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General Discussion - Page 1362

Forum Index > Dota 2 General
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IRC chatter should remain in IRC - http://webchat.quakenet.org/?channels=tl.dota2

Posts that relate to topics with their own thread, such as in News, Tournaments or Strategy should go in those threads.
flamewheel
Profile Blog Joined December 2009
FREEAGLELAND26782 Posts
October 29 2012 22:00 GMT
#27221
doshan!
Writerdamn, i was two days from retirement
Appendix
Profile Joined July 2009
Sweden979 Posts
October 29 2012 22:04 GMT
#27222
On October 30 2012 06:58 Yoshi- wrote:
Show nested quote +
On October 30 2012 06:55 Appendix wrote:
maybe if icefrog just mirrored the map and introduced some second kind of roshan.


Would be lame


Dunno, seems kinda antifun the way it is now
JeeJee
Profile Blog Joined July 2003
Canada5652 Posts
October 29 2012 22:08 GMT
#27223
On a side note, scourge clearly has a safelane advantage because they can deward 100% with one ward if their pull gets blocked. Sentinel can't do this.

There's tradeoffs everywhere, dota's great that way.
(\o/)  If you want it, you find a way. Otherwise you find excuses. No exceptions.
 /_\   aka Shinbi (requesting a name change since 27/05/09 ☺)
Firebolt145
Profile Blog Joined May 2010
Lalalaland34505 Posts
Last Edited: 2012-10-29 22:09:18
October 29 2012 22:08 GMT
#27224
On October 30 2012 06:58 Yoshi- wrote:
Show nested quote +
On October 30 2012 06:55 Appendix wrote:
maybe if icefrog just mirrored the map and introduced some second kind of roshan.


Would be lame

And that's the argument concluded right there.

I personally have no feeling about being ahead on either side. Except maybe with an ursa on dire or something but that's minor.
Moderator
PrinceXizor
Profile Blog Joined April 2010
United States17713 Posts
October 29 2012 22:10 GMT
#27225
On October 30 2012 07:08 JeeJee wrote:
On a side note, scourge clearly has a safelane advantage because they can deward 100% with one ward if their pull gets blocked. Sentinel can't do this.

There's tradeoffs everywhere, dota's great that way.

this isn't exactly true as there is a gap in the trees you can ward block scourge pull, and if you put your sentry there to see it, then it'll block, so you have to cut down trees place an outside sentry and 100% of outside sentries can miss a ward block.
JeeJee
Profile Blog Joined July 2003
Canada5652 Posts
October 29 2012 22:11 GMT
#27226
On October 30 2012 07:10 PrinceXizor wrote:
Show nested quote +
On October 30 2012 07:08 JeeJee wrote:
On a side note, scourge clearly has a safelane advantage because they can deward 100% with one ward if their pull gets blocked. Sentinel can't do this.

There's tradeoffs everywhere, dota's great that way.

this isn't exactly true as there is a gap in the trees you can ward block scourge pull, and if you put your sentry there to see it, then it'll block, so you have to cut down trees place an outside sentry and 100% of outside sentries can miss a ward block.


The standard sentry dewards that spot as well, I don't see your point?
(\o/)  If you want it, you find a way. Otherwise you find excuses. No exceptions.
 /_\   aka Shinbi (requesting a name change since 27/05/09 ☺)
Firebolt145
Profile Blog Joined May 2010
Lalalaland34505 Posts
October 29 2012 22:12 GMT
#27227
On October 30 2012 07:10 PrinceXizor wrote:
Show nested quote +
On October 30 2012 07:08 JeeJee wrote:
On a side note, scourge clearly has a safelane advantage because they can deward 100% with one ward if their pull gets blocked. Sentinel can't do this.

There's tradeoffs everywhere, dota's great that way.

this isn't exactly true as there is a gap in the trees you can ward block scourge pull, and if you put your sentry there to see it, then it'll block, so you have to cut down trees place an outside sentry and 100% of outside sentries can miss a ward block.

I know it's there, but I can never remember exactly where, so I end up going there and spam clicking the ward in the trees for like 15 seconds. I've given away first blood at least once because of this.
Moderator
Firebolt145
Profile Blog Joined May 2010
Lalalaland34505 Posts
October 29 2012 22:12 GMT
#27228
On October 30 2012 07:11 JeeJee wrote:
Show nested quote +
On October 30 2012 07:10 PrinceXizor wrote:
On October 30 2012 07:08 JeeJee wrote:
On a side note, scourge clearly has a safelane advantage because they can deward 100% with one ward if their pull gets blocked. Sentinel can't do this.

There's tradeoffs everywhere, dota's great that way.

this isn't exactly true as there is a gap in the trees you can ward block scourge pull, and if you put your sentry there to see it, then it'll block, so you have to cut down trees place an outside sentry and 100% of outside sentries can miss a ward block.


The standard sentry dewards that spot as well, I don't see your point?

Have to cut down tree for that. No one is that tryhard.
Moderator
JeeJee
Profile Blog Joined July 2003
Canada5652 Posts
October 29 2012 22:14 GMT
#27229
On October 30 2012 07:12 Firebolt145 wrote:
Show nested quote +
On October 30 2012 07:11 JeeJee wrote:
On October 30 2012 07:10 PrinceXizor wrote:
On October 30 2012 07:08 JeeJee wrote:
On a side note, scourge clearly has a safelane advantage because they can deward 100% with one ward if their pull gets blocked. Sentinel can't do this.

There's tradeoffs everywhere, dota's great that way.

this isn't exactly true as there is a gap in the trees you can ward block scourge pull, and if you put your sentry there to see it, then it'll block, so you have to cut down trees place an outside sentry and 100% of outside sentries can miss a ward block.


The standard sentry dewards that spot as well, I don't see your point?

Have to cut down tree for that. No one is that tryhard.


But you can block the spawn inside trees on sentinel side too ..
(\o/)  If you want it, you find a way. Otherwise you find excuses. No exceptions.
 /_\   aka Shinbi (requesting a name change since 27/05/09 ☺)
PrinceXizor
Profile Blog Joined April 2010
United States17713 Posts
Last Edited: 2012-10-29 22:15:34
October 29 2012 22:14 GMT
#27230
On October 30 2012 07:12 Firebolt145 wrote:
Show nested quote +
On October 30 2012 07:10 PrinceXizor wrote:
On October 30 2012 07:08 JeeJee wrote:
On a side note, scourge clearly has a safelane advantage because they can deward 100% with one ward if their pull gets blocked. Sentinel can't do this.

There's tradeoffs everywhere, dota's great that way.

this isn't exactly true as there is a gap in the trees you can ward block scourge pull, and if you put your sentry there to see it, then it'll block, so you have to cut down trees place an outside sentry and 100% of outside sentries can miss a ward block.

I know it's there, but I can never remember exactly where, so I end up going there and spam clicking the ward in the trees for like 15 seconds. I've given away first blood at least once because of this.


LOL that's too funny man. i have the same issue. except i usually try once then say fuck it and do a boring right side ward block
On October 30 2012 07:11 JeeJee wrote:

The standard sentry dewards that spot as well, I don't see your point?


No ward 100% prevents ward blocks. you need 2 sentries to cover any given camp period. maths bro. maths. :D
Aui_2000
Profile Blog Joined October 2010
Canada435 Posts
October 29 2012 22:32 GMT
#27231
On October 30 2012 07:14 PrinceXizor wrote:
Show nested quote +
On October 30 2012 07:12 Firebolt145 wrote:
On October 30 2012 07:10 PrinceXizor wrote:
On October 30 2012 07:08 JeeJee wrote:
On a side note, scourge clearly has a safelane advantage because they can deward 100% with one ward if their pull gets blocked. Sentinel can't do this.

There's tradeoffs everywhere, dota's great that way.

this isn't exactly true as there is a gap in the trees you can ward block scourge pull, and if you put your sentry there to see it, then it'll block, so you have to cut down trees place an outside sentry and 100% of outside sentries can miss a ward block.

I know it's there, but I can never remember exactly where, so I end up going there and spam clicking the ward in the trees for like 15 seconds. I've given away first blood at least once because of this.


LOL that's too funny man. i have the same issue. except i usually try once then say fuck it and do a boring right side ward block
Show nested quote +
On October 30 2012 07:11 JeeJee wrote:

The standard sentry dewards that spot as well, I don't see your point?


No ward 100% prevents ward blocks. you need 2 sentries to cover any given camp period. maths bro. maths. :D


afaik Dire side can deward with 1 sentry regardless of where the blocking ward is placed. Rad side can't.
follow @aui_2000 // www.twitch.tv/aui_2000
JeeJee
Profile Blog Joined July 2003
Canada5652 Posts
October 29 2012 22:37 GMT
#27232
On October 30 2012 07:14 PrinceXizor wrote:
Show nested quote +
On October 30 2012 07:12 Firebolt145 wrote:
On October 30 2012 07:10 PrinceXizor wrote:
On October 30 2012 07:08 JeeJee wrote:
On a side note, scourge clearly has a safelane advantage because they can deward 100% with one ward if their pull gets blocked. Sentinel can't do this.

There's tradeoffs everywhere, dota's great that way.

this isn't exactly true as there is a gap in the trees you can ward block scourge pull, and if you put your sentry there to see it, then it'll block, so you have to cut down trees place an outside sentry and 100% of outside sentries can miss a ward block.

I know it's there, but I can never remember exactly where, so I end up going there and spam clicking the ward in the trees for like 15 seconds. I've given away first blood at least once because of this.


LOL that's too funny man. i have the same issue. except i usually try once then say fuck it and do a boring right side ward block
Show nested quote +
On October 30 2012 07:11 JeeJee wrote:

The standard sentry dewards that spot as well, I don't see your point?


No ward 100% prevents ward blocks. you need 2 sentries to cover any given camp period. maths bro. maths. :D


What maths is that, may I ask?
(\o/)  If you want it, you find a way. Otherwise you find excuses. No exceptions.
 /_\   aka Shinbi (requesting a name change since 27/05/09 ☺)
TheYango
Profile Joined September 2008
United States47024 Posts
Last Edited: 2012-10-29 23:04:08
October 29 2012 23:02 GMT
#27233
On October 30 2012 07:14 PrinceXizor wrote:
No ward 100% prevents ward blocks. you need 2 sentries to cover any given camp period. maths bro. maths. :D

Are you assuming that the spawn box for both camps is the same? Because IIRC the reason Scourge can deward with one ward while Sentinel needs two is that the spawn box for the Scourge side pull camp is a lot smaller.
Moderator
Numy
Profile Blog Joined June 2010
South Africa35471 Posts
October 29 2012 23:03 GMT
#27234
Also even if they don't deward that spot the dire can still pull their whole jungle with ease. It's scary how good dire jungle is for pulling.
blahz0r
Profile Joined December 2010
3030 Posts
October 29 2012 23:04 GMT
#27235
You can deward scourge camp by placing the counterward on the ramp directly south of the camp. This covers spots on left, center, and right. This has been tested by myself and another. Dire OP =x
Liquipedia
Spicy_Curry
Profile Blog Joined March 2011
United States10573 Posts
October 29 2012 23:05 GMT
#27236
Dire pulling is just insane. You can literally pull to every camp, its great
High Risk Low Reward
TheYango
Profile Joined September 2008
United States47024 Posts
Last Edited: 2012-10-29 23:08:03
October 29 2012 23:06 GMT
#27237
Sentinel jungle is just as pull-able in theory. It's just that DotA 2 made pulling the Scourge easy camp 10x easier than in DotA 1, while pulling the Sentinel hard camps are still hard.

On October 30 2012 08:05 Spicy_Curry wrote:
Dire pulling is just insane. You can literally pull to every camp, its great

In theory, Sentinel has just as many pull-able camps. It's just that in practice, DotA 2 made the Scourge hard camp pull super easy without making the Sentinel mid or safe lane hard camps similarly easy to pull.
Moderator
Dead9
Profile Blog Joined February 2008
United States4725 Posts
October 29 2012 23:07 GMT
#27238
On October 30 2012 08:03 Numy wrote:
Also even if they don't deward that spot the dire can still pull their whole jungle with ease. It's scary how good dire jungle is for pulling.

you can do the same on radiant, both hard camps and the easy camp and the pull camp are pullable, it's a lot easier if you cut trees for some of them tho
Numy
Profile Blog Joined June 2010
South Africa35471 Posts
Last Edited: 2012-10-29 23:12:38
October 29 2012 23:11 GMT
#27239
It's far more remote to pull radiant and harder than dire. Sure in theory it's the same but pulling mid vs pulling your mid lane is quite different. Pulling mid can also rune control since you quite far away unless your other support goes and contests but then the offlane is open. Other way to do it is either jungler/offlaner pulls. Eitherway it's not really the same as Dire jungle.
TheYango
Profile Joined September 2008
United States47024 Posts
Last Edited: 2012-10-29 23:15:54
October 29 2012 23:14 GMT
#27240
On October 30 2012 08:11 Numy wrote:
It's far more remote to pull radiant and harder than dire. Sure in theory it's the same but pulling mid vs pulling your mid lane is quite different. Pulling mid can also rune control since you quite far away unless your other support goes and contests but then the offlane is open. Other way to do it is either jungler/offlaner pulls. Eitherway it's not really the same as Dire jungle.

It's not just the mid hard camp that's pullable. The other hard camp is pullable as well. The timing is a bit narrow and requires you to cut a tree, but you can do it.

It's basically the same pull as the Scourge easy camp pull, except DotA 2 made the Scourge easy camp pull much easier.
Moderator
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