Shadow Blade can crit because it is added to the normal damage. On kunkka combined with a daedelus will make it able to crit for much more damage, Normally Shadow blade can not crit. This is the same for Bounty hunter, where Bounty Hunter's Jinada will be multiplied by Shadow blade. This should not be this way.
If Walrus Punch was in the game it would be hilarious.
On November 21 2012 00:38 Osteriet wrote: My 2 cent on how they could make dota playable (which i dont think it is in current form):
1. easier muting. This is the only way of removing the god awful majority of the community that thinks they know what they talk about and flame like crazy in allied while going the famous offlane tiny/doom combo, both with 0-5, and stays in lane even though multible miss are called. 1 click total mute.
2. Reward for fast ending. Establish a reward system that encourages fast end, either through xp, items, achievements, whatever.. All games go on for 10-15 minutes to long because the winners are just fucking around.
3. Change fountain area. Make it so that you are actually safe in there, which would discourage end game fishing, and imo also lucky global hits. The current area is just a remnant of the wc3 engine and it is frustrating for the losing team.
4. Remove killing portrait. No reason to taunt people who dies.
5. Fix that MM system. you should never end up with a random team versus 5 premade tryhards. You should never as a high level player end up with retards that openly dont know how to play the game. Make a kiddie league for them, divide MM into ranked and unranked matches.
6. Offer more statistics at the end of the game that actually shows you how you fared. Right now the end stats always just says that you were bad, because you ended up waiting 15minutes in your base before it was ended. Give GPM over time, kill/death occurances, teamfights stats, display who had the best 10-lasthit-in-row time, whatever..
1. yes definitely needed
2. why? most ppl dont fuck around for more than 5mins anyways.
3. you are safe there in most of the games.
4. why? are you that mad that you died?
5. mm sure can use improvements. but in both hon and lol if you solo q you still have a chance to be faced against 4-5 man stack if you mmr is very high because theres alot of 4-5man stacks when you get higher. lower ratings shouldnt be a problem since those stacks are probably not very good anyways.
6.what is the point of that? the current end of game stats is the same as in everygame. do you really need a pet on the back for everything you did?
Learn to argue for your case without putting words in my mouth. Read what you wrote to me again and ask yourself how polite you could be instead.
On November 21 2012 00:45 PrinceXizor wrote: 5 and 6 would be cool. everything else doesn't matter. 5 they are fixing, it's valves priority. and 6 it'd be cool to have access to the spectator charts in post game.
Thank you for your reply. Why would the rest not matter? I like the ideas..
well 1. is just clicking an extra button, not really an issue.
Ending fast's reward is not losing. which is kind of a big reward, people who don't end the game when they have the chance give the ability to come back for the other team. unless it's like megas vs regular creeps, but that's so little time to wait it's not a big deal.
if the game is at the point they are fountain diving for kills and stuff, then just ask them to end and go afk, your stats don't matter at that point so wait it out. it'll be <5 minutes for sure.
If i barely notice the kill portrait then it's a non-issue. also it's helpful to some people especially new players who don't know the characters yet. having the "oh this character is kunkka" and then you can go look up kunkka to figure out what he does. and it tells you damage types and skills he used and stuff. it just helps new players become more familiar.
I think they need to build the muting more in to the user interface.. new players dont know where to find it, and my god is dota awful without that button.
The rest are just encouragements to flame/bm/smug, which the game would be better off without.
No muting doesn't need to be within the interface, it's not even hard to find. Seriously. If you're too lazy to open the scoreboard to mute, then that's your problem really, because i found it in my first game of DotA2 without looking for it.
Most of the things you listed seem like personal nitpicking and not things that actually make the game 'unplayable' which i am pretty sure the majority of the people think it is.
You are such a pro!! The FIRST TIME :O. wow you must be some kind of gangster. Talent if i ever saw it. Now if i want to hear your opinion, how about you state it instead of guessing about what mine is?
Thank you for the example. I do not see how a 'safe' place close to the fountain would have made the encounter play differently. I would agree that a safe spot should not start where they die, but way closer to the fountain where i dont think they would have dived.
On November 21 2012 02:18 Osteriet wrote: You are such a pro!! The FIRST TIME :O. wow you must be some kind of gangster. Talent if i ever saw it. Now if i want to hear your opinion, how about you state it instead of guessing about what mine is?
Actually i don't have to guess at what your opinion is since you already stated it, so i am not sure what you are getting at with that.
And i already did state my opinion, also don't know what you're getting at with that.
How about you post something worthwhile? Just because you're too lazy to open the scoreboard does not make the game unplayable. It is your opnion that it should be easier to find, so far most people here disagree with that and find the current situation fine.
You reply with a childish tone and i frankly don't care for that, if you want to argue on a forum, keep it civil.
Edit: Also resorting to ad hominem is really, REALLY bad if you're looking for a good discussion and if you want people to take you serious.
On November 21 2012 00:38 Osteriet wrote: My 2 cent on how they could make dota playable (which i dont think it is in current form):
1. easier muting. This is the only way of removing the god awful majority of the community that thinks they know what they talk about and flame like crazy in allied while going the famous offlane tiny/doom combo, both with 0-5, and stays in lane even though multible miss are called. 1 click total mute.
2. Reward for fast ending. Establish a reward system that encourages fast end, either through xp, items, achievements, whatever.. All games go on for 10-15 minutes to long because the winners are just fucking around.
3. Change fountain area. Make it so that you are actually safe in there, which would discourage end game fishing, and imo also lucky global hits. The current area is just a remnant of the wc3 engine and it is frustrating for the losing team.
4. Remove killing portrait. No reason to taunt people who dies.
5. Fix that MM system. you should never end up with a random team versus 5 premade tryhards. You should never as a high level player end up with retards that openly dont know how to play the game. Make a kiddie league for them, divide MM into ranked and unranked matches.
6. Offer more statistics at the end of the game that actually shows you how you fared. Right now the end stats always just says that you were bad, because you ended up waiting 15minutes in your base before it was ended. Give GPM over time, kill/death occurances, teamfights stats, display who had the best 10-lasthit-in-row time, whatever..
1. ?? Mute is in the game and working properly.... just click the button next to their name. You're talking about a 1 click button to mute your team? That sounds like it encourages total lack of teamwork, and an awful idea (just to save a couple clicks at that).
2. I'm not sure how you could determine such a thing or what the reward would be (I certainly don't care about in-game items, exp, or any other fluff-- I'd rather fountain rape you an extra 5 minutes :D). Taking time to end the game safely can and often is a legitimate strategy. Valve shouldn't tell people how to play the game.
3. I don't think there should be a total safe zone. Global abilities at the fountain are actually less random/lucky most of the time because they are anticipating you to be there (which you can in-turn anticipate and avoid). With an unkillable fountain sanctuary, imagine how long a team could delay the game by pulling creeps to the fountain or attacking the enemy and retreating. The throne is so close the fountain this could really be abused.
4. Extra information--why remove informative tooltips? It's not a taunt in any form.
5. I'm sure they're working to fix the MM system. And you are the first one to have those thoughts regarding stacks, genius.
6. I agree some more game-end stats would be good. Courier, wards-placed, consumables bought/used, etc. like in DotA1
On November 21 2012 00:38 Osteriet wrote: My 2 cent on how they could make dota playable (which i dont think it is in current form):
1. easier muting. This is the only way of removing the god awful majority of the community that thinks they know what they talk about and flame like crazy in allied while going the famous offlane tiny/doom combo, both with 0-5, and stays in lane even though multible miss are called. 1 click total mute.
2. Reward for fast ending. Establish a reward system that encourages fast end, either through xp, items, achievements, whatever.. All games go on for 10-15 minutes to long because the winners are just fucking around.
3. Change fountain area. Make it so that you are actually safe in there, which would discourage end game fishing, and imo also lucky global hits. The current area is just a remnant of the wc3 engine and it is frustrating for the losing team.
4. Remove killing portrait. No reason to taunt people who dies.
5. Fix that MM system. you should never end up with a random team versus 5 premade tryhards. You should never as a high level player end up with retards that openly dont know how to play the game. Make a kiddie league for them, divide MM into ranked and unranked matches.
6. Offer more statistics at the end of the game that actually shows you how you fared. Right now the end stats always just says that you were bad, because you ended up waiting 15minutes in your base before it was ended. Give GPM over time, kill/death occurances, teamfights stats, display who had the best 10-lasthit-in-row time, whatever..
1. yes definitely needed
2. why? most ppl dont fuck around for more than 5mins anyways.
3. you are safe there in most of the games.
4. why? are you that mad that you died?
5. mm sure can use improvements. but in both hon and lol if you solo q you still have a chance to be faced against 4-5 man stack if you mmr is very high because theres alot of 4-5man stacks when you get higher. lower ratings shouldnt be a problem since those stacks are probably not very good anyways.
6.what is the point of that? the current end of game stats is the same as in everygame. do you really need a pet on the back for everything you did?
Learn to argue for your case without putting words in my mouth. Read what you wrote to me again and ask yourself how polite you could be instead.
On November 21 2012 00:45 PrinceXizor wrote: 5 and 6 would be cool. everything else doesn't matter. 5 they are fixing, it's valves priority. and 6 it'd be cool to have access to the spectator charts in post game.
Thank you for your reply. Why would the rest not matter? I like the ideas..
well 1. is just clicking an extra button, not really an issue.
Ending fast's reward is not losing. which is kind of a big reward, people who don't end the game when they have the chance give the ability to come back for the other team. unless it's like megas vs regular creeps, but that's so little time to wait it's not a big deal.
if the game is at the point they are fountain diving for kills and stuff, then just ask them to end and go afk, your stats don't matter at that point so wait it out. it'll be <5 minutes for sure.
If i barely notice the kill portrait then it's a non-issue. also it's helpful to some people especially new players who don't know the characters yet. having the "oh this character is kunkka" and then you can go look up kunkka to figure out what he does. and it tells you damage types and skills he used and stuff. it just helps new players become more familiar.
I think they need to build the muting more in to the user interface.. new players dont know where to find it, and my god is dota awful without that button.
The rest are just encouragements to flame/bm/smug, which the game would be better off without.
No muting doesn't need to be within the interface, it's not even hard to find. Seriously. If you're too lazy to open the scoreboard to mute, then that's your problem really, because i found it in my first game of DotA2 without looking for it.
Most of the things you listed seem like personal nitpicking and not things that actually make the game 'unplayable' which i am pretty sure the majority of the people think it is.
You are such a pro!! The FIRST TIME :O. wow you must be some kind of gangster. Talent if i ever saw it. Now if i want to hear your opinion, how about you state it instead of guessing about what mine is?
He doesn't like global snipes, as stated earlier. He thinks they're 'lucky'.
Edit: I have no idea of why he'd call it a remnant of the WC3 engine as it was quite easy to make units immortal inside a certain area or design it so that you're safe somewhere in WC3, i really have no idea of how it's related to the WC3 engine in any way.
On November 21 2012 00:38 Osteriet wrote: My 2 cent on how they could make dota playable (which i dont think it is in current form):
1. easier muting. This is the only way of removing the god awful majority of the community that thinks they know what they talk about and flame like crazy in allied while going the famous offlane tiny/doom combo, both with 0-5, and stays in lane even though multible miss are called. 1 click total mute.
2. Reward for fast ending. Establish a reward system that encourages fast end, either through xp, items, achievements, whatever.. All games go on for 10-15 minutes to long because the winners are just fucking around.
3. Change fountain area. Make it so that you are actually safe in there, which would discourage end game fishing, and imo also lucky global hits. The current area is just a remnant of the wc3 engine and it is frustrating for the losing team.
4. Remove killing portrait. No reason to taunt people who dies.
5. Fix that MM system. you should never end up with a random team versus 5 premade tryhards. You should never as a high level player end up with retards that openly dont know how to play the game. Make a kiddie league for them, divide MM into ranked and unranked matches.
6. Offer more statistics at the end of the game that actually shows you how you fared. Right now the end stats always just says that you were bad, because you ended up waiting 15minutes in your base before it was ended. Give GPM over time, kill/death occurances, teamfights stats, display who had the best 10-lasthit-in-row time, whatever..
1. ?? Mute is in the game and working properly.... just click the button next to their name. You're talking about a 1 click button to mute your team? That sounds like it encourages total lack of teamwork, and an awful idea (just to save a couple clicks at that).
2. I'm not sure how you could determine such a thing or what the reward would be (I certainly don't care about in-game items, exp, or any other fluff-- I'd rather fountain rape you an extra 5 minutes :D). Taking time to end the game safely can and often is a legitimate strategy. Valve shouldn't tell people how to play the game.
3. I don't think there should be a total safe zone. Global abilities at the fountain are actually less random/lucky most of the time because they are anticipating you to be there (which you can in-turn anticipate and avoid). With an unkillable fountain sanctuary, imagine how long a team could delay the game by pulling creeps to the fountain or attacking the enemy and retreating. The throne is so close the fountain this could really be abused.
4. Extra information--why remove informative tooltips? It's not a taunt in any form.
5. I'm sure they're working to fix the MM system. And you are the first one to have those thoughts regarding stacks, genius.
6. I agree some more game-end stats would be good. Courier, wards-placed, consumables bought/used, etc. like in DotA1
Ok third retard shows its face. Thought we could have ourselves a nice debate, but you come rushing in and drool on the floor. You have no clue do you? Nevermind go talk to the two other imbeciles.
On November 21 2012 00:38 Osteriet wrote: My 2 cent on how they could make dota playable (which i dont think it is in current form):
1. easier muting. This is the only way of removing the god awful majority of the community that thinks they know what they talk about and flame like crazy in allied while going the famous offlane tiny/doom combo, both with 0-5, and stays in lane even though multible miss are called. 1 click total mute.
2. Reward for fast ending. Establish a reward system that encourages fast end, either through xp, items, achievements, whatever.. All games go on for 10-15 minutes to long because the winners are just fucking around.
3. Change fountain area. Make it so that you are actually safe in there, which would discourage end game fishing, and imo also lucky global hits. The current area is just a remnant of the wc3 engine and it is frustrating for the losing team.
4. Remove killing portrait. No reason to taunt people who dies.
5. Fix that MM system. you should never end up with a random team versus 5 premade tryhards. You should never as a high level player end up with retards that openly dont know how to play the game. Make a kiddie league for them, divide MM into ranked and unranked matches.
6. Offer more statistics at the end of the game that actually shows you how you fared. Right now the end stats always just says that you were bad, because you ended up waiting 15minutes in your base before it was ended. Give GPM over time, kill/death occurances, teamfights stats, display who had the best 10-lasthit-in-row time, whatever..
1. ?? Mute is in the game and working properly.... just click the button next to their name. You're talking about a 1 click button to mute your team? That sounds like it encourages total lack of teamwork, and an awful idea (just to save a couple clicks at that).
2. I'm not sure how you could determine such a thing or what the reward would be (I certainly don't care about in-game items, exp, or any other fluff-- I'd rather fountain rape you an extra 5 minutes :D). Taking time to end the game safely can and often is a legitimate strategy. Valve shouldn't tell people how to play the game.
3. I don't think there should be a total safe zone. Global abilities at the fountain are actually less random/lucky most of the time because they are anticipating you to be there (which you can in-turn anticipate and avoid). With an unkillable fountain sanctuary, imagine how long a team could delay the game by pulling creeps to the fountain or attacking the enemy and retreating. The throne is so close the fountain this could really be abused.
4. Extra information--why remove informative tooltips? It's not a taunt in any form.
5. I'm sure they're working to fix the MM system. And you are the first one to have those thoughts regarding stacks, genius.
6. I agree some more game-end stats would be good. Courier, wards-placed, consumables bought/used, etc. like in DotA1
Ok third retard shows its face. Thought we could have ourselves a nice debate, but you come rushing in and drool on the floor. You have no clue do you? Nevermind go talk to the two other imbeciles.
Resorting to ad hominem instantly, you truly have lost this debate already.
On November 21 2012 02:44 Osteriet wrote: haha i can see i awoke the retards. Have fun gentlemen. You lack the intellect to take this discussion anywhere meaningful.
The fuck are you talking about? I replied to each of your points with more logic than you displayed writing them. Someone is clearly lacking intellect here though, you're right about that