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General Discussion - Page 1522

Forum Index > Dota 2 General
Post a Reply
Prev 1 1520 1521 1522 1523 1524 6534 Next
IRC chatter should remain in IRC - http://webchat.quakenet.org/?channels=tl.dota2

Posts that relate to topics with their own thread, such as in News, Tournaments or Strategy should go in those threads.
Dattish
Profile Blog Joined January 2011
Sweden6297 Posts
November 20 2012 14:25 GMT
#30421
--- Nuked ---
Yoshi-
Profile Joined October 2008
Germany10227 Posts
Last Edited: 2012-11-20 14:33:47
November 20 2012 14:33 GMT
#30422
Blowyourbrain doesn't attend dh, pasport issues
Dattish
Profile Blog Joined January 2011
Sweden6297 Posts
November 20 2012 14:53 GMT
#30423
--- Nuked ---
Osteriet
Profile Joined November 2011
Denmark149 Posts
November 20 2012 15:38 GMT
#30424
My 2 cent on how they could make dota playable (which i dont think it is in current form):

1. easier muting. This is the only way of removing the god awful majority of the community that thinks they know what they talk about and flame like crazy in allied while going the famous offlane tiny/doom combo, both with 0-5, and stays in lane even though multible miss are called. 1 click total mute.

2. Reward for fast ending. Establish a reward system that encourages fast end, either through xp, items, achievements, whatever.. All games go on for 10-15 minutes to long because the winners are just fucking around.

3. Change fountain area. Make it so that you are actually safe in there, which would discourage end game fishing, and imo also lucky global hits. The current area is just a remnant of the wc3 engine and it is frustrating for the losing team.

4. Remove killing portrait. No reason to taunt people who dies.

5. Fix that MM system. you should never end up with a random team versus 5 premade tryhards. You should never as a high level player end up with retards that openly dont know how to play the game. Make a kiddie league for them, divide MM into ranked and unranked matches.

6. Offer more statistics at the end of the game that actually shows you how you fared. Right now the end stats always just says that you were bad, because you ended up waiting 15minutes in your base before it was ended. Give GPM over time, kill/death occurances, teamfights stats, display who had the best 10-lasthit-in-row time, whatever..
Slardar
Profile Joined April 2010
Canada7596 Posts
November 20 2012 15:43 GMT
#30425
On November 20 2012 16:56 yyfpulls wrote:
Show nested quote +
On November 20 2012 11:37 Zorkmid wrote:
Is there a Dota2 equivalent to Day9 out there? I'd love a noob friendly explanation of the game.

I really like playing the game, but I can't make heads or teails out of watching casted games, I do like first person streams though.


iceiceice is the best streamer out there for this I think. He can somehow read and reply to chat while playing normally.. it's inhuman.


Amen.....Triple Ice is amazing. One day I hope to be able to stream just like him.
PrinceXizor
Profile Blog Joined April 2010
United States17713 Posts
November 20 2012 15:45 GMT
#30426
5 and 6 would be cool. everything else doesn't matter. 5 they are fixing, it's valves priority. and 6 it'd be cool to have access to the spectator charts in post game.
Osteriet
Profile Joined November 2011
Denmark149 Posts
November 20 2012 15:47 GMT
#30427
On November 21 2012 00:45 PrinceXizor wrote:
5 and 6 would be cool. everything else doesn't matter. 5 they are fixing, it's valves priority. and 6 it'd be cool to have access to the spectator charts in post game.


Thank you for your reply. Why would the rest not matter? I like the ideas..
PrinceXizor
Profile Blog Joined April 2010
United States17713 Posts
November 20 2012 15:53 GMT
#30428
On November 21 2012 00:47 Osteriet wrote:
Show nested quote +
On November 21 2012 00:45 PrinceXizor wrote:
5 and 6 would be cool. everything else doesn't matter. 5 they are fixing, it's valves priority. and 6 it'd be cool to have access to the spectator charts in post game.


Thank you for your reply. Why would the rest not matter? I like the ideas..

well 1. is just clicking an extra button, not really an issue.

Ending fast's reward is not losing. which is kind of a big reward, people who don't end the game when they have the chance give the ability to come back for the other team. unless it's like megas vs regular creeps, but that's so little time to wait it's not a big deal.

if the game is at the point they are fountain diving for kills and stuff, then just ask them to end and go afk, your stats don't matter at that point so wait it out. it'll be <5 minutes for sure.

If i barely notice the kill portrait then it's a non-issue. also it's helpful to some people especially new players who don't know the characters yet. having the "oh this character is kunkka" and then you can go look up kunkka to figure out what he does. and it tells you damage types and skills he used and stuff. it just helps new players become more familiar.
Osteriet
Profile Joined November 2011
Denmark149 Posts
November 20 2012 15:57 GMT
#30429
On November 21 2012 00:53 PrinceXizor wrote:
Show nested quote +
On November 21 2012 00:47 Osteriet wrote:
On November 21 2012 00:45 PrinceXizor wrote:
5 and 6 would be cool. everything else doesn't matter. 5 they are fixing, it's valves priority. and 6 it'd be cool to have access to the spectator charts in post game.


Thank you for your reply. Why would the rest not matter? I like the ideas..

well 1. is just clicking an extra button, not really an issue.

Ending fast's reward is not losing. which is kind of a big reward, people who don't end the game when they have the chance give the ability to come back for the other team. unless it's like megas vs regular creeps, but that's so little time to wait it's not a big deal.

if the game is at the point they are fountain diving for kills and stuff, then just ask them to end and go afk, your stats don't matter at that point so wait it out. it'll be <5 minutes for sure.

If i barely notice the kill portrait then it's a non-issue. also it's helpful to some people especially new players who don't know the characters yet. having the "oh this character is kunkka" and then you can go look up kunkka to figure out what he does. and it tells you damage types and skills he used and stuff. it just helps new players become more familiar.


I think they need to build the muting more in to the user interface.. new players dont know where to find it, and my god is dota awful without that button.

The rest are just encouragements to flame/bm/smug, which the game would be better off without.
Dattish
Profile Blog Joined January 2011
Sweden6297 Posts
November 20 2012 16:01 GMT
#30430
--- Nuked ---
Osteriet
Profile Joined November 2011
Denmark149 Posts
November 20 2012 16:04 GMT
#30431
make kill portrait an option then.

And i dont believe in that. You dont have a teamfight at fountain.
Incze
Profile Blog Joined December 2011
Romania2058 Posts
November 20 2012 16:06 GMT
#30432
In wc3 dota you could go behind your fountain by cutting down some trees (it was much easier for scourge, though). Not many people would really bother to go hunt after you there (and most who did, didn't survive)
I miss that
Religion: Buckethead
PrinceXizor
Profile Blog Joined April 2010
United States17713 Posts
November 20 2012 16:07 GMT
#30433
On November 21 2012 01:04 Osteriet wrote:
make kill portrait an option then.

And i dont believe in that. You dont have a teamfight at fountain.

there are a lot of team fights in base that involve the defending team trying to retreat to the fountain. a large amount actually.
Dattish
Profile Blog Joined January 2011
Sweden6297 Posts
November 20 2012 16:09 GMT
#30434
--- Nuked ---
aintz
Profile Joined August 2010
Canada5624 Posts
November 20 2012 16:30 GMT
#30435
On November 21 2012 00:38 Osteriet wrote:
My 2 cent on how they could make dota playable (which i dont think it is in current form):

1. easier muting. This is the only way of removing the god awful majority of the community that thinks they know what they talk about and flame like crazy in allied while going the famous offlane tiny/doom combo, both with 0-5, and stays in lane even though multible miss are called. 1 click total mute.

2. Reward for fast ending. Establish a reward system that encourages fast end, either through xp, items, achievements, whatever.. All games go on for 10-15 minutes to long because the winners are just fucking around.

3. Change fountain area. Make it so that you are actually safe in there, which would discourage end game fishing, and imo also lucky global hits. The current area is just a remnant of the wc3 engine and it is frustrating for the losing team.

4. Remove killing portrait. No reason to taunt people who dies.

5. Fix that MM system. you should never end up with a random team versus 5 premade tryhards. You should never as a high level player end up with retards that openly dont know how to play the game. Make a kiddie league for them, divide MM into ranked and unranked matches.

6. Offer more statistics at the end of the game that actually shows you how you fared. Right now the end stats always just says that you were bad, because you ended up waiting 15minutes in your base before it was ended. Give GPM over time, kill/death occurances, teamfights stats, display who had the best 10-lasthit-in-row time, whatever..


1. yes definitely needed

2. why? most ppl dont fuck around for more than 5mins anyways.

3. you are safe there in most of the games.

4. why? are you that mad that you died?

5. mm sure can use improvements. but in both hon and lol if you solo q you still have a chance to be faced against 4-5 man stack if you mmr is very high because theres alot of 4-5man stacks when you get higher. lower ratings shouldnt be a problem since those stacks are probably not very good anyways.

6.what is the point of that? the current end of game stats is the same as in everygame. do you really need a pet on the back for everything you did?
Unleashing
Profile Joined March 2011
Denmark14978 Posts
Last Edited: 2012-11-20 16:35:37
November 20 2012 16:34 GMT
#30436
On November 21 2012 00:57 Osteriet wrote:
Show nested quote +
On November 21 2012 00:53 PrinceXizor wrote:
On November 21 2012 00:47 Osteriet wrote:
On November 21 2012 00:45 PrinceXizor wrote:
5 and 6 would be cool. everything else doesn't matter. 5 they are fixing, it's valves priority. and 6 it'd be cool to have access to the spectator charts in post game.


Thank you for your reply. Why would the rest not matter? I like the ideas..

well 1. is just clicking an extra button, not really an issue.

Ending fast's reward is not losing. which is kind of a big reward, people who don't end the game when they have the chance give the ability to come back for the other team. unless it's like megas vs regular creeps, but that's so little time to wait it's not a big deal.

if the game is at the point they are fountain diving for kills and stuff, then just ask them to end and go afk, your stats don't matter at that point so wait it out. it'll be <5 minutes for sure.

If i barely notice the kill portrait then it's a non-issue. also it's helpful to some people especially new players who don't know the characters yet. having the "oh this character is kunkka" and then you can go look up kunkka to figure out what he does. and it tells you damage types and skills he used and stuff. it just helps new players become more familiar.


I think they need to build the muting more in to the user interface.. new players dont know where to find it, and my god is dota awful without that button.

The rest are just encouragements to flame/bm/smug, which the game would be better off without.

No muting doesn't need to be within the interface, it's not even hard to find. Seriously.
If you're too lazy to open the scoreboard to mute, then that's your problem really, because i found it in my first game of DotA2 without looking for it.

Most of the things you listed seem like personal nitpicking and not things that actually make the game 'unplayable' which i am pretty sure the majority of the people think it is.
From the Ghastly Eyrie I can see to the ends of the world, and from this vantage point I declare with utter certainty that this one is in the bag!
Bleak
Profile Blog Joined September 2010
Turkey3059 Posts
November 20 2012 16:37 GMT
#30437
I never realized how a fed Kunkka can be so stupid before...Yes he was fed alot but that Tidebringer passive is retardedly OP as fuck...No hero should one shot an entire team...He was soloing Rosh as we were moving through Dire middle tower and his cleave killed two of our heroes.. That's stupid...At least the range is stupid..

Fed carries are pretty much unstoppable I get that...But they should be almost unstoppable...the guy was getting triple, ultra kills in one cleave. He just had a battlefury, a deadelus and a shadow blade and he was butchering us left and right without doing nothing but auto attacking, due to that passive. Its range need to be lower, Sven has cleave too but it can't be compared to this shit.

Not the first time my team got owned by a fed carry but that Tidebringer passive range needs to be nerfed imo.
"I am a beacon of knowledge blazing out across a black sea of ignorance. "
Unleashing
Profile Joined March 2011
Denmark14978 Posts
Last Edited: 2012-11-20 16:42:30
November 20 2012 16:39 GMT
#30438
No, it doesn't need to be nerfed. There's a reason the range was actually BUFFED in the latest patch and he's still far from a top tier pick and still more of a situational pick. Kunkka's lategame potential is there, but it's far from as strong and reliable as a good carry.

Fix the shadow blade bug and everything is good.

also in the future, the QQ thread is over here: http://www.teamliquid.net/forum/viewmessage.php?topic_id=310452
From the Ghastly Eyrie I can see to the ends of the world, and from this vantage point I declare with utter certainty that this one is in the bag!
Kipsate
Profile Blog Joined July 2010
Netherlands45349 Posts
November 20 2012 16:43 GMT
#30439
Shadow blade is all that needs to be fixed about Kunnka to make him normal.
WriterXiao8~~
trinxified
Profile Joined December 2010
Canada7774 Posts
November 20 2012 16:51 GMT
#30440
What is the shadow blade bug?
Prev 1 1520 1521 1522 1523 1524 6534 Next
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