|
|
On October 18 2012 18:51 Talron wrote: Current top livegame in Dota2 is a stack of iG: Faith, YYF & 430 together with WE.Beat_Kid and a buddy of them against a stack of MUFC consisting of Sharky, Net and some other guys. Dayum!
Something different: In my last match a Kunka got 2 buriza. I was telling him that crits don't stack but he told me that they would: Not multiplierwise [having a 5.x something crit], but chance wise - if the first one fails, the second one might trigger. And everyone else on the team then agreed to him. Am I missing something? As far as I know crits don't stack in any way, but since mechanics in Dota2 are very different from what I know from wc3 DotA anyway, I'd really like to know.
Crit fully stack, but when 2 crits happen at the same time only the last accquired crit will do damage.
|
On October 18 2012 19:09 Yoshi- wrote:Show nested quote +On October 18 2012 18:51 Talron wrote: Current top livegame in Dota2 is a stack of iG: Faith, YYF & 430 together with WE.Beat_Kid and a buddy of them against a stack of MUFC consisting of Sharky, Net and some other guys. Dayum!
Something different: In my last match a Kunka got 2 buriza. I was telling him that crits don't stack but he told me that they would: Not multiplierwise [having a 5.x something crit], but chance wise - if the first one fails, the second one might trigger. And everyone else on the team then agreed to him. Am I missing something? As far as I know crits don't stack in any way, but since mechanics in Dota2 are very different from what I know from wc3 DotA anyway, I'd really like to know. Crit fully stack, but when 2 crits happen at the same time only the last accquired crit will do damage. Just to check if I got this right: So since he had 2x buriza he had a 50% chance to crit for 2.7x dmg?
|
While he was correct, they have diminishing returns - one buriza gives 25% chance of criting, while the second can only crit if the first does not, so it gives 0.25*0.75*100 = 18.75% extra, for 43.75% total.
|
On October 18 2012 19:17 Talron wrote:Show nested quote +On October 18 2012 19:09 Yoshi- wrote:On October 18 2012 18:51 Talron wrote: Current top livegame in Dota2 is a stack of iG: Faith, YYF & 430 together with WE.Beat_Kid and a buddy of them against a stack of MUFC consisting of Sharky, Net and some other guys. Dayum!
Something different: In my last match a Kunka got 2 buriza. I was telling him that crits don't stack but he told me that they would: Not multiplierwise [having a 5.x something crit], but chance wise - if the first one fails, the second one might trigger. And everyone else on the team then agreed to him. Am I missing something? As far as I know crits don't stack in any way, but since mechanics in Dota2 are very different from what I know from wc3 DotA anyway, I'd really like to know. Crit fully stack, but when 2 crits happen at the same time only the last accquired crit will do damage. Just to check if I got this right: So since he had 2x buriza he had a 50% chance to crit for 2.7x dmg? No, the crits are completely unaffected by eachother. Both crit have the a chance of 25%, they don't add up. 25% that the first crit happens and 25% that the second crit happens. This would mean a 43,75% chance that you will crit.
|
Ah okay, now I get it. Thanks for explaining.
|
|
|
On October 18 2012 19:35 LAN-f34r wrote: That is what I said? We posted in the same minute, so i was talking to him
|
Right. Was confused by On October 18 2012 19:21 Yoshi- wrote:No, the crits are completely unaffected by eachother.
|
On October 18 2012 19:21 Yoshi- wrote:Show nested quote +On October 18 2012 19:17 Talron wrote:On October 18 2012 19:09 Yoshi- wrote:On October 18 2012 18:51 Talron wrote: Current top livegame in Dota2 is a stack of iG: Faith, YYF & 430 together with WE.Beat_Kid and a buddy of them against a stack of MUFC consisting of Sharky, Net and some other guys. Dayum!
Something different: In my last match a Kunka got 2 buriza. I was telling him that crits don't stack but he told me that they would: Not multiplierwise [having a 5.x something crit], but chance wise - if the first one fails, the second one might trigger. And everyone else on the team then agreed to him. Am I missing? As fyar as I know crits don't stack in any way, but since mechanics in Dota2 are very different from what I know from wc3 DotA anyway, I'd really like to know. Crit fully stack, but when 2 crits happen at the same time only the last accquired crit will do damage. Just to check if I got this right: So since he had 2x buriza he had a 50% chance to crit for 2.7x dmg? No, the crits are completely unaffected by eachother. Both crit have the a chance of 25%, they don't add up. 25% that the first crit happens and 25% that the second crit happens. This would mean a 43,75% chance that you will crit.
For effects like crit, Dota2 uses the "same" pseudo random generator that wc3 did, so having a pair of them won't actually be 43% either, but something in effect slightly lower.
|
|
|
On October 18 2012 19:09 Yoshi- wrote:Show nested quote +On October 18 2012 18:51 Talron wrote: Current top livegame in Dota2 is a stack of iG: Faith, YYF & 430 together with WE.Beat_Kid and a buddy of them against a stack of MUFC consisting of Sharky, Net and some other guys. Dayum!
Something different: In my last match a Kunka got 2 buriza. I was telling him that crits don't stack but he told me that they would: Not multiplierwise [having a 5.x something crit], but chance wise - if the first one fails, the second one might trigger. And everyone else on the team then agreed to him. Am I missing something? As far as I know crits don't stack in any way, but since mechanics in Dota2 are very different from what I know from wc3 DotA anyway, I'd really like to know. Crit fully stack, but when 2 crits happen at the same time only the last accquired crit will do damage. I think we've had the same discussion in this very thread, but I'm pretty sure that the highest crit will do damage if 2 or more happen.
|
Well that sucks big time. It really should be integrated into dota 2, because in its current form, you could spend an entire game without a single bash/crit, admittedly with a very very low chance of that happening, but possible.
|
On October 18 2012 21:25 Incze wrote:Well that sucks big time. It really should be integrated into dota 2, because in its current form, you could spend an entire game without a single bash/crit, admittedly with a very very low chance of that happening, but possible.
Well, you could also Backtrack every single attack in the whole game even in Dota1! Seriously though, they really should consider how it affects balance, but it's not such a big deal for most abilities. I think the PRG is probally better, but the one in a billion chance of a ability not proccing the whole game isn't really the most compelling argument.
|
Ugh, casters that don't know how abilities work. This is really annoying. You'd think casters would learn how the game works.
|
On October 18 2012 21:25 Incze wrote:Well that sucks big time. It really should be integrated into dota 2, because in its current form, you could spend an entire game without a single bash/crit, admittedly with a very very low chance of that happening, but possible. http://dev.dota2.com/showthread.php?t=24618&page=13&p=368405&viewfull=1#post368405 hopefully this guy isnt lying
i remember one of my friends having 1 entangle in 6 minutes syllabear 1v1 against a melee hero
|
to go back a few pages
xboct PL maxes windwalk in free farm lane.. thoughts?
|
On October 18 2012 23:54 rabidch wrote:Show nested quote +On October 18 2012 21:25 Incze wrote:Well that sucks big time. It really should be integrated into dota 2, because in its current form, you could spend an entire game without a single bash/crit, admittedly with a very very low chance of that happening, but possible. http://dev.dota2.com/showthread.php?t=24618&page=13&p=368405&viewfull=1#post368405hopefully this guy isnt lying i remember one of my friends having 1 entangle in 6 minutes syllabear 1v1 against a melee hero
and then they should normalize damage. Having a random range of damage makes the game too random and less competitive too! [/sarcasm]
Don't understand why people like Pseudo random distributions so much. If you don't want randomness then you should normalize everything. Luck sprees and dry sprees are part of the game.
|
On October 19 2012 01:13 betamale wrote: to go back a few pages
xboct PL maxes windwalk in free farm lane.. thoughts? ck/wisp
|
I think pseudo random number generation makes a lot of sense actually.
It keeps the number of procs of any given chance based item/ability in line with what in should be with a much smaller sample size.
|
On October 19 2012 01:13 betamale wrote: to go back a few pages
xboct PL maxes windwalk in free farm lane.. thoughts?
He also made Vlads. Don't like his build personally.
|
|
|
|
|
|