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On February 12 2013 07:37 SupLilSon wrote: This is kinda a question out of the blue, but is there an accepted best Neutral Creep setup for heroes like Chen and Ench? I always have fun taking over different combos of creeps. Is it better to always go for 3 stun/net creeps or are the alpha wolf, poison, mini krob, Kobold (speed aura or somthing), etc. worth picking up in certain scenarios?
yeah it always depends on situation, you can easily get wolf for aura, or mini krob for slow, harpy for chain lighting, tornado is also really useful for pushing/defending and it also provides vision..
but generally if you have cent, ursa and troll you cant go wrong
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On February 12 2013 07:37 SupLilSon wrote: This is kinda a question out of the blue, but is there an accepted best Neutral Creep setup for heroes like Chen and Ench? I always have fun taking over different combos of creeps. Is it better to always go for 3 stun/net creeps or are the alpha wolf, poison, mini krob, Kobold (speed aura or somthing), etc. worth picking up in certain scenarios? I know enchant loves to get 2 trolls early. Alpha, wildkin, speed kobold all pretty situational but all still very useful. in theory a chain lightning harpy early or a wildkin early can result in very very fast leveling. Speed kobold + troll + something is great for smoke ganks. Satyr is always a great early pickup.
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The problem with things like kobold is that they are quite squishy. Generally cent+troll+wildkin are the best ones because of more HP.
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On February 12 2013 08:02 LAN-f34r wrote: The problem with things like kobold is that they are quite squishy. Generally cent+troll+wildkin are the best ones because of more HP. yeah the squishiness sucks, but there is no better smoke gank neutral than that speed aura. EDIT: provided you have at least 1 other creep.
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On February 12 2013 07:37 SupLilSon wrote: This is kinda a question out of the blue, but is there an accepted best Neutral Creep setup for heroes like Chen and Ench? I always have fun taking over different combos of creeps. Is it better to always go for 3 stun/net creeps or are the alpha wolf, poison, mini krob, Kobold (speed aura or somthing), etc. worth picking up in certain scenarios?
Alpha wolves are good for pushing if you have another creep to tank the tower. They're also good for damage in general. The big bird dude's cyclone can be quite annoying since it has like 3000 range. I think one creep has an attack speed aura which can be handy.
Like everything else in dota, it depends on the game and how it's playing out.
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Liquid just destroyed Dignitas with OD, goddamn his damage is just stupid before BKB's come online, hope we see more of him, such an underrated hero.
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The endgame Chen creeps you want is Wolf + Centaur for auras + whatever you think fits the team best
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On February 12 2013 08:39 DrPandaPhD wrote: The endgame Chen creeps you want is Wolf + Centaur for auras + whatever you think fits the team best I think ogre magi is better. The kobold is ok, might put him above centaur.
Purge is under-rated for killing hex.
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On February 12 2013 09:05 igotmyown wrote:Show nested quote +On February 12 2013 08:39 DrPandaPhD wrote: The endgame Chen creeps you want is Wolf + Centaur for auras + whatever you think fits the team best I think ogre magi is better. The kobold is ok, might put him above centaur. Purge is under-rated for killing hex.
are you talking about the smallest satyr or just purge in general
because the satyr has a cast range of 400 or something and dies in 1 hit at the point where people start have sheepsticks
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On February 12 2013 09:05 igotmyown wrote:Show nested quote +On February 12 2013 08:39 DrPandaPhD wrote: The endgame Chen creeps you want is Wolf + Centaur for auras + whatever you think fits the team best I think ogre magi is better. The kobold is ok, might put him above centaur. Purge is under-rated for killing hex.
Never underestimate the impact of an aoe stun, even late in the game.
I make sure I have a centaur and alpha wolf, then use the final creep to scout around the map to prevent a surprise initiation. When there is a teamfight, I right click all of my non-alpha wolf creeps on whoever has a blink dagger, and focus on keeping my hero alive. At some point, it becomes more of a liability to try to maintain all three creeps, so just grab lane creeps wherever you can.
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Pretty sure the triple wildkin is much more annoying than any of that and that's all that counts in my book.
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Late game they just die too fast, and you're better off just having your creeps follow you, and of course you should be staying back.
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If you want to experience true annoyance then pick up the Chain lightning harpy at level 1. Your first clear might be a bit slower but if you send it over and repeatedly zap the enemy suicide laner you can do it like 3-4 times before running out of mana and do like an easy 300-400 damage to them.
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On February 12 2013 10:03 RuskiPanda wrote: If you want to experience true annoyance then pick up the Chain lightning harpy at level 1. Your first clear might be a bit slower but if you send it over and repeatedly zap the enemy suicide laner you can do it like 3-4 times before running out of mana and do like an easy 300-400 damage to them. not to mention dat huge buff with the mana cost decrease on it :D
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I have to say, I'm loving liquid's 'go to' strat. I know the words "next level" are overused, but it really is borderline genius, and honestly is probably the most creative thing I have seen in a long time. Not to mention it utilizes their whole team so effectively, and puts people in roles that they enjoy playing.
It's so cool, gives me nerd chills just thinking about it.
Edit:
On February 12 2013 08:35 unkkz wrote: Liquid just destroyed Dignitas with OD, goddamn his damage is just stupid before BKB's come online, hope we see more of him, such an underrated hero.
Keep watching liquid, I'm sure they won't disappoint you.
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On February 12 2013 10:03 RuskiPanda wrote: If you want to experience true annoyance then pick up the Chain lightning harpy at level 1. Your first clear might be a bit slower but if you send it over and repeatedly zap the enemy suicide laner you can do it like 3-4 times before running out of mana and do like an easy 300-400 damage to them. Wat it has like infinite zaps 3-4 is way less than the actual amount.
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luminous talks too much when hes playing in a bad way
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Canada3640 Posts
Anyone else can't connect to the game atm ? People on my skype call seems to be having the same problem.
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On February 12 2013 11:06 SpiZe wrote: Anyone else can't connect to the game atm ? People on my skype call seems to be having the same problem.
Same here. This happens everytime I finish a game while there's a small update...
EDIT: I'm in, so are the people in my skype call.
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Whats the new update about? the TPL courier fix?
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