General Discussion - Page 1984
| Forum Index > Dota 2 General |
IRC chatter should remain in IRC - http://webchat.quakenet.org/?channels=tl.dota2 Posts that relate to topics with their own thread, such as in News, Tournaments or Strategy should go in those threads. | ||
|
RuskiPanda
United States2906 Posts
| ||
|
Itsmedudeman
United States19229 Posts
| ||
|
Erasme
Bahamas15899 Posts
like he positionned himself to land a sick ult when i thought that he would get noone ala sheever | ||
|
duoform
Spain5180 Posts
On January 25 2013 07:39 Erasme wrote: nyovne tree is sick like he positionned himself to land a sick ult when i thought that he would get noone ala sheever For whatever reason when I play with him he always ends up feeding.. hopefully he doesn't play for TL in the Staff Cup ![]() | ||
|
Sn0_Man
Tebellong44238 Posts
That is to say, if you were to build a hero, no balance questions at all, what current set of base stats/ damage/range/movespeed/etc would you start from? Like, AM is pretty cool because he has a low BAT, but obviously melee is bad in this case. Jakiro starts pretty nice and tanky, but his low range is dubious. Luna has awesome movespeed but the low range is again a pretty big turn-off. Lich maybe? Good movespeed, max range... I'd have to look up stuff like his starting HP. Wisp is another option, since he has such a great animation. Thoughts? EDIT: with witch doctor's base damage and range, maybe he qualifies here? | ||
|
TheYango
United States47024 Posts
One of the biggest factors you're ignoring is cast animation. Having a <0.1 second frontswing is a pretty big plus for any potential base hero. | ||
|
JeeJee
Canada5652 Posts
On January 25 2013 07:43 Sn0_Man wrote: Okay, I have an interesting question for discussion. What hero is the best hero, completely disregarding any abilities. That is to say, if you were to build a hero, no balance questions at all, what current set of base stats/ damage/range/movespeed/etc would you start from? Like, AM is pretty cool because he has a low BAT, but obviously melee is bad in this case. Jakiro starts pretty nice and tanky, but his low range is dubious. Luna has awesome movespeed but the low range is again a pretty big turn-off. Lich maybe? Good movespeed, max range... I'd have to look up stuff like his starting HP. Wisp is another option, since he has such a great animation. Thoughts? EDIT: with witch doctor's base damage and range, maybe he qualifies here? at what level? You just have to look at base stats and stat growth. Also you need better definitions for 'best', e.g. how much do you value movespeed as opposed to range, turn speed vs animation, etc. Is it just the hero that can win 1v1 vs anyone naked with no skills? That should be pretty easy to test. If it's something else.. need a better definition for 'best' ![]() | ||
|
cecek
Czech Republic18921 Posts
On January 25 2013 07:43 Sn0_Man wrote: Okay, I have an interesting question for discussion. What hero is the best hero, completely disregarding any abilities. That is to say, if you were to build a hero, no balance questions at all, what current set of base stats/ damage/range/movespeed/etc would you start from? Like, AM is pretty cool because he has a low BAT, but obviously melee is bad in this case. Jakiro starts pretty nice and tanky, but his low range is dubious. Luna has awesome movespeed but the low range is again a pretty big turn-off. Lich maybe? Good movespeed, max range... I'd have to look up stuff like his starting HP. Wisp is another option, since he has such a great animation. Thoughts? EDIT: with witch doctor's base damage and range, maybe he qualifies here? Bane is pretty sick. Good stats and stat growth, huge starting damage for a 400 attack range. Windrunner too, 600 range, 1.5 BAT, good stats. | ||
|
TheYango
United States47024 Posts
On January 25 2013 07:37 RuskiPanda wrote: When you consider how abusable Flak Cannon is in base sieges (shoot tower, hit whole enemy team) its a lot less surprising than you think. If gyro wasn't so squishy I think divine would be a lot more core on him like Medusa (who has mana shield to help alleviate rapier-carrier problems). Medusa also has 600 range so she doesn't need to be standing on someone's face to hit them. On January 25 2013 07:55 cecek wrote: Bane is pretty sick. Good stats and stat growth, huge starting damage for a 400 attack range. Windrunner too, 600 range, 1.5 BAT, good stats. Bane 0.5 pre-cast animation. Not ideal. Windrunner 0.3. Acceptable, but not amazing. Cast animation is seriously OP though. Just compare Rubick Fissures vs. Earthshaker Fissures. It's like a completely different 10x more OP spell. | ||
|
Cool Cat
United States1644 Posts
User was warned for this post | ||
|
Dead9
United States4725 Posts
best tanky carries are cent panda ck (dispersion and stuff like that) best melee casters are dk and sk (ogre's cast animation is awful) mirana sniper bear are the best ranged carries (everything else has too short range or awful stat growth) pl's probably best melee carry by far after agi buff anything with 0 cast time is a decent ranged caster (veno, disruptor, pugna, aa, etc) best overall are probably dk and veno, hard to say tho | ||
|
Nevuk
United States16280 Posts
Also, with the new pathing changes I think ES will be considerably stronger. | ||
|
cecek
Czech Republic18921 Posts
I like splitshot, dispersion, +1, haunt. Nothing as cool as 5 splitshotting haunt illusions. Not sure what the last skill should be, tho. Maybe backtrack for even more tankyness. Not sure. | ||
|
PrinceXizor
United States17713 Posts
| ||
|
Numy
South Africa35471 Posts
| ||
|
Unleashing
Denmark14978 Posts
| ||
|
TheYango
United States47024 Posts
On January 25 2013 08:10 Numy wrote: I'd take BM over DK or SK when it comes to melees. BM has like best cast animation/base damage in the game man. Beastmaster's cast animation sucks. His autoattack animation is good, but his cast animation windup is 0.5, which is awful. DK and SK both have 0-windup casts. Tiny and Lifestealer are also effectively 0-windup cast Strength heroes, but they have shittier stats than DK/SK (Lifestealer's stat growths are ass, Tiny has 285 base MS without Grow and basically 0 base armor). | ||
|
PrinceXizor
United States17713 Posts
On January 25 2013 08:12 TheYango wrote: Beastmaster's cast animation sucks. His autoattack animation is good, but his cast animation windup is 0.5, which is awful. DK and SK both have 0-windup casts. with how heavily you value animation Io must be the best base hero to you. :/ | ||
|
Andre
Slovenia3523 Posts
SK's stun is 2.17 seconds long, his epicenter cast-time is 2 seconds. Shouldn't he be able to stun->epicenter without getting interrupted if that's true? Something like a coldsnap from invoker can still get you if the invoker in this case is turned towards SK. | ||
|
PrinceXizor
United States17713 Posts
On January 25 2013 08:16 Andr3 wrote: How come? SK's stun is 2.17 seconds long, his epicenter cast-time is 2 seconds. Shouldn't he be able to stun->epicenter without getting interrupted if that's true? Something like a coldsnap from invoker can still get you if the invoker in this case is turned towards SK. SK has an end animation on his stun where he unburrows | ||
| ||

