General Discussion - Page 1701
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IRC chatter should remain in IRC - http://webchat.quakenet.org/?channels=tl.dota2 Posts that relate to topics with their own thread, such as in News, Tournaments or Strategy should go in those threads. | ||
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aintz
Canada5624 Posts
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Yoshi-
Germany10227 Posts
On December 18 2012 01:41 aintz wrote: no more than a stout does, whatever im done arguing with ppl who probalby dont know how to jugg anyways. It gives you .84 Armor more than a stout and Armor certainly hepls against creeps | ||
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Numy
South Africa35471 Posts
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Slardar
Canada7596 Posts
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Yoshi-
Germany10227 Posts
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Unleashing
Denmark14978 Posts
Fun names are needed back. | ||
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Tunga
United States765 Posts
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BlitzerSC
Italy8800 Posts
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aintz
Canada5624 Posts
On December 18 2012 01:46 Numy wrote: If that's your attitude I don't know why you are on tl in the first place. Having passive aggressive arguments is not something that is done here. Either say you point in a nice manner or don't say it at all maybe you should first learn what passive aggressive means before you use that term. some people seriously need to get some skin. maybe interact with more people in real life or on the internet. | ||
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Yoshi-
Germany10227 Posts
On December 18 2012 01:59 aintz wrote: maybe you should first learn what passive aggressive means before you use that term. some people seriously need to get some skin. maybe interact with more people in real life or on the internet. ![]() | ||
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dragonblade369
Canada464 Posts
On December 18 2012 01:59 aintz wrote: maybe you should first learn what passive aggressive means before you use that term. some people seriously need to get some skin. maybe interact with more people in real life or on the internet. LOL, so if someone isn't interacting IRL or on the internet, it means that they never interacted? Also, if they are not interacting with people on the internet why do they post in forums. :S | ||
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aintz
Canada5624 Posts
On December 18 2012 02:03 dragonblade369 wrote: LOL, so if someone isn't interacting IRL or on the internet, it means that they never interacted? Also, if they are not interacting with people on the internet why do they post in forums. :S and if they have interacted with many people in real life or the internet they wouldnt cry about someone elses tone. | ||
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majava
Finland248 Posts
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Alpino
Brazil4390 Posts
On December 18 2012 01:56 Unleashing wrote: That's #1 thing we need back in DotA2, fuck all other parities. Fun names are needed back. I. NEED. FUN. NAMES. NOW. ))): | ||
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Testuser
6469 Posts
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ch33psh33p
7650 Posts
On December 18 2012 00:44 Numy wrote: What kind of level are we talking about here since I think the pulling itself has too many flaws for high level play and that's mostly where you need to find proper heroes. You would most likely need a trilane to begin with since most heroes would just be too weak vs a duo when support is that far away. What kind of flaws are we talking about here? Say Radiant runs a trilane bot, with Rubick pulling every other way in this fashion. To stop it, the enemy would need to: Ward the hard camp <-- Who the fuck does this, and its an easy counterward as you already placed an observer ward ontop of the hill to give aggro vision. Leave their lane, walk across the entire jungle, just to hunt you down <-- Puts a massive risk on them, especially if they are running a standard offlaner, or even the aggressive trilane. Say they send all 3 heroes, thats just asking for bot 2 + mid to come for a pincer. You won't be lacking vision either. Stopping this pull is incredibly difficult and risky, while for the pulling team its relatively safe, easy to do, and will deny the creep wave 100% of the time, while the enemy cannot get into even EXP range like they can when you do the chain pull or stack pull on the standard pull camp in Radiant Safe lane. | ||
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canikizu
4860 Posts
On December 18 2012 01:34 aintz wrote: a low hp hero with low attack damage tanking creeps, that makes alot of sense doesnt it. and im sorry if stating facts hurts your feelings. Jugg is one of the highest hp+armor agi heroes out there. He can tank creep just fine. Stout shield+some ggbranch will make him 600hp 4 armor. Moreover, he only need to tank 1 creepwave every 2 minutes, it's not like it's that hard. Normally if you pull double creepcamp, you 'll deny the whole creepwave same way as this. Unless you take the word "tank" literally and not run around to let the tower hit creep, Jugg can tank it just fine. And what does damage have anything to do with tanking the creepwave? You let the tower hit the creeps, you hit the creep 2 hits and you secure the kill. Why do you need high damage to compete with the tower? | ||
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Oktyabr
Singapore2234 Posts
On December 18 2012 02:18 ch33psh33p wrote: What kind of flaws are we talking about here? Say Radiant runs a trilane bot, with Rubick pulling every other way in this fashion. To stop it, the enemy would need to: Ward the hard camp <-- Who the fuck does this, and its an easy counterward as you already placed an observer ward ontop of the hill to give aggro vision. Leave their lane, walk across the entire jungle, just to hunt you down <-- Puts a massive risk on them, especially if they are running a standard offlaner, or even the aggressive trilane. Say they send all 3 heroes, thats just asking for bot 2 + mid to come for a pincer. You won't be lacking vision either. Stopping this pull is incredibly difficult and risky, while for the pulling team its relatively safe, easy to do, and will deny the creep wave 100% of the time, while the enemy cannot get into even EXP range like they can when you do the chain pull or stack pull on the standard pull camp in Radiant Safe lane. They just need to run an offensive tri-lane versus yours. You're missing a creep wave every 30 seconds, your tower will die sooner than you think. It's a trade-off at the end. | ||
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cilinder007
Slovenia7251 Posts
On December 18 2012 02:21 canikizu wrote: Jugg is one of the highest hp+armor agi heroes out there. He can tank creep just fine. Stout shield+some ggbranch will make him 600hp 4 armor. Moreover, he only need to tank 1 creepwave every 2 minutes, it's not like it's that hard. Normally if you pull double creepcamp, you 'll deny the whole creepwave same way as this. Unless you take the word "tank" literally and not run around to let the tower hit creep, Jugg can tank it just fine. And what does damage have anything to do with tanking the creepwave? You let the tower hit the creeps, you hit the creep 2 hits and you secure the kill. Why do you need high damage to compete with the tower? because towers have random dmg | ||
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Testuser
6469 Posts
On December 18 2012 02:23 Oktyabr wrote: They just need to run an offensive tri-lane versus yours. You're missing a creep wave every 30 seconds, your tower will die sooner than you think. It's a trade-off at the end. This was brought up. Running an agressive tri vs this would not as easy as it sounds - you're already splitting the exprience 3-way and the fact that they can deny every 2nd (?) will make your leveling incredibly slow. It's not that easy to at lvl 1. | ||
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