|
|
On October 19 2012 01:23 PassiveAce wrote: I think pseudo random number generation makes a lot of sense actually.
It keeps the number of procs of any given chance based item/ability in line with what in should be with a much smaller sample size.
Makes sense sure, but where do you stop? Why not normalize everything in the game so nothing is left to chance? Surely it would be far more competitive that way.
|
Chaos Knight would be very unhappy if everything was normalized.
Part of the fun of CK is hoping that you don't stun Rubick for 2s, then he steals it and stuns you for 4s.
|
Quick question: has anyone had problems ward trapping with shadow shaman lately? I normally just shackle and then shift+click my ulti but the last two times I've done that it hasn't trapped my target. Was I just getting lucky before (when it worked every time), am I just getting unlucky now? How reliable is this method?
|
It's probably easier to ward trap with hex than shackles. Try it with that
|
you wanna hex for sure to reduce the collision size on the maf you are trapping.
|
On October 19 2012 02:02 Wysp wrote: you wanna hex for sure to reduce the collision size on the maf you are trapping. I thought that in Dota2 hex no longer reduces the collision size of targets?
|
On October 19 2012 01:26 Blitzkrieg0 wrote:Show nested quote +On October 19 2012 01:23 PassiveAce wrote: I think pseudo random number generation makes a lot of sense actually.
It keeps the number of procs of any given chance based item/ability in line with what in should be with a much smaller sample size. Makes sense sure, but where do you stop? Why not normalize everything in the game so nothing is left to chance? Surely it would be far more competitive that way.
In WC3 Dota, it worked like that already.
If there was a 50% chance to crit (for example), then it would look something like this _____ 1.[50%] 2.[50%] _____ 3.[50%] 4.[50%] _____ Basically, critical hits can occur once per box (pretend the lines between 12, and 34 are boxes). It can happen twice in a row (if "2" and "3" critical at the same time).
At the same time, it can miss twice in a row (if 1 crit, then 2 can't crit, if 4 crit, then 3 can't crit).
However what can't happen is that you can crit 3x in a row or you do not crit 3x in a row (Of course, this is using a 50% crit chance as an example since it's easier).
That's how it worked in WC3 Dota AFAIK but not in Dota 2.
|
On October 19 2012 02:13 Goldfish wrote:Show nested quote +On October 19 2012 01:26 Blitzkrieg0 wrote:On October 19 2012 01:23 PassiveAce wrote: I think pseudo random number generation makes a lot of sense actually.
It keeps the number of procs of any given chance based item/ability in line with what in should be with a much smaller sample size. Makes sense sure, but where do you stop? Why not normalize everything in the game so nothing is left to chance? Surely it would be far more competitive that way. In WC3 Dota, it worked like that already. If there was a 50% chance to crit (for example), then it would look something like this _____ 1.[50%] 2.[50%] _____ 3.[50%] 4.[50%] _____ Basically, critical hits can occur once per box (pretend the lines between 12, and 34 are boxes). It can happen twice in a row (if "2" and "3" critical at the same time). At the same time, it can miss twice in a row (if 1 crit, then 2 can't crit, if 4 crit, then 3 can't crit). However what can't happen is that you can crit 3x in a row or you do not crit 3x in a row (Of course, this is using a 50% crit chance as an example since it's easier). That's how it worked in WC3 Dota AFAIK but not in Dota 2. ? I don't understand ? You could perfectly well crit 4times in a row with a blademaster in wc3. Or did I misunderstand ?
|
|
|
On October 19 2012 02:06 Heh_ wrote:Show nested quote +On October 19 2012 02:02 Wysp wrote: you wanna hex for sure to reduce the collision size on the maf you are trapping. I thought that in Dota2 hex no longer reduces the collision size of targets?
never heard of this theory, but having played a fair bit of rhasta I have noticed trap success on a hexed unit is about 100% for me, otherwise much less. Maybe it cause they move slower but I do not think this is the case, as I've trapped some pretty fast animals.
Also, I'm pretty sure stuff is still normalized in DOTA 2, any can confirm it is not?
|
On October 19 2012 02:13 Goldfish wrote:Show nested quote +On October 19 2012 01:26 Blitzkrieg0 wrote:On October 19 2012 01:23 PassiveAce wrote: I think pseudo random number generation makes a lot of sense actually.
It keeps the number of procs of any given chance based item/ability in line with what in should be with a much smaller sample size. Makes sense sure, but where do you stop? Why not normalize everything in the game so nothing is left to chance? Surely it would be far more competitive that way. In WC3 Dota, it worked like that already. If there was a 50% chance to crit (for example), then it would look something like this _____ 1.[50%] 2.[50%] _____ 3.[50%] 4.[50%] _____ Basically, critical hits can occur once per box (pretend the lines between 12, and 34 are boxes). It can happen twice in a row (if "2" and "3" critical at the same time). At the same time, it can miss twice in a row (if 1 crit, then 2 can't crit, if 4 crit, then 3 can't crit). However what can't happen is that you can crit 3x in a row or you do not crit 3x in a row (Of course, this is using a 50% crit chance as an example since it's easier). That's how it worked in WC3 Dota AFAIK but not in Dota 2.
You can get three crits in a row with 50% (any) crit chance though. Your box method is not accurate.
Also I'm talking about complete normalization. Anything with a proc chance would add a static amount of damage to every attack because we want to get rid of randomness. For example, Buriza would add (.25*2.7*damage) to each attack instead of having a 25% chance to proc for a critical strike.
|
With a PRN could you theoretically whack away on roshan until you fail to bash 10 times in a row and then get a garuanteed first hit bash on your next target?
|
yoishi, read the rest of the thread u linked, the PRD will be reinstated for things like crit
|
On October 19 2012 02:53 DoomBox wrote: With a PRN could you theoretically whack away on roshan until you fail to bash 10 times in a row and then get a garuanteed first hit bash on your next target?
Theoretically yes, but in practice it is almost impossible to take advantage of.
|
On October 19 2012 02:53 DoomBox wrote: With a PRN could you theoretically whack away on roshan until you fail to bash 10 times in a row and then get a garuanteed first hit bash on your next target?
Yes, this was also one of the reasons why syllabear was much stronger in DotA1 (it was fp/firstban in the last Chinese DotA1 finals) because its impossible to lane against once it gets to lv5
|
Whoops . I do vaguely remember reading something similar like that.
|
Lalalaland34505 Posts
On October 19 2012 02:58 Kupon3ss wrote:Show nested quote +On October 19 2012 02:53 DoomBox wrote: With a PRN could you theoretically whack away on roshan until you fail to bash 10 times in a row and then get a garuanteed first hit bash on your next target? Yes, this was also one of the reasons why syllabear was much stronger in DotA1 (it was fp/firstban in the last Chinese DotA1 finals) because its impossible to lane against once it gets to lv5 Basically hit creep with bear, if you hit 4-5 times without proccing, just select bear -> right click -> almost guaranteed root.
|
Lol... i so called that the GD.B team gona be on fire at starladder. Clearly sing > scandal is truth, you cant compare with Bear!
|
On October 19 2012 04:14 NB wrote: Lol... i so called that the GD.B team gona be on fire at starladder. Clearly sing > scandal is truth, you cant compare with Bear! They haven't played empire or na'vi yet
|
On October 19 2012 04:17 Qbek wrote:Show nested quote +On October 19 2012 04:14 NB wrote: Lol... i so called that the GD.B team gona be on fire at starladder. Clearly sing > scandal is truth, you cant compare with Bear! They haven't played empire or na'vi yet They did show a way better performance than empire though. It would be interesting seeing them clash. Navi is just being navi.
Actually i have a chance watching Navi scrim with EG yesterday on demon stream, they do have some sick secret strat prepare. I am calling a quad lane tmr with axe jakiro.
|
|
|
|
|
|