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General Discussion - Page 2073

Forum Index > Dota 2 General
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IRC chatter should remain in IRC - http://webchat.quakenet.org/?channels=tl.dota2

Posts that relate to topics with their own thread, such as in News, Tournaments or Strategy should go in those threads.
writer22816
Profile Blog Joined September 2008
United States5775 Posts
February 03 2013 02:35 GMT
#41441
What does "turtle ganking" mean? We just won a game and the enemy Zeus flamed us for being noobs and "turtle ganking". Apparently according to him it takes no skill. I'm really confused because those two terms are literally mutually exclusive. Does he mean we gank them when they start pushing our towers? Because that's just called defending towers
8/4/12 never forget, never forgive.
bjwithbraces
Profile Joined April 2010
United States549 Posts
February 03 2013 02:40 GMT
#41442
When you have a battle bonus active, do you have to just get a queue to get the bonus? Or does the bonus have to be active at the end of the game to qualify. So if we just queue at 10 minutes left, and get a queue within that time, do we get the bonus at the end? Or would it run out. Thanks
http://steamcommunity.com/id/unipolarity/inventory/
ahswtini
Profile Blog Joined June 2008
Northern Ireland22213 Posts
February 03 2013 02:45 GMT
#41443
I'm not sure, because the battle bonus seems to only be applied after creeps spawn. You can check your battle bonus rate before and after creeps spawn
"As I've said, balance isn't about strategies or counters, it's about probability and statistics." - paralleluniverse
Sickkiee
Profile Blog Joined May 2011
Japan607 Posts
February 03 2013 02:51 GMT
#41444
On February 03 2013 11:35 writer22816 wrote:
What does "turtle ganking" mean? We just won a game and the enemy Zeus flamed us for being noobs and "turtle ganking". Apparently according to him it takes no skill. I'm really confused because those two terms are literally mutually exclusive. Does he mean we gank them when they start pushing our towers? Because that's just called defending towers


I think he means you guys went as five and picked off heroes which gave you a good lead assuming they were bad (no map awareness, vision, game sense etc).

Lifes too short to be small.
FinestHour
Profile Joined August 2010
United States18466 Posts
February 03 2013 03:33 GMT
#41445
On February 03 2013 11:35 writer22816 wrote:
What does "turtle ganking" mean? We just won a game and the enemy Zeus flamed us for being noobs and "turtle ganking". Apparently according to him it takes no skill. I'm really confused because those two terms are literally mutually exclusive. Does he mean we gank them when they start pushing our towers? Because that's just called defending towers


my guess would be that you guys were getting destroyed in the early game which prompted the turtling and passive play, then grouped as 5 to get ganks and push towers down as 5 to come back into the game and win
thug life.                                                       MVP/ex-
TheYango
Profile Joined September 2008
United States47024 Posts
February 03 2013 03:57 GMT
#41446
On February 03 2013 11:22 Nevuk wrote:
I don't have wc3 on this computer, but is it true that tranquils break at 20 damage post-mitigation from any damage source besides hp removal in dota 1?
If so that means they're incredibly different in dota 2. (It's #164 on the low priority bugs)

http://dev.dota2.com/showthread.php?t=52510&page=2

Yes.

Practically speaking, they're not that different except in a few edge cases (DotA 1 Tranquils don't break on towers/Roshan once you have high enough armor, but also break from certain neutrals at low armor).

The change is partially necessary to preserve parity because certain hero-sourced damage now does damage in smaller increments meaning they wouldn't properly break Tranquils.
Moderator
Nevuk
Profile Blog Joined March 2009
United States16280 Posts
February 03 2013 04:06 GMT
#41447
On February 03 2013 12:57 TheYango wrote:
Show nested quote +
On February 03 2013 11:22 Nevuk wrote:
I don't have wc3 on this computer, but is it true that tranquils break at 20 damage post-mitigation from any damage source besides hp removal in dota 1?
If so that means they're incredibly different in dota 2. (It's #164 on the low priority bugs)

http://dev.dota2.com/showthread.php?t=52510&page=2

Yes.

Practically speaking, they're not that different except in a few edge cases (DotA 1 Tranquils don't break on towers/Roshan once you have high enough armor, but also break from certain neutrals at low armor).

The change is partially necessary to preserve parity because certain hero-sourced damage now does damage in smaller increments meaning they wouldn't properly break Tranquils.

I was thinking that it makes the popular tranquil/pms/vitbooster build less efficient, especially with regards to jungling (or tranquils/drums/blank type builds). I mean, those builds basically killed Vanguard.

It is an interesting difference that the reason Vanguard sucks is that its block is pre-mitigation from armor while tranquils are so good because they are post-mitigation (and also add 3 armor themselves).
TheYango
Profile Joined September 2008
United States47024 Posts
February 03 2013 04:13 GMT
#41448
On February 03 2013 13:06 Nevuk wrote:
I was thinking that it makes the popular tranquil/pms/vitbooster build less efficient, especially with regards to jungling (or tranquils/drums/blank type builds). I mean, those builds basically killed Vanguard.

It doesn't. Tranquils are still good in all the same situations in DotA 1, so even if they fix it, Tranquils aren't going away.

The only difference is that you have to remember not to waste the active when you're doing hard camps.
Moderator
Dreamer.T
Profile Joined December 2009
United States3584 Posts
February 03 2013 04:16 GMT
#41449
On February 03 2013 11:35 writer22816 wrote:
What does "turtle ganking" mean? We just won a game and the enemy Zeus flamed us for being noobs and "turtle ganking". Apparently according to him it takes no skill. I'm really confused because those two terms are literally mutually exclusive. Does he mean we gank them when they start pushing our towers? Because that's just called defending towers


I think its when you win the early game, and have pushed your way to their base. Then the enemy basically camps their tier 3 towers, and waits for you to make a mistake, which you eventually do, and they capitalize the shit out of it. Yes sry for run-on sentence.
Forever the best, IMMvp <3
Torte de Lini
Profile Blog Joined September 2010
Germany38463 Posts
February 03 2013 05:05 GMT
#41450
On February 03 2013 10:28 gaymon wrote:
Show nested quote +
On February 03 2013 07:48 Torte de Lini wrote:
On February 03 2013 07:37 r.Evo wrote:
On February 03 2013 07:36 Torte de Lini wrote:
On February 03 2013 07:35 FinestHour wrote:
On February 03 2013 07:22 Torte de Lini wrote:
On February 03 2013 06:30 Qbek wrote:
On February 03 2013 06:28 Torte de Lini wrote:
On February 03 2013 06:24 Unleashing wrote:
On February 03 2013 06:09 Torte de Lini wrote:
What's the item build for troll? I get lifesteal after treads, but it takes so long.

Here's my general to go build for troll if i'm playing him mid.
I'll get a bottle relatively fast and use my nuke to get some rune control coupled with his good base movespeed.
Then i'll get phase boots, drum and hotd. After that i finish a BKB and after that items depend on enemies.
If i'm not mid i'll often get ring of aquila to make up for the mana i used to rely on bottle for.


Why do guides suggest lothar's on him?
And let's say I'm sidelaning.

Lothars has good stats and the active allows you to start the fight in melee range as well as disengage easily. Lothars best item


I can't seem to do HOTD and Lothars then BKB, so much farm.


its not that much gold, any other carry you would need a ton more to be effective
just make sure to stack ancients with dominated creep


Yeah how does that work? I can seem to get either roshan or kill stacked ancients with HOTD and maxed Fervor, I die too fast :x

I get treads btw

Use ranged form for ancient stack, just kite them at the edge of your range. Keep spamming ult. For Rosh you need lvl 11 if you want to solo him.


Ah, see. I was trying at 9!

Thanks!


you can do him on 6 with hotd and boots
all you need to be is crafty

(dominate an ogre magi to give urself frost armor)


Even with low Fervor?
https://twitter.com/#!/TorteDeLini (@TorteDeLini)
gaymon
Profile Blog Joined April 2011
Germany1023 Posts
Last Edited: 2013-02-03 05:07:26
February 03 2013 05:06 GMT
#41451
On February 03 2013 14:05 Torte de Lini wrote:
Show nested quote +
On February 03 2013 10:28 gaymon wrote:
On February 03 2013 07:48 Torte de Lini wrote:
On February 03 2013 07:37 r.Evo wrote:
On February 03 2013 07:36 Torte de Lini wrote:
On February 03 2013 07:35 FinestHour wrote:
On February 03 2013 07:22 Torte de Lini wrote:
On February 03 2013 06:30 Qbek wrote:
On February 03 2013 06:28 Torte de Lini wrote:
On February 03 2013 06:24 Unleashing wrote:
[quote]
Here's my general to go build for troll if i'm playing him mid.
I'll get a bottle relatively fast and use my nuke to get some rune control coupled with his good base movespeed.
Then i'll get phase boots, drum and hotd. After that i finish a BKB and after that items depend on enemies.
If i'm not mid i'll often get ring of aquila to make up for the mana i used to rely on bottle for.


Why do guides suggest lothar's on him?
And let's say I'm sidelaning.

Lothars has good stats and the active allows you to start the fight in melee range as well as disengage easily. Lothars best item


I can't seem to do HOTD and Lothars then BKB, so much farm.


its not that much gold, any other carry you would need a ton more to be effective
just make sure to stack ancients with dominated creep


Yeah how does that work? I can seem to get either roshan or kill stacked ancients with HOTD and maxed Fervor, I die too fast :x

I get treads btw

Use ranged form for ancient stack, just kite them at the edge of your range. Keep spamming ult. For Rosh you need lvl 11 if you want to solo him.


Ah, see. I was trying at 9!

Thanks!


you can do him on 6 with hotd and boots
all you need to be is crafty

(dominate an ogre magi to give urself frost armor)


Even with low Fervor?


2 levels of fervor should be enough

edit: im not advising you to do this, any competent enemy will obviously find out that you are roshing because it takes ages (even if you smoke)
FinestHour
Profile Joined August 2010
United States18466 Posts
February 03 2013 05:24 GMT
#41452
kennigit is such a nice guy
thug life.                                                       MVP/ex-
TheYango
Profile Joined September 2008
United States47024 Posts
Last Edited: 2013-02-03 05:57:11
February 03 2013 05:43 GMT
#41453
Something that may be of interest to a lot of people:

https://docs.google.com/spreadsheet/ccc?key=0Av19dIS9ylqYdGpNYVJzZExKWFVQZ21xNE9FWUNpcEE&usp=sharing#gid=0

Someone on the dev forum compiled a comprehensive list of animation inconsistencies between DotA 1 and DotA 2. Of note is the fact that many heroes are using their backswing animations on spells that are not supposed to use them (e.g. Batrider's Sticky Napalm is not supposed to use his backswing animation), which contributes to why certain heroes might feel like they handle differently between games.

EDIT: Many of "better in DotA 2" spells are noticeable in that they allow these spells to be cast while moving (e.g. Windrun, War Cry, Refraction, etc. can be cast while moving in Dota 2 while in DotA 1 they require you to cancel the backswing to continue movement). It's arguable that this is intentional, though also a noticeable buff to those heroes.
Moderator
konadora *
Profile Blog Joined February 2009
Singapore66364 Posts
February 03 2013 05:58 GMT
#41454
whatever the hell happened to heroes like TA and naga? i miss them somewhat :< TA i understand because the nerf is pretty significant, but naga didn't get nerfed that badly iirc?
POGGERS
TheYango
Profile Joined September 2008
United States47024 Posts
February 03 2013 06:00 GMT
#41455
On February 03 2013 14:58 konadora wrote:
whatever the hell happened to heroes like TA and naga? i miss them somewhat :< TA i understand because the nerf is pretty significant, but naga didn't get nerfed that badly iirc?

6.76 - Rip Tide cooldown rescaled from 10 to 19/16/13/10
6.75 - Base damage decreased by 12
6.75 - Cast animation time increased from 0.5 to 0.65

That's pretty significant.
Moderator
konadora *
Profile Blog Joined February 2009
Singapore66364 Posts
February 03 2013 06:00 GMT
#41456
also, late game witch doctor is pretty sick

fat carries/heroes like pudge and spectre just pop <3
POGGERS
konadora *
Profile Blog Joined February 2009
Singapore66364 Posts
February 03 2013 06:01 GMT
#41457
On February 03 2013 15:00 TheYango wrote:
Show nested quote +
On February 03 2013 14:58 konadora wrote:
whatever the hell happened to heroes like TA and naga? i miss them somewhat :< TA i understand because the nerf is pretty significant, but naga didn't get nerfed that badly iirc?

6.76 - Rip Tide cooldown rescaled from 10 to 19/16/13/10
6.75 - Base damage decreased by 12
6.75 - Cast animation time increased from 0.5 to 0.65

That's pretty significant.

whoa shit 12 dmg, ok i didn't know it was that much, that is way more than invoker's damage nerf wtf

QQ
POGGERS
Jinxed
Profile Blog Joined May 2011
United States6450 Posts
February 03 2013 06:12 GMT
#41458
On February 03 2013 15:01 konadora wrote:
Show nested quote +
On February 03 2013 15:00 TheYango wrote:
On February 03 2013 14:58 konadora wrote:
whatever the hell happened to heroes like TA and naga? i miss them somewhat :< TA i understand because the nerf is pretty significant, but naga didn't get nerfed that badly iirc?

6.76 - Rip Tide cooldown rescaled from 10 to 19/16/13/10
6.75 - Base damage decreased by 12
6.75 - Cast animation time increased from 0.5 to 0.65

That's pretty significant.

whoa shit 12 dmg, ok i didn't know it was that much, that is way more than invoker's damage nerf wtf

QQ


Funny enough she got -12, and can still last hit decently enough.

Poor morph on the other hand T_T
LiquidDota Staff"LeLoup is a great name pls undo." -Liquid`Nazgul
dfs
Profile Blog Joined June 2010
Russian Federation4050 Posts
February 03 2013 06:38 GMT
#41459
On February 03 2013 15:12 leloup wrote:
Show nested quote +
On February 03 2013 15:01 konadora wrote:
On February 03 2013 15:00 TheYango wrote:
On February 03 2013 14:58 konadora wrote:
whatever the hell happened to heroes like TA and naga? i miss them somewhat :< TA i understand because the nerf is pretty significant, but naga didn't get nerfed that badly iirc?

6.76 - Rip Tide cooldown rescaled from 10 to 19/16/13/10
6.75 - Base damage decreased by 12
6.75 - Cast animation time increased from 0.5 to 0.65

That's pretty significant.

whoa shit 12 dmg, ok i didn't know it was that much, that is way more than invoker's damage nerf wtf

QQ


Funny enough she got -12, and can still last hit decently enough.

Poor morph on the other hand T_T

Treant on the other hand xD
Writerhttp://i.imgur.com/Q1jSb9X.jpg (c) Shiro; http://i.imgur.com/lSDLLKb.png (c) drav
Torte de Lini
Profile Blog Joined September 2010
Germany38463 Posts
Last Edited: 2013-02-03 07:05:44
February 03 2013 06:47 GMT
#41460
There is no way to do ancients as troll, I don't understand it at all.

In fact, I don't know how to play Troll Warlord at all.
Laning phase involves me always getting out-denied because his range is slightly too weak to really last-hit.

Then I'll stack ancients and I'll never really be able to do them because I'll kite them, but the ASPD resets when attack because I'll miss the target because there are so many.

Then when it comes to killing, I'll target someone, pop my BKB, and they'll just outpace me. My slow doesn't last long enough for me to catch up and I'm not getting the bashes I need to keep them in place long enough. Soon my BKB will die and I'll just get stomped.
https://twitter.com/#!/TorteDeLini (@TorteDeLini)
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