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General Discussion - Page 2235

Forum Index > Dota 2 General
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IRC chatter should remain in IRC - http://webchat.quakenet.org/?channels=tl.dota2

Posts that relate to topics with their own thread, such as in News, Tournaments or Strategy should go in those threads.
kollin
Profile Blog Joined March 2011
United Kingdom8380 Posts
February 25 2013 19:45 GMT
#44681
oh that's where you went
Firebolt145
Profile Blog Joined May 2010
Lalalaland34505 Posts
February 25 2013 19:50 GMT
#44682
>_>

<_<
Moderator
Qbek
Profile Blog Joined April 2011
Poland12923 Posts
February 25 2013 19:52 GMT
#44683
FB seems scared
This space left intentionally dank /)3(\ http://i.imgur.com/RmeEUcF.png
kollin
Profile Blog Joined March 2011
United Kingdom8380 Posts
Last Edited: 2013-02-25 19:52:42
February 25 2013 19:52 GMT
#44684
Gosi
Profile Blog Joined June 2011
Sweden9072 Posts
February 25 2013 20:29 GMT
#44685
Guys....

Guys listen....

What if Kollin is actually Firebolt? And all this is just to make us believe he has fans?

Both from UK, both playing dota. Both feeders. It checks out.
[13:40] <Qbek> gosi i dreanmt about you
Mataza
Profile Blog Joined August 2010
Germany5364 Posts
February 25 2013 20:29 GMT
#44686
I agree with the point that dota is not as plannable and mechanical as sc2.

For being a decent pub player, it's around 60% knowing how the heroes work, 25% reasonably good decision and 15% mechanics.
For high level players knowing standard hero interactions(who outlanes/outcarries/outfarms/outpushs which other hero) is basically the metagame everyone knows. I estimate the distinguishing factors(aside from drafting) for high level play are 70% experience based decision, 15% observation, 10% other mechanics and 5% obscure hero knowledge(pocket strategies).
There is a reason things like Navi not able to handle standard chinese heroes(Morph/Invoker/Furion) in TI2 happen.

In any single game of Dota you(unknowingly or not) make dozens of decisions every minute. You constantly redecide where you move to on the map and what you are doing based on what you observe during the game.
Unless you try to get featured in a Wodota video with armlet/force staff/blink/ghost scepter or play one of the few difficult heroes(invoker/any hero with multiple units) there is little mechanical difficulty in Dota 2.

For example I played pubs for several years in Dota 1 and I have so much experience playing against pudge that I have practically an invisible hook range marker inside my head. A totally useless skill for high level dota, but I did relearn it within my first game against pudge in Dota 2.
Other, more relevant skills include judging the capabilities of your hero, the capabilities of the heroes of your team and the capab. of the heroes of the enemies.

In short, Dota skill lies in experience and good judgment, not in mechanical skill. It's important because the first thing you keep telling yourself when you lose to a right click hero like drow or sniper is that you are playing more difficult heroes.
(Why do my posts become so long sometimes...)
If nobody hates you, you´re doing something wrong. However someone hating you doesn´t make you right
kollin
Profile Blog Joined March 2011
United Kingdom8380 Posts
February 25 2013 20:30 GMT
#44687
This game makes me hate life.
duoform
Profile Joined August 2012
Spain5180 Posts
February 25 2013 20:39 GMT
#44688
On February 26 2013 05:29 Gosi wrote:
Guys....

Guys listen....

What if Kollin is actually Firebolt? And all this is just to make us believe he has fans?

Both from UK, both playing dota. Both feeders. It checks out.

Oh god, don't tell me he's Ari~ as well
"I really like Marauders and Marines." - Flash
TheEmulator
Profile Blog Joined July 2010
28102 Posts
February 25 2013 20:44 GMT
#44689
On February 26 2013 05:29 Mataza wrote:
I agree with the point that dota is not as plannable and mechanical as sc2.

For being a decent pub player, it's around 60% knowing how the heroes work, 25% reasonably good decision and 15% mechanics.
For high level players knowing standard hero interactions(who outlanes/outcarries/outfarms/outpushs which other hero) is basically the metagame everyone knows. I estimate the distinguishing factors(aside from drafting) for high level play are 70% experience based decision, 15% observation, 10% other mechanics and 5% obscure hero knowledge(pocket strategies).
There is a reason things like Navi not able to handle standard chinese heroes(Morph/Invoker/Furion) in TI2 happen.

In any single game of Dota you(unknowingly or not) make dozens of decisions every minute. You constantly redecide where you move to on the map and what you are doing based on what you observe during the game.
Unless you try to get featured in a Wodota video with armlet/force staff/blink/ghost scepter or play one of the few difficult heroes(invoker/any hero with multiple units) there is little mechanical difficulty in Dota 2.

For example I played pubs for several years in Dota 1 and I have so much experience playing against pudge that I have practically an invisible hook range marker inside my head. A totally useless skill for high level dota, but I did relearn it within my first game against pudge in Dota 2.
Other, more relevant skills include judging the capabilities of your hero, the capabilities of the heroes of your team and the capab. of the heroes of the enemies.

In short, Dota skill lies in experience and good judgment, not in mechanical skill. It's important because the first thing you keep telling yourself when you lose to a right click hero like drow or sniper is that you are playing more difficult heroes.
(Why do my posts become so long sometimes...)

Yes you're right. People aren't saying mechanics are the most important aspect, just some people here misread my statement of Select progressing faster because of mechanics as me saying he will be the best someday as a result of those mechanics, which is far from true.

However, while the ceiling may not be that high mechanically in Dota 2, the consistency at this ceiling that pro players have is far above most players. I play DotA with a lot of people, and none of them can hit WR shackles as much as LOH can. None of them can CS as well mid as much as someone like Yaphets, Dendi, or any pro mid. None of them have the reaction speeds that someone naturally talented like Select has. I could go on and on about little things they do mechanically more consistent.

But you're right, it isn't as important as decision making, knowledge, etc.
Administrator
BurningSera
Profile Blog Joined September 2010
Ireland19621 Posts
February 25 2013 20:45 GMT
#44690
@Mataza

+1 and team work, team work bro.

And ya, i think it is pretty pointless to talk about individual skill in a game like dota. Sure mechanically i have no doubt that any sc2 ex-pro/pro can easily get up there with practice but the thing is, say, Invoker. No sc2 pros can master the quick thinking and decision making on using spells part in a short time, not to mention that the item builds, the synergy between different heroes or when you play against them, what should you do at specific situations etc etc all of these takes years to master. Everyone knows how to play any hero with full 6 items or in the case of invoker everyone can memorize and ditch out 10 spells with 400apm but the hardest thing is how do you get there. And then you need excellent team coordination to be a top team.
is 2017, stop being lame, fuck's sakes. 'Can't wait for the rise of the cakes and humanity's last stand tbqh.'
kollin
Profile Blog Joined March 2011
United Kingdom8380 Posts
February 25 2013 20:48 GMT
#44691
qbek confirmed jealous of my polish
FinestHour
Profile Joined August 2010
United States18466 Posts
February 25 2013 20:53 GMT
#44692
On February 26 2013 05:29 Gosi wrote:
Guys....

Guys listen....

What if Kollin is actually Firebolt? And all this is just to make us believe he has fans?

Both from UK, both playing dota. Both feeders. It checks out.


in my experience euro has become synonomous with feeder
thug life.                                                       MVP/ex-
TheEmulator
Profile Blog Joined July 2010
28102 Posts
February 25 2013 20:53 GMT
#44693
On February 26 2013 05:45 BurningSera wrote:
@Mataza

+1 and team work, team work bro.

And ya, i think it is pretty pointless to talk about individual skill in a game like dota. Sure mechanically i have no doubt that any sc2 ex-pro/pro can easily get up there with practice but the thing is, say, Invoker. No sc2 pros can master the quick thinking and decision making on using spells part in a short time, not to mention that the item builds, the synergy between different heroes or when you play against them, what should you do at specific situations etc etc all of these takes years to master. Everyone knows how to play any hero with full 6 items or in the case of invoker everyone can memorize and ditch out 10 spells with 400apm but the hardest thing is how do you get there. And then you need excellent team coordination to be a top team.

Yes, you're right here. GJ. But to say talking about individual skill is pointless is kind of stupid imo. I'm sure if a top team like iG picked up a new mid player, they wouldn't go " well his teamwork and strategy are good from what we hear. What about his mechanics? Well, that's pointless to talk about". Doesn't that sound stupid? What if he sucked mid and loses every game?
Administrator
Andre
Profile Blog Joined August 2009
Slovenia3523 Posts
Last Edited: 2013-02-25 20:55:40
February 25 2013 20:54 GMT
#44694
The thing is if you have sick mechanics you're gonna win(as much as you can individually) your lanes. Imagine tough 3vs3 trilanes as carry, 1vs1 mid etc.

While decision making might be more important in dota, mechanical skill is still similar to SC as in it is the simplest way to improve.

If you watch CTY you will clearly see abnormal mechanical skill, you will be impressed just by watching him..quite rare to see such a thing happen in dota.(more so if you watch him play mid in the dota 1vs1 tournament)

Chuan has pretty sick mechanics as well, whenever he plays SF he somehow manages to lasthit all the creeps in the first waves.
You must gather your party before venturing forth.
Qbek
Profile Blog Joined April 2011
Poland12923 Posts
February 25 2013 20:55 GMT
#44695
On February 26 2013 05:48 kollin wrote:
qbek confirmed jealous of my polish

Kollin confirmed mad
This space left intentionally dank /)3(\ http://i.imgur.com/RmeEUcF.png
Jinxed
Profile Blog Joined May 2011
United States6450 Posts
February 25 2013 20:57 GMT
#44696
On February 26 2013 05:53 FinestHour wrote:
Show nested quote +
On February 26 2013 05:29 Gosi wrote:
Guys....

Guys listen....

What if Kollin is actually Firebolt? And all this is just to make us believe he has fans?

Both from UK, both playing dota. Both feeders. It checks out.


in my experience euro has become synonomous with feeder


Poor Firebolt, everyone being so mean to him.
LiquidDota Staff"LeLoup is a great name pls undo." -Liquid`Nazgul
Gosi
Profile Blog Joined June 2011
Sweden9072 Posts
February 25 2013 20:58 GMT
#44697
On February 26 2013 05:53 FinestHour wrote:
Show nested quote +
On February 26 2013 05:29 Gosi wrote:
Guys....

Guys listen....

What if Kollin is actually Firebolt? And all this is just to make us believe he has fans?

Both from UK, both playing dota. Both feeders. It checks out.


in my experience euro has become synonomous with feeder

2013 - The year of NA Dota.
[13:40] <Qbek> gosi i dreanmt about you
TheYango
Profile Joined September 2008
United States47024 Posts
Last Edited: 2013-02-25 21:02:08
February 25 2013 21:00 GMT
#44698
On February 26 2013 05:54 Andr3 wrote:
The thing is if you have sick mechanics you're gonna win(as much as you can individually) your lanes. Imagine tough 3vs3 trilanes as carry, 1vs1 mid etc.

While decision making might be more important in dota, mechanical skill is still similar to SC as in it is the simplest way to improve.

If you watch CTY you will clearly see abnormal mechanical skill, you will be impressed just by watching him..quite rare to see such a thing happen in dota.(more so if you watch him play mid in the dota 1vs1 tournament)

Chuan has pretty sick mechanics as well, whenever he plays SF he somehow manages to lasthit all the creeps in the first waves.

The thing is, many of those things are pure mechanics. Most of the "micro" in DotA is driven heavily by game knowledge (knowing the range/damage/animation/etc. on skills) and and situational awareness based on these things. Winning lanes is heavily driven by being able to evaluate the strengths and weaknesses of the relevant heroes and understanding how to play out various situations based on that (when to push, when to freeze the lane, when to harass, when to go for a kill), rather than anything that could be purely labeled "mechanics".
Moderator
kollin
Profile Blog Joined March 2011
United Kingdom8380 Posts
February 25 2013 21:05 GMT
#44699
i just played against easy bots as medusa
still got ganked and lost
crms
Profile Joined February 2010
United States11933 Posts
February 25 2013 21:06 GMT
#44700
it sounds like you're having a rough day.
http://i.imgur.com/fAUOr2c.png | Fighting games are great
Prev 1 2233 2234 2235 2236 2237 6534 Next
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