General Discussion - Page 1820
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Yoshi-
Germany10227 Posts
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Qbek
Poland12923 Posts
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Laserist
Turkey4269 Posts
On January 08 2013 22:57 Qbek wrote: Just get both, it's not like you have 5 cs 40 minutes in! But it is possible to give 10+ deaths with no kills and 20-50 cs in 40 min as role 5. | ||
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StoRm_res
Switzerland891 Posts
He's just so versatile and gives you so much control, it's awesome :D | ||
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Yoshi-
Germany10227 Posts
Why bring up extremes when we are talking about the average game. | ||
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Testuser
6469 Posts
On January 08 2013 23:09 Yoshi- wrote: And it also possible to get 50 kills and no deaths as a role 5. Why bring up extremes when we are talking about the average game. but, in theory, you could go 0/100/0?????? | ||
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Gheizen64
Italy2077 Posts
Point is that Ogre Axe and Belt are decent items for survivability and are relatively cheap, ultimate orb is 2100 and give only moderate benefits to most 5' compared to an ogre axe. Voidstone and Mystic also do nothing for your survivability. In short, it's a matter of risks (much higher) vs reward (not as bigger). Halberd is amazing for your healt, +380 hp, 25% evasion and a disarm for the opponent carry is a big deal. It last more than ethereal against ranged targets, just to make a comparison. Honestly, however, Ethereal and force are already a big deal if you are a 5. An halberd on top of that is pretty rare. There are few occasion where'd rather get an Halberd over an Ethereal, but Ethereal's more safe as it isn't countered by BkB, can be activated with single click and come online much quicker. For it to be considered good as a more supportive item, imho the Maim should be buffed A LOT and made into an orb again, as such it would become a lot better on supports (and not as much on carries since it'd waste an orb slot). As of now i build halberd regularly only on Davion. Halberd and BkB and you're a fucking monster, huge hp, 25% evasion, 20 + armor, magic immunity, you just can't touch dat. You get a decent dps from that already (BkB is +34 dam, while Halberd is +45, add Power Treads and you already hit pretty hard), and the Maim stack with the frost slow. EDIT: yeah, you have to also consider Jjango for supports. It upgrade your early bracer, and give as much survavibility as a sange (less hp, but some armor and MS + active), while giving you also more general bonuses. Bracer >>>>> Belt, too. In short, HH on supports is good but there are too many good alternatives to consider it. | ||
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akatama
Romania982 Posts
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Laserist
Turkey4269 Posts
On January 08 2013 23:09 Yoshi- wrote: And it also possible to get 50 kills and no deaths as a role 5. Why bring up extremes when we are talking about the average game. The problem is you forced the extremes while I was talking about more casual. In a balanced game it is OK to have way more deaths than kills since a clever opponent would always kill squishy supports first no matter what. I see no extremes to go like 2/10+/10+ in a 40+ min game as role 5. If you can afford sheep stick & Halberd at the same time as role 5, you teammates should already take down the tree. | ||
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BurningSera
Ireland19621 Posts
In a fairly even game Halberd makes a good purchase vs melee carry because it is highly affordable for the support due to the prices of its components. If your team at disadvantage and drag out the game (to make for comeback), halberd is possible when you go late late game. If your team at advantage it doesnt matter what you get anyway (i love basher on my CM). That said, i always want to slap the support who gave 0 team effort (0 ward etc) and stealing the farm/kills just to get that hex. Ya, either the game lost because he is taking too much resources ('yo carry noob i have more farm than you wtf') or he is making a painful game for another person in the same team (e.g. the person will need to do double amount of his support job with less income than usual or the whole team will to need slightly adjust their plays to compensate his BS etc). But then 5 Guinsoos autowin, who is there to say it is not good to get hex on a 5'? Also, need to share this xD ![]() poor spec and wr lol | ||
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ChrisXIV
Austria3553 Posts
On January 09 2013 00:35 BurningSera wrote: Everything is situational. In a fairly even game Halberd makes a good purchase vs melee carry because it is highly affordable for the support due to the prices of its components. If your team at disadvantage and drag out the game (to make for comeback), halberd is possible when you go late late game. If your team at advantage it doesnt matter what you get anyway (i love basher on my CM). That said, i always want to slap the support who gave 0 team effort (0 ward etc) and stealing the farm/kills just to get that hex. Ya, either the game lost because he is taking too much resources ('yo carry noob i have more farm than you wtf') or he is making a painful game for another person in the same team (e.g. the person will need to do double amount of his support job with less income than usual or the whole team will to need slightly adjust their plays to compensate his BS etc). But then 5 Guinsoos autowin, who is there to say it is not good to get hex on a 5'? Also, need to share this xD ![]() poor spec and wr lol http://agito666.deviantart.com/ For more pictures about WR's boobs or lack thereof. e.g. http://agito666.deviantart.com/art/0429-WR-comic-strip-PT1-344834040?q=gallery:agito666/28910&qo=4 ^^ | ||
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crms
United States11933 Posts
On January 08 2013 16:42 ReignSupreme. wrote: Is DarkFalco still around, haha? I used to see him vs Merlini in like 80% of the games and with him stalking Merlini's chat at the same time. Yeah, he still stacks heavily and is in a team on called 'stream snipers' his stack seems to be the normal more well known NA players and various pro player here and there. I'm more jealous cause I don't really have friends good enough to stack with, but all the games I've played vs him and his cronies are always really fun at least. | ||
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crms
United States11933 Posts
On January 08 2013 20:41 Kipsate wrote: You mean SnY on every hero is the best build. SnY and Soul Booster were core on me for every single hero when I first started playing dota1. | ||
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Comeh
United States18919 Posts
On January 09 2013 01:09 crms wrote: SnY and Soul Booster were core on me for every single hero when I first started playing dota1. SnY - two blades? I'll be a ninja. So cool!!! | ||
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Sn0_Man
Tebellong44238 Posts
Has anybody else ever heard of something like this? (Stacking via stunning the current creep camp into the air at 00). Or is this Dota 2 specific (a bug)? If necessary, I THINK the dotabuff is: https://dotabuff.com/matches/94977200. I was on dire. Note: this was a bad game. I'm a bad lion. Don't judge me XD | ||
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Comeh
United States18919 Posts
On January 09 2013 01:23 Sn0_Man wrote: Alright, quick story. So, the other day I'm a low level support lion running through our jungle and I think to myself: "well why don't I just clear the easies while I'm here". So I check the time (~xx:58), see that I can't stack, and chuck a stun at the camp. Creeps fly up, creeps come down, only half the creeps are damaged. WTF? Upon closer inspection, I discover that another camp spawned UNDERNEATH the creeps flying from my stun. Has anybody else ever heard of something like this? (Stacking via stunning the current creep camp into the air at 00). Or is this Dota 2 specific (a bug)? If necessary, I THINK the dotabuff is: https://dotabuff.com/matches/94977200. I was on dire. Note: this was a bad game. I'm a bad lion. Don't judge me XD Sounds like a bug - maybe the game considers units in the air as actually being distance away from the ground and the game checks to see if there are any units in the block area, sees no units there (in the air), and spawned them? | ||
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TheYango
United States47024 Posts
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Sn0_Man
Tebellong44238 Posts
The real WTF for me was that it was the same camp that spawned so I was hyper confused for a second. It was the camp with 5 guys, and the small ones died on landing (if I recall right) so it kinda looked like I didn't damage them at all since the new ones spawned right where the old ones landed. | ||
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Yoshi-
Germany10227 Posts
On January 09 2013 01:41 Sn0_Man wrote: I mean, it wouldn't be unreasonable for the game engine to check the spawn box, not see the creeps (due to them being up in the air) and then spawn new ones. The real WTF for me was that it was the same camp that spawned so I was hyper confused for a second. It was the camp with 5 guys, and the small ones died on landing (if I recall right) so it kinda looked like I didn't damage them at all since the new ones spawned right where the old ones landed. Actually that's unlikely My assumption is that impale pauses the unit while they are in the air and the function that checks for creeps in the spawnbox doesn't consider Paused units. Most probably the same would happen if you use Kunkkas torrent. | ||
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Qbek
Poland12923 Posts
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