Bunker RUshed
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KameZerg
Sweden1778 Posts
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yubee
United States3826 Posts
and read this http://www.teamliquid.net/forum/viewmessage.php?currentpage=1&topic_id=60030 | ||
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NovaTheFeared
United States7232 Posts
F10-e-s-q If the bunker kills your hatchery you lose the game. If you cancel sometimes you can build it at your ramp and try to fight, at a severe disadvantage, with speedling -> lurk off 1 base. | ||
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Dromar
United States2145 Posts
On September 30 2007 18:14 NovaTheFeared wrote: I'll answer the original question: F10-e-s-q If the bunker kills your hatchery you lose the game. If you cancel sometimes you can build it at your ramp and try to fight, at a severe disadvantage, with speedling -> lurk off 1 base. I agree. If terran takes out your hatchery, you're pretty much done. | ||
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ZerG~LegenD
Sweden1179 Posts
Kill the bunker and then retake your exp. You might have to play a ling heavy opening as your creep will be very late at the exp. Otherwise, try to play normally. Here's a rep: http://download.yousendit.com/EE868CD616EE9DFC savior vs nada on r-point. I belive it's 1.14, could be 1.13 too though. However, if you try to use your drones to save the hatch but fails the game is almost over. I'd go for some type of all-in build as a last effort trying to catch my opponent offgaurd. | ||
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MoNKeYSpanKeR
United States2869 Posts
If you play on ladder you shouldn't really 12h 11pool much, it's too vounerable to cheese, theres plenty of viable builds. I like being agressive but if you rmore of a passive player i'm not sure how you would go about this, i think it would still need to do ling until lurker contain otherwise your just being risky. Hope i helped ![]() | ||
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MoNKeYSpanKeR
United States2869 Posts
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vstar
Korea (South)693 Posts
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Purind
Canada3562 Posts
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Try
United States1293 Posts
On October 01 2007 01:05 Purind wrote: Get speedlings, pull drones and run past his bunker and own his main! like that Julyzerg vs Nada Game XD. . Pull this shit off and you'll never fear a bunker rush again. | ||
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Equinox_kr
United States7395 Posts
On October 01 2007 01:12 Try wrote: like that Julyzerg vs Nada Game XD. http://www.youtube.com/watch?v=acfcIY3lt7M. Pull this shit off and you'll never fear a bunker rush again. That does work, although you'll need to have JulyZerg micro to pull shit like THAT off -_-;;; You really don't have much choice than that; you lost a huge investment early game and I think to pull back from that is to either go JulyZerg style and bum-rush him with Zerglings and Drones or hope he makes a whole shitload of mistakes after he gets cocky and thinks he's won already. Those choices, or Alt+Q,Q ![]() edit: OP, you can use some work with making a better thread starter. Holy crap I'm a DT now :D | ||
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Snet
United States3573 Posts
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Equinox_kr
United States7395 Posts
edit: Typo -_- It was "bunked rushed" originally hahaha | ||
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Jonoman92
United States9111 Posts
On September 30 2007 18:14 NovaTheFeared wrote: I'll answer the original question: F10-e-s-q If the bunker kills your hatchery you lose the game. If you cancel sometimes you can build it at your ramp and try to fight, at a severe disadvantage, with speedling -> lurk off 1 base. Alt+q+q is faster and easier isn't it? At least it's what I use. As for the topic. You should obviously pull drones and lay down on average 2 creeps+lings as soon as possible to defend the rush. If you do this and fail you're probably screwed unless the terran brought and lost a ton of scvs. If for some reason you know you won't be able to defend it you can cancel the hatch and 2 hate in your base. You won't be in a great position but it's better than losing the hatch altogether. | ||
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Aphelion
United States2720 Posts
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Chill
Calgary26004 Posts
On October 01 2007 15:41 Aphelion wrote: Don't give advice to such shitty threads. This is the reason why they keep spawning. | ||
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