General Discussion - Page 2224
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Erasme
Bahamas15899 Posts
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Stancel
Singapore15360 Posts
On February 23 2013 19:47 Dattish wrote: fucking singsing, why did he start streaming at retarded times again?? T_T great that he uploaded his pub vod though Sing + 1437 or Puppey in pubs is always fun to watch | ||
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elt
Thailand1092 Posts
On February 23 2013 22:38 DoNotDisturb wrote: great that he uploaded his pub vod though Sing + 1437 or Puppey in pubs is always fun to watch Watching Sing stream with old teammates is always hilarious. Glad it was recorded because I was asleep, will re-watch later. I still remember watching Sing + Era. | ||
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Wysp
Canada2299 Posts
This match-up is gonna let bat pick up the easist 8 minute blink dagger againt a wave nuking SF. This isn't actually good for your team even if you get some nice farm after level 5. SF indeed destroys bat if he somehow wins the first 2 levels. Just cannot walk into the triple raze. But bat should make his blink dagger so fast that there is no reward for running SF against, ontop of aforementioned SF gets shit on by roamers, especially with a high damage hero like bat. | ||
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Andre
Slovenia3523 Posts
I believe the crux of the discussion was tied to pure 1vs1 match. Whilst I agree that in a "real game" a SF won't beat a bat almost ever(up until yaphets-lvl SF play), I still think that at the highest possible level of play SF beats bat. Strictly because of range advantage, SF has higher attack range and his long raze if used correctly is basically free damage. You should also check some VODs that have been posted by various people 20-30 pages ago, really interesting stuff. The main thing is that you must not under any condition let bat have full hp, he must always be injured so that if/when he dives you he has to make a tough decision and it gets risky for him. We shouldn't include runes/hero roams/etc in the discussion because that makes it just too variable. SF is one of the easiest heroes to gank but I think that in any serious game you'll have some support babysitting you occasionally. EDIT: also SF won't just nuke waves, that would be silly as it would give too much space to the enemy, you still want to control the lane as much as possible so you're safe to ganks and keep the bat honest, as in keep long range razing him | ||
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5-s
United States1674 Posts
On February 23 2013 23:21 Andr3 wrote: Why do you mention blink? And hero roams? I believe the crux of the discussion was tied to pure 1vs1 match. Whilst I agree that in a "real game" a SF won't beat a bat almost ever(up until yaphets-lvl SF play), I still think that at the highest possible level of play SF beats bat. Strictly because of range advantage, SF has higher attack range and his long raze if used correctly is basically free damage. You should also check some VODs that have been posted by various people 20-30 pages ago, really interesting stuff. The main thing is that you must not under any condition let bat have full hp, he must always be injured so that if/when he dives you he has to make a tough decision and it gets risky for him. We shouldn't include runes/hero roams/etc in the discussion because that makes it just too variable. SF is one of the easiest heroes to gank but I think that in any serious game you'll have some support babysitting you occasionally. EDIT: also SF won't just nuke waves, that would be silly as it would give too much space to the enemy, you still want to control the lane as much as possible so you're safe to ganks and keep the bat honest, as in keep long range razing him If an SF gets a much better block, it is possible. However, if it ever gets on Bat's hill, sf will get flamebreaked the first time he goes up to far and will die at lvl 2. | ||
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Torte de Lini
Germany38463 Posts
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Qbek
Poland12923 Posts
On February 23 2013 23:25 Torte de Lini wrote: Is MoM considered core for SB? Kinda core, you sometimes need BKB first and than you might just want to get hyperstone. But MoM works really well with Bara | ||
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Wysp
Canada2299 Posts
Losing the first waves to SF on any hero is a recipie for disaster, and bat who gets such high damage on his own last hits can easily control the creeps to get all his and deny the SF. he doesn't need to see the situation where he chooses between deny and last hit because he can take his own on such a huge range over SF. EDIT: also SF won't just nuke waves, that would be silly as it would give too much space to the enemy, you still want to control the lane as much as possible so you're safe to ganks and keep the bat honest, as in keep long range razing him How is he gonna keep the bat from getting in without razes, or even begin to collect souls. Without a triple raze bat just skates all over him into free kill. | ||
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Numy
South Africa35471 Posts
On February 23 2013 23:25 Torte de Lini wrote: Is MoM considered core for SB? Nah it's not "core". His only real core is bkb I think then from there you get whatever. Armlet/AC/MoM etc. all good. I'd say armlet/bkb prob best but I'm mad bad at SB. MoM is basically never a core item, it's just sometimes situationally good | ||
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Unleashing
Denmark14978 Posts
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Torte de Lini
Germany38463 Posts
On February 24 2013 00:17 Numy wrote: Nah it's not "core". His only real core is bkb I think then from there you get whatever. Armlet/AC/MoM etc. all good. I'd say armlet/bkb prob best but I'm mad bad at SB. MoM is basically never a core item, it's just sometimes situationally good Roger, thanks! | ||
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Numy
South Africa35471 Posts
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Mithhaike
Singapore2759 Posts
On February 24 2013 00:30 Numy wrote: Drums is core on everyone man. When in doubt go drums! :D I kinda stop building drums on most heroes rofl. Cost too much gold when that 2k could have been spent on a key item. Unless im being stomped and need small items of course. | ||
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ragnorr
Denmark6097 Posts
On February 24 2013 00:38 Mithhaike wrote: I kinda stop building drums on most heroes rofl. Cost too much gold when that 2k could have been spent on a key item. Unless im being stomped and need small items of course. Highly depens really, drum is a good mid game item for its cost. I really like going it on heroes like luna, who is really squishy and needs some sort of hp increase to survive | ||
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Qbek
Poland12923 Posts
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Wysp
Canada2299 Posts
Almost every support who makes a drum when their is no mek on the team is in the wrong (and this happens all the time.) I have a pretty damn tough time thinking of when it wouldnt be better to just make the mek and quickly supplement your mana if you feel mek is somehow taxing you. | ||
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Unleashing
Denmark14978 Posts
It is an amazing item for mid-game oriented fighting. | ||
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Qbek
Poland12923 Posts
On February 24 2013 00:52 Unleashing wrote: Drum isn't limited to one per team, having multiple drums on the team is completely fine. It is an amazing item for mid-game oriented fighting. Ofc but there are usually better choices if there already is a drum carrier with charges still there | ||
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Makenshi
Sweden2105 Posts
On February 23 2013 16:44 DoNotDisturb wrote: look for any vod with iG's TA I think this is a good start didn't watch to much of the groupstages of ti2 but damn that wildkin bodyblock by chuan at 10.30 mark.. chuan 2 good | ||
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