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I played a CM game yesterday with a 2 friends of mine, unfortunately the captain was not one of us be at least he was a russian that talked english so we were able to communicate during the pick phase. I don't remember every pick and ban, but we ended with a first pick weaver (bad idea I know, it was the captain that decided that on his own :s) and we ended up with weaver/rubick/rasta/DK/ bane (mid) vs ES/huskar/dazzle/razor(mid)/bh.
I was expecting them to maybe trilane with huskar/dazzle/ES and bh hardlane, but they did dual lanes and so did we. My idea with advising foor the picks was to get a lot of disable in order to deal with razor and huskar, but I knew huskar was going to be a pain in the ass with dazzle and shallow grave. I was laning with weaver, and unfortunately he got greedy in a couple of fights and tried to chase a shallow graved huskar too long, resulting in both of us dying. It gave momentum to huskar and despite killing him a few time with bane coming to gank us he eventually became to strong and was basically two shotting me. I also misplayed quite badly myself by stacking stuns with rast etc. Berserker blood + shallow grave is really frustrating if you don't chain your stun right .
So basically I'm asking you if you feel that our lineup was more than ok to deal with theirs had we not made those mistakes? Also should we have changed our lane when we saw huskar/dazzle vs weaver rubick on our safe lane? (maybe put rasta here instead of rubick, or put rasta mid and bane vs huskar dazzle?). I feel like weaver was a poor choice, but actually it could have proved ok to chase people that were fleeing under shallow grave.
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Lalalaland34505 Posts
Why did you not do solo weaver, bane mid, and rubick/rhasta/DK trilane? Have the rubick/rhasta/dk go against their huskar/dazzle and have the weaver go against the BH/ES.
Granted all those lanes are rather weird :D
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I think you have a better late game. But being way aggressive way too early led to your loss. Your team had an amazing teamfight potential. Weaver was a bad choice first pick but I really feel your team should've won it
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Welp I had a 5 stack yesterday and we played some CM and the opposition was nowhere near on our level, granted we had skype and had all stacked together since 2008 xD But we still had a guy that can only play lich and needs to be told what to do all the time :> (since 2008)
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On December 07 2012 20:47 Firebolt145 wrote: Why did you not do solo weaver, bane mid, and rubick/rhasta/DK trilane? Have the rubick/rhasta/dk go against their huskar/dazzle and have the weaver go against the BH/ES.
Granted all those lanes are rather weird :D
Actually it would have made sense, only thing is that people I was playing with are not really used to play in trilanes etc. (and we had 2 unknown players) so that's why we went dual lanes. I really need to find 2 additional partners if I want to play CM, it's actually a complete different experience than the other game modes, even when you are a noob.
I think you have a better late game. But being way aggressive way too early led to your loss. Your team had an amazing teamfight potential. Weaver was a bad choice first pick but I really feel your team should've won it
It's probably how we lost the game, after giving away those first two kills we got stuck in the mindset of trying to be agressive and pick off huskar/dazzle, which led to Huskar snowballing out of control ( the frustration of seeing him destroy us with 1hp under shallow grave made it even worse, and led to poor play on our part). I should probably have said to weaver :" don't die no matter what", and aim for lategame and teamfights instead of trying to get kills on the lane.
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Dual lanes are def better if you have players that don't know how to trilane. Trilanes in CM are often the make or break part of laning phase since your offlane is a lose and mid is generally all about the supporting cast.
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With some common offlane heroes, like BH , DS or even weaver, an offlane doesn't have to be a loss, especially against a dual lane with incompetent support. Those heroes are usually BETTER off solo. All they need is a set of wards and some brainz. If they get a squishy support that leeches exp and can't do shit and might feed or provoke unwanted aggression ...
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One might consider the offlane "lost" if your offlane hero doesnt get any farm and the enemy carry is free farming. But keep in mind the other team is using two additional heroes to keep your offlane in check. If these heroes were off roaming or pulling ancients, your offlane might get some farm while your other lanes lose. Sometimes it's worth it to lose one lane if you occupy several of the enemy heroes while doing so, giving more room for your other lanes
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On December 07 2012 22:36 obliged wrote: One might consider the offlane "lost" if your offlane hero doesnt get any farm and the enemy carry is free farming. But keep in mind the other team is using two additional heroes to keep your offlane in check. If these heroes were off roaming or pulling ancients, your offlane might get some farm while your other lanes lose. Sometimes it's worth it to lose one lane if you occupy several of the enemy heroes while doing so, giving more room for your other lanes Your offlane getting xp while theirs doesn't is a win. Just like your offlane getting farm+xp while theirs only gets xp is a win. You should aim to compare how individual positions are doing, that doesn't necessarily mean comparing them to their direct lane opponent.
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I have so much more fun with this game dicking aroudn than being a tryhard
winning more, too
edit: also had a huskar which actually followed my advice and ganked their jungling lifestealer
after 3 deaths the lifestealer abandoned and gg
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There is a timing window when most melee junglers are at 15%. If kill them than, they will be on that HP soon enough, ready to be ganked once more. That's why melee junglers are bad
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Sing just found a big bug on his stream. Pretty much, you can use consumables from the courier without bringing them to you. Just buy the clarity/salve, put it on the courier, click the hotkey where the item is located ( for example spacebar, ecc ) and then click your hero.
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On December 07 2012 23:10 BlitzerSC wrote: Sing just found a big bug on his stream. Pretty much, you can use consumables from the courier without bringing them to you. Just buy the clarity/salve, put it on the courier, click the hotkey where the item is located ( for example spacebar, ecc ) and then click your hero.
LOL. Yep, it works. I wonder if people have been abusing it earlier. :D
e. some guy on reddit is saying that its totally intended. HAHHAHA
"Basically, the casting range of the Healing Salve has been made global. You can use the Healing Salve that you have on your hero on your teammate globally, too." -Someone on dev.dota.
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The thing about the new silencer colors is that from an artistic/technical standpoint, they mesh better with the game as whole. The bright purple might have been a little over the top but this newest version shouldn't be such an immense contrast anymore.
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konadora
Singapore66364 Posts
can i just say that i HATE the new buyback sound? the old one sounds so much more epic
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On December 08 2012 01:07 konadora wrote: can i just say that i HATE the new buyback sound? the old one sounds so much more epic
I really think people are intentionally buying back all the time just to "spam" the sound. Its horrible. :D
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It took me ~40 minutes of a 45 minute game to figure out what exactly all those annoying random noises were in teamfights rofl. I thought they added them to the "double kill" popups XD.
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On December 08 2012 01:14 Sn0_Man wrote: It took me ~40 minutes of a 45 minute game to figure out what exactly all those annoying random noises were in teamfights rofl. I thought they added them to the "double kill" popups XD. and I want to KILL the person who thought that the new sounds was a good idea
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On December 08 2012 01:49 Ramong wrote:Show nested quote +On December 08 2012 01:14 Sn0_Man wrote: It took me ~40 minutes of a 45 minute game to figure out what exactly all those annoying random noises were in teamfights rofl. I thought they added them to the "double kill" popups XD. and I want to KILL the person who thought that the new sounds was a good idea
I still want to kill the person who decided we needed big popups in the top-centre of the screen every time there is a killstreak or multikill . Plus rampage doesn't look manly enough compared to, like, triple kill or w/e.
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Netherlands45349 Posts
I hate the new buyback sound.
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