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General Discussion - Page 1898

Forum Index > Dota 2 General
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TheYango
Profile Joined September 2008
United States47024 Posts
January 16 2013 21:07 GMT
#37941
On January 17 2013 06:03 cecek wrote:
Show nested quote +
On January 17 2013 05:58 Soap wrote:
Why redraft for something Valve themselves call a low priority bug? I'm unable to watch but if so that's extremely silly.

Because d2l admins suddenly decided that you CANNOT tolerate this one particular bug. And basically broke the game by banning any hero that has an illusion spell or a manta to have a quelling blade in his inventory.

It's honestly pretty silly because at most damage values it has very little impact on the game.

With regard to PL, the question is almost never HOW FAST your illusions do a jungle camp, but whether an illusion can do the jungle camp by itself--in which case the actual damage difference from this bug doesn't change that much outside of a few edge cases.
Moderator
Comeh
Profile Blog Joined July 2008
United States18919 Posts
January 16 2013 21:08 GMT
#37942
On January 17 2013 06:07 TheYango wrote:
Show nested quote +
On January 17 2013 06:03 cecek wrote:
On January 17 2013 05:58 Soap wrote:
Why redraft for something Valve themselves call a low priority bug? I'm unable to watch but if so that's extremely silly.

Because d2l admins suddenly decided that you CANNOT tolerate this one particular bug. And basically broke the game by banning any hero that has an illusion spell or a manta to have a quelling blade in his inventory.

It's honestly pretty silly because at most damage values it has very little impact on the game.

With regard to PL, the question is almost never HOW FAST your illusions do a jungle camp, but whether an illusion can do the jungle camp by itself--in which case the actual damage difference from this bug doesn't change that much outside of a few edge cases.

I don't think the issue so much is clearly jungle camps, but has more to do with how strong the split push is. Is it game breaking? Apparently admins decided it is.
ヽ(⌐■_■)ノヽ(⌐■_■)ノヽ(⌐■_■)ノヽ(⌐■_■)ノヽ(⌐■_■)ノヽ(⌐■_■)ノDELETE ICEFROGヽ(⌐■_■)ノヽ(⌐■_■)ノヽ(⌐■_■)ノヽ(⌐■_■)ノヽ(⌐■_■)ノヽ(⌐■_■)ノヽ(
Unleashing
Profile Joined March 2011
Denmark14978 Posts
Last Edited: 2013-01-16 21:10:51
January 16 2013 21:09 GMT
#37943
DOTA 2 UPDATING.

Patch notes are interesting:


Added Least Played mode to matchmaking! In this mode players can only choose from a list of their least played heroes. This mode is great for learning new heroes since everyone will be on equal footing.

GAMEPLAY
- Faceless Void: Fixed Backtrack working on HP Removal.
- Medusa: Mystic Snake now returns to restore you when it is blocked by Linken's Sphere.
- Meepo: Fixed an exploit with boot selection
- Riki: Fixed an issue with Permanent Invisibility on respawning.
- Slark: Fixed Impale based stuns not getting removed by Dark Pact.
- Issuing the haste command to the courier with the new UI no longer interrupts channeling spells on the primary hero.
- Fixed an exploit allowing items to be combined from multiple owners.
- Fixed Thunderclap being purgable.
- Fixed Malefice being purgable.
- Fixed Poison Touch being purgable.
- Fixed Brewmaster's Dispel not dealing damage to illusions.
- Fixed illusion damage interaction with other things that modify outgoing damage percentage (like Quelling Blade).
- Fixed being unable to target yourself with Force Staff if you are magic immune.

UI
- Fixed an exploit that let you bring up the panel to repick after the game started
- The Balanced Shuffle button now shows up for all non-league private lobbies.
- Fixed Nightstalker's darkness indicator persisting across games.
- Abandoned games are marked in the match history

BOTS
- Added Drow bot.
- Added Warlock bot (and Warlock Golem bot).
- Added support for bots using unique attack modifiers to harass while laning.
- Fixed bug that was causing bots to farm for buyback much earlier than they should.
- Fixed bug that was causing some bots to get stuck when trying to use a Tango.
- Bots that are lanemates of a carry will no longer jungle during the laning phase.
- If a hero is already jungling during the laning phase, additional bots will not jungle.

WORKSHOP
- Added Import Courier and Import Ward.
- Added support for animations and attachment points.
- Added Quicksave & Quickload import buttons to make it easy to redo a previous import.
- Added Centaur Warrunner, Batrider, Mirana, Keeper of the Light, Shadow Demon, and Slark to the Hero list (and http://www.dota2.com/workshop/requirements).
- Preview now allows you to add multiple cosmetic items onto the preview Hero.
- Preview now has a Portrait camera view.
- Preview now allows you to select a skin on models with multiple skins.
- Preview now visualizes attachment points on models that require attachments to be valid.
- Improved validation of polygon and bone count of submitted models.


I like the sound of least played mode.
From the Ghastly Eyrie I can see to the ends of the world, and from this vantage point I declare with utter certainty that this one is in the bag!
Qbek
Profile Blog Joined April 2011
Poland12923 Posts
January 16 2013 21:10 GMT
#37944
Added Least Played mode to matchmaking! In this mode players can only choose from a list of their least played heroes. This mode is great for learning new heroes since everyone will be on equal footing.

GAMEPLAY
- Faceless Void: Fixed Backtrack working on HP Removal.
- Medusa: Mystic Snake now returns to restore you when it is blocked by Linken's Sphere.
- Meepo: Fixed an exploit with boot selection
- Riki: Fixed an issue with Permanent Invisibility on respawning.
- Slark: Fixed Impale based stuns not getting removed by Dark Pact.
- Issuing the haste command to the courier with the new UI no longer interrupts channeling spells on the primary hero.
- Fixed an exploit allowing items to be combined from multiple owners.
- Fixed Thunderclap being purgable.
- Fixed Malefice being purgable.
- Fixed Poison Touch being purgable.
- Fixed Brewmaster's Dispel not dealing damage to illusions.
- Fixed illusion damage interaction with other things that modify outgoing damage percentage (like Quelling Blade).
- Fixed being unable to target yourself with Force Staff if you are magic immune.

UI
- Fixed an exploit that let you bring up the panel to repick after the game started
- The Balanced Shuffle button now shows up for all non-league private lobbies.
- Fixed Nightstalker's darkness indicator persisting across games.
- Abandoned games are marked in the match history

BOTS
- Added Drow bot.
- Added Warlock bot (and Warlock Golem bot).
- Added support for bots using unique attack modifiers to harass while laning.
- Fixed bug that was causing bots to farm for buyback much earlier than they should.
- Fixed bug that was causing some bots to get stuck when trying to use a Tango.
- Bots that are lanemates of a carry will no longer jungle during the laning phase.
- If a hero is already jungling during the laning phase, additional bots will not jungle.

WORKSHOP
- Added Import Courier and Import Ward.
- Added support for animations and attachment points.
- Added Quicksave & Quickload import buttons to make it easy to redo a previous import.
- Added Centaur Warrunner, Batrider, Mirana, Keeper of the Light, Shadow Demon, and Slark to the Hero list (and http://www.dota2.com/workshop/requirements).
- Preview now allows you to add multiple cosmetic items onto the preview Hero.
- Preview now has a Portrait camera view.
- Preview now allows you to select a skin on models with multiple skins.
- Preview now visualizes attachment points on models that require attachments to be valid.
- Improved validation of polygon and bone count of submitted models.
This space left intentionally dank /)3(\ http://i.imgur.com/RmeEUcF.png
PassiveAce
Profile Blog Joined February 2011
United States18076 Posts
January 16 2013 21:11 GMT
#37945
Love the new matchmaking hahahahahah
Call me Marge Simpson cuz I love you homie
Qbek
Profile Blog Joined April 2011
Poland12923 Posts
January 16 2013 21:13 GMT
#37946
Yeah the new mode sounds great
This space left intentionally dank /)3(\ http://i.imgur.com/RmeEUcF.png
Unleashing
Profile Joined March 2011
Denmark14978 Posts
January 16 2013 21:13 GMT
#37947
"- Fixed being unable to target yourself with Force Staff if you are magic immune."
I love this.
I was going insane playing OD with BKB.
From the Ghastly Eyrie I can see to the ends of the world, and from this vantage point I declare with utter certainty that this one is in the bag!
TheYango
Profile Joined September 2008
United States47024 Posts
January 16 2013 21:13 GMT
#37948
- Meepo: Fixed an exploit with boot selection

I hope this isn't a revert to DotA 1 Boots priority on Meepo. IMO Meepo always using the first-slot boots rather than some arbitrary priority order (requiring you to drop Treads if you had Treads+Travels and wanted a clone to be able to use Travels) was an improvement.
Moderator
crms
Profile Joined February 2010
United States11933 Posts
January 16 2013 21:13 GMT
#37949
Least played mode.. what the fuck?

Can we just get real ladders or AR?

This mode? I don't even.. sigh.
http://i.imgur.com/fAUOr2c.png | Fighting games are great
Comeh
Profile Blog Joined July 2008
United States18919 Posts
January 16 2013 21:14 GMT
#37950
TIME TO PRACTICE MY PERFECT MICRO SKILLS
ヽ(⌐■_■)ノヽ(⌐■_■)ノヽ(⌐■_■)ノヽ(⌐■_■)ノヽ(⌐■_■)ノヽ(⌐■_■)ノDELETE ICEFROGヽ(⌐■_■)ノヽ(⌐■_■)ノヽ(⌐■_■)ノヽ(⌐■_■)ノヽ(⌐■_■)ノヽ(⌐■_■)ノヽ(
Qbek
Profile Blog Joined April 2011
Poland12923 Posts
January 16 2013 21:15 GMT
#37951
On January 17 2013 06:13 crms wrote:
Least played mode.. what the fuck?

Can we just get real ladders or AR?

This mode? I don't even.. sigh.

Some people...

The mode will be basically AVoid Meepo, the game
This space left intentionally dank /)3(\ http://i.imgur.com/RmeEUcF.png
SKC
Profile Joined October 2010
Brazil18828 Posts
January 16 2013 21:15 GMT
#37952
On January 17 2013 06:08 Comeh wrote:
Show nested quote +
On January 17 2013 06:07 TheYango wrote:
On January 17 2013 06:03 cecek wrote:
On January 17 2013 05:58 Soap wrote:
Why redraft for something Valve themselves call a low priority bug? I'm unable to watch but if so that's extremely silly.

Because d2l admins suddenly decided that you CANNOT tolerate this one particular bug. And basically broke the game by banning any hero that has an illusion spell or a manta to have a quelling blade in his inventory.

It's honestly pretty silly because at most damage values it has very little impact on the game.

With regard to PL, the question is almost never HOW FAST your illusions do a jungle camp, but whether an illusion can do the jungle camp by itself--in which case the actual damage difference from this bug doesn't change that much outside of a few edge cases.

I don't think the issue so much is clearly jungle camps, but has more to do with how strong the split push is. Is it game breaking? Apparently admins decided it is.


I would hardly call it more game breaking than Rubick getting permanent strenght from stealing Morph. That has been ingame forever and has had a much bigger effect on competitive matches. It's on the bugs list and yet I've never seen anyone complain about it.

Even the Lothar's bug was put to use with Kunkka in a few games and noone complained. Everyone knew TA had some bugs that made her stronger but she wasn't banned. Dota has a history of adapting to bugs instead doing bans and such, that's what I don't like about the decision.
PassiveAce
Profile Blog Joined February 2011
United States18076 Posts
January 16 2013 21:16 GMT
#37953
I want to know what my list looks like, because I random just about every game I play.
Call me Marge Simpson cuz I love you homie
SKC
Profile Joined October 2010
Brazil18828 Posts
Last Edited: 2013-01-16 21:19:42
January 16 2013 21:18 GMT
#37954
I think the size of the list may decide whether the gamemode is great or terrible. Unusual heroes is fun but having to pick one of the 3 heroes you despise playing would suck. Anyone know how big it is?
TheYango
Profile Joined September 2008
United States47024 Posts
January 16 2013 21:20 GMT
#37955
On January 17 2013 06:15 SKC wrote:
Show nested quote +
On January 17 2013 06:08 Comeh wrote:
On January 17 2013 06:07 TheYango wrote:
On January 17 2013 06:03 cecek wrote:
On January 17 2013 05:58 Soap wrote:
Why redraft for something Valve themselves call a low priority bug? I'm unable to watch but if so that's extremely silly.

Because d2l admins suddenly decided that you CANNOT tolerate this one particular bug. And basically broke the game by banning any hero that has an illusion spell or a manta to have a quelling blade in his inventory.

It's honestly pretty silly because at most damage values it has very little impact on the game.

With regard to PL, the question is almost never HOW FAST your illusions do a jungle camp, but whether an illusion can do the jungle camp by itself--in which case the actual damage difference from this bug doesn't change that much outside of a few edge cases.

I don't think the issue so much is clearly jungle camps, but has more to do with how strong the split push is. Is it game breaking? Apparently admins decided it is.


I would hardly call it more game breaking than Rubick getting permanent strenght from stealing Morph. That has been ingame forever and has had a much bigger effect on competitive matches. It's on the bugs list and yet I've never seen anyone complain about it.

Even the Lothar's bug was put to use with Kunkka in a few games and noone complained. Everyone knew TA had some bugs that made her stronger but she wasn't banned. Dota has a history of adapting to bugs instead doing bans and such, that's what I don't like about the decision.

There's also the fact that displacement abilities (Vacuum, Telekinesis, Force Staff, etc.) even moves people onto inaccessible terrain at all (DotA 1 you can't Vacuum people onto inaccessible terrain).

Hugely game-changing on any of these heroes, can be used extensively to grief enemy players, and still in the game forever.
Moderator
Erasme
Profile Blog Joined February 2011
Bahamas15899 Posts
January 16 2013 21:20 GMT
#37956
The Least Played mode will probably be the least played mode on dota2.
+ Show Spoiler +
dont throw stones at me pls
https://www.youtube.com/watch?v=d7lxwFEB6FI “‘Drain the swamp’? Stupid saying, means nothing, but you guys loved it so I kept saying it.”
crms
Profile Joined February 2010
United States11933 Posts
January 16 2013 21:22 GMT
#37957
On January 17 2013 04:57 TheYango wrote:
Show nested quote +
On January 17 2013 04:11 crms wrote:
I know this is a LoL image so please don't flame me but I after an initial review I really like their new matchmaking system for season 3. Ashame the game is rubbish and that so is valves matchmaking system.


Thoughts?
+ Show Spoiler +
[image loading]


http://riot-web-static.s3.amazonaws.com/images/news/January_2013/New_League_System/LofL_IG_ENG.png

link to image as well since I fail apparently.

It's basically SC2's division/league system. Which, IMO is pretty awful.


It's similar because of divisons and names but it's just an 'organized' elo ladder. Certain elo thresholds put you in a new league that will show you progress etc.

I like that it shows you're progressing and would (hopefully) lead to more balanced match-ups. Also the competitive aspect of having ladder mean something so that you could qualify for tournaments etc.

Dota 2 matchmaker is the worst in the genre and really takes a lot out of the game. There is seemingly no ryhme or reason to the matchmaker in terms of quality of games (variance is huge, one game page 2 vs known stack, next game with players that can barely function) but also pointlessness and no competitive outlet built into the game.

Dota 2 pubs are completely worthless from a competitive aspect. I know you should 'scrim' or find inhouse leagues etc., if that's what you want, but it's completely insane something isn't built into the game for the aspiring competitive player. You shouldn't have to go outside the game to find a way to compete and get 'known'. Right now it's basically search your games after you play to find the quality and then try and find what page you're on while you're playing. That's bad, really, really, bad.


We need mulitple ladders: ranked, unranked, easy mode, and team. Valve is an amazing company and have done very well to stay true to dota but their ladder/matchmaking system is an embarrassment. Hon and LoL have exponentially better systems.
http://i.imgur.com/fAUOr2c.png | Fighting games are great
crms
Profile Joined February 2010
United States11933 Posts
January 16 2013 21:24 GMT
#37958
On January 17 2013 06:16 PassiveAce wrote:
I want to know what my list looks like, because I random just about every game I play.


type your name into dotabuff, click heroes, sort by games played, see your list. (:
http://i.imgur.com/fAUOr2c.png | Fighting games are great
Unleashing
Profile Joined March 2011
Denmark14978 Posts
January 16 2013 21:24 GMT
#37959
Here's the big difference: Amount of years they've had to work on their matchmaking.
From the Ghastly Eyrie I can see to the ends of the world, and from this vantage point I declare with utter certainty that this one is in the bag!
Comeh
Profile Blog Joined July 2008
United States18919 Posts
January 16 2013 21:26 GMT
#37960
On January 17 2013 06:15 SKC wrote:
Show nested quote +
On January 17 2013 06:08 Comeh wrote:
On January 17 2013 06:07 TheYango wrote:
On January 17 2013 06:03 cecek wrote:
On January 17 2013 05:58 Soap wrote:
Why redraft for something Valve themselves call a low priority bug? I'm unable to watch but if so that's extremely silly.

Because d2l admins suddenly decided that you CANNOT tolerate this one particular bug. And basically broke the game by banning any hero that has an illusion spell or a manta to have a quelling blade in his inventory.

It's honestly pretty silly because at most damage values it has very little impact on the game.

With regard to PL, the question is almost never HOW FAST your illusions do a jungle camp, but whether an illusion can do the jungle camp by itself--in which case the actual damage difference from this bug doesn't change that much outside of a few edge cases.

I don't think the issue so much is clearly jungle camps, but has more to do with how strong the split push is. Is it game breaking? Apparently admins decided it is.


I would hardly call it more game breaking than Rubick getting permanent strenght from stealing Morph. That has been ingame forever and has had a much bigger effect on competitive matches. It's on the bugs list and yet I've never seen anyone complain about it.

Even the Lothar's bug was put to use with Kunkka in a few games and noone complained. Everyone knew TA had some bugs that made her stronger but she wasn't banned. Dota has a history of adapting to bugs instead doing bans and such, that's what I don't like about the decision.


As President of Morphling Organization Representing Players Honestly On Playability (M.O.R.P.H. O.P.), I would like this change very much.
ヽ(⌐■_■)ノヽ(⌐■_■)ノヽ(⌐■_■)ノヽ(⌐■_■)ノヽ(⌐■_■)ノヽ(⌐■_■)ノDELETE ICEFROGヽ(⌐■_■)ノヽ(⌐■_■)ノヽ(⌐■_■)ノヽ(⌐■_■)ノヽ(⌐■_■)ノヽ(⌐■_■)ノヽ(
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