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General Discussion - Page 2225

Forum Index > Dota 2 General
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IRC chatter should remain in IRC - http://webchat.quakenet.org/?channels=tl.dota2

Posts that relate to topics with their own thread, such as in News, Tournaments or Strategy should go in those threads.
aintz
Profile Joined August 2010
Canada5624 Posts
February 23 2013 16:28 GMT
#44481
drums is so cheap for what it gives if your hero actually uses mana. for bara i would probably skip it though.
Erasme
Profile Blog Joined February 2011
Bahamas15899 Posts
February 23 2013 16:43 GMT
#44482
his spells have like 20sec cooldown and 80sec so ye drums isnt the best thing you can buy on him
https://www.youtube.com/watch?v=d7lxwFEB6FI “‘Drain the swamp’? Stupid saying, means nothing, but you guys loved it so I kept saying it.”
Torte de Lini
Profile Blog Joined September 2010
Germany38463 Posts
February 23 2013 16:58 GMT
#44483
What are some good items for Silencer? I put down Atos and Force Staff, but what else?
https://twitter.com/#!/TorteDeLini (@TorteDeLini)
SpiZe
Profile Joined December 2010
Canada3640 Posts
Last Edited: 2013-02-23 17:06:44
February 23 2013 17:06 GMT
#44484
Orchid is fun, I don't know if you should actually get it if you have plans beside dealing 10000 damage with last word + orchid.
PassiveAce
Profile Blog Joined February 2011
United States18076 Posts
Last Edited: 2013-02-23 17:11:08
February 23 2013 17:09 GMT
#44485
because if silencer needs anything, its another silence.
all the stats do make sense on him since hes an auto attacker that scales off int and needs mana regen. But I am just loath to buy ANOTHER freakin silence for silencer -.-

Mek deserves to be noted as well, very effective defensive item for most ranged auto attackers.
Call me Marge Simpson cuz I love you homie
r.Evo
Profile Joined August 2006
Germany14081 Posts
February 23 2013 17:11 GMT
#44486
Tranquils -> Atos/Sheep/AC
Treads -> Mek/Atos/Sheep/AC

Forcestaff/BKB conditional depending on the game. It also depends on the game whether you want to turn your vit booster into Rod or keep it for later down the road for a heart.
"We don't make mistakes here, we call it happy little accidents." ~Bob Ross
akatama
Profile Blog Joined July 2010
Romania982 Posts
Last Edited: 2013-02-23 17:52:10
February 23 2013 17:51 GMT
#44487
I like getting a secondary drum on positions 4 or 5 if the game drags late. Something like Force -> Drums for those 40+ min games. Since you get killed really fast you are not that suited to carrying Vlads, secondary Drums are just pop and done. Not to mention there is a chance your original Drum carrier might want to sell them for the extra slot.
r.Evo
Profile Joined August 2006
Germany14081 Posts
February 23 2013 17:58 GMT
#44488
On February 24 2013 02:51 akatama wrote:
I like getting a secondary drum on positions 4 or 5 if the game drags late. Something like Force -> Drums for those 40+ min games. Since you get killed really fast you are not that suited to carrying Vlads, secondary Drums are just pop and done. Not to mention there is a chance your original Drum carrier might want to sell them for the extra slot.

Ghostscepter should be a priority over Drum in those scenarios in most cases.
"We don't make mistakes here, we call it happy little accidents." ~Bob Ross
akatama
Profile Blog Joined July 2010
Romania982 Posts
February 23 2013 18:02 GMT
#44489
On February 24 2013 02:58 r.Evo wrote:
Show nested quote +
On February 24 2013 02:51 akatama wrote:
I like getting a secondary drum on positions 4 or 5 if the game drags late. Something like Force -> Drums for those 40+ min games. Since you get killed really fast you are not that suited to carrying Vlads, secondary Drums are just pop and done. Not to mention there is a chance your original Drum carrier might want to sell them for the extra slot.

Ghostscepter should be a priority over Drum in those scenarios in most cases.

If the enemy team has lots of AoE, a Ghost would not buy you much time. Giving your carry/carries 10% MS and AS is worth much more in that scenario, not to mention it is cheaper since you probably have a bracer or 2 anyway.
TheYango
Profile Joined September 2008
United States47024 Posts
February 23 2013 18:19 GMT
#44490
On February 24 2013 03:02 akatama wrote:
If the enemy team has lots of AoE, a Ghost would not buy you much time. Giving your carry/carries 10% MS and AS is worth much more in that scenario, not to mention it is cheaper since you probably have a bracer or 2 anyway.

Ghost pairs with Global Silence as a type of dual survivability (immune to autoattacks from Ghost, enemy can't cast spells at you because silenced). It's also specifically good for orb heroes because they can manual-cast orbs even while ghosted.
Moderator
Asha
Profile Blog Joined November 2010
United Kingdom38257 Posts
Last Edited: 2013-02-23 18:59:26
February 23 2013 18:55 GMT
#44491
Christoffer Winther
‏@RyzeDota
VG.Zsmj should be official soon. source misery369

lol?

e: probably ignore that, seems to be just a random on jd forums ><
trinxified
Profile Joined December 2010
Canada7774 Posts
February 23 2013 19:04 GMT
#44492
Silencer with Atos all the way.
Numy
Profile Blog Joined June 2010
South Africa35471 Posts
February 23 2013 19:29 GMT
#44493
On February 24 2013 03:02 akatama wrote:
Show nested quote +
On February 24 2013 02:58 r.Evo wrote:
On February 24 2013 02:51 akatama wrote:
I like getting a secondary drum on positions 4 or 5 if the game drags late. Something like Force -> Drums for those 40+ min games. Since you get killed really fast you are not that suited to carrying Vlads, secondary Drums are just pop and done. Not to mention there is a chance your original Drum carrier might want to sell them for the extra slot.

Ghostscepter should be a priority over Drum in those scenarios in most cases.

If the enemy team has lots of AoE, a Ghost would not buy you much time. Giving your carry/carries 10% MS and AS is worth much more in that scenario, not to mention it is cheaper since you probably have a bracer or 2 anyway.


I don't think this is true. As a support that late in the game you should be positioning well enough not to get caught in aoe unless they initiate a fight on you out of position. Ghost scepter means that when the enemy carry/semicarry dives on you you can survive a lot longer and maybe get another round of spells off.
Erasme
Profile Blog Joined February 2011
Bahamas15899 Posts
February 23 2013 19:32 GMT
#44494
On February 24 2013 02:09 PassiveAce wrote:
because if silencer needs anything, its another silence.
all the stats do make sense on him since hes an auto attacker that scales off int and needs mana regen. But I am just loath to buy ANOTHER freakin silence for silencer -.-

Mek deserves to be noted as well, very effective defensive item for most ranged auto attackers.

lothars orchid make an incredible killer of Silencer
https://www.youtube.com/watch?v=d7lxwFEB6FI “‘Drain the swamp’? Stupid saying, means nothing, but you guys loved it so I kept saying it.”
duoform
Profile Joined August 2012
Spain5180 Posts
February 23 2013 19:36 GMT
#44495
On February 24 2013 03:55 Asha` wrote:
Christoffer Winther
‏@RyzeDota
VG.Zsmj should be official soon. source misery369

lol?

e: probably ignore that, seems to be just a random on jd forums ><

Wasn't he supposed to be joining LGD with ch, ran etc?

ZSMJ is practicing to become 1# USA. Just see his Twitter background...
+ Show Spoiler +
[image loading]
"I really like Marauders and Marines." - Flash
739
Profile Blog Joined May 2009
Bearded Elder29905 Posts
Last Edited: 2013-02-23 19:50:53
February 23 2013 19:43 GMT
#44496
Nevermind, my bad.
WriterSalty oldboy that loves memes | One and only back-to-back Liquibet Winner
Kupon3ss
Profile Joined May 2008
時の回廊10066 Posts
February 23 2013 20:00 GMT
#44497
On February 24 2013 04:29 Numy wrote:
Show nested quote +
On February 24 2013 03:02 akatama wrote:
On February 24 2013 02:58 r.Evo wrote:
On February 24 2013 02:51 akatama wrote:
I like getting a secondary drum on positions 4 or 5 if the game drags late. Something like Force -> Drums for those 40+ min games. Since you get killed really fast you are not that suited to carrying Vlads, secondary Drums are just pop and done. Not to mention there is a chance your original Drum carrier might want to sell them for the extra slot.

Ghostscepter should be a priority over Drum in those scenarios in most cases.

If the enemy team has lots of AoE, a Ghost would not buy you much time. Giving your carry/carries 10% MS and AS is worth much more in that scenario, not to mention it is cheaper since you probably have a bracer or 2 anyway.


I don't think this is true. As a support that late in the game you should be positioning well enough not to get caught in aoe unless they initiate a fight on you out of position. Ghost scepter means that when the enemy carry/semicarry dives on you you can survive a lot longer and maybe get another round of spells off.


you can also smack people in ghost
When in doubt, just believe in yourself and press buttons
LAN-f34r
Profile Joined December 2010
New Zealand2099 Posts
February 23 2013 20:36 GMT
#44498
I think there is some confusion here between people who are talking about late game supports in general and people who are talking about silencer.
The only barrier to truth is the presumption that you already have it. It's through our pane (pain) we window (win though).
Numy
Profile Blog Joined June 2010
South Africa35471 Posts
February 23 2013 20:45 GMT
#44499
Honestly I am so confused right now
Darkren
Profile Blog Joined February 2010
Canada1841 Posts
February 23 2013 20:56 GMT
#44500
On February 24 2013 03:02 akatama wrote:
Show nested quote +
On February 24 2013 02:58 r.Evo wrote:
On February 24 2013 02:51 akatama wrote:
I like getting a secondary drum on positions 4 or 5 if the game drags late. Something like Force -> Drums for those 40+ min games. Since you get killed really fast you are not that suited to carrying Vlads, secondary Drums are just pop and done. Not to mention there is a chance your original Drum carrier might want to sell them for the extra slot.

Ghostscepter should be a priority over Drum in those scenarios in most cases.

If the enemy team has lots of AoE, a Ghost would not buy you much time. Giving your carry/carries 10% MS and AS is worth much more in that scenario, not to mention it is cheaper since you probably have a bracer or 2 anyway.


Are u sure about that i prefer by far the support surviving 5 more sec, then 10ms and ias, also if they pop ghost scepter it forces the nukes to go on them and no the carry if u want to kill them.
"Yeah, I send (hopefully) helpful PM's quite frequently. You don't have to warn/ban everything" - KadaverBB
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