enemy carry doesn't do damage and disrupt as much as possible.

it just makes him very reliant on teammates who can effectively lock down enemies for a long enough period for the link to build up high enough

If that can be pulled off, Razor can be real dangerous, even if he does have to tank up
don't tell me to provide a legend for those charts cause we already got shaella in this thread - eieio | Bulba is my waifu
wherebugsgo
Profile Blog Joined February 2010
Japan10647 Posts
Last Edited: 2013-04-19 06:29:29
April 19 2013 06:28 GMT
#52231
On April 19 2013 15:25 Shaella wrote:
Show nested quote +
On April 19 2013 15:18 wherebugsgo wrote:
On April 19 2013 15:17 Shaella wrote:
the main problem with razor is how damn reliant he is on link to do his damage output


I don't think that matters.

If you draft for razor I don't think you use him as a primary or even secondary damage dealer. In a three core team (like how LGD.int run their teams, or NTH, or Empire with Funn1k, or Fnatic.EU, or the TL/Dig teams, or some Chinese/SEA teams) Razor doesn't need to do damage. He just needs to make sure the enemy carry doesn't do damage and disrupt as much as possible.

it just makes him very reliant on teammates who can effectively lock down enemies for a long enough period for the link to build up high enough

If that can be pulled off, Razor can be real dangerous, even if he does have to tank up


I disagree.

In a teamfight if the enemy carry tries to fight, he loses all his damage. You just sit on top of his target and he gets drained. Against heroes like Naix and Luna this forces them to either run away so they can deal marginally reduced damage a bit later while they're getting whacked from behind, or it forces them to stay on their target while getting their damage drained and while Razor still hits them, but even harder.

Razor is really a reactionary hero. If you're ganking someone then of course you're guaranteed to have teammates there, so in that instance it's a given that you'll generally have the support for it to work.
trinxified
Profile Joined December 2010
Canada7774 Posts
April 19 2013 06:33 GMT
#52232
Link needs to stay on longer, that would really set it apart.
Nevuk
Profile Blog Joined March 2009
United States16280 Posts
Last Edited: 2013-04-19 06:41:46
April 19 2013 06:41 GMT
#52233
If Razor's ult weren't the most useless thing in the game... here's an idea, have it target what has the highest HP rather than the lowest. Or make it % based or something, the ult is good for hitting creeps in the jungle and I can't really name anything else.

I do think that giving him +5 MS wouldn't be unreasonable given the nerf to boots a while back.
rabidch
Profile Joined January 2010
United States20289 Posts
April 19 2013 06:43 GMT
#52234
On April 19 2013 15:41 Nevuk wrote:
If Razor's ult weren't the most useless thing in the game... here's an idea, have it target what has the highest HP rather than the lowest. Or make it % based or something, the ult is good for hitting creeps in the jungle and I can't really name anything else.

I do think that giving him +5 MS wouldn't be unreasonable given the nerf to boots a while back.

its the most awesome thing with refresher
LiquidDota StaffOnly a true king can play the King.
Shaella
Profile Blog Joined January 2013
United States14828 Posts
April 19 2013 06:44 GMT
#52235
On April 19 2013 15:43 rabidch wrote:
Show nested quote +
On April 19 2013 15:41 Nevuk wrote:
If Razor's ult weren't the most useless thing in the game... here's an idea, have it target what has the highest HP rather than the lowest. Or make it % based or something, the ult is good for hitting creeps in the jungle and I can't really name anything else.

I do think that giving him +5 MS wouldn't be unreasonable given the nerf to boots a while back.

its the most awesome thing with refresher

try using it in WTF mode :D

Its great, stacks up on itself and then just kills everything in range.
don't tell me to provide a legend for those charts cause we already got shaella in this thread - eieio | Bulba is my waifu
TheYango
Profile Joined September 2008
United States47024 Posts
Last Edited: 2013-04-19 07:01:12
April 19 2013 07:00 GMT
#52236
If you're picking Razor as a 2nd/3rd core, you're picking him as one that has no hard disable and minimal burst damage. Given that your main carry already usually has neither of these things, it starts to become really hard to get enough of all of them on your remaining 3 picks unless your opponent gave you the perfect first-phase draft and gave you like KotL+Nyx+Mag or something ridiculous.
Moderator
wherebugsgo
Profile Blog Joined February 2010
Japan10647 Posts
April 19 2013 07:13 GMT
#52237
On April 19 2013 16:00 TheYango wrote:
If you're picking Razor as a 2nd/3rd core, you're picking him as one that has no hard disable and minimal burst damage. Given that your main carry already usually has neither of these things, it starts to become really hard to get enough of all of them on your remaining 3 picks unless your opponent gave you the perfect first-phase draft and gave you like KotL+Nyx+Mag or something ridiculous.


right but this has never been a problem with picks like SF or weaver. Each of these three heroes brings something different to the table, but none of them has a hard disable.

Razor IMO is a position-based anticarry who is good in team engagements. Plasma field isn't bad at pushing either.

He would work best with a pushing lineup, something like trilane/mag/luna or trilane/beastmaster/sylla.

Razor is really good with disablers like rhasta and bane or even SD. Disruption will not prevent the link from going through, so if you link --> disrupt into followup you're guaranteed to have razor running around with like +50 damage at least.
Itsmedudeman
Profile Blog Joined March 2011
United States19229 Posts
April 19 2013 07:20 GMT
#52238
Or you could just get bane if you want to slow down their carry.
wherebugsgo
Profile Blog Joined February 2010
Japan10647 Posts
April 19 2013 07:22 GMT
#52239
On April 19 2013 16:20 Itsmedudeman wrote:
Or you could just get bane if you want to slow down their carry.


but you can't translate it into damage.

and why not both? :p
Nevuk
Profile Blog Joined March 2009
United States16280 Posts
Last Edited: 2013-04-19 07:41:33
April 19 2013 07:37 GMT
#52240
On April 19 2013 15:44 Shaella wrote:
Show nested quote +
On April 19 2013 15:43 rabidch wrote:
On April 19 2013 15:41 Nevuk wrote:
If Razor's ult weren't the most useless thing in the game... here's an idea, have it target what has the highest HP rather than the lowest. Or make it % based or something, the ult is good for hitting creeps in the jungle and I can't really name anything else.

I do think that giving him +5 MS wouldn't be unreasonable given the nerf to boots a while back.

its the most awesome thing with refresher

try using it in WTF mode :D

Its great, stacks up on itself and then just kills everything in range.

I would rather have zeus ult in wtf

Anyways, Razor's ult is bad and overlaps with many other abilities like edict or gyro's rockets or clock's battery assault in being best to use vs a solo enemy. There's nothing really unique about the skill except that it targets the lowest HP target which just makes it worse than if it was randomly targeted 95% of the time.

Also Razor's completely shit stat gain doesn't help
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