On March 07 2013 07:37 cecek wrote:
AUDIO
- Music now plays in spectator and replay modes.
AUDIO
- Music now plays in spectator and replay modes.
Yes, thanks, I've missed this feature.
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WindWolf
Sweden11767 Posts
March 07 2013 04:38 GMT
#46261
On March 07 2013 07:37 cecek wrote: AUDIO - Music now plays in spectator and replay modes. Yes, thanks, I've missed this feature. | ||
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Cool Cat
United States1644 Posts
March 07 2013 04:42 GMT
#46262
On March 07 2013 13:38 WindWolf wrote: Show nested quote + On March 07 2013 07:37 cecek wrote: AUDIO - Music now plays in spectator and replay modes. Yes, thanks, I've missed this feature. same, now dota 2 just needs a psytrance bridge | ||
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Myrddraal
Australia937 Posts
March 07 2013 04:44 GMT
#46263
On March 07 2013 13:28 Shaella wrote: Show nested quote + On March 07 2013 13:25 Cool Cat wrote: On March 07 2013 13:23 Shaella wrote: On March 07 2013 13:21 Cool Cat wrote: also i'm awful at dota so my opinion probably doesn't mean much but i think shaella is playing pl wrong i'm pretty sure you max dopple or take 1 dopple and stats before you get juxtapose but what do i know also lance owns not sure why you wouldn't spam it I'll explain. 1. Why would you max dopple? It offers nothing early game for you, one point is fine if you're feeling pressured, but often its not nessicary 2. Juxtapose accelerates your farm faster than stats, and they tank jungle creeps for you. So yeah. 3. Lance does own, but you don't need to spam it, and past the laning phase soul ring is 800 gold wasted, slowing down your carry by 800 gold is dumb. leveling dopple lowers manacost and cd which makes it very useful as a farming skill. i personally like taking stats instead of leveling dopple though your illusions really suck early game and you have no hp and you aren't even jungling for majority of the early game anyway Leveling dopple is bad early. Just bad. You should be jungling/laning at the same time once you have Yasha, their only job is to tank jungle creeps As for sucking early game? Thier 25% of your damage > +2 damage from stats. Every.Time. I really have to disagree here, if you are up against heavy harassment/gank attempts, (which you should be because nobody wants a farmed PL on the other team) then the lower mana cost and cooldown can be really important to actually be able to stay in lane. | ||
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FinestHour
United States18466 Posts
March 07 2013 04:44 GMT
#46264
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aintz
Canada5624 Posts
March 07 2013 04:45 GMT
#46265
On March 07 2013 13:33 Blitzkrieg0 wrote: Show nested quote + On March 07 2013 13:31 aintz wrote: once you have defusal you can fight. please link me to your dotabuff so i can examine your competitive pl plays. or you can keep ricing until you have heart and then nothing can stop you. Fighting with just diffusal is high risk high reward that serves practically no purpose since nothing out carries PL. Maybe if the enemy team is running dual core that has more space to farm than your team, but I'd probably be going for a drum build in that case so I have better items to contribute to fights with. fighting with pl really isnt high risk and i find ricing excessively in pubs is quite a waste of time. bunches of heroes can out carry pl except pl can fight much earlier. but hey by all means follow whatever progamers say. yasha does speed up farming by bunches but in pubs its just unnecessary. | ||
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Shaella
United States14828 Posts
March 07 2013 04:46 GMT
#46266
On March 07 2013 13:44 Myrddraal wrote: Show nested quote + On March 07 2013 13:28 Shaella wrote: On March 07 2013 13:25 Cool Cat wrote: On March 07 2013 13:23 Shaella wrote: On March 07 2013 13:21 Cool Cat wrote: also i'm awful at dota so my opinion probably doesn't mean much but i think shaella is playing pl wrong i'm pretty sure you max dopple or take 1 dopple and stats before you get juxtapose but what do i know also lance owns not sure why you wouldn't spam it I'll explain. 1. Why would you max dopple? It offers nothing early game for you, one point is fine if you're feeling pressured, but often its not nessicary 2. Juxtapose accelerates your farm faster than stats, and they tank jungle creeps for you. So yeah. 3. Lance does own, but you don't need to spam it, and past the laning phase soul ring is 800 gold wasted, slowing down your carry by 800 gold is dumb. leveling dopple lowers manacost and cd which makes it very useful as a farming skill. i personally like taking stats instead of leveling dopple though your illusions really suck early game and you have no hp and you aren't even jungling for majority of the early game anyway Leveling dopple is bad early. Just bad. You should be jungling/laning at the same time once you have Yasha, their only job is to tank jungle creeps As for sucking early game? Thier 25% of your damage > +2 damage from stats. Every.Time. I really have to disagree here, if you are up against heavy harassment/gank attempts, (which you should be because nobody wants a farmed PL on the other team) then the lower mana cost and cooldown can be really important to actually be able to stay in lane. if they're ganking, they're certainly ganking with dust or sentries. If they're ganking that hard, as long as you have your yasha, you can disappear into the jungle and farm a lot safer. | ||
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Shaella
United States14828 Posts
March 07 2013 04:47 GMT
#46267
On March 07 2013 13:45 aintz wrote: Show nested quote + On March 07 2013 13:33 Blitzkrieg0 wrote: On March 07 2013 13:31 aintz wrote: once you have defusal you can fight. please link me to your dotabuff so i can examine your competitive pl plays. or you can keep ricing until you have heart and then nothing can stop you. Fighting with just diffusal is high risk high reward that serves practically no purpose since nothing out carries PL. Maybe if the enemy team is running dual core that has more space to farm than your team, but I'd probably be going for a drum build in that case so I have better items to contribute to fights with. fighting with pl really isnt high risk and i find ricing excessively in pubs is quite a waste of time. bunches of heroes can out carry pl except pl can fight much earlier. but hey by all means follow whatever progamers say. yasha does speed up farming by bunches but in pubs its just unnecessary. .. Thats why the good players build yasha. To speed their farm so they can fight earlier fricking duh. Also i linked my Dotabuff. I'm waiting. | ||
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Wysp
Canada2299 Posts
March 07 2013 04:51 GMT
#46268
But with that said, yasha is easily the best farming item for cost on PL. Once you have yasha diffusal your illusions are totally self perpetuating. If you go drums first and the game seems to simmer down (you went drums because you needed HP to deal with pressure...) its better to yasha before diffusal, as you will farm up much faster to your diff and next item with it first. Otherwise I would probably go diffusal after drums to be even better at fighting. Yasha first situations are pretty much won games, as its basically saying you expect to free farm for another 8 minutes on that hero. If you are total ass like aintz though you will just go diff -> heart without even bothering with a yasha, and farm like a slug counting on a free type game to hand you kills. The diff first is totally alright, but seriously finish heart before a yasha. What is that garbage. Something like diff --> vit booster --> yasha is so much better. edit: why diff before yasha is much safer. You get to punish people who come to gank you. If your team responds well suddenly no one can run and you guys clean up. Yasha doesn't offer HP like drums, or the punishment diff can bring to gankers. It also offers about 75% the farming speed of yasha, excluding the MS. | ||
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Myrddraal
Australia937 Posts
March 07 2013 04:58 GMT
#46269
On March 07 2013 13:46 Shaella wrote: Show nested quote + On March 07 2013 13:44 Myrddraal wrote: On March 07 2013 13:28 Shaella wrote: On March 07 2013 13:25 Cool Cat wrote: On March 07 2013 13:23 Shaella wrote: On March 07 2013 13:21 Cool Cat wrote: also i'm awful at dota so my opinion probably doesn't mean much but i think shaella is playing pl wrong i'm pretty sure you max dopple or take 1 dopple and stats before you get juxtapose but what do i know also lance owns not sure why you wouldn't spam it I'll explain. 1. Why would you max dopple? It offers nothing early game for you, one point is fine if you're feeling pressured, but often its not nessicary 2. Juxtapose accelerates your farm faster than stats, and they tank jungle creeps for you. So yeah. 3. Lance does own, but you don't need to spam it, and past the laning phase soul ring is 800 gold wasted, slowing down your carry by 800 gold is dumb. leveling dopple lowers manacost and cd which makes it very useful as a farming skill. i personally like taking stats instead of leveling dopple though your illusions really suck early game and you have no hp and you aren't even jungling for majority of the early game anyway Leveling dopple is bad early. Just bad. You should be jungling/laning at the same time once you have Yasha, their only job is to tank jungle creeps As for sucking early game? Thier 25% of your damage > +2 damage from stats. Every.Time. I really have to disagree here, if you are up against heavy harassment/gank attempts, (which you should be because nobody wants a farmed PL on the other team) then the lower mana cost and cooldown can be really important to actually be able to stay in lane. if they're ganking, they're certainly ganking with dust or sentries. If they're ganking that hard, as long as you have your yasha, you can disappear into the jungle and farm a lot safer. I'm mostly talking about early game before you would even have Yasha and when dust/sentries are probably too high of a commitment. And in my experience the jungle is less safe because you don't have your support with you and you are usually further from the tower. | ||
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Blitzkrieg0
United States13132 Posts
March 07 2013 05:00 GMT
#46270
On March 07 2013 13:51 Wysp wrote: lol @ crediting one person with building yasha on PL. You learn it from his games, not he invented. Also the type of stacks he queues with he could go just about anything he wants, and often does, and win. Yes I face his stupid stacks and solo queuers never try hard enough to challenge them. But with that said, yasha is easily the best farming item for cost on PL. Once you have yasha diffusal your illusions are totally self perpetuating. If you go drums first and the game seems to simmer down (you went drums because you needed HP to deal with pressure...) its better to yasha before diffusal, as you will farm up much faster to your diff and next item with it first. Otherwise I would probably go diffusal after drums to be even better at fighting. Yasha first situations are pretty much won games, as its basically saying you expect to free farm for another 8 minutes on that hero. If you are total ass like aintz though you will just go diff -> heart without even bothering with a yasha, and farm like a slug counting on a free type game to hand you kills. The diff first is totally alright, but seriously finish heart before a yasha. What is that garbage. Something like diff --> vit booster --> yasha is so much better. edit: why diff before yasha is much safer. You get to punish people who come to gank you. If your team responds well suddenly no one can run and you guys clean up. Yasha doesn't offer HP like drums, or the punishment diff can bring to gankers. It also offers about 75% the farming speed of yasha, excluding the MS. Dignitas providing Aui space to farm in tournament games is pretty standard so going Yasha sounds like a no brainer here to me. lol @ you thinking I watch player streams and base my opinions off pub stomps. | ||
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aintz
Canada5624 Posts
March 07 2013 05:01 GMT
#46271
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Shaella
United States14828 Posts
March 07 2013 05:03 GMT
#46272
On March 07 2013 14:00 Blitzkrieg0 wrote: Show nested quote + On March 07 2013 13:51 Wysp wrote: lol @ crediting one person with building yasha on PL. You learn it from his games, not he invented. Also the type of stacks he queues with he could go just about anything he wants, and often does, and win. Yes I face his stupid stacks and solo queuers never try hard enough to challenge them. But with that said, yasha is easily the best farming item for cost on PL. Once you have yasha diffusal your illusions are totally self perpetuating. If you go drums first and the game seems to simmer down (you went drums because you needed HP to deal with pressure...) its better to yasha before diffusal, as you will farm up much faster to your diff and next item with it first. Otherwise I would probably go diffusal after drums to be even better at fighting. Yasha first situations are pretty much won games, as its basically saying you expect to free farm for another 8 minutes on that hero. If you are total ass like aintz though you will just go diff -> heart without even bothering with a yasha, and farm like a slug counting on a free type game to hand you kills. The diff first is totally alright, but seriously finish heart before a yasha. What is that garbage. Something like diff --> vit booster --> yasha is so much better. edit: why diff before yasha is much safer. You get to punish people who come to gank you. If your team responds well suddenly no one can run and you guys clean up. Yasha doesn't offer HP like drums, or the punishment diff can bring to gankers. It also offers about 75% the farming speed of yasha, excluding the MS. Dignitas providing Aui space to farm in tournament games is pretty standard so going Yasha sounds like a no brainer here to me. lol @ you thinking I watch player streams and base my opinions off pub stomps. Even in pubs, my teams provide me with space to farm. Thats just how you dota | ||
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Wysp
Canada2299 Posts
March 07 2013 05:07 GMT
#46273
On March 07 2013 14:00 Blitzkrieg0 wrote: Show nested quote + On March 07 2013 13:51 Wysp wrote: lol @ crediting one person with building yasha on PL. You learn it from his games, not he invented. Also the type of stacks he queues with he could go just about anything he wants, and often does, and win. Yes I face his stupid stacks and solo queuers never try hard enough to challenge them. But with that said, yasha is easily the best farming item for cost on PL. Once you have yasha diffusal your illusions are totally self perpetuating. If you go drums first and the game seems to simmer down (you went drums because you needed HP to deal with pressure...) its better to yasha before diffusal, as you will farm up much faster to your diff and next item with it first. Otherwise I would probably go diffusal after drums to be even better at fighting. Yasha first situations are pretty much won games, as its basically saying you expect to free farm for another 8 minutes on that hero. If you are total ass like aintz though you will just go diff -> heart without even bothering with a yasha, and farm like a slug counting on a free type game to hand you kills. The diff first is totally alright, but seriously finish heart before a yasha. What is that garbage. Something like diff --> vit booster --> yasha is so much better. edit: why diff before yasha is much safer. You get to punish people who come to gank you. If your team responds well suddenly no one can run and you guys clean up. Yasha doesn't offer HP like drums, or the punishment diff can bring to gankers. It also offers about 75% the farming speed of yasha, excluding the MS. Dignitas providing Aui space to farm in tournament games is pretty standard so going Yasha sounds like a no brainer here to me. lol @ you thinking I watch player streams and base my opinions off pub stomps. I assume most people in here are talking about their queue games, as thats what we play, and he in no way 'invented' yasha first in any context. Its like people who say Merlini invented jungling, or vigoss invented tower diving. You sensitive bro. On March 07 2013 14:03 Shaella wrote: Show nested quote + On March 07 2013 14:00 Blitzkrieg0 wrote: On March 07 2013 13:51 Wysp wrote: lol @ crediting one person with building yasha on PL. You learn it from his games, not he invented. Also the type of stacks he queues with he could go just about anything he wants, and often does, and win. Yes I face his stupid stacks and solo queuers never try hard enough to challenge them. But with that said, yasha is easily the best farming item for cost on PL. Once you have yasha diffusal your illusions are totally self perpetuating. If you go drums first and the game seems to simmer down (you went drums because you needed HP to deal with pressure...) its better to yasha before diffusal, as you will farm up much faster to your diff and next item with it first. Otherwise I would probably go diffusal after drums to be even better at fighting. Yasha first situations are pretty much won games, as its basically saying you expect to free farm for another 8 minutes on that hero. If you are total ass like aintz though you will just go diff -> heart without even bothering with a yasha, and farm like a slug counting on a free type game to hand you kills. The diff first is totally alright, but seriously finish heart before a yasha. What is that garbage. Something like diff --> vit booster --> yasha is so much better. edit: why diff before yasha is much safer. You get to punish people who come to gank you. If your team responds well suddenly no one can run and you guys clean up. Yasha doesn't offer HP like drums, or the punishment diff can bring to gankers. It also offers about 75% the farming speed of yasha, excluding the MS. Dignitas providing Aui space to farm in tournament games is pretty standard so going Yasha sounds like a no brainer here to me. lol @ you thinking I watch player streams and base my opinions off pub stomps. Even in pubs, my teams provide me with space to farm. Thats just how you dota You should play the lottery, as I face well known death stacks and pro players, and its still a dice throw if people try hard at all. | ||
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Shaella
United States14828 Posts
March 07 2013 05:10 GMT
#46274
On March 07 2013 14:01 aintz wrote: once you have defusal pl turns into a hero of newerth and roflstomps fools who come close to him. only if i love to rice like some people. when i random a carry and teammates dont throw, the game is over, but i have been playing with some world class throwers. it helps that they are ex progamers but man are they good at throwing games. What i'm trying to explain, and you seem to fail to understand, is that Yasha accelerates your farm, and most likely if you pick up a yasha first, you can build diffusal/heart in about the same time as someone who goes diffu first. | ||
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Shaella
United States14828 Posts
March 07 2013 05:11 GMT
#46275
On March 07 2013 14:07 Wysp wrote: You should play the lottery, as I face well known death stacks and pro players, and its still a dice throw if people try hard at all. I fully admit you're probably higher MMR than me | ||
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aintz
Canada5624 Posts
March 07 2013 05:18 GMT
#46276
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Shaella
United States14828 Posts
March 07 2013 05:19 GMT
#46277
On March 07 2013 14:18 aintz wrote: i acknowledged the fact yasha speeds up farm multiple times already. my point is: why farm when you can fight and win. when i get my sub 10min defusal and start fighting, ppl start dying and game is over. but then again with any carry i random i would just farm for 15min and start killing everyone. excessive farming in pubs is just unnecessary Well clearly because i'm not bad. | ||
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aintz
Canada5624 Posts
March 07 2013 05:21 GMT
#46278
On March 07 2013 14:19 Shaella wrote: Show nested quote + On March 07 2013 14:18 aintz wrote: i acknowledged the fact yasha speeds up farm multiple times already. my point is: why farm when you can fight and win. when i get my sub 10min defusal and start fighting, ppl start dying and game is over. but then again with any carry i random i would just farm for 15min and start killing everyone. excessive farming in pubs is just unnecessary Well clearly because i'm not bad. big huge talks coming from the hero picker. time to pull a tube: 1v1 grudge match. | ||
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Wysp
Canada2299 Posts
March 07 2013 05:21 GMT
#46279
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Shaella
United States14828 Posts
March 07 2013 05:23 GMT
#46280
On March 07 2013 14:21 aintz wrote: Show nested quote + On March 07 2013 14:19 Shaella wrote: On March 07 2013 14:18 aintz wrote: i acknowledged the fact yasha speeds up farm multiple times already. my point is: why farm when you can fight and win. when i get my sub 10min defusal and start fighting, ppl start dying and game is over. but then again with any carry i random i would just farm for 15min and start killing everyone. excessive farming in pubs is just unnecessary Well clearly because i'm not bad. big huge talks coming from the hero picker. time to pull a tube: 1v1 grudge match. Yeah. No. I have no desire to associate with you, let alone waste my time in a 1v1 match. | ||
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