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General Discussion - Page 2127

Forum Index > Dota 2 General
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IRC chatter should remain in IRC - http://webchat.quakenet.org/?channels=tl.dota2

Posts that relate to topics with their own thread, such as in News, Tournaments or Strategy should go in those threads.
Blitzkrieg0
Profile Blog Joined August 2010
United States13132 Posts
Last Edited: 2013-02-08 19:37:57
February 08 2013 19:36 GMT
#42521
On February 09 2013 04:33 PassiveAce wrote:
Does anyone know the list of heroes that cant cast while being hit by clocks battery assualt? I know es is the well known one, but I found out while playing him that I can lock out ogre magi also, now I want to know a full list of his juiciest targets


Everyone with a .5 or higher cast animation should be locked out assuming every one of them hits the target.

On February 09 2013 04:36 Qbek wrote:
the cogs interval is 0.7

http://jankdota.com/herostats/# add cast point to the list and see how it is


The interval is .7 seconds, but it ministuns them for .2 seconds. You can't cast while you're stunned so if the animation is longer than half a second you'll be interrupted.
I'll always be your shadow and veil your eyes from states of ain soph aur.
Qbek
Profile Blog Joined April 2011
Poland12923 Posts
February 08 2013 19:36 GMT
#42522
the cogs interval is 0.7

http://jankdota.com/herostats/# add cast point to the list and see how it is
This space left intentionally dank /)3(\ http://i.imgur.com/RmeEUcF.png
PassiveAce
Profile Blog Joined February 2011
United States18076 Posts
February 08 2013 19:38 GMT
#42523
On February 09 2013 04:35 Unleashing wrote:
Any hero slower or just below 0.7 cast animation.

ogres is .56 according to that spreadsheet that someone linked recently, does that mean I can lock out tinker who is just .53?
need to do some experiments.
Call me Marge Simpson cuz I love you homie
Unleashing
Profile Joined March 2011
Denmark14978 Posts
Last Edited: 2013-02-08 19:41:13
February 08 2013 19:40 GMT
#42524
Ah, that would explain it if it's .2 sec ministun, then yea anything below 0.5 wont be 'stunlocked' and anything above would be.
From the Ghastly Eyrie I can see to the ends of the world, and from this vantage point I declare with utter certainty that this one is in the bag!
Blitzkrieg0
Profile Blog Joined August 2010
United States13132 Posts
February 08 2013 19:40 GMT
#42525
On February 09 2013 04:38 PassiveAce wrote:
Show nested quote +
On February 09 2013 04:35 Unleashing wrote:
Any hero slower or just below 0.7 cast animation.

ogres is .56 according to that spreadsheet that someone linked recently, does that mean I can lock out tinker who is just .53?
need to do some experiments.


You should be able to stunlock anything over .5 unless there is a projectile that has travel time. Not entirely sure how battery assault actually works in terms of coding.
I'll always be your shadow and veil your eyes from states of ain soph aur.
Qbek
Profile Blog Joined April 2011
Poland12923 Posts
February 08 2013 19:40 GMT
#42526
Anybody got data on how long the ministun is? Most are either 0.00001 or 0.1. Also sometimes people spam random commands and don't do shit despite there being a 0.1 sec window for them to cast
This space left intentionally dank /)3(\ http://i.imgur.com/RmeEUcF.png
PrinceXizor
Profile Blog Joined April 2010
United States17713 Posts
Last Edited: 2013-02-08 19:42:05
February 08 2013 19:40 GMT
#42527
On February 09 2013 04:38 PassiveAce wrote:
Show nested quote +
On February 09 2013 04:35 Unleashing wrote:
Any hero slower or just below 0.7 cast animation.

ogres is .56 according to that spreadsheet that someone linked recently, does that mean I can lock out tinker who is just .53?
need to do some experiments.

like i said, the ministun is .2 seconds, if you hit tinker with 1 spell, you clock him out of casting (:D) because he has > .5 animation

On February 09 2013 04:40 Blitzkrieg0 wrote:
Show nested quote +
On February 09 2013 04:38 PassiveAce wrote:
On February 09 2013 04:35 Unleashing wrote:
Any hero slower or just below 0.7 cast animation.

ogres is .56 according to that spreadsheet that someone linked recently, does that mean I can lock out tinker who is just .53?
need to do some experiments.


You should be able to stunlock anything over .5 unless there is a projectile that has travel time. Not entirely sure how battery assault actually works in terms of coding.


there is a travel time but the projectile spawns just outside clocks collision, so if clock is immediately next to a target the tavel time is negligible.
Blitzkrieg0
Profile Blog Joined August 2010
United States13132 Posts
Last Edited: 2013-02-08 19:45:12
February 08 2013 19:41 GMT
#42528
On February 09 2013 04:40 Qbek wrote:
Anybody got data on how long the ministun is? Most are either 0.00001 or 0.1. Also sometimes people spam random commands and don't do shit despite there being a 0.1 sec window for them to cast


Wiki says .2 seconds.
http://www.dota2wiki.com/wiki/Clockwerk#Abilities

On February 09 2013 04:40 PrinceXizor wrote:
Show nested quote +
On February 09 2013 04:40 Blitzkrieg0 wrote:
On February 09 2013 04:38 PassiveAce wrote:
On February 09 2013 04:35 Unleashing wrote:
Any hero slower or just below 0.7 cast animation.

ogres is .56 according to that spreadsheet that someone linked recently, does that mean I can lock out tinker who is just .53?
need to do some experiments.


You should be able to stunlock anything over .5 unless there is a projectile that has travel time. Not entirely sure how battery assault actually works in terms of coding.


there is a travel time but the projectile spawns just outside clocks collision, so if clock is immediately next to a target the tavel time is negligible.


When you're talking about the difference between .5 and .53 I'm not so quick to call it negligible. Melee distance is about 128 range which means the projectile speed would need to be higher than about 4300 to lock out tinker. I don't have any recreation tools so I can't go look what it is.
I'll always be your shadow and veil your eyes from states of ain soph aur.
Nevuk
Profile Blog Joined March 2009
United States16280 Posts
Last Edited: 2013-02-08 19:44:14
February 08 2013 19:43 GMT
#42529
Tinker is one of the heroes who is extremely likely to have a force staff and I'm pretty sure he can use it to get out of the cogs even with the ministun (he still zaps himself but it's the burn vs taking 1300 magic damage + clock autos to the face). Just something to remember before diving tinkers
PassiveAce
Profile Blog Joined February 2011
United States18076 Posts
February 08 2013 19:43 GMT
#42530
I hate how the word "ministun" is used to describe stuns that are not 0.01 sec or w/e
If its more then that it should just be stated explicitly :/
Call me Marge Simpson cuz I love you homie
Qbek
Profile Blog Joined April 2011
Poland12923 Posts
February 08 2013 19:44 GMT
#42531
Ministun is anything below 0.5 sec really. Even luna's stun on lucent beam is kinda mini
This space left intentionally dank /)3(\ http://i.imgur.com/RmeEUcF.png
PassiveAce
Profile Blog Joined February 2011
United States18076 Posts
February 08 2013 19:45 GMT
#42532
0.6 sec is not mini!!!
Call me Marge Simpson cuz I love you homie
PrinceXizor
Profile Blog Joined April 2010
United States17713 Posts
February 08 2013 19:45 GMT
#42533
On February 09 2013 04:43 Nevuk wrote:
Tinker is one of the heroes who is extremely likely to have a force staff and I'm pretty sure he can use it to get out of the cogs even with the ministun (he still zaps himself but it's the burn vs taking 1300 magic damage + clock autos to the face). Just something to remember before diving tinkers

yeah he can force out but thats what refresher clock is for you forced out you say? refresher re-hook re-cog- rebattery

Shaella
Profile Blog Joined January 2013
United States14828 Posts
February 08 2013 19:52 GMT
#42534
On February 09 2013 04:45 PrinceXizor wrote:
Show nested quote +
On February 09 2013 04:43 Nevuk wrote:
Tinker is one of the heroes who is extremely likely to have a force staff and I'm pretty sure he can use it to get out of the cogs even with the ministun (he still zaps himself but it's the burn vs taking 1300 magic damage + clock autos to the face). Just something to remember before diving tinkers

yeah he can force out but thats what refresher clock is for you forced out you say? refresher re-hook re-cog- rebattery


.. Why would you get refrsher for that
just get aghs
don't tell me to provide a legend for those charts cause we already got shaella in this thread - eieio | Bulba is my waifu
PassiveAce
Profile Blog Joined February 2011
United States18076 Posts
Last Edited: 2013-02-08 19:58:25
February 08 2013 19:53 GMT
#42535
troll warlord is .51 CA according to jankdota but I seriously doubt I could actually stun lock him anyway, it seems much much faster then that.
Pretty sure that number is just wrong, it seems much faster right?

that document has it listed as .2, which seems much more accurate.

oh, does it change depending on melee or ranged?
Call me Marge Simpson cuz I love you homie
Qbek
Profile Blog Joined April 2011
Poland12923 Posts
February 08 2013 19:56 GMT
#42536
On February 09 2013 04:53 PassiveAce wrote:
troll warlord is .51 CA according to jankdota but I seriously doubt I could actually stun lock him anyway, it seems much much faster then that.
Pretty sure that number is just wrong, it seems much higher right?

that document has it listed as .2, which seems much more accurate.

oh, does it change depending on melee or ranged?

PLaydota says 0.2 but it might vary
This space left intentionally dank /)3(\ http://i.imgur.com/RmeEUcF.png
PassiveAce
Profile Blog Joined February 2011
United States18076 Posts
Last Edited: 2013-02-08 19:58:05
February 08 2013 19:57 GMT
#42537
hit quote instead edit ;p
Call me Marge Simpson cuz I love you homie
asaed
Profile Joined September 2011
United States1412 Posts
February 08 2013 20:05 GMT
#42538
What is the maximum number of players you can have on one "Team" (I don't mean radiant/dire, i mean the teams you can set up under the community tab in the dota 2 interface)?

Thanks in advance
Galatians 2:20
Nevuk
Profile Blog Joined March 2009
United States16280 Posts
February 08 2013 20:06 GMT
#42539
On February 09 2013 05:05 asaed wrote:
What is the maximum number of players you can have on one "Team" (I don't mean radiant/dire, i mean the teams you can set up under the community tab in the dota 2 interface)?

Thanks in advance

5 with one admin/manager slot (they can't play)
Numy
Profile Blog Joined June 2010
South Africa35471 Posts
Last Edited: 2013-02-08 20:07:05
February 08 2013 20:06 GMT
#42540
Only 5 players can be on the team roster with 6th as admin. It's really annoying you can't just easily change out the roster without kicking someone.
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