And yes I still learn new things all the time. It's fine, you don't need to know everything to play well and enjoy. I even see Singsing discover something new every now and then.
General Discussion - Page 1750
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Firebolt145
Lalalaland34505 Posts
And yes I still learn new things all the time. It's fine, you don't need to know everything to play well and enjoy. I even see Singsing discover something new every now and then. | ||
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Mandini
United States1717 Posts
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Yoshi-
Germany10227 Posts
On December 28 2012 07:52 Mandini wrote: I learned to double click on a tp to just go to base recently. It doesn't say it anywhere but its really handy. Many items have a effect double click consumables bot force staff ghost/etheral Pretty much every item that can be self casted | ||
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Qbek
Poland12923 Posts
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trinxified
Canada7774 Posts
On December 28 2012 07:52 Mandini wrote: I learned to double click on a tp to just go to base recently. It doesn't say it anywhere but its really handy. WC3 style! I also learned that using invisibility ability/item is possible while channeling anything (TPs/abilities). So shadowblade on WD/Enigma is legit, explains the shadowblade on furion too, etc... windwalk/vendetta while Tping. I wonder about using invis rune in bottle while Tping/channel spells? | ||
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Comeh
United States18919 Posts
On December 28 2012 07:53 Qbek wrote: It said it in the changelog of something like 6.68 ![]() I've manually forced myself to learn to not double click for anything - too many times I've double clicked a blink dagger, blinked the wrong way, and completely whiffed an ult. I'd rather be slower with a TP by .01 seconds than screw up more ults... T.T | ||
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Qbek
Poland12923 Posts
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Blitzkrieg0
United States13132 Posts
On December 28 2012 07:28 Kipsate wrote: refresher has a terrible buildup and stats Agha atleast has some decent stats. On December 28 2012 07:48 Firebolt145 wrote: On Void I'd say Aghanim's build up stats are better than Refresher's. The stats at the end I can see, but buildup on a sixth item...Really? | ||
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Yoshi-
Germany10227 Posts
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Nevuk
United States16280 Posts
On December 28 2012 07:31 trinxified wrote: I learn new things each day from dota2wiki still. Does that mean I'm a noob? Anyway here it is: not all heroes have the 1800/800 vision for day and night respectively. The list is a lot larger than I thought. Very interesting on some heroes actually, and I guess they are small advantages/disadvantages but still. http://www.dota2wiki.com/wiki/Vision Below is a table of all exceptions to the 1800/800 rule: Hero Day Night Alchemist 1800 1400 Ancient Apparition 1800 1400 Bounty Hunter 1800 1000 Drow Ranger 1800 1700 Enchantress 1800 1800 Leshrac 1800 900 Luna 1800 1800* Meepo 1800 1800 Mirana 1800 1200 Night Stalker 1200 1800 Puck 1800 1200 Slark 1800 1800 Sniper 1800 1000 Treant Protector 1800 1200 * Luna is granted 1800 night vision range by leveling her Lunar Blessing ability. Most of them are actually just a straight up bonus just because of lore-wise? Somewhat, but it's a form of balance on a lot of them by now I'm pretty sure. Luna is probably lorewise (and I think night elves had better night vision, thus why drow has longer night vision), but many of the others are balanced a bit around it. The obvious one being Night Stalker and the really high night vision heroes - Enchantress would be considerably weaker if she only had 800 vision at night (seeing as her ult relies on vision and that's almost her attack range with aghs), Drow's 1700 vision at night makes her a much harder gank, Slark needs the 1800 vision to chase. Why meepo has 1800 vision, no idea (net cast range is insanely long, I do know that but I don't play meepo). Heroes with >1000 generally have a reason for it, though some are outdated (Talking about treant here). Remember that 1025 is the smoke reveal range. It's going to be harder to smoke gank all of these heroes due to that. The 1400 heroes have abilities that are extremely long range (in AA's case) or someone picked it out of a hat (in alchemist's case). BH fits this category as well as track gets to large ranges at levels 2/3, though his night vision is shorter. Mirana/Puck both have two innate escape mechanisms, one of which requires them to turn. The extra 400 vision gives them time to turn and leap or cast orb. | ||
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trinxified
Canada7774 Posts
So that means you can even steal devour from Doom, get a good ability from creep (movement speed/damage aura), then steal another spell, but you keep the passive/active skill permanently? Anyone test? And how about Lone Druid's bear? Rubick can have that forever too. Brood's Web is also permanent and also affects Rubick. I wonder if the game will differentiate the webs that only work for the original caster? | ||
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Slomo
Germany7198 Posts
On December 28 2012 07:48 Firebolt145 wrote: On Void I'd say Aghanim's build up stats are better than Refresher's. And yes I still learn new things all the time. It's fine, you don't need to know everything to play well and enjoy. I even see Singsing discover something new every now and then. You can start spinning as Juggernaut while already channeling a TP without interrupting. Man that was funny. | ||
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Firebolt145
Lalalaland34505 Posts
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trinxified
Canada7774 Posts
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RuskiPanda
United States2906 Posts
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TheYango
United States47024 Posts
On December 28 2012 08:38 trinxified wrote: I wish Agh's on Rubick is a better bonus. Like allow 2 spells stolen simultaneously instead. Wouldn't work because of Legacy keys. Legacy keys retain the hotkey for the stolen spell, so stealing two spells with the same hotkey would create issues. This is also why Rubick's spells have seemingly nonsensical Legacy keys--so as to minimize the number of spell overlaps--and why Rubick can't steal a few spells in DotA 1 (X-marks-the-spot, Tornado, Exorcism, X/Z Shadowraze, Freezing Field, Alacrity). | ||
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Firebolt145
Lalalaland34505 Posts
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Slardar
Canada7596 Posts
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Unleashing
Denmark14978 Posts
On December 28 2012 08:55 Firebolt145 wrote: Since we were talking about new stuff we learned, TIL I learned that activating a rune in a bottle mid-Storm ult just cancels the rune entirely. I learned that ulting with a regen over a pudge rotting cancels the regen despite you not recieving any damage at all That teamfight was no go after that experience. | ||
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Talron
Germany7651 Posts
On December 28 2012 07:47 Kipsate wrote: Rumors that LGD is going for a third team, anyone has any info on this? The only rumor I heard regarding a 3rd team for LGD was in combination with ZSMJ's new team. Also ZhaoYun is planning to form a new team with his comeback. However he already revealed, that it will be TongFu.int most likely. Oh and needless to mention, that iG has a 2nd team in the making as well. | ||
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That teamfight was no go after that experience.