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On October 27 2012 20:28 Unleashing wrote:Show nested quote +On October 27 2012 20:24 Fwizzz wrote: Increasing the mana cost and cooldown will probably fixed cent's ulti. No it wont, even with 200 mana cost it'd still be broken. It'd just make soulring/mana boots core on him. There's still the cooldown. If it was as long as Black Hole that might be OK.
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Centaurs ult would still be strong if it would only affect himself, 100 manacost and had a cd of 140/130/120 seconds. That's how ridiculously broken it is. Queing for -cm only at the moment to get rid of that complete brainfart ultimate.
Pretty funny seeing maelk getting ganked by a solo PA, would safely TP out, but then LOL STAMPEDE. Then proceeds to go to steam friendlist and messages IceFrog "Stampede?! what the hell" - I think IceFrog already has a million mails complaining about that.
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While Centaur's ulti seems too strong to me I think a notable factor is that people don't really know how to play against him yet. The new ulti with his old spells makes up for an insane combo...
I think it's similiar as to how a year ago in dota 2 NS/AM were, seemed totally broken because nobody knew how to counter them. ( i'm speaking about pubs )
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Czech Republic18921 Posts
Do you guys think he will be strong in competitive play? I mean, he's not the best laner, needs a lot of experience and a bit of gold to be effective. Then he's the most melee hero ever. All of his skills require him to be in melee range to enemies, which is a classic problem in organized play... I think his ultimate is still really strong, and will mostly be used for ganking and counter-initiation, but that's really it, imo. I don't think you can initiate a teamfight with it, really...
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On October 27 2012 20:55 Andr3 wrote: While Centaur's ulti seems too strong to me I think a notable factor is that people don't really know how to play against him yet. The new ulti with his old spells makes up for an insane combo...
I think it's similiar as to how a year ago in dota 2 NS/AM were, seemed totally broken because nobody knew how to counter them. ( i'm speaking about pubs ) I think this is different. It's the concept of the spell that's already completely stupid. It's a global surge with unitwalking at a 65 sec CD and 50 manacost, which affects all your allies and their units. This alone already sounds like a freaking good spell already. But on top of that every enemy unit, that get's touched is stunned for 1.25 seconds and is damaged for 200 [at level 3] + 2x the str of a hero, with the highest str growth in the whole game, who also naturally goes for even more str items like HoT, AoM, Halberd and whatnot and also has another AoE stun to follow up with this one. Let me repeat that it is global! So you can give your teammates a stun, who normally wouldn't even have one. Wanna tp away from a BS ganking you? Well too bad he as access to a stun now. The global surge with zero unit collision alone would already make an awesome ulti. The rest is just complete bs.
@ above: Jungle him. Get tranquils, aoe flashfarm stacked camps with double edge, get a quick hood or blinkdagger if you desire to do so. His farmspeed is quite good. After level 6 the ball just starts rolling. He definetly will be a top pick.
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Czech Republic18921 Posts
On October 27 2012 21:09 Talron wrote:Show nested quote +On October 27 2012 20:55 Andr3 wrote: While Centaur's ulti seems too strong to me I think a notable factor is that people don't really know how to play against him yet. The new ulti with his old spells makes up for an insane combo...
I think it's similiar as to how a year ago in dota 2 NS/AM were, seemed totally broken because nobody knew how to counter them. ( i'm speaking about pubs ) I think this is different. It's the concept of the spell that's already completely stupid. It's a global surge with unitwalking at a 65 sec CD and 50 manacost, which affects all your allies and their units. This alone already sounds like a freaking good spell already. But on top of that every enemy unit, that get's touched is stunned for 1.25 seconds and is damaged for 200 [at level 3] + 2x the str of a hero, with the highest str growth in the whole game, who also naturally goes for even more str items like HoT, AoM, Halberd and whatnot and also has another AoE stun to follow up with this one. Let me repeat that it is global! So you can give your teammates a stun, who normally wouldn't even have one. Wanna tp away from a BS ganking you? Well too bad he as access to a stun now. The global surge with zero unit collision alone would already make an awesome ulti. The rest is just complete bs. Tossing around statistics of a level 3 ultimate is not really relevant, everything sounds broken like that. What is much more important is that it's 65 seconds on level 1. I'm fine with the ultimate as it is on level 16, but having it almost the same on level 6 is the problem.
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Actually, removing the stun and tweaking other numbers might be it.
And stop theorycrafting already lol, I'm sure Icefrog is busy testing new changes RIGHT now
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On October 27 2012 21:09 Talron wrote:Show nested quote +On October 27 2012 20:55 Andr3 wrote: While Centaur's ulti seems too strong to me I think a notable factor is that people don't really know how to play against him yet. The new ulti with his old spells makes up for an insane combo...
I think it's similiar as to how a year ago in dota 2 NS/AM were, seemed totally broken because nobody knew how to counter them. ( i'm speaking about pubs ) I think this is different. It's the concept of the spell that's already completely stupid. It's a global surge with unitwalking at a 65 sec CD and 50 manacost, which affects all your allies and their units. This alone already sounds like a freaking good spell already. But on top of that every enemy unit, that get's touched is stunned for 1.25 seconds and is damaged for 200 [at level 3] + 2x the str of a hero, with the highest str growth in the whole game, who also naturally goes for even more str items like HoT, AoM, Halberd and whatnot and also has another AoE stun to follow up with this one. Let me repeat that it is global! So you can give your teammates a stun, who normally wouldn't even have one. Wanna tp away from a BS ganking you? Well too bad he as access to a stun now. The global surge with zero unit collision alone would already make an awesome ulti. The rest is just complete bs. @ above: Jungle him. Get tranquils, aoe flashfarm stacked camps with double edge, get a quick hood or blinkdagger if you desire to do so. His farmspeed is quite good. After level 6 the ball just starts rolling.
the either the stun or the global aspect needs to go immediatly. imho best first step would be to just make it a aoe effect around him. but global stun dmg surge phase is a joke.
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Weird. Never played with/against centaur since the patch. It seems cent is not popular here on SEA.
Also new Silencer is good. Really liking him.
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After having to face him for a whole night, save for 1 game, i have to say he needs a few tweaks on Stampede. As of right now, if you play a melee hero and try to attack someone who is stunned and Stampede pops, you get stunned yourself. That is without blinking on top of the guy, I'm talking about walking up to a stationary target and trying to melee. The stun collision range needs to be adjusted so you can only stun if you step on the target, as I assume it was intended.
Aside that, cent is as strong in lane as he used to. 350 magic damage burst at lvl 3 (about 260 damage after reduction), add maybe 150 magic dmg from your partener's stun (another 110 damage after reduction) and you get over 350 damage after reduction just from abilities. At level 3. A couple of whacks and anyone without a huge base str or armor is going to die.
Does Stampede work with allied Chen creeps, HotD dominated ones or Sylla's bear?
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First PM with steam name - Dota key for you. - Provided you dont already own it. Whoops forgot - 100+ Posts
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To be fair, comparing centaurs winrate to, for example, TAs, isn't quite fair. Imagine if ursa got buffed to have ~70% WR in pubs - he would probably be just a good pick. Centaur has a similar factor - tanky, bursty, scales pretty well, and unintentionally helps his team - but with a weakness of being kited. Not only that, but his ult is completely new, so there is no way to research how to counter it.
Anything sounds strong if you theorycraft guys (Global refraction anyone?). Give it some time. Play the game and get used to it. Complaining gets you no where.
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Maybe if you were only stunned and damaged if you were running in away (in the same direction or from the side) as the guy stampeding.
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why no one talking about sniper...
i just owned a stupid as OP drow :p with a sniper.
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On October 27 2012 22:11 LAN-f34r wrote: To be fair, comparing centaurs winrate to, for example, TAs, isn't quite fair. Imagine if ursa got buffed to have ~70% WR in pubs - he would probably be just a good pick. Centaur has a similar factor - tanky, bursty, scales pretty well, and unintentionally helps his team - but with a weakness of being kited. Not only that, but his ult is completely new, so there is no way to research how to counter it.
Anything sounds strong if you theorycraft guys (Global refraction anyone?). Give it some time. Play the game and get used to it. Complaining gets you no where.
looooooooooool
kiting a guy that can move at max move speed with unitwalking + stuns galore? Good luck with that.
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Lalalaland34505 Posts
On October 27 2012 22:11 LAN-f34r wrote: To be fair, comparing centaurs winrate to, for example, TAs, isn't quite fair. Imagine if ursa got buffed to have ~70% WR in pubs - he would probably be just a good pick. Centaur has a similar factor - tanky, bursty, scales pretty well, and unintentionally helps his team - but with a weakness of being kited. Not only that, but his ult is completely new, so there is no way to research how to counter it.
Anything sounds strong if you theorycraft guys (Global refraction anyone?). Give it some time. Play the game and get used to it. Complaining gets you no where. How do you kite stampede? Blink is also core on Centaur. :/
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well according to maelks stream icefrog is nerfing cent today or something
http://i.imgur.com/vY2Qm.jpg
stampede cooldown increased duration rescaled manacost increase and damage rework
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Lalalaland34505 Posts
On October 27 2012 23:02 Mythra wrote:well according to maelks stream icefrog is nerfing cent today or something http://i.imgur.com/vY2Qm.jpgstampede cooldown increased duration rescaled manacost increase and damage rework Not enough.
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Czech Republic18921 Posts
On October 27 2012 23:14 Firebolt145 wrote:Show nested quote +On October 27 2012 23:02 Mythra wrote:well according to maelks stream icefrog is nerfing cent today or something http://i.imgur.com/vY2Qm.jpgstampede cooldown increased duration rescaled manacost increase and damage rework Not enough. You must be joking, right? We haven't played with him yet post nerf yet, adn already not enough?
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Lalalaland34505 Posts
On October 27 2012 23:19 cecek wrote:Show nested quote +On October 27 2012 23:14 Firebolt145 wrote:On October 27 2012 23:02 Mythra wrote:well according to maelks stream icefrog is nerfing cent today or something http://i.imgur.com/vY2Qm.jpgstampede cooldown increased duration rescaled manacost increase and damage rework Not enough. :D You must be joking, right? You haven't seen a single number and already not enough? There are numbers there. Did you not open the image?
lol ninja edit
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