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General Discussion - Page 1984

Forum Index > Dota 2 General
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IRC chatter should remain in IRC - http://webchat.quakenet.org/?channels=tl.dota2

Posts that relate to topics with their own thread, such as in News, Tournaments or Strategy should go in those threads.
RuskiPanda
Profile Joined December 2011
United States2906 Posts
January 24 2013 22:37 GMT
#39661
When you consider how abusable Flak Cannon is in base sieges (shoot tower, hit whole enemy team) its a lot less surprising than you think. If gyro wasn't so squishy I think divine would be a lot more core on him like Medusa (who has mana shield to help alleviate rapier-carrier problems).
Itsmedudeman
Profile Blog Joined March 2011
United States19229 Posts
January 24 2013 22:37 GMT
#39662
I'm pretty sure it's a pretty legit item on any carry... until you die.
Erasme
Profile Blog Joined February 2011
Bahamas15899 Posts
January 24 2013 22:39 GMT
#39663
nyovne tree is sick
like he positionned himself to land a sick ult when i thought that he would get noone ala sheever
https://www.youtube.com/watch?v=d7lxwFEB6FI “‘Drain the swamp’? Stupid saying, means nothing, but you guys loved it so I kept saying it.”
duoform
Profile Joined August 2012
Spain5180 Posts
January 24 2013 22:41 GMT
#39664
On January 25 2013 07:39 Erasme wrote:
nyovne tree is sick
like he positionned himself to land a sick ult when i thought that he would get noone ala sheever

For whatever reason when I play with him he always ends up feeding.. hopefully he doesn't play for TL in the Staff Cup
"I really like Marauders and Marines." - Flash
Sn0_Man
Profile Blog Joined October 2012
Tebellong44238 Posts
Last Edited: 2013-01-24 22:48:12
January 24 2013 22:43 GMT
#39665
Okay, I have an interesting question for discussion. What hero is the best hero, completely disregarding any abilities.

That is to say, if you were to build a hero, no balance questions at all, what current set of base stats/ damage/range/movespeed/etc would you start from?

Like, AM is pretty cool because he has a low BAT, but obviously melee is bad in this case. Jakiro starts pretty nice and tanky, but his low range is dubious. Luna has awesome movespeed but the low range is again a pretty big turn-off. Lich maybe? Good movespeed, max range... I'd have to look up stuff like his starting HP. Wisp is another option, since he has such a great animation.

Thoughts?

EDIT: with witch doctor's base damage and range, maybe he qualifies here?
LiquidDota StaffSCIENTISTS BAFFLED | 3275929302
TheYango
Profile Joined September 2008
United States47024 Posts
Last Edited: 2013-01-24 22:52:04
January 24 2013 22:51 GMT
#39666
That's a question that's plagued LoD players for ages.

One of the biggest factors you're ignoring is cast animation. Having a <0.1 second frontswing is a pretty big plus for any potential base hero.
Moderator
JeeJee
Profile Blog Joined July 2003
Canada5652 Posts
January 24 2013 22:53 GMT
#39667
On January 25 2013 07:43 Sn0_Man wrote:
Okay, I have an interesting question for discussion. What hero is the best hero, completely disregarding any abilities.

That is to say, if you were to build a hero, no balance questions at all, what current set of base stats/ damage/range/movespeed/etc would you start from?

Like, AM is pretty cool because he has a low BAT, but obviously melee is bad in this case. Jakiro starts pretty nice and tanky, but his low range is dubious. Luna has awesome movespeed but the low range is again a pretty big turn-off. Lich maybe? Good movespeed, max range... I'd have to look up stuff like his starting HP. Wisp is another option, since he has such a great animation.

Thoughts?

EDIT: with witch doctor's base damage and range, maybe he qualifies here?


at what level?
You just have to look at base stats and stat growth.
Also you need better definitions for 'best', e.g. how much do you value movespeed as opposed to range, turn speed vs animation, etc.

Is it just the hero that can win 1v1 vs anyone naked with no skills? That should be pretty easy to test.
If it's something else.. need a better definition for 'best'
(\o/)  If you want it, you find a way. Otherwise you find excuses. No exceptions.
 /_\   aka Shinbi (requesting a name change since 27/05/09 ☺)
cecek
Profile Blog Joined August 2011
Czech Republic18921 Posts
January 24 2013 22:55 GMT
#39668
On January 25 2013 07:43 Sn0_Man wrote:
Okay, I have an interesting question for discussion. What hero is the best hero, completely disregarding any abilities.

That is to say, if you were to build a hero, no balance questions at all, what current set of base stats/ damage/range/movespeed/etc would you start from?

Like, AM is pretty cool because he has a low BAT, but obviously melee is bad in this case. Jakiro starts pretty nice and tanky, but his low range is dubious. Luna has awesome movespeed but the low range is again a pretty big turn-off. Lich maybe? Good movespeed, max range... I'd have to look up stuff like his starting HP. Wisp is another option, since he has such a great animation.

Thoughts?

EDIT: with witch doctor's base damage and range, maybe he qualifies here?

Bane is pretty sick. Good stats and stat growth, huge starting damage for a 400 attack range. Windrunner too, 600 range, 1.5 BAT, good stats.
super gg
TheYango
Profile Joined September 2008
United States47024 Posts
Last Edited: 2013-01-24 22:59:18
January 24 2013 22:56 GMT
#39669
On January 25 2013 07:37 RuskiPanda wrote:
When you consider how abusable Flak Cannon is in base sieges (shoot tower, hit whole enemy team) its a lot less surprising than you think. If gyro wasn't so squishy I think divine would be a lot more core on him like Medusa (who has mana shield to help alleviate rapier-carrier problems).

Medusa also has 600 range so she doesn't need to be standing on someone's face to hit them.

On January 25 2013 07:55 cecek wrote:
Show nested quote +
On January 25 2013 07:43 Sn0_Man wrote:
Okay, I have an interesting question for discussion. What hero is the best hero, completely disregarding any abilities.

That is to say, if you were to build a hero, no balance questions at all, what current set of base stats/ damage/range/movespeed/etc would you start from?

Like, AM is pretty cool because he has a low BAT, but obviously melee is bad in this case. Jakiro starts pretty nice and tanky, but his low range is dubious. Luna has awesome movespeed but the low range is again a pretty big turn-off. Lich maybe? Good movespeed, max range... I'd have to look up stuff like his starting HP. Wisp is another option, since he has such a great animation.

Thoughts?

EDIT: with witch doctor's base damage and range, maybe he qualifies here?

Bane is pretty sick. Good stats and stat growth, huge starting damage for a 400 attack range. Windrunner too, 600 range, 1.5 BAT, good stats.

Bane 0.5 pre-cast animation. Not ideal.

Windrunner 0.3. Acceptable, but not amazing.

Cast animation is seriously OP though. Just compare Rubick Fissures vs. Earthshaker Fissures. It's like a completely different 10x more OP spell.
Moderator
Cool Cat
Profile Joined June 2009
United States1644 Posts
January 24 2013 22:58 GMT
#39670
poppin'

User was warned for this post
Dead9
Profile Blog Joined February 2008
United States4725 Posts
January 24 2013 23:05 GMT
#39671
yeah cast animation is a huge factor
best tanky carries are cent panda ck (dispersion and stuff like that)
best melee casters are dk and sk (ogre's cast animation is awful)
mirana sniper bear are the best ranged carries (everything else has too short range or awful stat growth)
pl's probably best melee carry by far after agi buff
anything with 0 cast time is a decent ranged caster (veno, disruptor, pugna, aa, etc)

best overall are probably dk and veno, hard to say tho
Nevuk
Profile Blog Joined March 2009
United States16280 Posts
January 24 2013 23:07 GMT
#39672
I wish LoD was in dota 2.

Also, with the new pathing changes I think ES will be considerably stronger.
cecek
Profile Blog Joined August 2011
Czech Republic18921 Posts
January 24 2013 23:10 GMT
#39673
How about best lategame carry in LoD?
I like splitshot, dispersion, +1, haunt.

Nothing as cool as 5 splitshotting haunt illusions. Not sure what the last skill should be, tho. Maybe backtrack for even more tankyness. Not sure.
super gg
PrinceXizor
Profile Blog Joined April 2010
United States17713 Posts
January 24 2013 23:10 GMT
#39674
I think spirit breaker is a crazy strong base hero honestly.
Numy
Profile Blog Joined June 2010
South Africa35471 Posts
January 24 2013 23:10 GMT
#39675
I'd take BM over DK or SK when it comes to melees. BM has like best cast animation/base damage in the game man.
Unleashing
Profile Joined March 2011
Denmark14978 Posts
January 24 2013 23:11 GMT
#39676
Flak cannon, so you can hit multiple targets while you hit multiple targets.
From the Ghastly Eyrie I can see to the ends of the world, and from this vantage point I declare with utter certainty that this one is in the bag!
TheYango
Profile Joined September 2008
United States47024 Posts
Last Edited: 2013-01-24 23:17:22
January 24 2013 23:12 GMT
#39677
On January 25 2013 08:10 Numy wrote:
I'd take BM over DK or SK when it comes to melees. BM has like best cast animation/base damage in the game man.

Beastmaster's cast animation sucks. His autoattack animation is good, but his cast animation windup is 0.5, which is awful.

DK and SK both have 0-windup casts.

Tiny and Lifestealer are also effectively 0-windup cast Strength heroes, but they have shittier stats than DK/SK (Lifestealer's stat growths are ass, Tiny has 285 base MS without Grow and basically 0 base armor).
Moderator
PrinceXizor
Profile Blog Joined April 2010
United States17713 Posts
January 24 2013 23:16 GMT
#39678
On January 25 2013 08:12 TheYango wrote:
Show nested quote +
On January 25 2013 08:10 Numy wrote:
I'd take BM over DK or SK when it comes to melees. BM has like best cast animation/base damage in the game man.

Beastmaster's cast animation sucks. His autoattack animation is good, but his cast animation windup is 0.5, which is awful.

DK and SK both have 0-windup casts.

with how heavily you value animation Io must be the best base hero to you. :/
Andre
Profile Blog Joined August 2009
Slovenia3523 Posts
January 24 2013 23:16 GMT
#39679
How come?

SK's stun is 2.17 seconds long, his epicenter cast-time is 2 seconds. Shouldn't he be able to stun->epicenter without getting interrupted if that's true? Something like a coldsnap from invoker can still get you if the invoker in this case is turned towards SK.
You must gather your party before venturing forth.
PrinceXizor
Profile Blog Joined April 2010
United States17713 Posts
January 24 2013 23:17 GMT
#39680
On January 25 2013 08:16 Andr3 wrote:
How come?

SK's stun is 2.17 seconds long, his epicenter cast-time is 2 seconds. Shouldn't he be able to stun->epicenter without getting interrupted if that's true? Something like a coldsnap from invoker can still get you if the invoker in this case is turned towards SK.

SK has an end animation on his stun where he unburrows
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