On August 28 2010 19:02 SuperArc wrote:
So how could have Jaedong stopped this push?
So how could have Jaedong stopped this push?
Man, Flash turtled his way all the way into Jaedong's natural this game. Stupid unstoppable terran imba turtle rushes.
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okum
France5779 Posts
On August 28 2010 19:02 SuperArc wrote: So how could have Jaedong stopped this push? Man, Flash turtled his way all the way into Jaedong's natural this game. Stupid unstoppable terran imba turtle rushes. | ||
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Sewi
Germany1697 Posts
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Crunchums
United States11144 Posts
On August 28 2010 19:02 SuperArc wrote: So how could have Jaedong stopped this push? scouted it | ||
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Lebesgue
4542 Posts
On August 28 2010 19:02 alffla wrote: Show nested quote + On August 28 2010 19:02 shadesofkarma wrote: On August 28 2010 19:00 Lann555 wrote: Not that good of a game overall though. This matchup somehow refuses to deliver classic games iris x ggplay... the jaedong vs flash matchup not tvz Rush Hours 3 WCG game 1 Katrina in Bacchus OSL There were some good games. But often they are just one-sided rapes... | ||
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SuperArc
Austria7781 Posts
On August 28 2010 19:04 SkelA wrote: Show nested quote + On August 28 2010 19:02 SuperArc wrote: So how could have Jaedong stopped this push? scout into lurks goliaths outrange lurkers? | ||
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Sandster
United States4054 Posts
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Mikilatov
United States3897 Posts
On August 28 2010 19:03 malathion wrote: LOL Bob Sapp Asian people LOVE Bob Sapp, haha... But then again, so do I. | ||
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datscilly
United States529 Posts
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FearDarkness
United States519 Posts
On August 28 2010 19:02 TheYango wrote: The Jaedong Effect: Even if you win game 1, you have no momentum because it's Jaedong. or you can go 3-0 like ForGG and Flash have done. | ||
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johanes
Czech Republic2246 Posts
On August 28 2010 19:02 TheYango wrote: The Jaedong Effect: Even if you win game 1, you have no momentum because it's Jaedong. unless your name sf flash, that is | ||
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Elroi
Sweden5617 Posts
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Warrior Madness
Canada3791 Posts
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Fenrax
United States5018 Posts
This was the same when Flash removed his "Anti-APM-Bandage" :D | ||
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SuperArc
Austria7781 Posts
On August 28 2010 19:04 okum wrote: Show nested quote + On August 28 2010 19:02 SuperArc wrote: So how could have Jaedong stopped this push? Man, Flash turtled his way all the way into Jaedong's natural this game. Stupid unstoppable terran imba turtle rushes. I never said that, I just asked how he could have stopped it. | ||
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Rio
Vietnam598 Posts
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DatTheMighty
Vietnam122 Posts
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Condor
Netherlands188 Posts
But instead Flash made 4 barracks and made a timing attack just when Jaedong was beginning to saturate the 2 new expansions and his own +1 was done? | ||
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SkelA
Macedonia13085 Posts
On August 28 2010 19:04 SuperArc wrote: Show nested quote + On August 28 2010 19:04 SkelA wrote: On August 28 2010 19:02 SuperArc wrote: So how could have Jaedong stopped this push? scout into lurks goliaths outrange lurkers? no | ||
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TwoToneTerran
United States8841 Posts
On August 28 2010 19:01 krndandaman wrote: i could barely see the lag due to the spike/lag, what happened? could someone summarize? Flash scouted Jaedong's 12 hatch, 14 cc'd, then started 2 factories. Jaedong rush for mutas off four lings (very very muta heavy build) and Flash started pumping goliaths off 2 factories. After some solid muta harass, Flash's turrets and Goliaths fend off Jaedong's Mutas and get to a critical mass where they can't enter his base without throwing away the bulk of his army. Flash then quickly transitions into four barracks to create a timing push, while Jaedong starts researching hydra upgrades and getting tons of hatchers instead of sunkens -- quite possibly the worst thing you can do against MnM. Flash pushes to Jaedong's third, completely ignoring his double gas, and crushes it (at this time his fifth barracks has finished). take a position outside Jaedong's nat, kills his main force, and gets his reinforcements over the bridge. Pretty onesided. Jaedong had like 10 seconds in this game where he looked like he was in control. | ||
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Pyrrhuloxia
United States6700 Posts
August 28 2010 10:05 GMT
#1000
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