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General Discussion - Page 1007

Forum Index > Dota 2 General
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IRC chatter should remain in IRC - http://webchat.quakenet.org/?channels=tl.dota2

Posts that relate to topics with their own thread, such as in News, Tournaments or Strategy should go in those threads.
TheYango
Profile Joined September 2008
United States47024 Posts
September 11 2012 01:16 GMT
#20121
On September 11 2012 10:15 Itsmedudeman wrote:
Show nested quote +
On September 11 2012 10:03 TheYango wrote:
On September 11 2012 09:56 Itsmedudeman wrote:
I disagree. I don't get "those who aren't good" don't have a number to flail. If they aren't good they'd have a number to show them how bad they are. Personally, I hate it when I give up roles I want to play to players who are utterly bad and think they're way better than they are. I also like playing support for actual good players.

Then there's the issue of playing with players you have no clue what their actual level may be. Friends you met, inhousing, balancing teams, etc.

This is exactly the kind of mentality that i dislike from having a visible rating creates.

So you think you being better than someone makes you more entitled to playing the role you want? That having a higher number means they have to take the role that's left and listen to what you say?

Better than insta picking and saying mid or feed.

Except the people who do that are assholes that would do that with or without visible rating.
Moderator
Itsmedudeman
Profile Blog Joined March 2011
United States19229 Posts
Last Edited: 2012-09-11 01:19:02
September 11 2012 01:18 GMT
#20122
On September 11 2012 10:16 TheYango wrote:
Show nested quote +
On September 11 2012 10:15 Itsmedudeman wrote:
On September 11 2012 10:03 TheYango wrote:
On September 11 2012 09:56 Itsmedudeman wrote:
I disagree. I don't get "those who aren't good" don't have a number to flail. If they aren't good they'd have a number to show them how bad they are. Personally, I hate it when I give up roles I want to play to players who are utterly bad and think they're way better than they are. I also like playing support for actual good players.

Then there's the issue of playing with players you have no clue what their actual level may be. Friends you met, inhousing, balancing teams, etc.

This is exactly the kind of mentality that i dislike from having a visible rating creates.

So you think you being better than someone makes you more entitled to playing the role you want? That having a higher number means they have to take the role that's left and listen to what you say?

Better than insta picking and saying mid or feed.

Except the people who do that are assholes that would do that with or without visible rating.

???

Except the people who use rating as a means of superiority would do it anyway with or without rating. Probably allows for more players to do it now than if it were implemented.
Blitzkrieg0
Profile Blog Joined August 2010
United States13132 Posts
September 11 2012 01:32 GMT
#20123
On September 11 2012 10:18 Itsmedudeman wrote:
Show nested quote +
On September 11 2012 10:16 TheYango wrote:
On September 11 2012 10:15 Itsmedudeman wrote:
On September 11 2012 10:03 TheYango wrote:
On September 11 2012 09:56 Itsmedudeman wrote:
I disagree. I don't get "those who aren't good" don't have a number to flail. If they aren't good they'd have a number to show them how bad they are. Personally, I hate it when I give up roles I want to play to players who are utterly bad and think they're way better than they are. I also like playing support for actual good players.

Then there's the issue of playing with players you have no clue what their actual level may be. Friends you met, inhousing, balancing teams, etc.

This is exactly the kind of mentality that i dislike from having a visible rating creates.

So you think you being better than someone makes you more entitled to playing the role you want? That having a higher number means they have to take the role that's left and listen to what you say?

Better than insta picking and saying mid or feed.

Except the people who do that are assholes that would do that with or without visible rating.

???

Except the people who use rating as a means of superiority would do it anyway with or without rating. Probably allows for more players to do it now than if it were implemented.


How can you use rating as a means of superiority when it doesn't exist in the game?
I'll always be your shadow and veil your eyes from states of ain soph aur.
Itsmedudeman
Profile Blog Joined March 2011
United States19229 Posts
September 11 2012 01:35 GMT
#20124
On September 11 2012 10:32 Blitzkrieg0 wrote:
Show nested quote +
On September 11 2012 10:18 Itsmedudeman wrote:
On September 11 2012 10:16 TheYango wrote:
On September 11 2012 10:15 Itsmedudeman wrote:
On September 11 2012 10:03 TheYango wrote:
On September 11 2012 09:56 Itsmedudeman wrote:
I disagree. I don't get "those who aren't good" don't have a number to flail. If they aren't good they'd have a number to show them how bad they are. Personally, I hate it when I give up roles I want to play to players who are utterly bad and think they're way better than they are. I also like playing support for actual good players.

Then there's the issue of playing with players you have no clue what their actual level may be. Friends you met, inhousing, balancing teams, etc.

This is exactly the kind of mentality that i dislike from having a visible rating creates.

So you think you being better than someone makes you more entitled to playing the role you want? That having a higher number means they have to take the role that's left and listen to what you say?

Better than insta picking and saying mid or feed.

Except the people who do that are assholes that would do that with or without visible rating.

???

Except the people who use rating as a means of superiority would do it anyway with or without rating. Probably allows for more players to do it now than if it were implemented.


How can you use rating as a means of superiority when it doesn't exist in the game?

Because those players just flame others for being bad anyway?
Appendix
Profile Joined July 2009
Sweden979 Posts
Last Edited: 2012-09-11 01:39:29
September 11 2012 01:38 GMT
#20125
On September 11 2012 10:03 TheYango wrote:
Show nested quote +
On September 11 2012 09:56 Itsmedudeman wrote:
I disagree. I don't get "those who aren't good" don't have a number to flail. If they aren't good they'd have a number to show them how bad they are. Personally, I hate it when I give up roles I want to play to players who are utterly bad and think they're way better than they are. I also like playing support for actual good players.

Then there's the issue of playing with players you have no clue what their actual level may be. Friends you met, inhousing, balancing teams, etc.

This is exactly the kind of mentality that i dislike from having a visible rating creates.

So you think you being better than someone makes you more entitled to playing the role you want? That having a higher number means they have to take the role that's left and listen to what you say?


To me it wouldn't be whether to support or not support, but perhaps what kind of support and how hardcore it will be. Of course you often get a sense for that through observing how someone lane, but it would be nice to get an idea before hero pick. I do agree it might not be unproblematic, but then again you cannot stop someone from picking whatever hero they want, only create a situation where you don't have to clench your own butt as hard.

It would be nice to at least see after the game some kind of average mmr of all ten, the same number they must use to sort the games under the watch tab.
xsksc
Profile Blog Joined February 2011
United Kingdom1044 Posts
September 11 2012 01:39 GMT
#20126
I've played quite a few hours vs bots now, and I still haven't played an online game yet cause I'm so bad, lol. It's pretty intimidating not knowing what 80% of the hero abilities/items do. :<
I'm going to play support, I think... but the whole neutral creep pulling thing that I've seen support players do on streams looks super confusing, will I get raged at if I don't do that stuff properly? Any tips for a first time support player?
Itsmedudeman
Profile Blog Joined March 2011
United States19229 Posts
September 11 2012 01:41 GMT
#20127
Also, support potm is awful. I hope this doesn't become a thing.
Itsmedudeman
Profile Blog Joined March 2011
United States19229 Posts
Last Edited: 2012-09-11 01:43:59
September 11 2012 01:43 GMT
#20128
On September 11 2012 10:39 xsksc wrote:
I've played quite a few hours vs bots now, and I still haven't played an online game yet cause I'm so bad, lol. It's pretty intimidating not knowing what 80% of the hero abilities/items do. :<
I'm going to play support, I think... but the whole neutral creep pulling thing that I've seen support players do on streams looks super confusing, will I get raged at if I don't do that stuff properly? Any tips for a first time support player?

You shouldn't think that players will be better than you. Well, when you first play they will be but after enough games you won't always be the worst player in the game because of matchmaking.

Just buy wards and people will think you're the best pub support player they've ever had. That's pretty much the mentality around pub supports for you.
Antoine
Profile Blog Joined May 2010
United States7481 Posts
September 11 2012 01:44 GMT
#20129
To stack, attack the camp at x:53ish and run away. To pull, attack the camp at x:16ish and run towards your oncoming creep wave. Just do it once or twice and you'll get the hang of it, easy.

To elaborate some on the "why" - you generally stack and pull to bring the creep equilibrium close to/under your own tower, so your carry can farm more safely. If you just pull without stacking, your creep wave will annihilate the neutrals pretty easily, and then you get two waves hitting the enemy around the same time, which ends up pushing (in some situations, you'll do this on purpose, but that's more advanced). By stacking once then pulling, you pull equilibrium to your tower without pushing afterwards.
ModeratorFlash Sea Action Snow Midas | TheStC Ret Tyler MC | RIP 우정호
Appendix
Profile Joined July 2009
Sweden979 Posts
September 11 2012 01:47 GMT
#20130
On September 11 2012 10:39 xsksc wrote:
I've played quite a few hours vs bots now, and I still haven't played an online game yet cause I'm so bad, lol. It's pretty intimidating not knowing what 80% of the hero abilities/items do. :<
I'm going to play support, I think... but the whole neutral creep pulling thing that I've seen support players do on streams looks super confusing, will I get raged at if I don't do that stuff properly? Any tips for a first time support player?


If you're that new to the game I wouldn't bother stacking and pulling. If you're babysitting a carry I think you're better off just harassing the enemy making it harder for them to last hit while giving your carry some room, buy wards and help your team keep track of the minimap by pinging it if the enemy moves to gank.
xsksc
Profile Blog Joined February 2011
United Kingdom1044 Posts
September 11 2012 01:53 GMT
#20131
Thanks for the tips!
Which support hero would you say is fairly noob friendly to start off with?
PrinceXizor
Profile Blog Joined April 2010
United States17713 Posts
September 11 2012 02:06 GMT
#20132
On September 11 2012 10:53 xsksc wrote:
Thanks for the tips!
Which support hero would you say is fairly noob friendly to start off with?

lich.
SirMilford
Profile Blog Joined September 2010
Australia1269 Posts
September 11 2012 02:19 GMT
#20133
Was it HoN that had an additonal splash on lich (pr) ulti? Used to win everygame as solo mid PR in beta haha.
Implenia
Profile Joined August 2012
Austria3846 Posts
September 11 2012 02:35 GMT
#20134
Just read this in the tournament forum:

On September 11 2012 09:28 GenoZStriker wrote:
Done. Next match will be Fnatic vs. coL on Thursday, September 13th at 2:00PM EST / 20:00 CET. Then EG vs. POTM Bottom on Saturday, September 15th at 4:30PM EST / 20:00 CET. Na'Vi vs. Mouz is currently on hold. We'll update the D2L site as soon as we can. They went down earlier today.


Nooooo mouzzzzz
EchoZ
Profile Blog Joined October 2010
Japan5041 Posts
September 11 2012 02:38 GMT
#20135
On September 11 2012 11:06 PrinceXizor wrote:
Show nested quote +
On September 11 2012 10:53 xsksc wrote:
Thanks for the tips!
Which support hero would you say is fairly noob friendly to start off with?

lich.


I'll say venge as well.
Dear Sixsmith...
BurningSera
Profile Blog Joined September 2010
Ireland19621 Posts
Last Edited: 2012-09-11 02:50:33
September 11 2012 02:49 GMT
#20136
On September 11 2012 10:39 xsksc wrote:
I've played quite a few hours vs bots now, and I still haven't played an online game yet cause I'm so bad, lol. It's pretty intimidating not knowing what 80% of the hero abilities/items do. :<
I'm going to play support, I think... but the whole neutral creep pulling thing that I've seen support players do on streams looks super confusing, will I get raged at if I don't do that stuff properly? Any tips for a first time support player?


You just need to keep in mind that your job is to babysit your carry (most carry are fragile in early and very vulnerable to gank), in order to do so you want to keep the map visible (aka with ward to provide vision), you want to give the optimal exp and farm to your carry/deny the oppo exp (ie not leeching his exp on lane as much as you can, keep the creeps near your tower by stacking and pulling) and there are many more little things you can do to help your team. Good supports can win the game straight away with wards (obviously up to certain skill level) while anyone can last hitting good with good team.

If you are new to the game chances is that you are at 'normal' skill level ie everything works. Go pick the heroes that you like and have fun do some experiment skill/item build imo. If you want you can get someone to help you from the adopt a noob thread or i can show you around in a custom how to stack/pull/ward etc just pm me
is 2017, stop being lame, fuck's sakes. 'Can't wait for the rise of the cakes and humanity's last stand tbqh.'
meijin
Profile Joined October 2010
United States141 Posts
September 11 2012 03:10 GMT
#20137
so i just started playing a few days ago and am starting to get a decent hang of things. a few questions:

1. i keep getting this bug at the beginning of some games where i can not buy any items. i did a google search and couldn't find much besides people saying its a known bug. does that mean i just have to keep re-logging every time it happens?

2. i am having trouble with "stutter-step" micro. in SC2 you can time your attacks and movements so that you can start moving almost before the attack animation starts. this doesn't seem to work in dota2. do i just have to wait until i see the attack animation? or is this type of micro not possible and is it better to just right click a unit and let it be? maybe my timing is just off because i'm so used to micro'ing roaches? i feel like i've missed a bunch of potential kills because of this and its very annoying.

3. i've had trouble in a solo lane vs lone druid and his bear. i'm just not sure what i'm supposed to do vs it. they can just send the bear after me and its so strong + they can recall the bear + the bear adds so much damage for last hits. i've faced this twice and i kept attacking the bear since it was an easy target but it just tanked a bunch of damage and i essentially did nothing. should i just try and focus my attacks onto the lone druid itself and try to avoid the bear? do i need help? fwiw when i'm playing solo its usually with invoker (so many options, so much fun!).
Prime`Rib
Profile Joined September 2010
United States613 Posts
September 11 2012 03:30 GMT
#20138
On September 11 2012 12:10 meijin wrote:
so i just started playing a few days ago and am starting to get a decent hang of things. a few questions:

1. i keep getting this bug at the beginning of some games where i can not buy any items. i did a google search and couldn't find much besides people saying its a known bug. does that mean i just have to keep re-logging every time it happens?

2. i am having trouble with "stutter-step" micro. in SC2 you can time your attacks and movements so that you can start moving almost before the attack animation starts. this doesn't seem to work in dota2. do i just have to wait until i see the attack animation? or is this type of micro not possible and is it better to just right click a unit and let it be? maybe my timing is just off because i'm so used to micro'ing roaches? i feel like i've missed a bunch of potential kills because of this and its very annoying.

3. i've had trouble in a solo lane vs lone druid and his bear. i'm just not sure what i'm supposed to do vs it. they can just send the bear after me and its so strong + they can recall the bear + the bear adds so much damage for last hits. i've faced this twice and i kept attacking the bear since it was an easy target but it just tanked a bunch of damage and i essentially did nothing. should i just try and focus my attacks onto the lone druid itself and try to avoid the bear? do i need help? fwiw when i'm playing solo its usually with invoker (so many options, so much fun!).



1. I dont know.

2. For ranged hero, when you see the projectile leave your hero; you can cancel the rest of the swing animation and move to the next one.

3. Essentially, you want to hit the LD himself because he is fairly weak before his ultimate.
... funerals are insane, the chicks are so horny, its not even fair, its like fishing with dynamite ...
Appendix
Profile Joined July 2009
Sweden979 Posts
Last Edited: 2012-09-11 03:46:06
September 11 2012 03:30 GMT
#20139
2. All heroes attacks in dota are consisting of 3 parts: frontswing, attackpoint and backswing. Frontswing is when you "charge" your attack and cannot be cancelled without cancelling the attack, attackpoint is when the attack happens and backswing is the animation after your attack. Each of these timings are unique for every hero and it is the backswing you want to cancel and move instead during that time. If you do it perfectly you can move while still having the same attack speed, but you can not increase it, meaning even if you cancel the backswing the next attack will not begin any earlier than it would have had you not cancelled the backswing.

EDIT: http://wiki.teamliquid.net/dota2/SvenYou can see the timings as "Attack duration" to the right. Though I just noticed that it says wrong on liquipedia for most heroes and states all heroes have 0,4 +0,3. Until it is fixed you can use the dota2wiki, it has the correct values.

Some examples:
Lina 0,75 + 0,78
Drow 0,7 +0,3
Sniper 0,17 + 0,7

The smaller the first number is in comparison to the latter the easier it is to stutter step
The Great Taste
Profile Joined January 2012
389 Posts
Last Edited: 2012-09-11 03:46:49
September 11 2012 03:45 GMT
#20140
@ xsksc

I highly suggest that you don't limit yourself to a role, for the main reason that I don't think roles like carry, support etc. exist at lower levels (though it depends how good you are). It would be better to just play what heroes you feel comfortable and practice your overall skills like last hitting or map awareness. Of course, practicing warding can also be considered one of the skills to practice.

And you shouldn't get raged at for not pulling properly, I've done it quite a bit at higher level games nobody seems to notice or care. If you do choose to play support, just practice things like checking for runes, where to place wards, and practice pulling timings. Positioning is also very important.

On September 11 2012 12:10 meijin wrote:
so i just started playing a few days ago and am starting to get a decent hang of things. a few questions:

1. i keep getting this bug at the beginning of some games where i can not buy any items. i did a google search and couldn't find much besides people saying its a known bug. does that mean i just have to keep re-logging every time it happens?

2. i am having trouble with "stutter-step" micro. in SC2 you can time your attacks and movements so that you can start moving almost before the attack animation starts. this doesn't seem to work in dota2. do i just have to wait until i see the attack animation? or is this type of micro not possible and is it better to just right click a unit and let it be? maybe my timing is just off because i'm so used to micro'ing roaches? i feel like i've missed a bunch of potential kills because of this and its very annoying.

3. i've had trouble in a solo lane vs lone druid and his bear. i'm just not sure what i'm supposed to do vs it. they can just send the bear after me and its so strong + they can recall the bear + the bear adds so much damage for last hits. i've faced this twice and i kept attacking the bear since it was an easy target but it just tanked a bunch of damage and i essentially did nothing. should i just try and focus my attacks onto the lone druid itself and try to avoid the bear? do i need help? fwiw when i'm playing solo its usually with invoker (so many options, so much fun!).


1. Not sure what bug, I know for myself there are a lot of items you can't buy from the suggested/recommended list that you have to lookup in the actual shop to buy

2. You can't really stutter step in Dota 2 most heroes have a lengthy attack animation. It is easier with heroes like Huskar, Drow who can orb-walk (manually cast their orb then move after) but for all heroes it will not be as effective as stutter step micro in SC2 unless your hero is a lot faster than the enemy's.

3. There are few heroes that can do well against Lone Druid in a 1v1 he is quite difficult to handle, especially at level 5 when he gets entangle. I suppose focus on last hitting/denying as you can't really harass the hero without taking a lot of damage. Harass the bear when not last hitting/denying just for good measure. Lone Druid is very susceptible to ganks so maybe call for help if needed.
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