[MSL] Semi-Final A: Flash vs Fantasy - Page 42
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On August 19 2010 20:38 SplashbackFerret wrote: I'd believe it if I didn't watch games 1 and 2 this one's nearly impossible for flash to win lol | ||
Doraemon
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Zona
40426 Posts
Fantasy's game plan is probably to deny him that - but will Flash catch Fantasy off guard by dropping his main or something? Fantasy adding 2 dropships Flash with a big drop takes out most of Fantasy's forces at 7.5 - but Fantasy moving a huge group of reinforcements by ground Fantasy isn't controlling very well in these fights - losing more units than killing, but still, he stops Flash from getting control of the area a small drop kills Flash's remaining forces that wall The turrets Fantasy built throughout the middle of the map apying off as they spot and damage the 4 dropships heading south - the 4 dropships head past fantasy's 7 base and drop on the highground at 7.5 Fantasy's tank attack on 11.5 taking out a bunch of stuff Fantasy with a counterdrop eliminates flash's drop at 7.5 but loses a lot of stuff | ||
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Elyvilon
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unfortunately his drop at bottom left is killed off right before that | ||
Rewera
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radadaundandan
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Zona
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Fantasy just attacking via ground with a massive ground force advantage now, sets up south of Flash's bridge Flash re-taking 10.5 with a floating CC that way, Flash also drops 7.5 again on the west this time not many scvs there to kill Fantasy's dropships heading northwest | ||
sAAvior
Poland248 Posts
crazy expos Maybe in between the games Fantasy read ABC chess strategy book: "attack only if you have advantage, otherwise improve your position (expand)". Most progamers would benefit from it btw so they could learn some strategy and not throw away units mindlessly (like Bisu today). | ||
Lann555
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Zona
40426 Posts
Fantasy's taking 9? Fantasy's drop at 10.5 loses a lot of forces but destroys Flash's forces there - preventing Flash's 10 expo and stopping 10.5 mining Flash moving a small force to 9? destroys a few maynarding scvs | ||
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