On February 26 2013 05:53 FinestHour wrote:
in my experience euro has become synonomous with feeder
in my experience euro has become synonomous with feeder
yo everybody fed but me
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Erasme
Bahamas15899 Posts
February 25 2013 21:10 GMT
#44701
On February 26 2013 05:53 FinestHour wrote: Show nested quote + On February 26 2013 05:29 Gosi wrote: Guys.... Guys listen.... What if Kollin is actually Firebolt? And all this is just to make us believe he has fans? Both from UK, both playing dota. Both feeders. It checks out. in my experience euro has become synonomous with feeder yo everybody fed but me | ||
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Andre
Slovenia3523 Posts
February 25 2013 21:12 GMT
#44702
When I say mechanics in DotA, I think of lasthitting, positioning, spell usage and general control of your hero.(of course a lot of things will be tied to this) At the most basic level it comes down to lasthits/denies. You won't win mid if you can't get that crucial bottle fast, or them fast BoTs as tinker etc DotA is still a team game so teammates might negate your personal weaknesses(whichever they might be), but mechanical skill will get you far. When ZSMJ lost his sacred relic it was mostly mechanical skill that brought him back, I still remember how well he did vs a tough trilane with just CM supporting him, he was lasthitting so damn well under tower and under pressure. | ||
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FinestHour
United States18466 Posts
February 25 2013 21:29 GMT
#44703
On February 26 2013 06:05 kollin wrote: i just played against easy bots as medusa still got ganked and lost its ok this moba isnt even good i hear theres a superior moba thats even better out there | ||
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Mataza
Germany5364 Posts
February 25 2013 21:34 GMT
#44704
Even last hitting, while mastering animations is pure mechanical skill, still requires some experience(or fast mental math skills) with the every increment of damage you get. Chinese players in the interviews I read talk about rhythm when the topic is about laning/last hitting, which imho is a nice way of thinking about laning. Keeping a laning advantage does not feel mentally taxing, at least not to me. Also positioning comes down to knowing where you should stand and then stand there. I am pretty sure I could reliably hold any range towards the enemy team in a standoff before the initiation spells happen, but I don't actually know where I should be positioned in many cases. Positioning counts as mechanics in SC2 because you have to keep 40-150 units positioned while doing a million other things at the same time. In Dota you have 1 unit most of the time and all the time in the world. Not remotely as difficult. | ||
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Ungodlydemon
United States6 Posts
February 25 2013 21:54 GMT
#44705
Cheers U | ||
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Ungodlydemon
United States6 Posts
February 25 2013 21:55 GMT
#44706
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Skullflower
United States3779 Posts
February 25 2013 23:14 GMT
#44707
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crms
United States11933 Posts
February 25 2013 23:17 GMT
#44708
PA best pub carry? How do I build Treant? etc. mangix etc. | ||
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rabidch
United States20289 Posts
February 25 2013 23:48 GMT
#44709
On February 26 2013 06:29 FinestHour wrote: Show nested quote + On February 26 2013 06:05 kollin wrote: i just played against easy bots as medusa still got ganked and lost its ok this moba isnt even good i hear theres a superior moba thats even better out there which we still havent played together | ||
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FinestHour
United States18466 Posts
February 25 2013 23:53 GMT
#44710
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Shaella
United States14828 Posts
February 26 2013 00:00 GMT
#44711
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rabidch
United States20289 Posts
February 26 2013 00:01 GMT
#44712
On February 26 2013 09:00 Shaella wrote: so how can we make tree better. give him more base damage | ||
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TheEmulator
28102 Posts
February 26 2013 00:03 GMT
#44713
On February 26 2013 09:01 rabidch wrote: give him more base damage more base damage and maybe make his attack ranged. | ||
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Shaella
United States14828 Posts
February 26 2013 00:10 GMT
#44714
On February 26 2013 09:03 TheEmulator wrote: Show nested quote + On February 26 2013 09:01 rabidch wrote: On February 26 2013 09:00 Shaella wrote: so how can we make tree better. give him more base damage more base damage and maybe make his attack ranged. Yeah, we'll make him throw boulders! ... But he'll have a really slow projectile speed | ||
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FinestHour
United States18466 Posts
February 26 2013 00:19 GMT
#44715
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rabidch
United States20289 Posts
February 26 2013 00:21 GMT
#44716
On February 26 2013 09:19 FinestHour wrote: Also make him unable to move so he can be a sentinel tier tower they should just make him a tower defense hero | ||
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Comeh
United States18919 Posts
February 26 2013 00:51 GMT
#44717
On February 26 2013 09:21 rabidch wrote: Show nested quote + On February 26 2013 09:19 FinestHour wrote: Also make him unable to move so he can be a sentinel tier tower they should just make him a tower defense hero He could be like a siege tank - he could go in and out of root form and throw rocks! He would be good THEN! | ||
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Mithhaike
Singapore2759 Posts
February 26 2013 00:55 GMT
#44718
On February 26 2013 09:51 Comeh wrote: Show nested quote + On February 26 2013 09:21 rabidch wrote: On February 26 2013 09:19 FinestHour wrote: Also make him unable to move so he can be a sentinel tier tower they should just make him a tower defense hero He could be like a siege tank - he could go in and out of root form and throw rocks! He would be good THEN! He would be fking OP hahahaha. Siege up outside enemy base throw rocks at tower & rax. Defense? Sit behind your tower and spam enemy away. I prefer my solution of making ALL his skills Global haha | ||
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Gosi
Sweden9072 Posts
February 26 2013 00:57 GMT
#44719
Fuck yeah | ||
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Klonere
Ireland4123 Posts
February 26 2013 01:02 GMT
#44720
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