Stayed away from Carriers, and multi-tasked like a fiend.
Loved the constant pressure on BaBy (tho to be fair BaBy was harassing well in the early-mid game of set 1).
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PineappleLumpsToss
New Zealand2434 Posts
Stayed away from Carriers, and multi-tasked like a fiend. Loved the constant pressure on BaBy (tho to be fair BaBy was harassing well in the early-mid game of set 1). | ||
bokchoi
Korea (South)9498 Posts
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ArvickHero
10387 Posts
On August 16 2010 12:56 Severedevil wrote: Show nested quote + On August 16 2010 12:54 yanmaodao wrote: More Protoss need to do that Stasis-on-the-ramp thing. I was surprised Bisu didn't do it at the mouth of Baby's fourth, in the Polaris Rhapsody game. Maybe he spent all his mana breaking or recalling in. I think Protosses used to use that trick all the time, until Mind showed in a game how you could move the stasised units w/ an SCV orgy. | ||
Muirhead
United States556 Posts
On August 16 2010 12:53 Severedevil wrote: Bisu decides to recall into a three-base terran all of whose units are at home, while populating his fifth base. I think that's idiotic but somehow he destroys the third (though Baby floats it back quickly). Baby kills a bunch of probes at his fifth with a couple tanks and a few vultures, but Bisu's clearly ahead. So much so that he now just runs his shit into the nat under cover of Stasis. Bisu had a huge advantage. Baby wasn't nearly maxed, so Bisu could easily beat a counter attack with reinforcements. Meanwhile he can replenish a recall-sized force as fast as he's losing it off 5 base. It's standard in this situation to continually recall just to keep terran at home and prevent him from building up enough supply to drag the game into a dangerous split map situation. | ||
Tempest[OEC]
United States417 Posts
I liked Bisus constant pressure on Baby's 4th in game one then 3rd in game two. Baby tried to do some nice vult harass but it didnt work for him in the end. Sucks that I like both of these players. | ||
Jackal03
Brazil7469 Posts
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Sea.JustGod
400 Posts
why ![]() | ||
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ArvickHero
10387 Posts
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alffla
Hong Kong20321 Posts
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DarkMatter_
Canada1774 Posts
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saltywet
Hong Kong1316 Posts
On August 16 2010 12:13 matjlav wrote: Can someone explain to me why pros seem so insistent on following a gas steal with 1 gate nex? The only way that allows you to end up with an advantage is if the Terran just responds by killing the assimilator and delaying everything. The more common response of rax CC (as well as the less common marine/SCV rush) both allow the Terran to end up with an advantage vs 1 gate nex... Following up with a 2gate goon rush seems to make so much more sense, but they always just 1 gate nex... the only reason i can think of is that 1 gate nex is far safer than 12 nex since threat of FD push is eliminated and 12 nex at pro level isnt nearly as imba as it is on iccup level, especially due to the fact that it's a 2 player map, easy to scout (KT protosses never 12 nex for this reason) | ||
Jackal03
Brazil7469 Posts
cause not even them are free of JD wrath | ||
qrs
United States3637 Posts
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Avidkeystamper
United States8552 Posts
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Navi
5286 Posts
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moopie
12605 Posts
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Severedevil
United States4835 Posts
But does he really want Jaedong to build a pool first? | ||
qrs
United States3637 Posts
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O-ops
United States4236 Posts
On August 16 2010 13:09 Avidkeystamper wrote: When was the last time JD played an Oz player in a serious match? vs Backho? >< So long. vs THE PRETENDER @ Arena | ||
SlayerS_BunkiE
Canada1707 Posts
sea and leta (or maybe baby was just so sloppy and the others played better) | ||
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