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New monster affixes - Page 2

Forum Index > Diablo 3
Post a Reply
Prev 1 2 3 Next All
Ahzz
Profile Joined May 2007
Finland780 Posts
April 28 2012 09:05 GMT
#21
On April 28 2012 18:01 MikeT wrote:
You won't know all the affixes. I have watched almost every interview I available about Diablo 3 trying to pass the time and in at least one of the more recent ones they directly state that they are reserving some of the tougher monster abilities for Nightmare, Inferno and Hell. This is why I don't think anyone will be able to speedrun a hardcore inferno in the first few weeks - they'll be hitting monsters on Inferno with new abilities they've never seen before and not knowing how to deal with them. I'm not sure which interview it was stated (perhaps the Blizzconn one discussing inferno mode? One of the newer interviews discussing difficulty?)

blizzcon
DrGreen
Profile Joined July 2010
Poland708 Posts
April 28 2012 09:13 GMT
#22
On April 28 2012 17:57 Andr3 wrote:
Show nested quote +
On April 28 2012 17:21 DrGreen wrote:
On April 28 2012 17:05 absalom86 wrote:
On April 28 2012 16:55 DrGreen wrote:
makes me wanna choose wizard over witch doctor ;>


I know, right ? Teleport is so tempting...

But Spirit Walk does the same thing in a way.


Can you spirit walk through the walls?
Can you teleport/spirit walk out of jail?
Spirit walk wont help you vs molten thingy, teleport will.


@up you cant make HC character before you finished normal mode (therefore you would know all the affixes unless some of them are NM+ only)

That isn't true for Diablo 3, you are only required to have a level 10 character and then you can go hardcore mode.


Thats only in Beta, I read somewhere that in full game you will have to beat Normal difficulty before you can make a HC character.
Wurstbrot
Profile Joined April 2012
Germany89 Posts
April 28 2012 11:09 GMT
#23
Hardcore will be very tough with online only. I can't count the numbers I died because of lag/dc in the beta. I think alot of "hardcore only" people will run into their doom. I would play through normal to see the hard parts.
Ahzz
Profile Joined May 2007
Finland780 Posts
April 28 2012 11:20 GMT
#24
On April 28 2012 20:09 Wurstbrot wrote:
Hardcore will be very tough with online only. I can't count the numbers I died because of lag/dc in the beta. I think alot of "hardcore only" people will run into their doom. I would play through normal to see the hard parts.

a big part of the lag/dc was no doubt due to poor game design, and b.net 1.0 etc etc. While these kinds of HC deaths will still happen, I dont know if I remember more than 1-2 times when b.net has lagged for me in SC2. Ofc if the lag comes from my computer or my shared internet, thats another matter
Na_Dann_Ma_GoGo
Profile Joined March 2010
Germany2959 Posts
April 28 2012 11:29 GMT
#25
On April 28 2012 20:20 Ahzz wrote:
Show nested quote +
On April 28 2012 20:09 Wurstbrot wrote:
Hardcore will be very tough with online only. I can't count the numbers I died because of lag/dc in the beta. I think alot of "hardcore only" people will run into their doom. I would play through normal to see the hard parts.

a big part of the lag/dc was no doubt due to poor game design, and b.net 1.0 etc etc. While these kinds of HC deaths will still happen, I dont know if I remember more than 1-2 times when b.net has lagged for me in SC2. Ofc if the lag comes from my computer or my shared internet, thats another matter


Yeh, there's always going to be some slight chance of internet issues, no matter how good your connection usually is. But of course that's a risk a hardcore player should be willing to take. "But I died due to lag!" won't help them, which doesn't mean we aren't going to hear this all the time from hardcore players after release :D
Of course these deaths suck, but you mustn't allow the slightest possibility of reviving a dead hardcore character. If Blizzard would do that, hardcore would be going down the drain.

Anyways, after watching these fantastic demonstration videos (thanks a lot @OP and the person doing the videos) I just get that much more exciting.

Also finishing Inferno with a hardcore character has to be one of the biggest challenges ever and the race of doing it first will be glorious :D
One Elite/Champion group with unfortunately strong affixes and BAM!
WrathBringerReturns said: No no no. Sarcasm is detected in the voice. When this forum is riddled with stupidity, you think I can tell every post apart? Fair enough it was intended sarcastically, was it obvious? Of course not.
dmfg
Profile Joined May 2008
United Kingdom591 Posts
April 28 2012 11:50 GMT
#26
God those affixes are scary.

Doesn't matter how good you are at dodging attacks and separating out monsters to fight 1 on 1, if you get teleported into the middle of the pack, rooted and torn apart in a second :D
Tuke
Profile Joined January 2009
Finland1666 Posts
Last Edited: 2012-04-28 12:26:26
April 28 2012 12:21 GMT
#27
On April 28 2012 18:13 DrGreen wrote:
Show nested quote +
On April 28 2012 17:57 Andr3 wrote:
On April 28 2012 17:21 DrGreen wrote:
On April 28 2012 17:05 absalom86 wrote:
On April 28 2012 16:55 DrGreen wrote:
makes me wanna choose wizard over witch doctor ;>


I know, right ? Teleport is so tempting...

But Spirit Walk does the same thing in a way.


Can you spirit walk through the walls?
Can you teleport/spirit walk out of jail?
Spirit walk wont help you vs molten thingy, teleport will.


@up you cant make HC character before you finished normal mode (therefore you would know all the affixes unless some of them are NM+ only)

That isn't true for Diablo 3, you are only required to have a level 10 character and then you can go hardcore mode.


Thats only in Beta, I read somewhere that in full game you will have to beat Normal difficulty before you can make a HC character.

I'm pretty I saw Bashiok confirming that you only need to get to lvl 10 to unlock hardcore in full game too.
Found it:
TeamLiquid CJ Entusman #42
imPermanenCe
Profile Joined July 2011
Netherlands595 Posts
April 28 2012 12:22 GMT
#28
On April 28 2012 18:13 DrGreen wrote:
Show nested quote +
On April 28 2012 17:57 Andr3 wrote:
On April 28 2012 17:21 DrGreen wrote:
On April 28 2012 17:05 absalom86 wrote:
On April 28 2012 16:55 DrGreen wrote:
makes me wanna choose wizard over witch doctor ;>


I know, right ? Teleport is so tempting...

But Spirit Walk does the same thing in a way.


Can you spirit walk through the walls?
Can you teleport/spirit walk out of jail?
Spirit walk wont help you vs molten thingy, teleport will.


@up you cant make HC character before you finished normal mode (therefore you would know all the affixes unless some of them are NM+ only)

That isn't true for Diablo 3, you are only required to have a level 10 character and then you can go hardcore mode.


Thats only in Beta, I read somewhere that in full game you will have to beat Normal difficulty before you can make a HC character.

Then give us a source. Because this source CLEARLY states that it's the same for retail.


Please stop giving false info people.
Micro at its best is like an elegant dance between two people trying to achieve a similar end.
DrGreen
Profile Joined July 2010
Poland708 Posts
April 28 2012 15:36 GMT
#29
On April 28 2012 21:22 imPermanenCe wrote:
Show nested quote +
On April 28 2012 18:13 DrGreen wrote:
On April 28 2012 17:57 Andr3 wrote:
On April 28 2012 17:21 DrGreen wrote:
On April 28 2012 17:05 absalom86 wrote:
On April 28 2012 16:55 DrGreen wrote:
makes me wanna choose wizard over witch doctor ;>


I know, right ? Teleport is so tempting...

But Spirit Walk does the same thing in a way.


Can you spirit walk through the walls?
Can you teleport/spirit walk out of jail?
Spirit walk wont help you vs molten thingy, teleport will.


@up you cant make HC character before you finished normal mode (therefore you would know all the affixes unless some of them are NM+ only)

That isn't true for Diablo 3, you are only required to have a level 10 character and then you can go hardcore mode.


Thats only in Beta, I read somewhere that in full game you will have to beat Normal difficulty before you can make a HC character.

Then give us a source. Because this source CLEARLY states that it's the same for retail.
https://twitter.com/#!/Angryrobotics/status/177912077116129280

Please stop giving false info people.


"Players will have the ability to create a character in Hardcore mode after they have completed normal difficulty in Softcore mode. This was confirmed at Blizzcon 2011 but at that stage it was still not set in stone. [1]"
http://www.diablowiki.net/Hardcore

So yeah... I'm not giving false info, It's just outdated info (they changed it like 1,5 months ago)
sOvrn
Profile Joined April 2010
United States678 Posts
April 28 2012 18:51 GMT
#30
The lava and the wall affixes look tough. Especially considering on hell / inferno they'll have at least 2-3 more affixes. This game is going to be so sweet.... May 15th can't come sooner!~!!!!!!!
My favorites: Terran - Maru // Protoss - SoS // Zerg - soO ~~~ fighting!
Nilrem
Profile Blog Joined February 2009
United States3684 Posts
April 28 2012 22:33 GMT
#31
On April 29 2012 03:51 Sultan.P wrote:
The lava and the wall affixes look tough. Especially considering on hell / inferno they'll have at least 2-3 more affixes. This game is going to be so sweet.... May 15th can't come sooner!~!!!!!!!


Was talking to a friend of mine, trying to settle some of his worries. It feels nice that I can confidently promise him he will die a lot in the later difficulties.
Meepo Haters gonna Hate. https://twitter.com/KazeNilrem (@KazeNilrem)
Badfatpanda
Profile Blog Joined December 2010
United States9719 Posts
April 28 2012 23:04 GMT
#32
Cool to see , There was a waller when I played the open beta last weekend but the others are new to me. Hopefully this will add some more difficulty.
Music is a higher revelation than all wisdom and philosophy. -Beethoven | Mech isn't a build, it's a way of life. -MajOr | Charlie.Sheen: "What is sarcastic, kids who have no courage to fight?" | #TerranPride #yolo #swag -Naama after 2-0'ing MC at HSC VI
Mysticesper
Profile Joined January 2011
United States1183 Posts
Last Edited: 2012-04-29 03:20:12
April 29 2012 03:15 GMT
#33
I just can't imagine people complaining about difficulty... I think their Blizzcon 2011 powerpoint said it just fine:



right at the start. It's the exact same thing as Act 1 normal beginning in D2.

D3's act 1 start was harder than D2's act 1 start (imo). The Den of the Fallen was harder than any of the optional caves in the first 2-3 zones, I thought.
Heh_
Profile Blog Joined April 2012
Singapore2712 Posts
April 29 2012 04:01 GMT
#34
Lava + teleport = burn in hell. I wonder what other affixes they're gonna put in. I hope we don't see lightning enchanted. That affix was seriously broken.
=Þ
KrazyTrumpet
Profile Joined April 2010
United States2520 Posts
April 29 2012 04:16 GMT
#35
On April 28 2012 15:22 HaXXspetten wrote:
Given that these are just the easiest affixes, I really feel like the rarer once when combined x4 on Inferno could be pretty nasty.


...which I don't have a problem with at all <3

Show nested quote +
On April 28 2012 13:45 absalom86 wrote:
On April 28 2012 11:55 SnipedSoul wrote:
On April 28 2012 11:44 Nilrem wrote:
It makes me look forward to later difficulties because in Hell mode, monsters can have 3 affixes on them. I may have nightmares over some of those affixes.


I think Blizzard said inferno monsters can have FOUR affixes!!

A nightmarish, jailer, waller, and teleport champion would be ridiculous.


Mind you, we have not even seen the HARD to deal with affixes yet... Imagine waller, extra strong, lightning enchanted, fire enchanted... I'd shit my pants.

That's why Teleport/Leap etc seems pretty oblig


I thought teleport had like, a 30 second cooldown or something. It's not gonna be something you could spam like in D2, right?
www.twitch.tv/krazy Best Stream Quality NA @KClarkSC2
Hrrrrm
Profile Joined March 2010
United States2081 Posts
April 29 2012 04:19 GMT
#36
On April 29 2012 13:01 Heh_ wrote:
Lava + teleport = burn in hell. I wonder what other affixes they're gonna put in. I hope we don't see lightning enchanted. That affix was seriously broken.


Lava is only broken because it seems to stack and you have no way of knowing. Though it seems like one of those things that with enough resists(remember we have very little resists at this level) won't be that dangerous. Think of them like Gloams that were absolutely horrifying if you had little to no resists yet with max lightning resists and some lightning absorb they became entirely manageable. Monks with their hacks of being able to stack one resistance and applying to the rest are going to be nuts. That passive is going to be absolute gold. GOLD JERRY!
alot = a lot (TWO WORDS)
skyR
Profile Joined July 2009
Canada13817 Posts
April 29 2012 04:19 GMT
#37
Teleport has a 16s cooldown but a rune makes it spammable (cd doesn't activate for one second after casting teleport).
KrazyTrumpet
Profile Joined April 2010
United States2520 Posts
April 29 2012 04:20 GMT
#38
Ah, most excellent! Wizard is definitely my first level 60 character, then
www.twitch.tv/krazy Best Stream Quality NA @KClarkSC2
Hrrrrm
Profile Joined March 2010
United States2081 Posts
April 29 2012 04:21 GMT
#39
On April 29 2012 13:16 KrazyTrumpet wrote:
Show nested quote +
On April 28 2012 15:22 HaXXspetten wrote:
Given that these are just the easiest affixes, I really feel like the rarer once when combined x4 on Inferno could be pretty nasty.


...which I don't have a problem with at all <3

On April 28 2012 13:45 absalom86 wrote:
On April 28 2012 11:55 SnipedSoul wrote:
On April 28 2012 11:44 Nilrem wrote:
It makes me look forward to later difficulties because in Hell mode, monsters can have 3 affixes on them. I may have nightmares over some of those affixes.


I think Blizzard said inferno monsters can have FOUR affixes!!

A nightmarish, jailer, waller, and teleport champion would be ridiculous.


Mind you, we have not even seen the HARD to deal with affixes yet... Imagine waller, extra strong, lightning enchanted, fire enchanted... I'd shit my pants.

That's why Teleport/Leap etc seems pretty oblig


I thought teleport had like, a 30 second cooldown or something. It's not gonna be something you could spam like in D2, right?


Runed the word on the streets is you can either teleport as many times in 2 seconds(~4 times) or you can continually teleport till you run out of Arcane Power. Either way it should be good to get you out of the "oh shit" situations but, not necessarily chain teleporting across an entire dungeon to the exit.
alot = a lot (TWO WORDS)
absalom86
Profile Joined April 2010
Iceland1770 Posts
April 29 2012 05:00 GMT
#40
On April 29 2012 13:01 Heh_ wrote:
Lava + teleport = burn in hell. I wonder what other affixes they're gonna put in. I hope we don't see lightning enchanted. That affix was seriously broken.


Tell me about it. No charged bolt spamming god damn mobs. I never want to see that again :þ. Imagine that + waller. Molten seems to be semi the same thing but easier to handle.
Thief @ #teamliquid @ Quakenet
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