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General Discussion - Page 1826

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IRC chatter should remain in IRC - http://webchat.quakenet.org/?channels=tl.dota2

Posts that relate to topics with their own thread, such as in News, Tournaments or Strategy should go in those threads.
BurningSera
Profile Blog Joined September 2010
Ireland19621 Posts
January 09 2013 02:45 GMT
#36501
On January 09 2013 08:43 Erasme wrote:
illusions deals 33% of your base damage, soak up the luna's ult, dispell track. If you think that it's useless as an item then w/e floats your boat.
To be fair Yango, i just had a game against a bear with vlads/ac/radi with luna/qop and the bear dies in literraly 5sec. If he's too far ahead, a shadow strike and focus fire will bring him down really fast. We werent even that far ahead.


Well there was this stupid support who went for hex in that game but somehow it worked well for killing that bear. Not sure why he did that, he just said that going hex is bad on support today and he proceed to do that himself-_-

That game was hard because of WL, people didnt realize that how strong WL's bonds+ulti, 09/820/yaphets have been talking about that because wl has been screwing them over alot.
is 2017, stop being lame, fuck's sakes. 'Can't wait for the rise of the cakes and humanity's last stand tbqh.'
aintz
Profile Joined August 2010
Canada5624 Posts
January 09 2013 03:02 GMT
#36502
On January 09 2013 10:56 ControlMonkey wrote:
I've been playing a bit of Luna lately, and I've been going tranqs, aquila, drums -> BKB -> Manta. I like the midgame power it gives.

I've seen some people go fast HotD for split pushing/farming.

Thoughts on what to build and when to build it?


all depends on what your team is trying to accomplish and how your lane is going. probably go treads into helm or just stick with tranquel and no helm.
Blitzkrieg0
Profile Blog Joined August 2010
United States13132 Posts
January 09 2013 03:52 GMT
#36503
On January 09 2013 10:56 leloup wrote:
I think I need to keep trying solo CM now. Last two times I got queued for it I ended up as captain.

Managed to even have decent teammates who went with my ideas and picks. Don't you know it, won both games too. Neither one was even close.

Then again it might have to do with the fact that I am no longer queuing on EU west....

Funny coincidence though, both games the enemy captain took axe.

As for the question above. The HotD is the old build that makes her a late game hard carry. If I remember right it's like Power Treads into HotD into butterfly. It's a lot more late game power than the "new" build, but doesn't allow you to 5 man and push till you're done.


You should also note that this build was common before tranquil boots were added to the game. The old style doesn't actually have more power late game. You can farm just as well with tranquil+drums and get to the same point if your team can provide you with the space. HotD was used because there wasn't a more efficient way to sustain on luna prior to tranquil boots.
I'll always be your shadow and veil your eyes from states of ain soph aur.
TheYango
Profile Joined September 2008
United States47024 Posts
January 09 2013 03:56 GMT
#36504
On January 09 2013 12:52 Blitzkrieg0 wrote:
Show nested quote +
On January 09 2013 10:56 leloup wrote:
I think I need to keep trying solo CM now. Last two times I got queued for it I ended up as captain.

Managed to even have decent teammates who went with my ideas and picks. Don't you know it, won both games too. Neither one was even close.

Then again it might have to do with the fact that I am no longer queuing on EU west....

Funny coincidence though, both games the enemy captain took axe.

As for the question above. The HotD is the old build that makes her a late game hard carry. If I remember right it's like Power Treads into HotD into butterfly. It's a lot more late game power than the "new" build, but doesn't allow you to 5 man and push till you're done.


You should also note that this build was common before tranquil boots were added to the game. The old style doesn't actually have more power late game. You can farm just as well with tranquil+drums and get to the same point if your team can provide you with the space. HotD was used because there wasn't a more efficient way to sustain on luna prior to tranquil boots.

HotD farms "faster" because of the explosion of farm you get when you have 4th rank Glaives and clear stacked ancients with it.
Moderator
Blitzkrieg0
Profile Blog Joined August 2010
United States13132 Posts
January 09 2013 04:10 GMT
#36505
On January 09 2013 12:56 TheYango wrote:
Show nested quote +
On January 09 2013 12:52 Blitzkrieg0 wrote:
On January 09 2013 10:56 leloup wrote:
I think I need to keep trying solo CM now. Last two times I got queued for it I ended up as captain.

Managed to even have decent teammates who went with my ideas and picks. Don't you know it, won both games too. Neither one was even close.

Then again it might have to do with the fact that I am no longer queuing on EU west....

Funny coincidence though, both games the enemy captain took axe.

As for the question above. The HotD is the old build that makes her a late game hard carry. If I remember right it's like Power Treads into HotD into butterfly. It's a lot more late game power than the "new" build, but doesn't allow you to 5 man and push till you're done.


You should also note that this build was common before tranquil boots were added to the game. The old style doesn't actually have more power late game. You can farm just as well with tranquil+drums and get to the same point if your team can provide you with the space. HotD was used because there wasn't a more efficient way to sustain on luna prior to tranquil boots.

HotD farms "faster" because of the explosion of farm you get when you have 4th rank Glaives and clear stacked ancients with it.


Can you clear ancients without the lifesteal if your team helps? Disregarding the problems this incurs.
I'll always be your shadow and veil your eyes from states of ain soph aur.
oneofthem
Profile Blog Joined November 2005
Cayman Islands24199 Posts
January 09 2013 04:48 GMT
#36506
clearing ancients is generally thought to be less good than taking towers with the same hero and time commitment
We have fed the heart on fantasies, the heart's grown brutal from the fare, more substance in our enmities than in our love
Bisu-Fan
Profile Joined January 2010
Russian Federation3339 Posts
January 09 2013 04:48 GMT
#36507
Sorry for the abrupt change of topic, but is there any way of watching replays outside the client?
and yay JoinDota's back on!
The Revolutionist Shall Rise Again! No. 1 Kim Taek Yong Fan 어헣↗ GO JAEDONG!!!!!!! GO ACE!!! 태연 <3 윤아 <3 승연 <3
cilinder007
Profile Joined August 2010
Slovenia7251 Posts
January 09 2013 05:56 GMT
#36508
hey steam stop giving me so many dota2 invites, I dont have that many friends
ControlMonkey
Profile Blog Joined January 2011
Australia3109 Posts
Last Edited: 2013-01-09 06:11:46
January 09 2013 06:08 GMT
#36509
On January 09 2013 12:56 TheYango wrote:
Show nested quote +
On January 09 2013 12:52 Blitzkrieg0 wrote:
On January 09 2013 10:56 leloup wrote:
I think I need to keep trying solo CM now. Last two times I got queued for it I ended up as captain.

Managed to even have decent teammates who went with my ideas and picks. Don't you know it, won both games too. Neither one was even close.

Then again it might have to do with the fact that I am no longer queuing on EU west....

Funny coincidence though, both games the enemy captain took axe.

As for the question above. The HotD is the old build that makes her a late game hard carry. If I remember right it's like Power Treads into HotD into butterfly. It's a lot more late game power than the "new" build, but doesn't allow you to 5 man and push till you're done.


You should also note that this build was common before tranquil boots were added to the game. The old style doesn't actually have more power late game. You can farm just as well with tranquil+drums and get to the same point if your team can provide you with the space. HotD was used because there wasn't a more efficient way to sustain on luna prior to tranquil boots.

HotD farms "faster" because of the explosion of farm you get when you have 4th rank Glaives and clear stacked ancients with it.


So hotd is only worth it if I am stacking ancients? I usually max glaives last, do you need to max glaives earlier if you go hotd to clear ancients?
cilinder007
Profile Joined August 2010
Slovenia7251 Posts
January 09 2013 06:11 GMT
#36510
you can also use it to stack the jungle camps before you're high level/have enough items to do ancients stacks
Blitzkrieg0
Profile Blog Joined August 2010
United States13132 Posts
Last Edited: 2013-01-09 06:27:57
January 09 2013 06:12 GMT
#36511
On January 09 2013 15:08 ControlMonkey wrote:
Show nested quote +
On January 09 2013 12:56 TheYango wrote:
On January 09 2013 12:52 Blitzkrieg0 wrote:
On January 09 2013 10:56 leloup wrote:
I think I need to keep trying solo CM now. Last two times I got queued for it I ended up as captain.

Managed to even have decent teammates who went with my ideas and picks. Don't you know it, won both games too. Neither one was even close.

Then again it might have to do with the fact that I am no longer queuing on EU west....

Funny coincidence though, both games the enemy captain took axe.

As for the question above. The HotD is the old build that makes her a late game hard carry. If I remember right it's like Power Treads into HotD into butterfly. It's a lot more late game power than the "new" build, but doesn't allow you to 5 man and push till you're done.


You should also note that this build was common before tranquil boots were added to the game. The old style doesn't actually have more power late game. You can farm just as well with tranquil+drums and get to the same point if your team can provide you with the space. HotD was used because there wasn't a more efficient way to sustain on luna prior to tranquil boots.

HotD farms "faster" because of the explosion of farm you get when you have 4th rank Glaives and clear stacked ancients with it.


So hotd is only worth it if aim stacking ancients? I usually max glares last, do you need to max glaives earlier if you go hotd to clear ancients?


Anybody on your team can stack ancients for you. Depending on how lanes are going somebody else on your team is probably able to do so. It is easiest to dominate a creep and do it yourself if you aren't playing with friends though.
I'll always be your shadow and veil your eyes from states of ain soph aur.
trinxified
Profile Joined December 2010
Canada7774 Posts
January 09 2013 06:16 GMT
#36512
Stick with maxing nuke, aura, and ulti first before glaives. Safest way and ensures you're dealing the most damage at early-mid game.

Glaives too early doesn't make sense much when the damage you're dealing is peewee.

Maybe when you get a very early damage item, then consider getting some points on glaives if aura isn't maxed yet.
Blitzkrieg0
Profile Blog Joined August 2010
United States13132 Posts
January 09 2013 06:26 GMT
#36513
On January 09 2013 15:16 trinxified wrote:
Stick with maxing nuke, aura, and ulti first before glaives. Safest way and ensures you're dealing the most damage at early-mid game.

Glaives too early doesn't make sense much when the damage you're dealing is peewee.

Maybe when you get a very early damage item, then consider getting some points on glaives if aura isn't maxed yet.


A glaive doing more damage than 40 damage (assuming everybody on your team would attack once per extra glaive) actually occurs much sooner than you'd think (57 damage). The most common stopping point appears to be three, but I can't tell you why the players stop at two, three, or four points in aura. I also have no intentions of studying luna replays so unless some genius like Yango can tell you're out of luck.
I'll always be your shadow and veil your eyes from states of ain soph aur.
TheYango
Profile Joined September 2008
United States47024 Posts
January 09 2013 06:41 GMT
#36514
On January 09 2013 15:12 Blitzkrieg0 wrote:
Show nested quote +
On January 09 2013 15:08 ControlMonkey wrote:
On January 09 2013 12:56 TheYango wrote:
On January 09 2013 12:52 Blitzkrieg0 wrote:
On January 09 2013 10:56 leloup wrote:
I think I need to keep trying solo CM now. Last two times I got queued for it I ended up as captain.

Managed to even have decent teammates who went with my ideas and picks. Don't you know it, won both games too. Neither one was even close.

Then again it might have to do with the fact that I am no longer queuing on EU west....

Funny coincidence though, both games the enemy captain took axe.

As for the question above. The HotD is the old build that makes her a late game hard carry. If I remember right it's like Power Treads into HotD into butterfly. It's a lot more late game power than the "new" build, but doesn't allow you to 5 man and push till you're done.


You should also note that this build was common before tranquil boots were added to the game. The old style doesn't actually have more power late game. You can farm just as well with tranquil+drums and get to the same point if your team can provide you with the space. HotD was used because there wasn't a more efficient way to sustain on luna prior to tranquil boots.

HotD farms "faster" because of the explosion of farm you get when you have 4th rank Glaives and clear stacked ancients with it.


So hotd is only worth it if aim stacking ancients? I usually max glares last, do you need to max glaives earlier if you go hotd to clear ancients?


Anybody on your team can stack ancients for you. Depending on how lanes are going somebody else on your team is probably able to do so. It is easiest to dominate a creep and do it yourself if you aren't playing with friends though.

When you expect your team to 4v5 without you while you farm, you can't also expect them to be able to spend that time out of every minute to stack a camp for you and still be able to keep up their own development.
Moderator
Comeh
Profile Blog Joined July 2008
United States18919 Posts
January 09 2013 06:52 GMT
#36515
So just curious, how are we feeling about the new armlet / treads toggle now? I know we've known about it for awhile, but does this open up options for this item on any new heroes - the free full health feature after ganks / fights / farming neutrals seems pretty nifty, but I'm not sure how I feel about it. I got it recently on tiny, just to see what it would be like on a hero that doesn't normally get it, and I was a bit underwhelmed (obviously, didn't expect it to be that good) - but also pub stomped with a SB with it, and the free life is really really really nice. I feel like this could be (more) core on sven - he can start farming stacked camps with it now (and just recharge life after clearing a stack), and obviously it fits with him pretty well.

Thoughts?
ヽ(⌐■_■)ノヽ(⌐■_■)ノヽ(⌐■_■)ノヽ(⌐■_■)ノヽ(⌐■_■)ノヽ(⌐■_■)ノDELETE ICEFROGヽ(⌐■_■)ノヽ(⌐■_■)ノヽ(⌐■_■)ノヽ(⌐■_■)ノヽ(⌐■_■)ノヽ(⌐■_■)ノヽ(
ControlMonkey
Profile Blog Joined January 2011
Australia3109 Posts
January 09 2013 07:14 GMT
#36516
Thanks for the Luna advice guys.
Testuser
Profile Blog Joined June 2011
6469 Posts
January 09 2013 07:27 GMT
#36517
On January 09 2013 13:48 oneofthem wrote:
clearing ancients is generally thought to be less good than taking towers with the same hero and time commitment

if they're stacked (which you can do ezpz with hotd) it's quite worth the time invested.
https://soundcloud.com/papercranesdk
Spit-wad
Profile Joined June 2011
United States297 Posts
Last Edited: 2013-01-09 08:28:57
January 09 2013 07:30 GMT
#36518
I often take 1-2 levels of glaives before maxing aura when I know I'll be spending some time in the jungle. Neutral camps have an average of 3 creeps, so just a couple levels in glaives can really accelerate jungling when you don't have a safe lane to farm.

Glaives will push the lane, which can often ruin the safe lane positioning near your tower. When it's a tough lane and you're too scared to jungle, you can also get 2 levels of stats early and start with aura/glaives at 8.
Blitzkrieg0
Profile Blog Joined August 2010
United States13132 Posts
Last Edited: 2013-01-09 07:33:51
January 09 2013 07:32 GMT
#36519
On January 09 2013 16:30 Spit-wad wrote:
I often take 1-2 levels of glaives before maxing aura when I know I'll be spending some time in the jungle. Neutral camps have an average of 3 creeps, so just a couple levels in glaives can really accelerate jungling when you don't have a safe lane to farm.

Both lunar blessing and glaives will push the lane, which can often ruin the safe lane positioning near your tower. When it's a tough lane and you're too scared to jungle, you can also get 2 levels of stats early and start with aura/glaives at 8.


Lunar blessing does not push the lane. It only affects heroes.

On January 09 2013 16:27 Testuser wrote:
Show nested quote +
On January 09 2013 13:48 oneofthem wrote:
clearing ancients is generally thought to be less good than taking towers with the same hero and time commitment

if they're stacked (which you can do ezpz with hotd) it's quite worth the time invested.


He is talking about the whole team clearing ancients.
I'll always be your shadow and veil your eyes from states of ain soph aur.
BlitzerSC
Profile Joined May 2011
Italy8800 Posts
January 09 2013 07:54 GMT
#36520
I don't understand what's up with the boner some pubbies have on HotD, that item is useless, imho. You don't need it to farm ancients and you can get a yasha over it which is 10x better and it's a piece of your next item which should always be Manta Style.
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