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[MSL] Ro16 Day 4 - Page 5

Forum Index > Brood War Tournaments
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5unrise
Profile Joined May 2009
New Zealand646 Posts
January 15 2011 08:41 GMT
#81
On January 15 2011 17:39 randombum wrote:
Show nested quote +
On January 15 2011 17:37 5unrise wrote:
Why don't zerg build the 3rd hatch in a more obscure location of the base? Reinforcements arrive a bit slower, but there is a potential of forcing early bunkers/ turrets... any B level or above zergs want to explain?


Its not the third hatch the build away, good terrans can infer based off lair/gas timings. Also, the scv will see the whole base anyways, unless you mean in another base, and that's not done for other reasons.


Makes a lot of sense, esp regards to reading by the lair timing. Ty
moopie
Profile Joined July 2009
12605 Posts
January 15 2011 08:41 GMT
#82
On January 15 2011 17:41 Holgerius wrote:
Lol, what the shit did he do there?

optical flare on the lurker.
I'm going to sleep, let me get some of that carpet.
moopie
Profile Joined July 2009
12605 Posts
January 15 2011 08:42 GMT
#83
First vessel dies to scourge.
I'm going to sleep, let me get some of that carpet.
Apex
Profile Blog Joined January 2009
United States7227 Posts
January 15 2011 08:42 GMT
#84
Calm snipes the first vessel!
Neo7
Profile Blog Joined November 2007
United States922 Posts
January 15 2011 08:42 GMT
#85
He almost saved that vessel. I see a hive done and expecting to see defilers out very very soon.
It takes an idiot to do cool things.
mnesthes
Profile Blog Joined September 2010
5433 Posts
January 15 2011 08:43 GMT
#86
MnM still preventing Calm from getting a 4th gas though.
<+LighTofHeaveN> Ppl call this "Indigo Children"
randombum
Profile Blog Joined April 2007
United States2378 Posts
January 15 2011 08:45 GMT
#87
2-2 upgrades on sak vs 1 armor only. Early ebay showing its effects.
ArvickHero
Profile Blog Joined October 2007
10387 Posts
January 15 2011 08:46 GMT
#88
wow ssak really going hardcore SK Terran here
Writerptrk
Apex
Profile Blog Joined January 2009
United States7227 Posts
January 15 2011 08:46 GMT
#89
Ssak going for pure SK Terran it seems. He even has a 3rd Starport going up to further increase vessel production.
SkelA
Profile Blog Joined January 2007
Macedonia13069 Posts
January 15 2011 08:46 GMT
#90
haha plague miss :O
Stork and KHAN fan till 2012 ...
tabula rasa
Profile Joined December 2010
360 Posts
January 15 2011 08:46 GMT
#91
if calm wanted to protect his defilers, couldn't he burrow a lurker on top of a burrowed defiler?
mnesthes
Profile Blog Joined September 2010
5433 Posts
Last Edited: 2011-01-15 08:48:37
January 15 2011 08:47 GMT
#92
At this point I am pretty sure that Calm is saving for Ultras. Meanwhile Ssak is freely expanding to 8
<+LighTofHeaveN> Ppl call this "Indigo Children"
Holgerius
Profile Blog Joined January 2009
Sweden16951 Posts
January 15 2011 08:47 GMT
#93
He should totally take the other main and switch to mass tanks and shit alá Flash now.
I believe in the almighty Grötslev! -- I am never serious and you should never believe a thing I say. Including the previous sentence.
Mortician
Profile Blog Joined December 2008
Bulgaria2332 Posts
Last Edited: 2011-01-15 08:48:33
January 15 2011 08:48 GMT
#94
On January 15 2011 17:41 5unrise wrote:
Show nested quote +
On January 15 2011 17:39 randombum wrote:
On January 15 2011 17:37 5unrise wrote:
Why don't zerg build the 3rd hatch in a more obscure location of the base? Reinforcements arrive a bit slower, but there is a potential of forcing early bunkers/ turrets... any B level or above zergs want to explain?


Its not the third hatch the build away, good terrans can infer based off lair/gas timings. Also, the scv will see the whole base anyways, unless you mean in another base, and that's not done for other reasons.


Makes a lot of sense, esp regards to reading by the lair timing. Ty


Actually people often build the third hatch near the ramp, which is away form the main mineral line most of the times anyways, and plant there the tech if the have killed the SCV to force an extra scan.

Oh, you meant why dont they fake 2 hatch ...
"If anything, the skill cap in sc2 is higher [than sc1] because there are a lot more things you can do at one given time. " darmousseh
5unrise
Profile Joined May 2009
New Zealand646 Posts
January 15 2011 08:48 GMT
#95
Terran's expansion count is rising to an unacceptable level for zerg. Calm has to put on some pressure soon..
5unrise
Profile Joined May 2009
New Zealand646 Posts
January 15 2011 08:49 GMT
#96
On January 15 2011 17:48 Mortician wrote:
Show nested quote +
On January 15 2011 17:41 5unrise wrote:
On January 15 2011 17:39 randombum wrote:
On January 15 2011 17:37 5unrise wrote:
Why don't zerg build the 3rd hatch in a more obscure location of the base? Reinforcements arrive a bit slower, but there is a potential of forcing early bunkers/ turrets... any B level or above zergs want to explain?


Its not the third hatch the build away, good terrans can infer based off lair/gas timings. Also, the scv will see the whole base anyways, unless you mean in another base, and that's not done for other reasons.


Makes a lot of sense, esp regards to reading by the lair timing. Ty


Actually people often build the third hatch near the ramp, which is away form the main mineral line most of the times anyways, and plant there the tech if the have killed the SCV to force an extra scan.

Oh, you meant why dont they fake 2 hatch ...


Yeah thats what I meant
randombum
Profile Blog Joined April 2007
United States2378 Posts
January 15 2011 08:49 GMT
#97
Things not going so well for calm, 4 bases vs 5 in favor or terran. 3 port vessals with tons of vessals. Ssak has total map control and powerful upgrades on his Mnm. Going to take some good play by Calm to turn this around.
Apex
Profile Blog Joined January 2009
United States7227 Posts
January 15 2011 08:49 GMT
#98
Did Calm forget to research adrenal? It looks like it.
Mortician
Profile Blog Joined December 2008
Bulgaria2332 Posts
Last Edited: 2011-01-15 08:51:35
January 15 2011 08:50 GMT
#99
On January 15 2011 17:49 randombum wrote:
Things not going so well for calm, 4 bases vs 5 in favor or terran. 3 port vessals with tons of vessals. Ssak has total map control and powerful upgrades on his Mnm. Going to take some good play by Calm to turn this around.


What? I am seeing 4 terran bases and 5 Z

nvm, didnt see the mineral only and 12 had no drones
"If anything, the skill cap in sc2 is higher [than sc1] because there are a lot more things you can do at one given time. " darmousseh
5unrise
Profile Joined May 2009
New Zealand646 Posts
January 15 2011 08:51 GMT
#100
Now Calm shut down some expansions!
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