[SWL] Airforce ACE vs STX SouL - Page 4
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Amnesia
United States3818 Posts
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salito
1647 Posts
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Holgerius
Sweden16951 Posts
Nice play by Kal. | ||
MountainDewJunkie
United States10340 Posts
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ZeaL.
United States5955 Posts
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Grobyc
Canada18410 Posts
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salito
1647 Posts
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Amnesia
United States3818 Posts
On February 23 2011 13:59 Grobyc wrote: uh. peace out for ACE. this was unexpected... lol Peace is like ACE's ZvP specialist...hahah | ||
Grobyc
Canada18410 Posts
On February 23 2011 14:00 Amnesia wrote: lol Peace is like ACE's ZvP specialist...hahah oo. I was expecting ggaemo still. Guess I've missed when ACE sent out Peace previously | ||
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Antoine
United States7481 Posts
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]343[
United States10328 Posts
the 3rd is up, lair in nat 3 hatch hydra den! lurkers? probe sees 3rd he blocks the ramp to the main :D please keep it blocked @_@ goon kills an ovie lol probe down! and the hydras are out with speedup 1 goon 3 lots 1 cannon in nat. +2 cannons for kal 4th hatch in nat, some hydraling pressuring kal's wall 4th cannon is going up, but the gateway is down 5th cannon. forge going down. sairs shooting ovies in peace's nat 5th hatch at 3rd going up | ||
Grobyc
Canada18410 Posts
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]343[
United States10328 Posts
2 gates in the back of kal's nat speedlots + zealots defending another 4 gates in main LOL kal's 2nd nat gate blocked his zealots and he kills it kal back up to 7 cannons... stopped sair production, templar archives starts wait nothing on gas in nat of peace? another forge in main for kal just in case speedlots try to break out but there are a lot more hydras than he anticipated actually only 6 cannons for kal, peace is mining gas in nat now peace's hydras back off and kal moves out with A LOT of speedlots but so many hydras! and kal backs off he's getting either goon range or +1 air 4 templar out for kal sair sees the spire starting in peace's 3rd; peace has ovie speed 2 dt's out for kal, moving north they back off from some un-detection-aided hydras lol lurkers morphing, dt's just running around for lulz? drone goes out to take 4th | ||
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]343[
United States10328 Posts
shuttle spotted!! dts block the ground army from killing the shuttle, though 1 scourge hits! HT lands but fast reaction/scouting means only 1 drone lost! lurker drop above kal's nat; goon + storm kill one but the other burrows far away from the min line on the cliff lol goon zealot templar moving out; kal takes 3rd. pure hydralurk and scourge for peace. wait what peace just took his 4th... and zealots find it @_@ ah but the 3rd of kal is sniped by hydras. nice obs snipes! lol a lot of lings try to take out the offending zealots at peace's 4th (though the hatch is down), but two zealots survive... >.> peace morphs his hive! | ||
Grobyc
Canada18410 Posts
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GTR
51333 Posts
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]343[
United States10328 Posts
but suddenly hydraling come in and force kal back! DOOM DROP in kal's newly warping 3rd!! some in his main too! kal storms a ton of hydras in front of peace's nat! he's breaking in!! storm on drones ineffective... kal has SO MUCH STORM holy shit nat (2 hatches, hive) is totally down for peace archon templar goon waltz into the main, lots of zealot/archon in 3rd gg by peace ![]() | ||
hellbound
United Kingdom2242 Posts
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MountainDewJunkie
United States10340 Posts
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a176
Canada6688 Posts
it was over ![]() | ||
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