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Active: 13530 users

12Z vs 3T hatch beneath ramp

Forum Index > Brood War Strategy
Post a Reply
luminosity_
Profile Joined September 2003
Canada378 Posts
December 08 2003 20:10 GMT
#1
I saw yellow do this recently in a couple vods... (one was vs TheMarine) and since then everyone has been doing it too... Seems kinda silly though, why do u do it when it can get tanked so easily
hasuwar
Profile Joined April 2003
7365 Posts
December 08 2003 20:17 GMT
#2
Because 12's ramp does not go through the natural, thus your expansion cannot defend your ramp.
Diablo3 ID: Exalted#1710 -------R.I.P. http://hasuwar.isgsa.org. Much love to Toptalent
SoMuchBetter
Profile Blog Joined April 2003
Australia10606 Posts
December 08 2003 20:20 GMT
#3
hasuwar, this is 12z vs 3t...
AUSSIESCUM
TeamLiquid eSTROgeneral #1 • RIP
S.Q)Seven
Profile Joined June 2003
Greece279 Posts
December 08 2003 20:20 GMT
#4
I put it beneath the ramp but actually behind it, very north. This way is close to the gas and if you wait, the creep will go exactly until your exit. I quess yellow strat relies that he will harass the terran so much that he wont have any time to place his tanks there, but i am not sure that this is a good risk.
VeNSe||
Tien
Profile Joined January 2003
Russian Federation4447 Posts
December 08 2003 21:04 GMT
#5
yellow does it because he is fucking gosu, he knows he is going to win anyways. Plus, it is hard to defend the tanks there. They can get picked off by mutas or 4-5 lurks parking underneath will destroy them. Its a waste trying to protect those tanks. Too much supply and money to throw down turrets/bunkers.

yellow is gosu, thats all.
We decide our own destiny
WhyKickMyDog
Profile Joined December 2003
United States26 Posts
December 09 2003 00:37 GMT
#6
yea i was wondering the same thing. its not too hard to defend their tank. and also, if they hatch there, theres 99% chance they are gettin a 3rd hatch at the expansion, which means slow tech. if the terran sees the hatch there, they can pressure early game (but dont go all out, so you have money to build a quick tank), make the zerg build defense, get a quick tank, bunker at your ramp, and keep your m&m army gaurding ur tank. im pretty sure you can get a tank shooting away a LOT faster than mutas or lurks. after youve taken out their sunkens, maybe even their hatchery, they should have tech and you can pull back to protect yourself from drops or muta harass. and pushing hard at the terrans ramp isnt the best idea if the terran gets fast tanks...
iD.Twisted
Profile Joined September 2002
Netherlands3102 Posts
December 09 2003 01:17 GMT
#7
AT WCG/NEO LT you can place your hatch under your choke, and tanks won't reach it (I think :o).
All you have to decide, is what to do with the time that is given to you
WhyKickMyDog
Profile Joined December 2003
United States26 Posts
December 09 2003 01:22 GMT
#8
could tank reach the hatch in the VODs you saw?
vGl-CoW
Profile Blog Joined December 2002
Belgium8305 Posts
December 09 2003 01:55 GMT
#9
i think i saw a wgt or wsl rep where froz beat yellow doing exactly that :O
Moderatorfollow me on twitter if u think ur so tough @BooyaCow
iD.Twisted
Profile Joined September 2002
Netherlands3102 Posts
December 09 2003 02:01 GMT
#10
Yellow build his hatch on the right of his choke, of course it can be shot then.
All you have to decide, is what to do with the time that is given to you
Casper...
Profile Joined October 2002
Liberia4948 Posts
December 09 2003 02:30 GMT
#11
he does it to bait a fast tank order.
JAM THE FUCKER!
Casper...
Profile Joined October 2002
Liberia4948 Posts
December 09 2003 02:31 GMT
#12
good t will obviously not take the bait and will instead 2rax bay or 3 rax. given confirmed 3rd hat at exp, of course.
JAM THE FUCKER!
BumpOnaLog
Profile Joined June 2003
Canada318 Posts
December 09 2003 06:34 GMT
#13
On December 09 2003 11:30 Casper... wrote:
he does it to bait a fast tank order.

what is the weakness to fast tank build order, im guessing it makes muta harras more effective? (because of delayed science vessel)
Liquid`Ret
Profile Blog Joined October 2002
Netherlands4511 Posts
December 09 2003 07:04 GMT
#14
heh , tank > that hatch no matter how you put it, hatch below sucks , good t will go 1 or 2 tanks and simply push and play it out.
casper is wrong!

3 rax bay would suck ass in those positions because he can lay down as many sunks as he wants and rush to lurker drops.
Team Liquid
poland
Profile Joined February 2003
Poland956 Posts
December 09 2003 07:23 GMT
#15
yellow does it because otherwise it would be too ez to win.
i dont believe in mimes... do u?
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