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On February 22 2013 17:29 TheYango wrote:Show nested quote +On February 22 2013 15:52 BurningSera wrote:Was having fun making guide and the next thing I know it is now 7am -_- http://steamcommunity.com/id/BurningSera/myworkshopfiles/?appid=570§ion=guidesPlease rate all 5 Stars please <3 On February 22 2013 15:46 Myrddraal wrote:On February 22 2013 14:25 13_Doomblaze_37 wrote:Sniper: If you're middle you want to max shrapnel first to help you push the creep wave and the tower. This gives you rune control also and great harass on mid. I wouldnt make 2 wraith bands unless youre behind because they will just delay your manta. Lothars is more situational on sniper because it gives you a false sense of security. If they spend 180 on dust you're dead beause you have 1k hp. If you're playing a low level pub its fine but if you want to play seriously its bad. BKB should be situational because you're squishy and you will die horribly to nukes and disables. Razor: Stout shield sucks on range =( get it on melee pls and never on ranged. Don't get a vanguard on ranged. If you want to tank up as a ranged hero you want tranquil boots durms ring of aquila vit booster, since they're much more useful for the team as well as yourself. I find that getting decent range early is sufficient for pushing down the creeps and tower with just one level in shrapnel and allows you to gank more efficiently. I would think you would only need to max shrapnel if you were struggling in lane, but I haven't played a tonne of sniper so this is mostly theoretical. As for Vanguard on Razor, he seems to be the one ranged hero that it is in his core and most builds seem to have it at least as a situational item. I really don't think tranquil boots would suit him, since he is fairly short ranged and is likely to be hit that they would often be of little benefit and drum only gives 9 strength compared to 250hp, 6 regen and the 70% chance of block reduction. When you say vit booster, do you mean soul booster? Since vit booster is part of vanguard, I don't see why you wouldn't want the 6 regen and damage block (even if it is half what melee get) for an extra 1100. I agree with doomblaze, what he said is much better on wasting that RoH on Vanguard. Give it a try. What's the reasoning behind no Glaives on Silencer till 4?
I'd also like to know. Glaives level 1 lets you orb walk and have a higher base damage to outlast hit the opponent. Last word only really starts being useful with more levels in it same with curse so you won't be spamming last word level 1. What's the point of leveling it up then and not glaives?
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The new guide system is very nice chapeau valve
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On February 22 2013 21:05 Numy wrote:Show nested quote +On February 22 2013 17:29 TheYango wrote:On February 22 2013 15:52 BurningSera wrote:Was having fun making guide and the next thing I know it is now 7am -_- http://steamcommunity.com/id/BurningSera/myworkshopfiles/?appid=570§ion=guidesPlease rate all 5 Stars please <3 On February 22 2013 15:46 Myrddraal wrote:On February 22 2013 14:25 13_Doomblaze_37 wrote:Sniper: If you're middle you want to max shrapnel first to help you push the creep wave and the tower. This gives you rune control also and great harass on mid. I wouldnt make 2 wraith bands unless youre behind because they will just delay your manta. Lothars is more situational on sniper because it gives you a false sense of security. If they spend 180 on dust you're dead beause you have 1k hp. If you're playing a low level pub its fine but if you want to play seriously its bad. BKB should be situational because you're squishy and you will die horribly to nukes and disables. Razor: Stout shield sucks on range =( get it on melee pls and never on ranged. Don't get a vanguard on ranged. If you want to tank up as a ranged hero you want tranquil boots durms ring of aquila vit booster, since they're much more useful for the team as well as yourself. I find that getting decent range early is sufficient for pushing down the creeps and tower with just one level in shrapnel and allows you to gank more efficiently. I would think you would only need to max shrapnel if you were struggling in lane, but I haven't played a tonne of sniper so this is mostly theoretical. As for Vanguard on Razor, he seems to be the one ranged hero that it is in his core and most builds seem to have it at least as a situational item. I really don't think tranquil boots would suit him, since he is fairly short ranged and is likely to be hit that they would often be of little benefit and drum only gives 9 strength compared to 250hp, 6 regen and the 70% chance of block reduction. When you say vit booster, do you mean soul booster? Since vit booster is part of vanguard, I don't see why you wouldn't want the 6 regen and damage block (even if it is half what melee get) for an extra 1100. I agree with doomblaze, what he said is much better on wasting that RoH on Vanguard. Give it a try. What's the reasoning behind no Glaives on Silencer till 4? I'd also like to know. Glaives level 1 lets you orb walk and have a higher base damage to outlast hit the opponent. Last word only really starts being useful with more levels in it same with curse so you won't be spamming last word level 1. What's the point of leveling it up then and not glaives?
Oh, is pretty much situational, to me usually it depends on the reaction of the oppo after I casted last word on him about 1/2 times at lvl2, if i see that I have a chance to kill at lvl3, i will level up glaive at 3 to get that kill otherwise I will get it at lvl4/5. Glaive harassment is usually a waste of mana (unless you have a null talisman with random gold) because you use last word to kill your oppo on the lane, you harass him using normal attack to keep his hp at around 400hp and right after you got lvl4, go on 1/2glaives, last word, and then semi dive tower to glaive him to death. Positioning is very important and i found that most people didnt expect the burst damage that a silencer can do at lvl4.
edit: updated mirana's, the annoying thing is that you need to relogin to the hero builder to add more item slot.
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glaives at 1 or 2 lets you trade and come out ahead against most heroes, especially if you get a good block off since then you can just stand in the creepwave and glaive them until they go away your skill build on silencer is a bit wonky in general, global should definitely be taken at 6, and last word should probably be maxed by 7. simply spamming last word and glaives in lane wins mid against the vast majority of heroes
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Dammit my dota keeps crashing or hanging when I click on the play button after selecting a hero.
No idea why its happening, and I've verified the game stuff already Q____Q
Time to redownload
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On February 22 2013 21:51 Dead9 wrote: glaives at 1 or 2 lets you trade and come out ahead against most heroes, especially if you get a good block off since then you can just stand in the creepwave and glaive them until they go away your skill build on silencer is a bit wonky in general, global should definitely be taken at 6, and last word should probably be maxed by 7. simply spamming last word and glaives in lane wins mid against the vast majority of heroes
tbh i usually end up getting ulti at 6 and maxing last word at 7, it all depends on the situation, it is indeed a 'wonky' skill build. for example i dont even get curse passed lvl1 if the oppo is someone like pudge but lvl2 curse is so good against heroes like lanaya or invoker, panda, storm etc.
updated with a tp scroll in the early game items xD
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return of lycan? im on like a 7 game winning streak with lycan
love how the lycan picker stigma is gone since the nerfs
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On February 20 2013 08:40 The Irate Turk wrote: Can you have more than one dota_range_display on your character at a time?
I use one for 1200 but I really want to have one for 500 too Anyone?
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On February 22 2013 22:48 betamale wrote: return of lycan? im on like a 7 game winning streak with lycan
love how the lycan picker stigma is gone since the nerfs
The nerfs didn't change anything about Lycan's effectiveness in his role as a super tower pusher. They just made it so jungling him is now a lot less safe/viable but if you have an enemy offlane that doesn't harass you it's still possible to do everything he did before (fast aegis, get free T2s when enemy team is occupied, etc.).
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On February 22 2013 23:17 RuskiPanda wrote:Show nested quote +On February 22 2013 22:48 betamale wrote: return of lycan? im on like a 7 game winning streak with lycan
love how the lycan picker stigma is gone since the nerfs The nerfs didn't change anything about Lycan's effectiveness in his role as a super tower pusher. They just made it so jungling him is now a lot less safe/viable but if you have an enemy offlane that doesn't harass you it's still possible to do everything he did before (fast aegis, get free T2s when enemy team is occupied, etc.).
Personally I have a 100% W/R with him (admittedly only over 9 games, haha, but 8 of those were pre-nerf). Sometimes I consider picking him but it's pretty rare I play anything but support so I'd rather get a more situational hero. Wouldn't mind seeing Lycan played relatively often again, he well and truly has fallen off the radar
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On February 22 2013 21:27 BurningSera wrote:Show nested quote +On February 22 2013 21:05 Numy wrote:On February 22 2013 17:29 TheYango wrote:On February 22 2013 15:52 BurningSera wrote:Was having fun making guide and the next thing I know it is now 7am -_- http://steamcommunity.com/id/BurningSera/myworkshopfiles/?appid=570§ion=guidesPlease rate all 5 Stars please <3 On February 22 2013 15:46 Myrddraal wrote:On February 22 2013 14:25 13_Doomblaze_37 wrote:Sniper: If you're middle you want to max shrapnel first to help you push the creep wave and the tower. This gives you rune control also and great harass on mid. I wouldnt make 2 wraith bands unless youre behind because they will just delay your manta. Lothars is more situational on sniper because it gives you a false sense of security. If they spend 180 on dust you're dead beause you have 1k hp. If you're playing a low level pub its fine but if you want to play seriously its bad. BKB should be situational because you're squishy and you will die horribly to nukes and disables. Razor: Stout shield sucks on range =( get it on melee pls and never on ranged. Don't get a vanguard on ranged. If you want to tank up as a ranged hero you want tranquil boots durms ring of aquila vit booster, since they're much more useful for the team as well as yourself. I find that getting decent range early is sufficient for pushing down the creeps and tower with just one level in shrapnel and allows you to gank more efficiently. I would think you would only need to max shrapnel if you were struggling in lane, but I haven't played a tonne of sniper so this is mostly theoretical. As for Vanguard on Razor, he seems to be the one ranged hero that it is in his core and most builds seem to have it at least as a situational item. I really don't think tranquil boots would suit him, since he is fairly short ranged and is likely to be hit that they would often be of little benefit and drum only gives 9 strength compared to 250hp, 6 regen and the 70% chance of block reduction. When you say vit booster, do you mean soul booster? Since vit booster is part of vanguard, I don't see why you wouldn't want the 6 regen and damage block (even if it is half what melee get) for an extra 1100. I agree with doomblaze, what he said is much better on wasting that RoH on Vanguard. Give it a try. What's the reasoning behind no Glaives on Silencer till 4? I'd also like to know. Glaives level 1 lets you orb walk and have a higher base damage to outlast hit the opponent. Last word only really starts being useful with more levels in it same with curse so you won't be spamming last word level 1. What's the point of leveling it up then and not glaives? Oh, is pretty much situational, to me usually it depends on the reaction of the oppo after I casted last word on him about 1/2 times at lvl2, if i see that I have a chance to kill at lvl3, i will level up glaive at 3 to get that kill otherwise I will get it at lvl4/5. Glaive harassment is usually a waste of mana (unless you have a null talisman with random gold) because you use last word to kill your oppo on the lane, you harass him using normal attack to keep his hp at around 400hp and right after you got lvl4, go on 1/2glaives, last word, and then semi dive tower to glaive him to death. Positioning is very important and i found that most people didnt expect the burst damage that a silencer can do at lvl4. edit: updated mirana's, the annoying thing is that you need to relogin to the hero builder to add more item slot.
Often you won't need the glaives to last hit in lane, If you are against a hero that has awful last hit potential like invoker(any build untill about level 3), nyx/NS(Basically any melee mid hero honestly) you can just skip glavies before level ~5 and just get last word/curse. Curse can really wreck some heroes mid often more so than a single level in glavies can.
Always max last word though, that thing is overpowered against pretty much most of the current mid hero pool currently. Curse is extremely situational and so is glavies.
I have experimented with going a fast atos for a ganking silencer with maxing glavies/last word but it often doesn't work. you can't farm an atos early enough to REALLY have a huge impact ganking because it comes to late! Often their hard carry will have enough farm to "tank" through your burst and you just die.
Saying that though, i gave up on silencer solo mid a long time ago due to him having no stun/slow. A silence that activates AFTER a spell only goes so far against a smart carry player.
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Torte, I love you, but some of those guides are way off the mark xD il update or pm you with some opinions.
You really need to fix that dazzle guide. you really want to rush 3 point in poison touch and hold off on a point in grave until you need it.
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Getting an early point in glaive is what win you the lane against a melee
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when you have a good game as sven going, and your freefarming from level 1, is it actually worth it to rush a 14-15 minute bkb? Because iv been getting the feeling that in some games a ultra-fast bkb is a little unnecessary because the magical damage dealers havnt really hit their peak yet. Is it still worth getting it asap rather then going for a more aggressive item?
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get a midas, you can never go wrong with midas
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On February 22 2013 23:42 Erasme wrote: Getting an early point in glaive is what win you the lane against a melee Not if you can destroy them with the curse/last word combo. you can easily trade agro as a range hero and still harass a melee out of range.
On February 22 2013 23:46 PassiveAce wrote: when you have a good game as sven going, and your freefarming from level 1, is it actually worth it to rush a 14-15 minute bkb? Because iv been getting the feeling that in some games a ultra-fast bkb is a little unnecessary because the magical damage dealers havnt really hit their peak yet. Is it still worth getting it asap rather then going for a more aggressive item? Wouldn't that depend if they have hard disables or not? like if they have 4 stuns i always rush a BKB but if they are running very few stuns. midas/armlet/mom can be destructive. I think it depends on hero composition.
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BKB still gives pretty good damage for STR caries. BKB + MoM and sven is an absolute monster. Just don't use the BKB early if you feel it's not worth it to waste the ling charges. It's not like these are expensive items to reach the DPS peak
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Russian Federation4050 Posts
On February 22 2013 23:48 Erasme wrote: get a midas, you can never go wrong with midas Except if i play with you i'm gonna flame the shit out of you if you go midas.
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Is the hero bug still going on?
I just randomed Clockwerk n crashed DOTA2 after hitting the Play Hero button. WTF. First ever abandon
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On February 22 2013 23:49 SirMilford wrote:Show nested quote +On February 22 2013 23:42 Erasme wrote: Getting an early point in glaive is what win you the lane against a melee Not if you can destroy them with the curse/last word combo. you can easily trade agro as a range hero and still harass a melee out of range. Show nested quote +On February 22 2013 23:46 PassiveAce wrote: when you have a good game as sven going, and your freefarming from level 1, is it actually worth it to rush a 14-15 minute bkb? Because iv been getting the feeling that in some games a ultra-fast bkb is a little unnecessary because the magical damage dealers havnt really hit their peak yet. Is it still worth getting it asap rather then going for a more aggressive item? Wouldn't that depend if they have hard disables or not? like if they have 4 stuns i always rush a BKB but if they are running very few stuns. midas/armlet/mom can be destructive. I think it depends on hero composition. curse is just a mosquito til lvl 2. With glaive skilled first you win the lane at lvl 1
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