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On February 13 2011 14:18 Apex wrote: Wait...Flash didn't go all the way into Mind's main to scout with the scv?
Seems like he didn't even go all the way into the natural and just took a peek and turned around. The CC timing tells him all he needs to know
Flash with his first tank done, adding academy/armory
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a 2nd tank now, Mind's rax floating in Flash's main unmolested
4 vultures for him moving out, with speed Flash with 2 tanks and a vulture at his choke
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one vulture each sent to 10 and 11, no expos there
Flash adding scanners now that his academy finishes
2 rines still driving off Flash's floating rax
mines done, being dropped well outside Flash's bases
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United States10328 Posts
FLASH TAKES EVERYONE OFF GAS?
MARINE BLOCKS THE SCV SCOUT ok just kidding he just lets it in lol
flash's cc is around 200 health earlier and he's got his dudes back on gas now
not sure what that was about? maybe since he got scouted, or maybe to optimize cc production (since i thought standard was 1 on gas after factory?)
rax flying over for flash, being shot by 2 rines
flash with 2 factory 2 addon armory academy
mind with 2 factory 1 addon vultures
WOWOWOWOW FLASH KILLS 4 MINES IN LIKE TWO SHOTS WOWOWOWOW
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Flash moving to the north with his forces, clears a lot of mines without scanning, taking only one hit on his goliath
Mind adding 3rd and 4th factories, finally we see a tank from him
he manages to get a vulture into Flash's base, interrupts the 4th factory and get 2 or so scv kills
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One of Mind's vultures gets into Flash's main!
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Flash moving out with 3 tank 3 goliath Does mind even have siege yet?
mind's 2 rine/7 vultures run into Flash's tank/goliath force near Flash's nat ramp, a lot are lost
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ALLEYCAT BLUES50123 Posts
nice suicide kill from scv
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Mind sieges up midmap, takes a hidden 3rd at 7
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Mind with fairly decent map control, starts his 3rd!
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If Mind had run past he would have had a huge advantage. Geez. Wrong decision there.
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minds at 8 stopping flash from expanding there
Flash scans mind's tank line and now rushes in with all his forces, lots of vultures and goliaths
but mind holes with 1 tank and 3 vultures!
Mind in pretty good shape, actually
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correct me if im wrong... but Mind is ahead right?
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Uh oh. Flash's break fails, and now Mind is ahead in constructing a new base faster.
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On February 13 2011 14:21 Mortality wrote: If Mind had run past he would have had a huge advantage. Geez. Wrong decision there. Flash had tanks coming in from north of his nat... still, whatever
But flash's 4 vultures catch mind's scvs being maynarded to 7
Not only does Flash net a bunch of SCVs but he knows what mind is up to
Flash taking his own 3rd at 11
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United States10328 Posts
mind's scouts 4 factories from flash, gets two scvs
mind loses a crapton of vultures for little gain
he does have lots of mines out though
mind takes 3rd after adding armory/academy off 3?? factories
FLASH ATTACKS INTO TANK LINE
he loses! scv gets a tank kill though lol
a 7 kill tank for mind
flash adds starport...
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Fuck, why does the stream lags at the good/action parts
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Mind moving his siege line a bit north Flash adding starport/control tower and re-adding his rax
Mind now on 6 facts while Flash still on 4
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Mind's vulture nets one scv kill and discovers Flash's 3rd 2 scv kills in total before it expires
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Flash turreting up the south of his base, Mind sends a dropship in with 4 vultures, doesn't control his dropship and loses it to turrets
Flash sends a bunch of vultures to attack Mind's tanks midmap, does take out 2 of them with splash
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