General Discussion - Page 1362
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flamewheel
FREEAGLELAND26782 Posts
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Appendix
Sweden979 Posts
Dunno, seems kinda antifun the way it is now | ||
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JeeJee
Canada5652 Posts
There's tradeoffs everywhere, dota's great that way. | ||
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Firebolt145
Lalalaland34505 Posts
And that's the argument concluded right there. I personally have no feeling about being ahead on either side. Except maybe with an ursa on dire or something but that's minor. | ||
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PrinceXizor
United States17713 Posts
On October 30 2012 07:08 JeeJee wrote: On a side note, scourge clearly has a safelane advantage because they can deward 100% with one ward if their pull gets blocked. Sentinel can't do this. There's tradeoffs everywhere, dota's great that way. this isn't exactly true as there is a gap in the trees you can ward block scourge pull, and if you put your sentry there to see it, then it'll block, so you have to cut down trees place an outside sentry and 100% of outside sentries can miss a ward block. | ||
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JeeJee
Canada5652 Posts
On October 30 2012 07:10 PrinceXizor wrote: this isn't exactly true as there is a gap in the trees you can ward block scourge pull, and if you put your sentry there to see it, then it'll block, so you have to cut down trees place an outside sentry and 100% of outside sentries can miss a ward block. The standard sentry dewards that spot as well, I don't see your point? | ||
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Firebolt145
Lalalaland34505 Posts
On October 30 2012 07:10 PrinceXizor wrote: this isn't exactly true as there is a gap in the trees you can ward block scourge pull, and if you put your sentry there to see it, then it'll block, so you have to cut down trees place an outside sentry and 100% of outside sentries can miss a ward block. I know it's there, but I can never remember exactly where, so I end up going there and spam clicking the ward in the trees for like 15 seconds. I've given away first blood at least once because of this. | ||
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Firebolt145
Lalalaland34505 Posts
On October 30 2012 07:11 JeeJee wrote: The standard sentry dewards that spot as well, I don't see your point? Have to cut down tree for that. No one is that tryhard. | ||
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JeeJee
Canada5652 Posts
On October 30 2012 07:12 Firebolt145 wrote: Have to cut down tree for that. No one is that tryhard. But you can block the spawn inside trees on sentinel side too .. | ||
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PrinceXizor
United States17713 Posts
On October 30 2012 07:12 Firebolt145 wrote: I know it's there, but I can never remember exactly where, so I end up going there and spam clicking the ward in the trees for like 15 seconds. I've given away first blood at least once because of this. LOL that's too funny man. i have the same issue. except i usually try once then say fuck it and do a boring right side ward block On October 30 2012 07:11 JeeJee wrote: The standard sentry dewards that spot as well, I don't see your point? No ward 100% prevents ward blocks. you need 2 sentries to cover any given camp period. maths bro. maths. :D | ||
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Aui_2000
Canada435 Posts
On October 30 2012 07:14 PrinceXizor wrote: LOL that's too funny man. i have the same issue. except i usually try once then say fuck it and do a boring right side ward block No ward 100% prevents ward blocks. you need 2 sentries to cover any given camp period. maths bro. maths. :D afaik Dire side can deward with 1 sentry regardless of where the blocking ward is placed. Rad side can't. | ||
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JeeJee
Canada5652 Posts
On October 30 2012 07:14 PrinceXizor wrote: LOL that's too funny man. i have the same issue. except i usually try once then say fuck it and do a boring right side ward block No ward 100% prevents ward blocks. you need 2 sentries to cover any given camp period. maths bro. maths. :D What maths is that, may I ask? | ||
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TheYango
United States47024 Posts
On October 30 2012 07:14 PrinceXizor wrote: No ward 100% prevents ward blocks. you need 2 sentries to cover any given camp period. maths bro. maths. :D Are you assuming that the spawn box for both camps is the same? Because IIRC the reason Scourge can deward with one ward while Sentinel needs two is that the spawn box for the Scourge side pull camp is a lot smaller. | ||
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Numy
South Africa35471 Posts
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blahz0r
3030 Posts
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Spicy_Curry
United States10573 Posts
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TheYango
United States47024 Posts
On October 30 2012 08:05 Spicy_Curry wrote: Dire pulling is just insane. You can literally pull to every camp, its great ![]() In theory, Sentinel has just as many pull-able camps. It's just that in practice, DotA 2 made the Scourge hard camp pull super easy without making the Sentinel mid or safe lane hard camps similarly easy to pull. | ||
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Dead9
United States4725 Posts
On October 30 2012 08:03 Numy wrote: Also even if they don't deward that spot the dire can still pull their whole jungle with ease. It's scary how good dire jungle is for pulling. you can do the same on radiant, both hard camps and the easy camp and the pull camp are pullable, it's a lot easier if you cut trees for some of them tho | ||
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Numy
South Africa35471 Posts
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TheYango
United States47024 Posts
On October 30 2012 08:11 Numy wrote: It's far more remote to pull radiant and harder than dire. Sure in theory it's the same but pulling mid vs pulling your mid lane is quite different. Pulling mid can also rune control since you quite far away unless your other support goes and contests but then the offlane is open. Other way to do it is either jungler/offlaner pulls. Eitherway it's not really the same as Dire jungle. It's not just the mid hard camp that's pullable. The other hard camp is pullable as well. The timing is a bit narrow and requires you to cut a tree, but you can do it. It's basically the same pull as the Scourge easy camp pull, except DotA 2 made the Scourge easy camp pull much easier. | ||
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